Free-to-play Crafting training

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Quests that reward Crafting experience[edit | edit source]

Potter's wheel, spinning wheel and furnace locations[edit | edit source]

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby. Edgeville has the furnace closest to a bank. The Crafting Guild has no bank nearby, but clay rocks and water source nearby, as well as two spinning wheels.

Ultimate Ironman[edit | edit source]

Until level 40, ultimate ironmen can mine clay in West Varrock mine, canoe up to Edgeville and use the well as a water source, then walk down to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650-720 exp per run, depending on how much equipment you're carrying.

After level 40, use the Crafting Guild.

Common training methods[edit | edit source]

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 168 3 -165 -6.11
28 Crafting hardleather bodies 35 Hard leather x 1 173 13 -160 -4.57
8 Making bowls 33 Soft clay x 1 87 13 -74 -2.24
8 Smelting unstrung gold amulets 30 Gold bar x 1 69 90 21 0.7
23 Smelting tiaras 52.5 Silver bar x 1 87 82 -5 -0.1
20 Cutting sapphires 50 Uncut sapphire x 1 437 335 -102 -2.04
27 Cutting emeralds 67.5 Uncut emerald x 1 691 466 -225 -3.33
34 Cutting rubies 85 Uncut ruby x 1 1,281 897 -384 -4.52
43 Cutting diamonds 107.5 Uncut diamond x 1 2,712 1,867 -845 -7.86

Levels 1-99[edit | edit source]

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour[edit | edit source]

Leather armour
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1-7 Leather gloves 13.5 18,900 650 48 Leather 8,064 240 : -7,824
7-9 Leather boots 16.25 22,750 319 19 Leather 3,360 800 : -2,560
9-11 Leather cowls 18.5 25,900 389 21 Leather 3,528 63 : -3,465
11-14 Leather vambraces 22 30,800 749 34 Leather 5,712 136 : -5,576
14-18 Leather bodies 25 35,000 1,416 57 Leather 9,576 969 : -8,607
18-28 Leather chaps 27 37,800 7,301 271 Leather 45,360 810 : -44,550
28-99 Hardleather bodies 35 49,000 13,023,607 372,103 Hard leather 64,373,819 4,837,339 : -59,536,480
Total 13,034,431 450 leather; 372,103 hard leather 64,449,419 4,840,357 -59,609,062

Pottery[edit | edit source]

This guide assumes all products are formed & fired.

Pottery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
1-7 Empty pots 12.6 650 52 Soft clay 4,524 260 -4,264
7-8 Pie dishes 25 151 6 Soft clay 522 342 -180
8-99 Bowls 33 13,033,630 394,959 Soft clay 34,361,433 5,134,467 -29,226,966
Total 13,034,431 395,017 soft clay 34,366,479 5,135,069 -29,231,410

Gold jewellery[edit | edit source]

Gold Jewelry
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
5-6 Gold rings 15 20,250[1] 124 8 gold bars 552 704 152 19 1.27
6-8 Gold necklaces 20 27,000[1] 289 14 gold bars 966 1,162 196 14 0.7
8-20 Gold amulet (u)s 30 40,500[1] 3,669 123 gold bars 8,487 11,070 2,583 21 0.7
20-22 Sapphire rings 40 42,000[2] 1,154 29 gold bars; 29 sapphires 11,716 14,007 2,291 79 1.98
22-24 Sapphire necklaces 55 57,750[2] 1,404 26 gold bars; 26 sapphires 10,504 12,688 2,184 84 1.53
24-31 Sapphire amulet (u)s 65 68,250[2] 7,805 120 gold bars; 120 sapphires 48,480 56,520 8,040 67 1.03
31-40 Emerald amulet (u)s 70 73,500[2] 22,391 320 gold bars; 320 emeralds 171,200 193,280 22,080 69 0.99
40-43 Ruby necklaces 75 78,750[2] 13,115 175 gold bars; 175 rubies 169,050 185,675 16,625 95 1.27
43-50 Diamond rings 85 89,250[2] 50,994 600 gold bars; 600 diamonds 1,161,600 1,138,800 -22,800 -38 -0.45
50-56 Ruby amulet (u)s 85 89,250[2] 82,707 973 gold bars; 973 rubies 939,918 980,784 40,866 42 0.49
56-70 Diamond necklaces 90 94,500[2] 553,587 6,151 gold bars; 6,151 diamonds 11,908,336 12,012,903 104,567 17 0.19
70-99 Diamond amulet (u)s 100 105,000[2] 12,296,804 122,968 gold bars; 122,968 diamonds 238,066,048 238,803,856 737,808 6 0.06
Total 13,034,431 131,506 gold bars; 175 sapphires; 320 emeralds; 1,148 rubies; 129,719 diamonds 252,496,788 253,411,359 914,571 6.95
  1. 1.0 1.1 1.2 At 1350 items per hour
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 At 1050 items per hour

Silver jewellery[edit | edit source]

Silver jewellery
Level range Product name XP per item Experience needed Materials needed Material costs Product value Profit / loss
16-23 Unstrung symbols 50 3,545 71 silver bars 6,177 5,822 -355
23-99 Tiara 52.5 13,028,140 248,155 silver bars 21,589,485 20,348,710 -1,240,775
Total 13,034,431 248,226 silver bars 21,595,662 20,354,532 -1,241,130

Gems[edit | edit source]

Gems
Level range Product name XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss
20-27 Sapphires 50 145,000 5.260 105 uncut sapphires 45,885 35,175 -10,710
27-34 Emeralds 67.5 175,000 10,494 155 uncut emeralds 107,105 72,230 -34,875
34-43 Rubies 85 230,000 30,115 354 uncut rubies 453,474 317,538 -135,936
43-99 Diamonds 107.5 290,000 12,984,092 120,783 uncut diamonds 327,563,496 225,501,861 -102,061,635
Total 13,034,431 See above 328,169,960 225,926,804 -102,243,156

Miscellaneous[edit | edit source]

While crafting jewellery which requires two items to craft at the Al Kharid furnace you can get an average amount of 750 items/hour. By using energy potions it is possible to craft up to 975 items per hour. And optimised routines 1000. This leads to 100k xp/h at its best.

One entire trip requires round about 20% run energy. Therefore one potion can refill two trips. At the end of use of a potion you can simply drop the vial.

If interested, you can earn additional profit and smithing experience by using silver ores instead of silver bars to craft unstrung holy symbols. For each run, carry a holy mould and 27 silver ores. Using this method at Al Kharid bank, you would not have to resort to using energy potions because the time taken to smith and craft 27 silver ores into unstrung holy symbols would replenish enough energy to run back and forth from the bank to the furnace.