Free-to-play Crafting training

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Quests that reward Crafting experience[edit | edit source]

Potter's wheel, spinning wheel and furnace locations[edit | edit source]

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby. Edgeville has the furnace closest to a bank. The Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two spinning wheels.

Ultimate Ironman[edit | edit source]

Until level 40, ultimate ironmen can mine clay in West Varrock mine, canoe up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650–720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild. Mining and smelting gold, crafting them into jewellery to sell at Grum's Gold Exchange. is a good way to make money while training Mining, Crafting and Smithing as an Ultimate Ironman.

Common training methods[edit | edit source]

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 277 7 −270 −10
28 Crafting hardleather bodies 35 Hard leather x 1 276 11 −265 −7.57
8 Making bowls 33 Soft clay x 1 183 15 −168 −5.09
8 Smelting unstrung gold amulets 30 Gold bar x 1 84 134 50 1.67
23 Smelting tiaras 52.5 Silver bar x 1 85 52 −33 −0.63
20 Cutting sapphires 50 Uncut sapphire x 1 386 338 −48 −0.96
27 Cutting emeralds 67.5 Uncut emerald x 1 577 483 −94 −1.39
34 Cutting rubies 85 Uncut ruby x 1 1,236 912 −324 −3.81
43 Cutting diamonds 107.5 Uncut diamond x 1 3,007 1,912 −1,095 −10.19

Levels 1–99[edit | edit source]

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour[edit | edit source]

Leather armour
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1–7 Leather gloves 13.8 18,900 650 48 Leather 13,296 2,352 : −10,944
7–9 Leather boots 16.2 22,750 319 19 Leather 5,540 860 : −4,680
9–11 Leather cowls 18.5 25,900 389 21 Leather 5,817 210 : −5,607
11–14 Leather vambraces 22 30,800 749 34 Leather 9,418 510 : −8,908
14–18 Leather bodies 25 35,000 1,416 57 Leather 15,789 2,052 : −13,737
18–28 Leather chaps 27 37,800 7,301 271 Leather 74,790 1,890 : −72,900
28–99 Hardleather bodies 35 84,000 13,023,607 372,103 Hard leather 102,700,428 4,093,133 : −98,607,295
Total 13,034,431 450 leather; 372,103 hard leather 102,825,078 4,101,007 −98,724,071

Pottery[edit | edit source]

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1–7 Empty pots 12.6 650 52 Soft clay 9,516 260 −9,256
7–8 Pie dishes 25 151 6 Soft clay 1,098 180 −918
8–99 Bowls 33 13,033,630 394,959 Soft clay 72,277,497 5,924,385 −66,353,112
Total 13,034,431 395,017 soft clay 72,288,111 5,924,825 −66,363,286

Gold jewellery[edit | edit source]

Gold Jewellery
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
5–6 Gold rings 15 20,250[1] 124 8 gold bars 672 1,032 360 45 3
6–8 Gold necklaces 20 27,000[1] 289 14 gold bars 1,176 1,834 658 47 2.35
8–20 Gold amulet (u)s 30 40,500[1] 3,669 123 gold bars 10,332 16,482 6,150 50 1.67
20–22 Sapphire rings 40 42,000[2] 1,154 29 gold bars; 29 sapphires 12,238 15,225 2,987 103 2.58
22–24 Sapphire necklaces 55 57,750[2] 1,404 26 gold bars; 26 sapphires 10,972 13,572 2,600 100 1.82
24–31 Sapphire amulet (u)s 65 68,250[2] 7,805 120 gold bars; 120 sapphires 50,640 56,640 6,000 50 0.77
31–40 Emerald amulet (u)s 70 73,500[2] 22,391 320 gold bars; 320 emeralds 181,440 200,960 19,520 61 0.87
40–43 Ruby necklaces 75 78,750[2] 13,115 175 gold bars; 175 rubies 174,300 194,075 19,775 113 1.51
43–50 Diamond rings 85 89,250[2] 50,994 600 gold bars; 600 diamonds 1,197,600 1,161,600 −36,000 −60 −0.71
50–56 Ruby amulet (u)s 85 89,250[2] 82,707 973 gold bars; 973 rubies 969,108 1,010,947 41,839 43 0.51
56–70 Diamond necklaces 90 94,500[2] 553,587 6,151 gold bars; 6,151 diamonds 12,277,396 12,277,396 0 0 0
70–99 Diamond amulet (u)s 100 105,000[2] 12,296,804 122,968 gold bars; 122,968 diamonds 245,444,128 231,671,712 −13,772,416 −112 −1.12
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129,719 diamonds 260,329,918 246,621,341 −13,708,577 −104.24
  1. ^ 1.0 1.1 1.2 At 1350 items per hour
  2. ^ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 At 1050 items per hour

Silver jewellery[edit | edit source]

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16–23 Unstrung symbols 50 3,545 71 silver bars 6,035 6,319 284
23–99 Tiara 52.5 13,028,140 248,155 silver bars 21,093,175 12,904,060 −8,189,115
Total 13,034,431 248,226 silver bars 21,099,210 12,910,379 −8,188,831

Gems[edit | edit source]

Gems
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
20–27 Sapphires 50 145,000 5,260 105 uncut sapphires 40,530 35,490 −5,040 −48 −0.96
27–34 Emeralds 67.5 175,000 10,494 155 uncut emeralds 89,435 74,865 −14,570 −94 −1.39
34–43 Rubies 85 230,000 30,115 354 uncut rubies 437,544 322,848 −114,696 −324 −3.81
43–99 Diamonds 107.5 290,000 12,984,092 120,783 uncut diamonds 363,194,481 230,937,096 −132,257,385 −1,095 −10.19
Total 13,034,431 See above 363,761,990 231,370,299 −132,391,691

Miscellaneous[edit | edit source]

While crafting jewellery requires two items to craft at the Al Kharid furnace, you can get an average amount of 750 items per hour. By using energy potions it is possible to craft up to 975 items per hour. Optimised routines can reach up to 1000. This leads to 100k XP per hour under ideal conditions.

One entire trip requires about 20% run energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the vial.

A slower but more profitable method for both crafting and smithing experience is by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kharid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unstrung holy symbols would replenish enough energy to run back and forth from the bank to the furnace.

For the fastest trip you can use the furnace at Edgeville, west of the Grand Exchange. This is the closest bank to furnace place in F2P.