Free-to-play Crafting training

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Quests that reward Crafting experience[edit | edit source]

Potter's wheel, spinning wheel and furnace locations[edit | edit source]

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby. Edgeville has the furnace closest to a bank. The Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two spinning wheels.

Ultimate Ironman[edit | edit source]

Until level 40, ultimate ironmen can mine clay in West Varrock mine, boat up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods[edit | edit source]

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 189 4 -185 -6.85
28 Crafting hardleather bodies 35 Hard leather x 1 198 12 -186 -5.31
8 Making bowls 33 Soft clay x 1 62 27 -35 -1.06
8 Smelting unstrung gold amulets 30 Gold bar x 1 82 121 39 1.3
23 Smelting tiaras 52.5 Silver bar x 1 106 75 -31 -0.59
20 Cutting sapphires 50 Uncut sapphire x 1 650 535 -115 -2.3
27 Cutting emeralds 67.5 Uncut emerald x 1 815 525 -290 -4.3
34 Cutting rubies 85 Uncut ruby x 1 1,486 983 -503 -5.92
43 Cutting diamonds 107.5 Uncut diamond x 1 3,054 1,978 -1,076 -10.01

Levels 1-99[edit | edit source]

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour[edit | edit source]

Leather armour
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 18,900 650 48 Leather 9,072 336 : -8,736
7-9 Leather boots 16.25 22,750 319 19 Leather 3,780 620 : -3,160
9-11 Leather cowls 18.5 25,900 389 22 Leather 3,969 63 : -3,906
11-14 Leather vambraces 22 30,800 749 34 Leather 6,426 204 : -6,222
14-18 Leather bodies 25 35,000 1,416 57 Leather 10,773 912 : -9,861
18-28 Leather chaps 27 37,800 7,301 620 Leather 51,030 1,080 : -49,950
28-99 Hardleather bodies 35 49,000 13,023,607 372,103 Hard leather 73,676,394 4,465,236 : -69,211,158
Total 13,034,431 450 leather; 372,103 hard leather 73,761,444 4,468,451 -69,292,993

Pottery[edit | edit source]

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty pots 12.6 650 52 Soft clay 3,224 364 -2,860
7-8 Pie dishes 25 151 6 Soft clay 372 240 -132
8-99 Bowls 33 13,033,630 394,959 Soft clay 24,487,458 10,663,893 -13,823,565
Total 13,034,431 395,017 soft clay 24,491,054 10,664,497 -13,826,557

Gold jewellery[edit | edit source]

Gold jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item
5-6 Gold rings 15 124 8 gold bars 656 952 296 37
6-8 Gold necklaces 20 289 14 gold bars 1,148 1,666 518 37
8-20 Gold amulet (u)s 30 3,669 123 gold bars 10,086 14,883 4,797 39
20-22 Sapphire rings 40 1,154 29 gold bars; 29 sapphires 17,893 20,909 3,016 104
22-24 Sapphire necklaces 55 1,404 26 gold bars; 26 sapphires 16,042 17,758 1,716 66
24-31 Sapphire amulet (u)s 65 7,805 120 gold bars; 120 sapphires 74,040 70,200 -3,840 -32
31-40 Emerald amulet (u)s 70 22,391 320 gold bars; 320 emeralds 194,240 226,560 32,320 101
40-43 Ruby necklaces 75 13,115 175 gold bars; 175 rubies 186,375 200,725 14,350 82
43-50 Diamond rings 85 50,994 600 gold bars; 600 diamonds 1,236,000 1,225,200 -10,800 -18
50-56 Ruby amulet (u)s 85 82,707 973 gold bars; 973 rubies 1,036,245 1,077,111 40,866 42
56-70 Diamond necklaces 90 553,587 6,151 gold bars; 6,151 diamonds 12,671,060 12,689,513 18,453 3
70-99 Diamond amulet (u)s 100 12,296,804 122,968 gold bars; 122,968 diamonds 253,314,080 251,961,432 -1,352,648 -11
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129719 diamonds -268,757,783 267,506,788 -1,250,995 -9.51

Silver jewellery[edit | edit source]

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 7,526 7,597 71
23-99 Tiara 52.5 13,028,140 248,155 silver bars 26,304,430 18,611,625 -7,692,805
Total 13,034,431 248,226 silver bars 26,311,956 18,619,222 -7,692,734

Gems[edit | edit source]

Gems
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 145,000 5.260 105 uncut sapphires 68,250 56,175 -12,075
27-34 Emeralds 67.5 175,000 10,494 155 uncut emeralds 126,325 81,375 -44,950
34-43 Rubies 85 230,000 30,115 354 uncut rubies 526,044 347,982 -178,062
43-99 Diamonds 107.5 290,000 12,984,092 120,783 uncut diamonds 368,871,282 238,908,774 -129,962,508
Total 13,034,431 See above -369,591,901 239,394,306 -130,197,595

Miscellaneous[edit | edit source]

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using energy potions it is possible to craft up to 975 items per hour. And optimised routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% run energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kharid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unstrung holy symbols would replenish enough energy to run back and forth from the bank to the furnace.