Free-to-play Crafting training

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Quests that reward Crafting experience[edit | edit source]

Potter's wheel, spinning wheel and furnace locations[edit | edit source]

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby. Edgeville has the furnace closest to a bank. The Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two spinning wheels.

Ultimate Ironman[edit | edit source]

Until level 40, ultimate ironmen can mine clay in West Varrock mine, boat up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods[edit | edit source]

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 173 2 -171 -6.33
28 Crafting hardleather bodies 35 Hard leather x 1 172 10 -162 -4.63
8 Making bowls 33 Soft clay x 1 69 38 -31 -0.94
8 Smelting unstrung gold amulets 30 Gold bar x 1 88 134 46 1.53
23 Smelting tiaras 52.5 Silver bar x 1 97 99 2 0.04
20 Cutting sapphires 50 Uncut sapphire x 1 540 428 -112 -2.24
27 Cutting emeralds 67.5 Uncut emerald x 1 732 495 -237 -3.51
34 Cutting rubies 85 Uncut ruby x 1 1,407 968 -439 -5.16
43 Cutting diamonds 107.5 Uncut diamond x 1 2,919 1,910 -1,009 -9.39

Levels 1-99[edit | edit source]

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour[edit | edit source]

Leather armour
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 18,900 650 48 Leather 8,304 816 : -7,488
7-9 Leather boots 16.25 22,750 319 19 Leather 3,460 640 : -2,820
9-11 Leather cowls 18.5 25,900 389 21 Leather 3,633 105 : -3,528
11-14 Leather vambraces 22 30,800 749 34 Leather 5,882 170 : -5,712
14-18 Leather bodies 25 35,000 1,416 57 Leather 9,861 969 : -8,892
18-28 Leather chaps 27 37,800 7,301 271 Leather 46,710 540 : -46,170
28-99 Hardleather bodies 35 49,000 13,023,607 372,103 Hard leather 64,001,716 3,721,030 : -60,280,686
Total 13,034,431 450 leather; 372,103 hard leather 64,079,566 3,724,270 -60,355,296

Pottery[edit | edit source]

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty pots 12.6 650 52 Soft clay 3,588 312 -3,276
7-8 Pie dishes 25 151 6 Soft clay 414 276 -138
8-99 Bowls 33 13,033,630 394,959 Soft clay 27,252,171 15,008,442 -12,243,729
Total 13,034,431 395,017 soft clay 27,256,173 15,009,030 -12,247,143

Gold jewellery[edit | edit source]

Gold Jewelry
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
5-6 Gold rings 15 20,2501 124 8 gold bars 704 920 216 27 1.8
6-8 Gold necklaces 20 27,0001 289 14 gold bars 1,232 1,638 406 29 1.45
8-20 Gold amulet (u)s 30 40,5001 3,669 123 gold bars 10,824 16,482 5,658 46 1.53
20-22 Sapphire rings 40 42,0002 1,154 29 gold bars; 29 sapphires 14,964 17,661 2,697 93 2.33
22-24 Sapphire necklaces 55 57,7502 1,404 26 gold bars; 26 sapphires 13,416 15,808 2,392 92 1.67
24-31 Sapphire amulet (u)s 65 68,2502 7,805 120 gold bars; 120 sapphires 61,920 64,800 2,880 24 0.37
31-40 Emerald amulet (u)s 70 73,5002 22,391 320 gold bars; 320 emeralds 186,560 210,880 24,320 76 1.09
40-43 Ruby necklaces 75 78,7502 13,115 175 gold bars; 175 rubies 184,800 198,975 14,175 81 1.08
43-50 Diamond rings 85 89,2502 50,994 600 gold bars; 600 diamonds 1,198,800 1,179,600 -19,200 -32 -0.38
50-56 Ruby amulet (u)s 85 89,2502 82,707 973 gold bars; 973 rubies 1,027,488 1,071,273 43,785 45 0.53
56-70 Diamond necklaces 90 94,5002 553,587 6,151 gold bars; 6,151 diamonds 12,289,698 12,498,832 209,134 34 0.38
70-99 Diamond amulet (u)s 100 105,0002 12,296,804 122,968 gold bars; 122,968 diamonds 245,690,064 246,919,744 1,229,680 10 0.1
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129,719 diamonds 260,680,382 262,196,479 1,516,097 11.53

1Based off of having done 1,350 units an hour. 2Based off of having done 1,050 units an hour.


Silver jewellery[edit | edit source]

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 6,887 6,958 71
23-99 Tiara 52.5 13,028,140 248,155 silver bars 24,071,035 24,567,345 496,310
Total 13,034,431 248,226 silver bars 24,077,922 24,574,303 496,381

Gems[edit | edit source]

Gems
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 145,000 5.260 105 uncut sapphires 56,700 44,940 -11,760
27-34 Emeralds 67.5 175,000 10,494 155 uncut emeralds 113,460 76,725 -36,735
34-43 Rubies 85 230,000 30,115 354 uncut rubies 498,078 342,672 -155,406
43-99 Diamonds 107.5 290,000 12,984,092 120,783 uncut diamonds 352,565,577 230,695,530 -121,870,047
Total 13,034,431 See above 353,233,815 231,159,867 -122,073,948

Miscellaneous[edit | edit source]

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using energy potions it is possible to craft up to 975 items per hour. And optimised routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% run energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kharid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unstrung holy symbols would replenish enough energy to run back and forth from the bank to the furnace.