Free-to-play Crafting training

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Quests that reward Crafting experience[edit | edit source]

Potter's wheel, spinning wheel and furnace locations[edit | edit source]

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby. Edgeville has the furnace closest to a bank. The Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two spinning wheels.

Ultimate Ironman[edit | edit source]

Until level 40, ultimate ironmen can mine clay in West Varrock mine, boat up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods[edit | edit source]

Level required Method Experience Materials Material cost Product value Profit / loss
18 Crafting leather chaps 27 Soft leather x 1 171 2 -169
28 Crafting hardleather bodies 35 Hard leather x 1 159 9 -150
8 Making bowls 33 Soft clay x 1 77 34 -43
8 Smelting unstrung gold amulets 30 Gold bar x 1 92 130 38
23 Smelting tiaras 52.5 Silver bar x 1 125 93 -32
20 Cutting sapphires 50 Uncut sapphire x 1 616 498 -118
27 Cutting emeralds 67.5 Uncut emerald x 1 806 531 -275
34 Cutting rubies 85 Uncut ruby x 1 1,376 1,011 -365
43 Cutting diamonds 107.5 Uncut diamond x 1 2,943 2,032 -911

Levels 1-99[edit | edit source]

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour[edit | edit source]

Leather armour
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 18,900 650 48 Leather 8,208 240 : -7,968
7-9 Leather boots 16.25 22,750 319 19 Leather 3,420 460 : -2,960
9-11 Leather cowls 18.5 25,900 389 22 Leather 3,591 63 : -3,528
11-14 Leather vambraces 22 30,800 749 34 Leather 5,814 136 : -5,678
14-18 Leather bodies 25 35,000 1,416 57 Leather 9,747 570 : -9,177
18-28 Leather chaps 27 37,800 7,301 620 Leather 46,170 540 : -45,630
28-99 Hardleather bodies 35 49,000 13,023,607 372,103 Hard leather 59,164,377 3,348,927 : -55,815,450
Total 13,034,431 450 leather; 372,103 hard leather 59,241,327 3,350,936 -55,890,391

Pottery[edit | edit source]

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty pots 12.6 650 52 Soft clay 4,004 312 -3,692
7-8 Pie dishes 25 151 6 Soft clay 462 402 -60
8-99 Bowls 33 13,033,630 394,959 Soft clay 30,411,843 13,428,606 -16,983,237
Total 13,034,431 395,017 soft clay 30,416,309 13,429,320 -16,986,989

Gold jewellery[edit | edit source]

Gold jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item
5-6 Gold rings 15 124 8 gold bars 736 1,056 320 40
6-8 Gold necklaces 20 289 14 gold bars 1,288 1,736 448 32
8-20 Gold amulet (u)s 30 3,669 123 gold bars 11,316 15,990 4,674 38
20-22 Sapphire rings 40 1,154 29 gold bars; 29 sapphires 17,110 19,517 2,407 83
22-24 Sapphire necklaces 55 1,404 26 gold bars; 26 sapphires 15,340 17,472 2,132 82
24-31 Sapphire amulet (u)s 65 7,805 120 gold bars; 120 sapphires 70,800 71,520 720 6
31-40 Emerald amulet (u)s 70 22,391 320 gold bars; 320 emeralds 199,360 222,400 23,040 72
40-43 Ruby necklaces 75 13,115 175 gold bars; 175 rubies 193,025 202,300 9,275 53
43-50 Diamond rings 85 50,994 600 gold bars; 600 diamonds 1,274,400 1,210,200 -64,200 -107
50-56 Ruby amulet (u)s 85 82,707 973 gold bars; 973 rubies 1,073,219 1,084,895 11,676 12
56-70 Diamond necklaces 90 553,587 6,151 gold bars; 6,151 diamonds 13,064,724 12,794,080 -270,644 -44
70-99 Diamond amulet (u)s 100 12,296,804 122,968 gold bars; 122,968 diamonds 261,184,032 255,281,568 -5,902,464 -48
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129719 diamonds -277,105,258 270,922,604 -6,182,654 -47.01

Silver jewellery[edit | edit source]

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 8,875 6,674 -2,201
23-99 Tiara 52.5 13,028,140 248,155 silver bars 31,019,375 23,078,415 -7,940,960
Total 13,034,431 248,226 silver bars 31,028,250 23,085,089 -7,943,161

Gems[edit | edit source]

Gems
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 145,000 5.260 105 uncut sapphires 64,680 52,290 -12,390
27-34 Emeralds 67.5 175,000 10,494 155 uncut emeralds 124,930 82,305 -42,625
34-43 Rubies 85 230,000 30,115 354 uncut rubies 487,104 357,894 -129,210
43-99 Diamonds 107.5 290,000 12,984,092 120,783 uncut diamonds 355,464,369 245,431,056 -110,033,313
Total 13,034,431 See above -356,141,083 245,923,545 -110,217,538

Miscellaneous[edit | edit source]

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using energy potions it is possible to craft up to 975 items per hour. And optimised routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% run energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kharid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unstrung holy symbols would replenish enough energy to run back and forth from the bank to the furnace.