Free-to-play Crafting training

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Quests that reward Crafting experience[edit | edit source]

Potter's wheel, spinning wheel and furnace locations[edit | edit source]

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby. Edgeville has the furnace closest to a bank. The Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two spinning wheels.

Ultimate Ironman[edit | edit source]

Until level 40, ultimate ironmen can mine clay in West Varrock mine, boat up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods[edit | edit source]

Level required Method Experience Materials Material cost Product value Profit / loss
18 Crafting leather chaps 27 Soft leather x 1 140 2 -138
28 Crafting hardleather bodies 35 Hard leather x 1 155 8 -147
8 Making bowls 33 Soft clay x 1 104 39 -65
8 Smelting unstrung gold amulets 30 Gold bar x 1 72 101 29
23 Smelting tiaras 52.5 Silver bar x 1 91 37 -54
20 Cutting sapphires 50 Uncut sapphire x 1 859 486 -373
27 Cutting emeralds 67.5 Uncut emerald x 1 900 585 -315
34 Cutting rubies 85 Uncut ruby x 1 1,545 1,078 -467
43 Cutting diamonds 107.5 Uncut diamond x 1 3,016 2,008 -1,008

Levels 1-99[edit | edit source]

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour[edit | edit source]

Leather armour
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 18,900 650 48 Leather 6,720 96 : -6,624
7-9 Leather boots 16.25 22,750 319 19 Leather 2,800 360 : -2,440
9-11 Leather cowls 18.5 25,900 389 22 Leather 2,940 21 : -2,919
11-14 Leather vambraces 22 30,800 749 34 Leather 4,760 102 : -4,658
14-18 Leather bodies 25 35,000 1,416 57 Leather 7,980 342 : -7,638
18-28 Leather chaps 27 37,800 7,301 620 Leather 37,800 540 : -37,260
28-99 Hardleather bodies 35 49,000 13,023,607 372,103 Hard leather 57,675,965 2,976,824 : -54,699,141
Total 13,034,431 450 leather; 372,103 hard leather 57,738,965 2,978,285 -54,760,680

Pottery[edit | edit source]

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty pots 12.6 650 52 Soft clay 5,408 260 -5,148
7-8 Pie dishes 25 151 6 Soft clay 624 984 360
8-99 Bowls 33 13,033,630 394,959 Soft clay 41,075,736 15,403,401 -25,672,335
Total 13,034,431 395,017 soft clay 41,081,768 15,404,645 -25,677,123

Gold jewellery[edit | edit source]

Gold jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
5-6 Gold rings 15 124 8 gold bars 576 880 304
6-8 Gold necklaces 20 289 14 gold bars 1,008 1,512 504
8-20 Gold amulet (u)s 30 3,669 123 gold bars 8,784 12,322 3,538
20-22 Sapphire rings 40 1,154 29 gold bars; 29 sapphires 16,182 18,763 2,581
22-24 Sapphire necklaces 55 1,404 26 gold bars; 26 sapphires 14,508 15,704 1,196
24-31 Sapphire amulet (u)s 65 7,805 120 gold bars; 120 sapphires 66,960 65,160 -1,800
31-40 Emerald amulet (u)s 70 22,391 320 gold bars; 320 emeralds 210,240 218,240 8,000
40-43 Ruby necklaces 75 13,115 175 gold bars; 175 rubies 201,250 197,575 -3,675
43-50 Diamond rings 85 50,994 600 gold bars; 600 diamonds 1,248,000 1,186,200 -61,800
50-56 Ruby amulet (u)s 85 82,707 973 gold bars; 973 rubies 1,118,950 1,074,192 -44,758
56-70 Diamond necklaces 90 553,587 6,151 gold bars; 6,151 diamonds 12,794,080 12,486,530 -307,550
70-99 Diamond amulet (u)s 100 12,296,804 122,968 gold bars; 122,968 diamonds 255,773,440 252,084,400 -3,689,040
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129719 diamonds -271,453,978 267,361,478 -4,092,500

Silver jewellery[edit | edit source]

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 6,461 6,177 -284
23-99 Tiara 52.5 13,028,140 248,155 silver bars 22,582,105 9,181,735 -13,400,370
Total 13,034,431 248,226 silver bars 22,588,566 9,187,912 -13,400,654

Gems[edit | edit source]

Gems
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 145,000 5.260 105 uncut sapphires 90,195 51,030 -39,165
27-34 Emeralds 67.5 175,000 10,494 155 uncut emeralds 139,500 90,675 -48,825
34-43 Rubies 85 230,000 30,115 354 uncut rubies 546,930 381,612 -165,318
43-99 Diamonds 107.5 290,000 12,984,092 120,783 uncut diamonds 364,281,528 242,532,264 -121,749,264
Total 13,034,431 See above -365,058,153 243,055,581 -122,002,572

Miscellaneous[edit | edit source]

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using energy potions it is possible to craft up to 975 items per hour. And optimised routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% run energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kharid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unstrung holy symbols would replenish enough energy to run back and forth from the bank to the furnace.