Free-to-play Crafting training

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Quests that reward Crafting experience[edit | edit source]

Potter's wheel, spinning wheel and furnace locations[edit | edit source]

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby. Edgeville has the furnace closest to a bank. The Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two spinning wheels.

Ultimate Ironman[edit | edit source]

Until level 40, ultimate ironmen can mine clay in West Varrock mine, boat up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods[edit | edit source]

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 170 2 -168 -6.22
28 Crafting hardleather bodies 35 Hard leather x 1 180 8 -172 -4.91
8 Making bowls 33 Soft clay x 1 60 41 -19 -0.58
8 Smelting unstrung gold amulets 30 Gold bar x 1 94 135 41 1.37
23 Smelting tiaras 52.5 Silver bar x 1 109 83 -26 -0.5
20 Cutting sapphires 50 Uncut sapphire x 1 628 506 -122 -2.44
27 Cutting emeralds 67.5 Uncut emerald x 1 770 550 -220 -3.26
34 Cutting rubies 85 Uncut ruby x 1 1,362 1,024 -338 -3.98
43 Cutting diamonds 107.5 Uncut diamond x 1 2,781 1,998 -783 -7.28

Levels 1-99[edit | edit source]

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour[edit | edit source]

Leather armour
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 18,900 650 48 Leather 8,160 480 : -7,680
7-9 Leather boots 16.25 22,750 319 19 Leather 3,400 620 : -2,780
9-11 Leather cowls 18.5 25,900 389 22 Leather 3,570 63 : -3,507
11-14 Leather vambraces 22 30,800 749 34 Leather 5,780 136 : -5,644
14-18 Leather bodies 25 35,000 1,416 57 Leather 9,690 627 : -9,063
18-28 Leather chaps 27 37,800 7,301 271 Leather 45,900 540 : -45,360
28-99 Hardleather bodies 35 49,000 13,023,607 372,103 Hard leather 66,978,540 2,976,824 : -64,001,716
Total 13,034,431 450 leather; 372,103 hard leather 67,055,040 2,979,290 -64,075,750

Pottery[edit | edit source]

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty pots 12.6 650 52 Soft clay 3,120 520 -2,600
7-8 Pie dishes 25 151 6 Soft clay 360 312 -48
8-99 Bowls 33 13,033,630 394,959 Soft clay 23,697,540 16,193,319 -7,504,221
Total 13,034,431 395,017 soft clay 23,701,020 16,194,151 -7,506,869

Gold jewellery[edit | edit source]

Gold jewellery
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
5-6 Gold rings 15 20,2501 124 8 gold bars 752 1,072 320 40 2.67
6-8 Gold necklaces 20 27,0001 289 14 gold bars 1,316 1,792 476 34 1.7
8-20 Gold amulet (u)s 30 40,5001 3,669 123 gold bars 11,562 16,605 5,043 41 1.37
20-22 Sapphire rings 40 42,0002 1,154 29 gold bars; 29 sapphires 17,400 19,372 1,972 68 1.7
22-24 Sapphire necklaces 55 57,7502 1,404 26 gold bars; 26 sapphires 15,600 17,784 2,184 84 1.53
24-31 Sapphire amulet (u)s 65 68,2502 7,805 120 gold bars; 120 sapphires 72,000 70,560 -1,440 -12 -0.18
31-40 Emerald amulet (u)s 70 73,5002 22,391 320 gold bars; 320 emeralds 206,080 214,080 8,000 25 0.36
40-43 Ruby necklaces 75 78,7502 13,115 175 gold bars; 175 rubies 195,650 205,100 9,450 54 0.72
43-50 Diamond rings 85 89,2502 50,994 600 gold bars; 600 diamonds 1,255,200 1,220,400 -34,800 -58 -0.68
50-56 Ruby amulet (u)s 85 89,2502 82,707 973 gold bars; 973 rubies 1,087,814 1,093,652 5,838 6 0.07
56-70 Diamond necklaces 90 94,5002 553,587 6,151 gold bars; 6,151 diamonds 12,867,892 12,843,288 -24,604 -4 -0.04
70-99 Diamond amulet (u)s 100 105,0002 12,296,804 122,968 gold bars; 122,968 diamonds 257,249,056 256,265,312 -983,744 -8 -0.08
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129719 diamonds -272,980,228 271,968,882 -1,011,346 -7.69

1Based off of having done 1,350 units an hour. 2Based off of having done 1,050 units an hour.


Silver jewellery[edit | edit source]

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 7,739 7,668 -71
23-99 Tiara 52.5 13,028,140 248,155 silver bars 27,048,895 20,596,865 -6,452,030
Total 13,034,431 248,226 silver bars 27,056,634 20,604,533 -6,452,101

Gems[edit | edit source]

Gems
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 145,000 5.260 105 uncut sapphires 65,940 53,130 -12,810
27-34 Emeralds 67.5 175,000 10,494 155 uncut emeralds 119,350 85,250 -34,100
34-43 Rubies 85 230,000 30,115 354 uncut rubies 482,148 362,496 -119,652
43-99 Diamonds 107.5 290,000 12,984,092 120,783 uncut diamonds 335,897,523 241,324,434 -94,573,089
Total 13,034,431 See above -336,564,961 241,825,310 -94,739,651

Miscellaneous[edit | edit source]

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using energy potions it is possible to craft up to 975 items per hour. And optimised routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% run energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kharid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unstrung holy symbols would replenish enough energy to run back and forth from the bank to the furnace.