Free-to-play Ironman guide
Group ironmen and hardcore group ironmen can take advantage of training together in various ways such as collecting resources from one training method for another teammate's training session for faster experience. Hardcore group ironmen share lives with the number of players in the group and may take risks that solo hardcore ironmen may not take but hardcore group ironmen should be cautious doing what would be safe-death activities as their lives are not protected from safe deaths.
Early game[edit | edit source]
Quests[edit | edit source]
Quest rewards are an efficient early-game training method. Large experience rewards skip low-level grinds. For example, the reward from The Knight's Sword levels Smithing from 1 to 29, giving access to iron bars and high-requirement bronze equipment.
Free-to-play Quests that reward experience:
- X Marks the Spot: Antique lamp for 300 experience
- Cook's Assistant: 300 Cooking experience
- Doric's Quest: 1,300 Mining experience
- Sheep Shearer: 150 Crafting experience
- Goblin Diplomacy: 200 Crafting experience
- Misthalin Mystery: 600 Crafting experience
- Witch's Potion: 325 Magic experience
- Imp Catcher: 875 Magic experience
- Vampyre Slayer: 4,825 Attack experience
- The Restless Ghost: 1,125 Prayer experience
- The Knight's Sword: 12,725 Smithing experience
- Dragon Slayer I, requiring 32 Quest points: 18,650 and 18,650 Defence experience
After completing all of these quests except for Dragon Slayer I, where 10 Mining and 10 Cooking are required for The Knight's Sword, the players other stats can be: 20 Attack, 8 Crafting, 10 Magic, 9 Prayer, and 29 Smithing
Moneymaking[edit | edit source]
Early moneymaking can be from the Stronghold of Security one-time reward of 10,000 coins: 2,000 from level 1, 3,000 from level 2, and 5,000 from level 3. This is dangerous, so fish and cook food like shrimps. Alternatively, there are two cooked meat on the tables in Barbarian Village's Long Hall that you could take, hopping worlds to stock up on them.
If that is too dangerous or the reward is being saved for Ultimate Ironman rebuilds, complete Sheep Shearer for 60 coins then start Pirate's Treasure and repeatedly fill the crate with 10 bananas for Luthas in Musa Point for 30 coins each. Do this seven times to afford a steel axe or 17 times for a steel pickaxe. Pirate's Treasure can then be completed for the reward of a gold ring, an emerald and 450 coins.
A risky method involves looting the steel platelegs in the Wilderness ruins north of Graveyard of Shadows. Players can hop worlds to pick up additional steel platelegs without waiting for them to respawn, and they can be banked in Ferox Enclave nearby. They can be sold to Louie Legs in Al Kharid for 650 coins each, and a full inventory can net up to 18,200 coins.
- Sell to specialty shops in small amounts and hop worlds to maximize profit.
Combat training[edit | edit source]
Melee[edit | edit source]
In order of levelling priority, Strength to increase damage per second, Attack to increase it slightly more, and finally Defence for later. Train Strength and Attack to 20 before Defence. There is a bronze scimitar on the 1st floor[UK]2nd floor[US] of the eastern house in Rimmington to get started from level 1 Attack. Scimitars up to mithril can be purchased in Al Kharid at Zeke's Superior Scimitars.
Prior to 89 Smithing and boosting with a dwarven stout to make a rune scimitar, the best weapon is the barronite mace, requiring 40 Attack to wield. Completion of the Below Ice Mountain quest is required to start collecting a Barronite head, Barronite handle, and Barronite guard with 1,500 Barronite shards to give to Ramarno for the completed mace. Until a barronite mace can be acquired, a rune sword is a good alternative, also requiring 40 Attack to wield. It is purchased from Scavvo's Rune Store in the Champions' Guild, requiring 32 quest points to enter.
15–30 Minotaurs: Collect iron arrows for Ranged training, sell bronze full helms in Barbarian Village for early money making, and optionally collect rune essences and right skull half (for skull sceptre teleport charges) for later Runecraft training from body runes.
(15–50) Giant frog/Big frogs: Rock crab equivalents for F2P, low defensive stats and high Hitpoints meaning they are the highest experience per hour. They lack drops other than big bones but that is good Prayer experience. Only use these for pure experience when not concerned about drops.
30–99 Hill giants: Big bones for good Prayer experience and low defence make hill giants the best training from 30 onwards, but they can be crowded. Occassionally drops giant keys to be able to challenge Obor to obtain a rune kiteshield and other rune equipment.
(40–60) Flesh crawlers: No Prayer experience and few drops, but good for AFK training due to aggressiveness. They drop gems for amulets and bottom of sceptres to help Runecraft training with skull sceptre teleports.
(45–99) Moss giants: Big bones for good Prayer experience, but in a multicombat area of the Varrock Sewers means others can steal loot. If hill giants are crowded, but moss giants are not, it can be better to use these. After completing Dragon Slayer I, Crandor isn't a multicombat area, is less crowded but much farther from a bank; teleports are recommended. They occassionally drop mossy keys to be able to challenge Bryophyta for a chance of obtaining a Bryophyta's staff, and a rune square shield as an alternate shield upgrade before obtaining a rune kiteshield obtained from Obor.
(50–99) Body golems: Barronite mace will deal accurate and strong damage to golems, making it a fast training method with that weapon. The player will have +5 Defence if the Charm of Defence is bought and the Charm of Luck will increase barronite guard drops to make a barronite mace or high-level alchemized for 5,119 coins. Noted essence and body core drops will help train Runecraft and iron ore drops will help train Smithing. However, they don't drop bones or ashes for Prayer experience. Requires the completion of Below Ice Mountain and may take a while to obtain the parts to create the barronite mace.
(60–99) Giant spiders: Great for multitasking and playing in the background due to aggressiveness to all levels but no Prayer experience will be gained and they only drop beginner clue scrolls. Almost no effort is needed to train combat skills to 99 with this method but you'll miss out on any profit along the way, ignoring beginner clue scrolls.
(60–99) Ankou: Drop law runes, noted essence, adamant arrows, mithril ore, and left skull halves for building or recharging a skull sceptre. However in terms of prayer training, ankou only drop bones instead of big bones that are dropped by giants. Ankou are a good combat training alternative, though ankou may prove tough.
Ranged[edit | edit source]
(50–99) Ankou: Safespot them. Drop law runes, noted essence, adamant arrows, mithril ore, and left skull halves for building or recharging a skull sceptre. However in terms of prayer training, ankou only drop bones instead of big bones that are dropped by giants. Good way to collect noted essence for ultimate ironmen.
(50–99) Ogress Shamans and Ogress Warriors: Safespot them (5+ tiles away from Shamans, who have slightly lower Ranged defence than Warriors). Excellent drops for High Alchemy, nature runes, law runes, death runes, and cosmic runes. Also drop iron, steel, and mithril arrows.
Magic[edit | edit source]
Do not use defensive casting. Defence experience is free through melee training minus food supplies, Magic experience is comparatively expensive. Every 30 minutes, the Magic combat tutor in Lumbridge provides 30 air runes and 30 mind runes and if you wish to stack on those, drop all of your air and mind runes first.
1–13 Cows, Chickens, Goblins, Minotaurs: Fast and cheap levels from air strikes provided by the free 30 air runes and 30 mind runes from the Magic combat tutor in Lumbridge. Collect cowhides for Crafting and feathers for Fishing. Bury all bones as Prayer is difficult to train otherwise. Collect all iron arrows for Ranged.
13–99 Greater demons: Wilderness only. Low magic defence and drop rune full helms and vile ashes for Prayer training. Demonic Ruins provides infinite Prayer points. Use Mystic Will, Mystic Lore, and Mystic Might to increase Magic accuracy. For ultimate ironmen, kill them as early as possible before accumulating wealth to get the rune full helm and mithril kiteshield.
(13–99) Lesser demons: A safer alternative to greater demons with lesser drops, but still good for Prayer training from scattering vile ashes.
(19–99) Curse splashing: Cheapest option for 99 Magic not including drops. Equip full plate armour and green d'hide vambraces to stay below -64 magic attack with an elemental staff. To add another skill training method, this could be done in the Boneyard while getting Prayer experience but beware on the amount of runes you bring in case if player killers appear.
(39–99) Ankou: Crumble Undead does a lot damage very quickly and provides the most experience among the spells that use chaos runes. You can use a skull sceptre (i) to autocast Crumble Undead or you can use a staff of air/earth to save runes but it will be click intensive as elemental staves cannot autocast Crumble Undead.
(59–99) Fire Blasting Ogress Warriors and Ogress Shamans: Death runes are expensive but should all be obtained from and used on Ogress Warriors to be most efficient. Shamans have slightly more magic defence but they are still do-able and the player should stay 5+ tiles away from them. Fire Strike can be used too but takes much longer, especially at low levels. Excellent drops for High Level Alchemy, nature runes, law runes, death runes, and cosmic runes. The cost of death runes can be recovered by high-level alchemizing big drops but will still come at a loss if buying them from a rune shop.
Prayer[edit | edit source]
Combat[edit | edit source]
Bury and scatter every bone/ash drop as Prayer experience accumulates slowly. Kill:
- Low Hitpoints monsters like chickens or Stronghold of Security's rats for fast bones (4.5 XP).
- Imps (commonly found south of Falador) for fiendish ashes (10 XP).
- Larger monsters that drop big bones (15 XP) like giant frogs or hill giants at higher combat levels for faster training.
- Lesser demons for vile ashes (25 XP) at higher combat levels.
Save time burying bones or scattering ashes by burying/scattering them just as the character begins the attack animation and then quickly clicking on the target again, this skips the burying/scattering animation without losing time between attacks.
Wilderness[edit | edit source]
Alternatively for non-hardcore ironmen, go to level 33 Wilderness and bury big bones that spawn in the boneyard, for between 4,000–9,300 experience per hour with world hopping. Decent Defence is important, including armour or an amulet of defence, or wait 10 minutes to make skeletons lose aggressiveness. For ultimate ironmen, get rid of expensive equipment and store coins in the Last Man Standing coffer before doing this.
A safer alternative in the Wilderness is at the Chaos Temple in level 11 Wilderness for piles of bones to be picked up and buried for 6,000+ experience per hour if hopping worlds. There are no monsters, but there is still a possibility for player killers. At 6,000 experience per hour, it takes just over an hour for Protect Item and more than 8 hours for Protect from Melee.
Camdozaal[edit | edit source]
For hardcore ironmen or any ironmen in general, completing the quest Below Ice Mountain will allow access into the Ruins of Camdozaal. Fishing, preparing, and offering prepared fish to the Offering Altar will provide the player with free Prayer experience without combat or risk involved. Players can start this training method at Level 7 Fishing and Cooking but 33 Fishing and Cooking is recommended to fish and prepare tetra, granting 10 prayer experience for each offer. There is now a small fishing net spawn and a knife is provided near the Preparation Table.
Equipment progression[edit | edit source]
Melee[edit | edit source]
- Gold decorative armour pieces (besides the legs) are more effective than their adamant counterparts as they weigh less. Decorative armour (gold platelegs) weighs the same as an adamant plateskirt but weighs less than adamant platelegs.
- Holy symbol provide no offensive bonuses but it provides a +8 Prayer bonus that is useful for using prayers for a longer period of time.
- Chainbodies are recommended to use when fighting enemies that use crush attacks, such as hill giants, moss giants, ankou, ogress warriors, etc.
- Platebodies are recommended to use when fighting enemies that use stab or slash attacks, such as giant spiders, lesser demons, mind golems, body golems, etc.
- The barronite mace is the best weapon use to against runecrafting golems in the Ruins of Camdozaal, even greater than rune scimitar, due to its golembane effect, otherwise this is the second best weapon against anything else.
- Rune sword has faster attack speed than the rune longsword, and therefore produces higher damage per second (DPS). It is recommended to train with a rune sword from 40 Attack and onwards until a barronite mace can be obtained in the Ruins of Camdozaal after Below Ice Mountain or until a rune scimitar can be smithed at level 89 smithing with a dwarven stout.
- Gilded d'hide vambraces that can only be obtained by completing elite or master clue scrolls in Members offer slightly more defence than green d'hide vambraces (due to the gilded d'hide vambraces' stats being unaffected during the equipment rebalance update) but its rarity and slight defence increase isn't worth obtaining for just free-to-play melee training.
- Decorative boots (gold) provide a +1 Strength bonus, equivalent to the adamant boots. It is the only piece of melee armour in free-to-play that provide a Strength bonus. No other pieces of free-to-play melee armour provide Strength or attack bonuses.
Obtaining a suitable melee shield will provide free-to-play ironmen with a challenge. Whereas up to adamant is offered in the NPC shops for the helmet slot (and up to rune is offered in the NPC shops for the body, legs, and weapon slot), the highest-level shield the NPC shop offers is an iron sq shield, and mid-level/beginner-level players would not be able to grind ogresses for a mithril kiteshield drop, never mind being able to grind Obor for a rune kiteshield (or Bryophyta for a rune square shield/adamant kiteshield). These are lower-level alternate shield options for free-to-play ironmen before one can acquire a higher-level shield:
- Mid-level shields: 6. Black kiteshield (Ice giant), 7. Mithril sq shield (57+1 Smithing or Ice giant, Lesser demon), 8. Black sq shield (Moss giant), 9. Steel kiteshield (41+1 Smithing or Moss giant), 10. Steel sq shield (37+1 Smithing or Bandit)
- Lower-level shields: 11. Iron kiteshield (26+1 Smithing or Hill Giant), 12. Anti-dragon shield (Started Dragon Slayer I), 13. Iron sq shield (Cassie's Shield Shop. or 22+1 Smithing) 14. Bronze kiteshield (11+1 Smithing), 15. Bronze sq shield (7+1 Smithing or Goblin), 16. Training shield (Melee combat tutor) or Wooden shield (Cassie's Shield Shop.)
If planning on (temporarily) playing in Members, completing hard clue scrolls can possibly reward the player with pieces of rune god armour with the same defence bonuses that give a +1 Prayer bonus that can also be used in free-to-play. They can replace rune full helm, rune platebody, rune plateskirt, and rune kiteshield on this table.
Ranged[edit | edit source]
- These pieces of equipment are optional as they only provide defensive bonuses and no offensive ranged bonuses. They are not required when safespotting enemies and will reduce weight when not using them.
- Holy symbol provide no offensive bonuses but it provides a +8 Prayer bonus that is useful for using prayers for a longer period of time.
- If playing in Members, completing elite or master clue scrolls may reward the player pieces of the gilded dragonhide armour set (at a very rare chance) that can be used in free-to-play (with the exception of gilded coif) that were not affected by the equipment rebalance update that has the original stats of green dragonhide armour, making gilded dragonhide armour the best-in-slot for its defences, but they have the same ranged attack bonuses as green dragonhide armour.
Magic[edit | edit source]
- These pieces of equipment are optional as they only provide defensive bonuses and no offensive magic bonuses. They are not required when safespotting enemies and will reduce weight when not using them.
- Holy symbol provide no offensive bonuses but it provides a +8 Prayer bonus that is useful for using prayers for a longer period of time.
Prayer melee[edit | edit source]
If your desire is to maximize prayer bonus to be able to use prayers for a longer period of time in melee combat, this is the best-in-slot for prayer bonuses. This also suggests that the player has protection prayers unlocked to negate damage ( 37 Prayer for Protect from Magic, 40 Prayer for Protect from Ranged, and 43 Prayer for Protect from Melee), otherwise, use the best-in-slot melee table to fill in the rest of the slots for defence bonuses.
- Rune god armour is unobtainable in free-to-play and can only be obtain by completing hard Treasure Trails in Members but they can be used in free-to-play. While sharing the same defensive stats as their regular rune counterpart, they provide +1 Prayer bonus.
- Amulet of power provides +1 Prayer bonus but it also have offensive and defensive bonuses.
- These pieces of equipment provide no Prayer bonus but do provide offensive melee bonuses.
- These pieces of equipment are optional as they only provide defensive bonuses and no offensive melee bonuses.
- Barronite mace has a Prayer bonus of +2 (same Prayer bonus as steel mace and black mace) but it is the strongest and most accurate mace in free-to-play.
When fighting against greater demons in the Demonic Ruins with melee while sustaining prayer with the Demonic Ruins' passive ability of restoring prayer, it is recommended to only bring at best a holy symbol, monk's robe top, monk's robe, and rune mace, and optionally two other items (three other items if using Protect Item) you can protect from death but rune full helm drops obtain from killing greater demons may take up protection slots. Monk's robes are always easily replaceable should the player die by another player. A holy symbol can be remade from scratch should the player lose it but to reduce time from remaking them, multiple holy symbols should be crafted and blessed by Brother Jered in one inventory. Rune mace will often be at least protected be upon death if not an Ultimate Ironman or skulled.
Skilling[edit | edit source]
Fishing/Cooking[edit | edit source]
Cook everything you catch with Fishing. Cooking will always be higher level than Fishing unless power levelling. Gerrant's Fishy Business, located in Port Sarim, has all the supplies needed to do any fishing.
Small fishing net for raw shrimps, then at Level 15 Fishing will also obtain raw anchovies. Best spot is in Draynor Village if the combat level 7 Dark wizards are not aggressive, otherwise the best spot is south of Lumbridge by the Fishing tutor.1–5/20:
fishing rod and fishing bait, better experience rates bait fishing raw sardine at Level 5 Fishing, and at Level 10 Fishing, raw herring. Both raw sardine and raw herring can be fished in Draynor Village. If the combat level 7 dark wizards in Draynor Village are too aggressive, then raw sardine and raw herring can also be fished south of Lumbridge by the Fishing tutor.5–20: Requires a
fly fishing rod and feathers. The best free-to-play experience, fly fishing raw trout, and at Level 30 Fishing, raw salmon. It is recommended to fish in Barbarian Village because the spots are on average closer and there is a nearby permanent fire. Can bank raw fish/cooked fish from Barbarian Village using Edgeville bank. Collecting feathers from chickens is also good for training Prayer since chickens have a 100% drop rate of bones but if you just need feathers, you can either buy feathers from Gerrant's Fishy Business. in Port Sarim or kill the Evil Chicken at the Champions' Guild (Protect from Magic recommended along with prayer armour; prayer points can be restored at the Altar of Chaos south-east of Varrock).20–99: Requires a
small fishing net and the completion of Below Ice Mountain. Fishing and preparing Camdozaal fish will provide less Fishing and Cooking experience than fishing for trout and salmon but will provide Prayer experience. Buying the Fishing and Preparation buffs from Ramarno's Shard Exchange is recommended and buying one-hour Boosts would also increase XP rate.(7/20/33–99): Requires a
Mining[edit | edit source]
Rune essence mine: Mining rune essence is slower than mining tin or copper rocks but its useful to train Runecraft. Requires 483 rune essence or, with the completion of Doric's Quest, only 223 rune essence. The closest bank is Varrock east bank.(1/10–15)
Iron rocks: Power levelling by Mining and dropping iron ore is the fastest experience per hour. However, it is recommended to train Mining by training other skills unless planning to access the Mining Guild at 60 Mining as soon as possible. Using tick manipulation, experience rates of 65,000-76,000 per hour are obtainable using an alternate account to attack the player with auto-retaliate on in the Wilderness at the Bandit Camp mine.15–99
Iron, silver and gold rocks or rune essence rocks: Passively level Mining while Smithing iron equipment, Crafting with silver bars, requiring 20 Mining, and gold bars, requiring 40 Mining, or mining rune essences for Runecraft.(15–99)
Barronite shards and deposits: Requires the completion of Below Ice Mountain. Mining barronite shards give 16 experience each and mining barronite deposits give 32 experience. This is slower than mining iron ore but less click intensive. Buying the Mining buff from Ramarno's Shard Exchange is recommended and buying one-hour Boosts also increase XP rate.(14–99)
Crafting[edit | edit source]
Crafting is one of the most important skills for making money. Crafting also provides ironmen players amulets with improved stats over the amulet of accuracy, and also early-game ranged gear. Edgeville furnace is the closest furnace to a bank. With 40 Crafting, use the Crafting Guild then Teleport to Falador with law runes for efficient Crafting training. The Al-Kharid furnace also has silver and gold rocks to the north without the need for law runes.
Group ironmen of a team could train together to acquire better equipment for other teammates in a shorter amount of time. One teammate could mine silver ore while a second teammate can smelt them into silver bars, and a third teammate could craft them into tiaras for fast Crafting experience. The third teammate (or second team member if a third teammate is not part of the team-based training method) with the higher Crafting level will be the one to create ranged armour and jewelry for other teammates.
- Ruby amulet: 16–50 Crafting requires 1972 unstrung symbols or 1878 tiaras. Can be enchanted to the amulet of strength with 49 Magic for melee training.
- Diamond amulet: 16–70 Crafting requires 14,698 unstrung symbols or 13,998 tiaras. Can be enchanted to the amulet of power with 57 Magic for melee and ranged training.
Pottery: Pottery is much faster, but does not train Smithing or yield useful items. There are two possible routes for 16 Crafting: The first is clay rocks in south-west Varrock mine, water in Varrock centre fountain, craft in Barbarian Village, canoe or run back down to the mine. The second route is to mine in Dwarven Mine, water at Falador waterpump near the hairdresser, then craft in Barbarian Village. With 40 Crafting, the Crafting Guild can be accessed for a better training method as the Guild contains clay rocks, a sink, a potter's wheel and a pottery oven. With 7 water vessels, it is about 10,000 Crafting experience per hour.8–16/40+
Unstrung symbols: Crafting unstrung symbols is the second fastest experience available as silver is much quicker to mine than gold and symbols sell for decent money. Use the Al-Kharid mine and the furnace to the south, or the South-west Varrock mine and either bank in west Varrock bank or canoe to Lumbridge for ultimate ironmen, or use the Crafting Guild then teleport to Falador. The fastest method teleporting to Falador, but requires law runes. For ultimate ironmen Falador is still the best option, however standard ironmen should hop at Varrock south-west mine and bank. For standard ironmen, sell to the bandit store in the Wilderness. For hardcore and ultimate ironmen, sell to the Al-Kharid General Store.16–23
Tiaras: Crafting tiaras is the fastest experience available sacrificing money earned.23–99
Gold necklace/Gold amulet (u): Requires 40 Mining and 40 Smithing. Gold is better money and Smithing experience, but at the expense of Crafting experience. The best way to do this is world hopping at the Dwarven Mine or Al-Kharid mine, or teleporting to Falador from the Crafting Guild. Gold items also maximise Smithing experience per law rune used so it is only recommended for ultimate ironmen due to lack of bank access.(6/8–99)
Runecraft[edit | edit source]
Acquire rune essences from Mining at the rune essence mine after completing Rune Mysteries or from killing ankous, catablepons, minotaurs, or runecrafting golems. The rune essence mine closest to a bank is accessed by Aubury in Varrock.
A member of a Group Ironman team could have one teammate mine and collect rune essence for other teammates' Runecraft training. Teammates can also do altar runs together for faster Runecraft training for one teammate with one or more teammates collecting rune essence or talismans from the bank to trade to the teammate training Runecraft.
Air runes: Requires 194 rune essence. Air runes are useful for spells and the Air Altar is close to a bank. Do not craft mind runes, they are generally not worth the time. Combination training with Mining, Crafting, and Smithing in the Crafting Guild and Falador can be efficient to train these four skills: With an air tiara/talisman, brown apron, Falador Teleport runes, and a pickaxe, mine ores in the Crafting Guild, teleport to Falador, craft jewellery, sell/bank/drop crafted jewellery, withdraw essence from Falador's east bank, enter the Air Altar and craft air runes, exit altar and repeat. For ultimate ironmen who complete Rune Mysteries, get level 9 before dropping the air talisman, or you will have to get another from the air wizard, mine rune essence at the Wizards' Tower and walk to the altar.1–9
Earth runes: Requires 175 rune essence. Earth talismans can be obtained from earth wizards, men, or Al-Kharid warriors. This is the best option for ultimate ironmen until 99 since it is the closest altar to a rune essence mine. 2,005,148 essence are needed if exclusively runecrafting earth runes from 9 to 99 Runecraft.9–14 for standard/hardcore or 9–99 for ultimate
Fire runes: Requires 338 rune essence. For standard ironmen, this is slightly faster than earth runes, only if the essence is already mined. Fire talismans can be obtained from fire wizards or dark wizards.14–20 for standard/hardcore
Body runes: This is the best experience per hour for standard ironmen. Body talismans drop from hill giants and guards. Combination training Mining in the Al Kharid mine can be more efficient. 1,737,329 essence are needed if exclusively runecrafting body runes from 20 to 99 Runecraft. Collecting right skull halves and bottoms of sceptre from killing minotaurs and Flesh Crawlers respectively will sustain teleport charges for the skull sceptre, which will speed up Runecraft training.20–99 for standard/hardcore
Ultimate ironmen attempting to train Runecraft via crafting body runes can kill minotaurs, catablepons, or ankou for noted essence as well as pieces of the skull scepter cut into bone fragments to recharge a skull scepter. Additionally, after running out of noted essences, law runes for Varrock Teleport or the chronicle will get the player to Varrock to teleport to the Rune Essence Mine.
Tiaras: An alternative method to crafting runes, all tiaras can be made at 1 Runecraft. Collecting talisman drops, craft tiaras, then make tiaras at the appropriate altar. Infinite air talismans can also be obtained at the very beginning of the Rune Mysteries quest by drop tricking the air talisman, then requesting a new one from Duke Horacio. Do not progress through the quest if you plan on training via this method otherwise this training method will permanently become unavailable.(1–99)
Doing air tiara runs with a teammate in a Group Ironman team will increase Runecraft experience rates for the runecrafter: One player that hasn't finished Rune Mysteries can drop trick air talismans and bank them in group storage on the 2nd floor[UK]3rd floor[US] of Lumbridge Castle while the runecrafter will collect them from Falador's east bank.
Mind cores: Another way to train Runecraft involves fighting Mind Golems for their mind cores. Mind cores can be used in place of rune essence at the Mind Altar, and act as if the player was carrying ten essence instead of one, meaning each core gives 55 Runecraft experience and ten mind runes. 80 mind cores are needed to get from Level 2 Runecraft to Level 20 Runecraft.(2–20)
Body cores: Another alternative way to train Runecraft is by fighting Body Golems for their body cores. Body cores can be used in place of rune essence at the Body Altar, and give 75 Runecraft experience and ten body runes each. 173,733 body cores are needed if exclusively using this method from 20 to 99 Runecraft. Having teleport charges for the skull sceptre will speed up the process.(20–99)
Smithing[edit | edit source]
This is a difficult skill to train, especially for ultimate ironmen. However, in order to have best in slot gear, 89 Smithing is required, with a +1 boost from a Dwarven stout, to smith a rune scimitar.
For ironmen or players smithing for money, always favour smithing platebodies, then platelegs, then shortswords, then daggers and sell to specialty shops. For ultimate ironmen, this is very slow unless superheating or teleporting from the south-west Varrock mine to Falador's furnace and then back to Varrock each trip.
Group ironmen will have a faster time training Smithing and make better equipment for teammates in a shorter amount of time if one player mines ore, another player smelts ore traded to them into bars, and a third player smiths equipment from the bars traded to them from the second teammate. The third teammate (or second teammate if a third teammate does not exist in this team-based training session) will be the one with the high Smithing level to smith better equipment for other teammates.
The Knight's Sword: Standard and ultimate ironmen: Obtain 2 iron bars by killing dwarves or going to the Wilderness spawn west of the Graveyard of Shadows, it is not worth getting 15 Smithing unless you are a hardcore ironman. In that case, mine copper ore and tin ore in East Lumbridge Swamp mine near the Mining tutor, and smelt the bars in Lumbridge furnace. Purchase a hammer from the Lumbridge General Store and use the rusted anvil nearby until 15 Smithing. Iron ore can then be mined and made into iron bars.1–29
Barronite deposits: Requires the completion of Below Ice Mountain. Mining barronite deposit in the Ruins of Camdozaal and smithing them on the Barronite Crusher give 30 Smithing XP each. It is a short distance away from the Camdozaal Mines. Buying the Mining buff from Ramarno's Shard Exchange and one-hour Boosts are recommended.(14+)
steel bars at the Dwarven Mine or Edgeville Dungeon mine then making steel equipment. This is only viable for ultimate ironmen that don't mind using nature runes for superheating. Standard ironmen earn about equal experience with iron Smithing, but don't have to spend nature runes.(30+): Superheating
All rubies and uncut rubies, save one for an amulet of strength, should be dedicated to making rings of forging. Take a ruby ring and 250 coins to Murky Matt in the south-east corner of the Grand Exchange, selection option 3, to upgrade them all to rings of forging. The cost of this is offset by not losing any iron ore during the smelting process. Each ring of forging smelts 140 iron ore (5 trips of a full inventory of iron ore) before disintegrating. The requirements to make a ruby ring are 34 Crafting, 40 Mining, and 40 Smithing.
Training locations[edit | edit source]
The Edgeville furnace is free-to-play and it is the closest furnace to a bank. The anvils south of the western Varrock bank are the closest anvils to a bank and the Varrock Teleport spell can get the player there quicker. This is not a full list of free-to-play mining locations but a list of viable mining locations for training Mining, Crafting, and/or Smithing.
|Locations||Rocks||Training methods and notes|
|Al Kharid mine||
Northern Dwarven Mine
Southern Dwarven Mine
|South Wilderness mine||
|South-east Varrock mine|
|South-west Varrock mine||
Woodcutting/Firemaking[edit | edit source]
Firemaking is only useful for boosting total level. Woodcutting allows travel by canoe throughout Misthalin to save run energy and time. 12 Woodcutting is required for the log canoe which only travels one stop. The waka canoe, requiring 57 Woodcutting, can bring you to any distance including the Ferox Enclave, which has a Pool of Refreshment to replenish run energy and the Last Man Standing coffer where ultimate ironmen can "bank" their coins in thousands.
A steel axe from Bob's Brilliant Axes or lesser demons is your best option outside of smithing a mithril axe, adamant axe or rune axe at 51, 71, and 86 Smithing respectively. Note that dwarven stout gives a +1 Smithing boost.
Normal trees are the only option.1–15:
Oak trees. Because a steel axe is the best non-Smithing option, it's recommended to get more than the level 30 requirement for willows. The best spots are by northern Lumbridge, east and west of Varrock, and north and west of Draynor Village and right outside of the Champions' Guild.15–40:
[d 1]): Yew trees may be the most afk-able tree to cut in free-in-play but they are never worth cutting in free-to-play for training woodcutting and firemaking unless if you have access to a rune axe, but experience rate will still be slower than willow and maple.(60–99
- For non-ultimate ironmen planning on becoming a member: Cut yew trees if you plan on collecting yew logs for later Fletching training. It will take 163,958 yew logs or 81,979 yew logs + bow strings to reach from 70 to 99 Fletching and you'll be at 99 Woodcutting before reaching the 99 Fletching goal from yews (72,919 yew logs from 60–99 Woodcutting).
Boosts[edit | edit source]
||3 spawns in Barbarian Village longhall|
|Draynor Manor cabbage|| +1–2
||1||N/A||7 spawns near Draynor Manor, north of the compost heap|
|Dwarven stout||+1||1|| 2–5
||Purchased from Rising Sun Inn|
|Strength potion|| +3–12
||N/A||N/A||Trade Apothecary 5 coins, a limpwurt root, and red spiders' eggs|
|Wizard's mind bomb|| +2–3
||Purchased from Rising Sun Inn|
|Energy potion||Restores 10% run energy||N/A||N/A||Trade Apothecary 2 limpwurt roots and 1 chocolate dust|
Moneymaking methods[edit | edit source]
In addition to the early game moneymaking methods, these are other common methods:
- Equipment made through Smithing can be sold to specialty shops, and Crafting items can be sold to general stores. It is beneficial to sell in small quantities (5–10) then hop worlds. Non-hardcore ironmen can sell to the Bandit Duty Free general store in the Wilderness to maximize profit, but beware of player killers especially when world hopping.
- At 40 Fishing and 40 Cooking, lobsters can be caught at Musa Point, cooked (using logs from trees by the docks), then sold to the nearby Karamja General Store or sold raw to Gerrant's Fishy Business for higher profit per unit.
- Random events are good starting money, especially gems which can be cut and sold to Gem Trader or Herquin's Gems. Buying and cutting gems from those shops is good too, but they restock extremely slowly so hop worlds. 20 Crafting is required for sapphires, located at both shops, and 27 Crafting is required for emeralds only available at the Gem Trader.
- For standard ironmen and ultimate ironmen with no money and no items at risk, there is a steel platelegs and steel platebody spawn in the Wilderness. The steel platelegs spawn is in the ruins (level 24 Wilderness), the steel platebody spawn is in the Lava Maze (level 45 wilderness), bring a knife or slash weapon to cut webs and beware of player killers. A staff of earth also spawns inside the Lava Maze, safe from lesser demons which can be sold to general stores or Zaff's Superior Staffs!.
- If you are not training Firemaking or not keeping logs and have access to a rune axe (from smithing or from members), chopping yew trees north of Rimmington with a rune axe and selling them to the Rimmington General Store can slowly profit and train Woodcutting.
Combat[edit | edit source]
Use combat training and pick up drops, pick up drops in between attacks to be efficient. Profitable monsters include:
- Minotaurs: Killing minotaurs are a good way for low-level players to start making money as they drop a variety of items including small amounts of coins and bronze full helms that can be sold to the Helmet Shop in Barbarian Village, as well as plenty of iron arrows for training Ranged. Right skull halves can be collected to provide extra charges for the skull sceptre if using that as a transportation method, which is useful in training Runecraft through body runes and noted rune essences can often be obtained by killing minotaurs.
- Hill giants and moss giants: Drop small amounts of coins, various runes, and some pieces of equipments that can be sold. Also drop Giant keys and Mossy keys respectively, to challenge Obor and Bryophyta for better rewards.
- Ice warriors or ice giants: Ice warriors are one of the better monsters before ogresses that will commonly drop nature runes, chaos runes, law runes, and cosmic runes, as well as mithril arrows and occasionally adamant arrows. However, they don't drop bones for Prayer. Ice giants on the otherhand, while they don't drop runes as often as ice warriors, they drop big bones for Prayer, plenty of coins, equipment, and adamant arrows. Ice warriors have high slash defence so use a mace if melee training on them. A church with a prayer altar can be found outside the Asgarnian Ice Dungeon.
- Ankous: They commonly drop law runes and a decent amount of coins and adamant arrows for Ranged training on tougher monsters. Left skull halves can be collected to provide extra charges for the skull sceptre (+2 more charges than other skull sceptre pieces) if using that as a transportation method, which is useful in training Runecraft through body runes and noted rune essences can often be obtained by killing ankous.
- Lesser demons: Drop runes (plenty of fire runes), coins, and equipment. Rarely drops rune med helms for High Level Alchemy.
- Greater demons: Not recommended for hardcore ironmen. Drop runes, coins, and equipment. Rarely drop rune full helms for High Level Alchemy. Watch out for player killers.
- Ogresses: Effectively the best way to make money via combat in free-to-play. They uncommonly drop rune full helms, rune battleaxes, and rune med helms for High Level Alchemy as well as plenty of gems for Crafting or for making amulets, commonly drop a variety of arrows for Ranged training (especially mithril arrows) and commonly drop all kinds of runes including death runes, nature runes, law runes, cosmic runes, and more. If you want to use Corsair Cove's bank, you need to complete The Corsair Curse first. Completing Dragon Slayer I can unlock another area of ogresses in the Corsair Cove Resource Area.
FAQ[edit | edit source]
Q: I just started. What should I do?
A: In addition to the early game moneymaking methods, completing quests such as Cook's Assistant, Sheep Shearer, Imp Catcher, Witch's Potion, Vampyre Slayer, Misthalin Mystery, Goblin Diplomacy, The Restless Ghost, and X Marks the Spot are all great early experience.
The quests to be cautious of at low combat level are Demon Slayer, Shield of Arrav (if you choose Black Arm Gang), Vampyre Slayer, Below Ice Mountain, The Corsair Curse, and Dragon Slayer I. The Knight's Sword does involve evading scary Ice giants and warriors, but does not require combat.
Completing The Knight's Sword quest early gives enough Smithing experience to go from 1 Smithing to 29 Smithing to allow you to smith iron equipments that would help in early melee combat training but could also be sold to specialty shops or the general store for money.
Completing the Imp Catcher quest will give the player the amulet of accuracy, which is an excellent amulet in the early game with offensive accuracy bonuses, and is easy to obtain compared to every other F2P amulet. It is easiest to go to the southern Falador gate and kill all the imps that spawn there. In contrast to the ease of obtaining an amulet of accuracy, a holy symbol can be made for increased Prayer bonus, requiring 20 Mining, 20 Smithing, 16 Crafting, and 31 Prayer.
The following all require a gold bar, which can be obtained by completing Goblin Diplomacy, Captain Arnav random event, mined and smelted with 40 Mining and 40 Smithing or 33 Magic to cast Telekinetic Grab on the gold bar in the basement of Varrock West Bank.
- Amulet of magic requires 24 Crafting and 7 Magic (5 Magic with +2 boost from wizard's mind bomb), better for training Magic.
- Amulet of defence requires 31 Crafting and 27 Magic (25 Magic with +2 boost from wizard's mind bomb), better for taking less damage. Convenient to have if planning on mining iron ore and coal by the skeletons north of Edgeville or burying bones in the Boneyard for Prayer experience.
- Amulet of strength requires 50 Crafting and 49 Magic (47 Magic with +2 boost from wizard's mind bomb), better for melee training.
- Amulet of power requires 70 Crafting and 57 Magic (54 Magic with +3 boost from wizard's mind bomb), better for melee training (if maximum damage is the same as amulet of strength) and ranged training.
Q: How do I re-acquire the amulet of accuracy if I lose it?
A: Give Wizard Mizgog another set of beads. Imps are commonly found south of Falador. Once you can start crafting better amulets, the amulet of accuracy becomes obsolete and can be thrown away once you can create an amulet of power.
A: There is a nature rune spawn south-east of Demonic Ruins that must be telegrabbed. There is a cosmic rune spawn in Frozen Waste Plateau by the ice warriors. However, there is no spawn for law runes. As for monsters that drop these runes, from best to worst drop count and drop rate:
- Law runes: Obor, Bryophyta, ogress warrior and ogress shaman, ornate lockbox (with plenty of barronite shards for multiple trips), ankou, ice warrior, moss giant, chaos dwarf, catablepon, hill giant, ice giant, elaborate lockbox (with plenty of barronite shards for multiple trips), hobgoblin, black knight, bandit, skeleton, dark wizard, barbarian, white knight, wizard, pirate, beginner clue
- Nature runes: Bryophyta, Obor, maze, ogress warrior and ogress shaman, ice warrior, dark wizard, chaos dwarf, ornate lockbox (with plenty of barronite shards for multiple trips), ice giant, white knight, moss giant, pirate, dwarf, hill giant, hobgoblin, elaborate lockbox (with plenty of barronite shards for multiple trips), bandit, beginner clue
- Cosmic runes: Obor, Bryophyta, ogress warrior and ogress shaman, zombie (wilderness), ice warrior, black knight, chaos dwarf, moss giant, hill giant, ice giant, dark wizard, zombie (armed), skeleton (wilderness), hobgoblin
Q: Where can I get gems?
A: All gems can be obtained while mining anything at a rare rate, fighting enemies with the gem drop table (ogresses commonly drop gems), or completing certain random events and quests. Sapphire and emerald (cut or uncut) can be bought from the Gem Trader in Al Kharid and sapphire can also be bought (cut or uncut) from Herquin's Gems. Completing Pirate's Treasure rewards a cut emerald. Completing Misthalin Mystery rewards an uncut sapphire, an uncut emerald, and an uncut ruby. The best way to get more rubies or diamonds is by killing ogresses (uncut) or wait for certain random events that reward them including evil twin (uncut), Prison Pete (uncut), Pinball (cut), Quiz Master (cut), Pillory (uncut), Rick Turpentine (uncut), Mysterious Old Man (uncut when given directly), and Certer (uncut).
A: Early game: Law runes, nature runes, coins, and pickaxe. Teleports and Superheat Item are important. Everything else is easily obtainable or should be equipped. Opt to equip ranged equipment at all times as it's relatively light and works for both ranged and melee.
Late game: As levels slow down, more time is spent doing one activity. Clear your inventory and plan ahead to maximise rates, collect coins or runes and then spend them in one go to clear your inventory and keep a light setup for activities like runecrafting, Wilderness training, mining, etc. All free-to-play items are easily obtainable at this point and coins can be safely stored in the Last Man Standing coffer in thousands of coins.
Tips: If you need to free your inventory space but don't want to lose all your items, you can purposely get killed by an NPC to create a deathpile for your items that will last on the ground for 60 minutes, giving you that much time to do activities with a clean inventory but be sure to return to your death location before then to pick up any items you don't want to lose. You can also set items on tables that will stay on the table for 10 minutes before despawning but be aware that they will be visible to all other players after the first minute. Dropping items last on the ground for 3 minutes but will be visible to all other player after the first minute.
Q: What do I spend my money on?
A: With a small excess, one can first go to Diango and purchase a Chronicle (300 coins) and teleport cards (150 coins each) to charge up your Chronicle. Right-clicking on the Chronicle and selecting the 'Teleport Chronicle' option will teleport you just east outside of the Champions' Guild, consuming one charge on your Chronicle. The Chronicle could also be used as a one-click emergency teleport in a dangerous situation; it can be wielded in the shield slot to save an inventory space.
After spending money on the best in slot items (pickaxe/axe/armour/weapon), spend money on arrows and runes. For ultimate ironmen, money is spent clearing inventory and re-obtaining items as needed. If an ultimate ironman is not using their money, they can place their coins in the Last Man Standing coffer in thousands of coins.
With a huge excess, the Edgeville and Ferox Enclave respawn points can be bought for 5,000,000 coins individually and up to 360 additional bank spaces can be purchased from a banker. The Edgeville respawn point is useful for unlocking a runecrafting strategy, requiring 31 Prayer, running from the Body Altar to the monastery, dying to the Kharid scorpion on the 1st floor[UK]2nd floor[US] and respawning in Edgeville with 100% run energy. The Ferox Enclave has a praying altar, the Pool of Refreshment, minigames, and the Last Man Standing coffer for ultimate ironmen to "bank" coins.
Q: What skill do I put experience lamps in?
Q: Are canoes available in free-to-play?
A: Yes. They are great transportation for saving run energy and quick transportation. An axe can quickly be obtained in Lumbridge from the Woodsman tutor, the tree stump near Seth Groats south of the Champions' Guild canoe station, or one can be bought from Bob's Brilliant Axes.
Q: Any other tips for saving run energy?
A: Keep your weight as close to 0 kg as possible, otherwise use the following transportation if possible:
- Canoes and teleportation spells are the go-to transportation techniques. Use them when possible.
- Minigame teleport has a cooldown of 20 minutes. Clan Wars and Last Man Standing bring you to the Ferox Enclave, a safezone in the Wilderness until you leave the barriers of the Ferox Enclave. Castle Wars is used in the same way, as leaving the castle's lobby doors brings you to the Ferox Enclave. It has a bank and a Pool of Refreshment that restores Hitpoints, Prayer points, and run energy. There is also a canoe station next to the teleport spot.
- Home teleport can be used once every 30 minutes. It does not share the cooldown of the Minigame Teleport. This brings you to your spawning location. The Lumbridge spawn has a nearby bank, a nearby furnace with a rusted anvil for smithing bronze items, a Prayer altar, and canoe station. The Edgeville spawn (costs 5,000,000) has a nearby bank, a nearby furnace (fastest way to smelt ores and craft jewellery from a bank), the canoe station, and not too far away is a prayer altar with +2 Prayer boost to those that have access to the 1st floor[UK]2nd floor[US] of the Edgeville Monastery. There is also a Ferox Enclave spawn (costs 5,000,000) and you may use either home teleport or minigame teleport to teleport there while the other teleport is on cooldown.
- For regular ironmen and ultimate ironmen without values: If you have nothing of value to lose in your possession, take the advantage of "death" as a form of transportation and energy restoration. If you are lost or far away without energy, getting killed by an NPC or by a player in the wilderness will restore run back to 100% in addition to "teleporting" you back to your respawn point. Especially useful if you want to get back to Lumbridge for free while home teleport is on cooldown.
- Chronicle: With a surplus of coins, go to Diango in Draynor Village and purchase a Chronicle for 300 coins. It is wieldable in the shield slot to save inventory space. It must be charged with teleport cards from Diango for 150 coins each. It teleports you just east outside of the Champions' Guild, next to a canoe station, and within walking distance of Varrock.
- Skull Sceptre: For higher combat players, the skull sceptre teleports you to Barbarian Village. A skull sceptre is obtained by assembling one of each of four pieces that are rare drops from monsters in the Stronghold of Security: the right skull half from minotaurs, the bottom of sceptre from flesh crawlers, the top of sceptre from catablepons, and the left skull half from ankou. The skull sceptre is very useful when doing beginner clues.
- Getting to Port Sarim, Asgarnian Ice Dungeon, Mudskipper Point or Karamja: Home teleport to Lumbridge, run to the Shantay Pass and talk to Shantay. Select 1. What is this place?, then 1. I am definitely an outlaw, prepare to die! If Shantay ends the dialogue prematurely, talk to him again until you see an option for further dialogue. The guards will arrest you, and you will be put in the Shantay Pass jail cell. Shantay will give you the option to stay or paying a fine. Refuse to pay 2. No thanks, you're not having my money., he will give you another chance or be deported to Port Sarim. Select 2. No, do your worst! You will end up in Port Sarim jail. Right-click ("Pick-lock Door") the jail cell door and you will attempt to pick the lock on the jail door until you succeed. The time saved in getting to Port Sarim/Asgarnian Ice Dungeon/Mudskipper Point/Karamja is mimimal unless you are very far away.
- From Lumbridge to the Crafting Guild or Falador: The fastest way from Lumbridge to the Crafting Guild or Falador is walking unless you have 37 Magic and runes for Teleport to Falador.
- Agility levels continue to speed up run energy regeneration while being free-to-play, so levels trained while a member will continue to provide a benefit in free-to-play. Run energy regeneration rate increases with every 6 Agility levels, becoming twice as fast at Level 48 Agility, and three times as fast at Level 96 Agility.
Free-to-play to Members and back[edit | edit source]
- Rune scimitar: Kill Zamorak warriors (1/50 drop rate) at the Ourania Cave. They can be safespotted behind small lava vents.
- Rune kiteshield: Kill ice trolls north of the Fremennik Isles for a rune kiteshield (1/64 drop rate, requires the completion of The Fremennik Trials and start of The Fremennik Isles). The safest way to obtain a rune kiteshield from ice trolls is to kill ice troll runts north of Neitiznot after receiving assistances from Honour guards after The Fremennik Isles. Ice troll runts killed by Honour guards will only drop items to the player if the player damages each runt at least once. Alternatively, with access to Protect from Ranged and a dwarf multicannon, players can quickly obtain a rune kiteshield from ice troll females in multicombat area.
- Mithril/Adamant/Rune axes: Kill tree spirits at the Enchanted Valley using the fairy ring code bkq (requires half of Fairytale II - Cure a Queen completed; can start quest and unlock fairy rings without the skill requirements needed to complete it) OR buy them at Perry's Chop-chop Shop of the Woodcutting Guild (requires 60 Woodcutting, the quest Client of Kourend completed, and 75% Hosidius favour).
- Amulet of defence/magic/strength: Kill Undead Druids in the Forthos Dungeon (1/20 drop rate each). Completion of the quest Client of Kourend is required to gain access to the continent of Zeah. Kourend favour is not necessary to enter or engage in activities within the dungeon.
- Amulet of power: Kill the crazy archaeologist in the wilderness (1/18.29 drop rate) or King Black Dragon (1/18.29 drop rate too). King Black Dragon Lair is not a player-killing area but the player must go through the wilderness first.
- If the wilderness is not for you, then do medium clue scroll trails (1/37.9 drop rate), open magpie impling jars (1/20 drop rate, 65 Hunter(boostable) required, also drops diamond amulets at the same rate that can be turned into an amulet of power), or use silver keys from Fiyr Shade remains on chests during the Shades of Mort'ton minigame (~1/76 drop rate, ~1/74 if you have a hard clue scroll, requires Shades of Mort'ton quest completed as well as magic logs and 80 Firemaking(boostable) to burn fiyr remains for keys).
- If none of the above methods are for you and if you have 57 Magic(boostable), you could train Crafting in members to 70(boostable) (UIM guide) or thieve storeroom H.A.M. guards for keys to open small chests in the H.A.M. Store room (after completing the Death to the Dorgeshuun quest) for diamond amulets.
Q: What is a good moneymaking method to do in members before going back to free-to-play?
A: Agility: After obtaining a graceful outfit while training Agility (usually obtained around ~57 Agility from training on Rooftop Agility Courses), continue your Agility training at the Agility Pyramid and you can earn 10,000 coins per lap by giving Simon pyramid tops. By 70 Agility, you'll earn 200,000 gp/hr, and your run restoration rate in both members and free-to-play will more than double. It's possible to obtain the graceful outfit and reach this level within the first week of membership while grinding Agility. Be sure to wear heat-resistant gear, pieces of the graceful outfit, have waterskins, and jugs of wine from Pollnivneach's bar (if under 75 Agility) when doing the Agility Pyramid.
- Fletching: Sell or alchemize (un)strung bows you fletched from the logs chopped in free-to-play. High-level alchemizing stronger (un)strung bows (maple or better) at the Agility Pyramid is a great method of making extra money while training Agility and moneymaking at the Agility Pyramid, and thus, saving time for both training methods. In early membership if you want to save nature runes, use the Explorer's ring's alchemy feature. Any (un)strung bows you don't want to alchemize anymore can be sold at Martin Thwait's Lost and Found in the Rogues' Den starting at the high-level alchemy value. Bowstring is most easily obtained by doing Temple Trekking, see Money making guide/Temple Trekking.
- Smithing: If you need Smithing levels, you can get a good amount of Smithing experience and profit from buying and smelting bronze + iron equipment ( 15 Smithing) or iron + steel equipment ( 30 Smithing) from specialty shops at the Giants' Foundry. You can also use your own bars made from the Blast Furnace. Using better moulds will increase profit.
Q: Are there items in members that can be used in free-to-play?
A: Doing Treasure Trails can reward the player many unique items that can be used in free-to-play. The more useful ones to obtain for free-to-play use are rune god armour and gilded dragonhide armour.
- Rune god armour: Completing hard clue scrolls can reward the player rune god armour that adds +1 Prayer bonus, making them a slight upgrade to rune armour.
- Gilded dragonhide armour: Completing elite or master clue scrolls can reward the player gilded dragonhide armour that have the original stats of green dragonhide armour that can be used in free-to-play except for the gilded coif. It is the only set of free-to-play dragonhide armour that were not affected by the equipment rebalance update.
- Pearl fishing rod & fly fishing rod: The pearl fishing rod and the pearl flying fishing rod are equippable versions of the fishing rod and the fly fishing rod respectively, saving an inventory space for fish. These pearl rods can be purchased from Alry the Angler on Molch island (requires the completion of Client of Kourend to access the continent of Zeah as well as 43 Fishing and 35 Hunter to access Molch island). The pearl fishing rod costs 100 Molch pearls and the pearl fly fishing rod costs 120 Molch pearls. The pearl barbarian rod (costs 150 Molch pearls) can also be equipped in free-to-play but it has no uses in free-to-play areas despite being a free-to-play item.
- Skull sceptre (i) maximum charges: Completing each tier of the Varrock Diary increases the maximum teleportation charge and this carries over to free-to-play as well. The sceptre can hold a maximum of 10 charges by default and adding sceptre pieces or bone fragments to the skull sceptre adds 3 charges by default (5 charges from left skull half). Once the player has completed the easy, medium, hard and elite Varrock Diary, the sceptre can hold 14, 18, 22, and 26 charges respectively, and each sceptre piece or bone fragments adds 1 extra charge (or more for combined pieces) for each Varrock Diary completed.
Q: I plan on becoming a member for the first time or plan on becoming a member again. What should I do in free-to-play that will benefit membership or save membership time?
A: Complete all free-to-play quests first and train skills in free-to-play until you are satisfied with their levels (recommended levels 40–60+ depending on skill and what you plan to do). Then for non-ultimate ironmen, collect resources (ores, bars, logs, food, etc.) that could be used to train member skills, survive in combat/activities, and save membership time collecting items for members' quests' item requirements.
- Collect a lot of cooked fish from your Fishing and Cooking training to survive in combat, quests, and in dangerous activities (like Wintertodt if your Hitpoints are too high to maintain from low-level food).
- Once you have 50 Firemaking to access Windertodt for training Firemaking in members, save all logs you chopped in free-to-play for Construction and Fletching training. Once you can at least make willow bows for Fletching, save all oak logs for Construction training.
- Until Plank Make can be accessed ( 86 Magic(boostable) and the completion of Dream Mentor), one could quickly train Construction by using the sawmill in the Woodcutting Guild ( 60 Woodcutting(boostable) and 75% Hosidius favour) as it's near a bank. Rada's blessing 3 is recommended for unlimited teleports to the Woodcutting Guild but earlier tiers can get you there up to three times per day. Without teleports, if your POH is in Rimmington, you can talk to Veos in Port Sarim to get to Land's End and travel north-east to the Woodcutting Guild and travel back. An alternative route to making planks is using dueling rings to teleport to Castle wars and using a hot air balloon to the Varrock sawmill. This method requires the completion of Enlightened Journey, Varrock balloon transport system unlocked, and willow logs for transport.
- To start things off for Fletching, 78 regular logs will be fletched into arrow shafts from Levels 1–5. As for how many logs of each type you'll need to make bows to get to each Fletching level, see the Fletching training guide for bows as well as this free-to-play ironman guide's woodcutting guide for the number of yew bows.
- Bow strings can quickly be obtained from Temple Trekking with recommendations completed for it, see Money making guide/Temple Trekking.
- Bows (unstrung or stringed) can then be sold to general stores (Martin Thwait in Rogues' Den takes any item starting at High Level Alchemy price), bow shops (if stringed), or alchemized for profit (if alchemizing, do it while travelling or training Agility).
- 91 planks (can be collected in free-to-play in the wilderness or Crandor) are needed from 1–15 Construction and 217,201 oak planks (−54,300,250 on the sawmill, or with access to Plank Make, −38,010,175 + 217,201 nature runes (~202,721 in Bryophyta's staff) + 534,402 astral runes + staff of earth) are needed from 15–99 Construction if not doing Mahogany Homes.
- Save all ores to quickly make bars and maximize Smithing experience in the Blast Furnace ( 60 Smithing recommended to save coins). The goldsmith gauntlets obtained from Avan after Family Crest ( requires visiting the lower-level Wilderness section of Edgeville Dungeon to complete) will multiply Smithing experience from smelting gold by 2.5 (from 22.5 to 56.2 experience). It is not recommended to mine huge amounts of coal on free-to-play (small amounts can be useful), as this can be obtained from Managing Miscellania and the mining time is spent better mining other ores.
- Collect red spiders' eggs in Varrock Sewers or Crandor and Karamja Dungeon, fill vials with water if you have any, cut chocolate bars (obtained in Cooks' Guild, Food Store in Port Sarim or by the sandwich lady random event) into chocolate dust, ashes from burning logs (to make Serum 207s), and kill hill giants/hobgoblins/ogresses for limpwurt roots that can be used to make potions and train Herblore.
- Note: The only way of obtaining vials in free-to-play on an ironman is by drinking or emptying potions. These can only be obtained as a drop from Bryophyta or obtained from the Apothecary in Varrock, which is an inconvenient way of obtaining vials, plus, if breaking vials was toggled on in members (speaking to the barbarian guard at the Barbarian Outpost after completing Alfred Grimhand's Barcrawl), drunk vials will be smashed in free-to-play as well, which cannot be toggled off while in free-to-play.
- Do the Shooting Stars activity when crashed stars are available in free-to-play areas in certain free-to-play worlds, mining crashed stars for stardusts, getting a head start to obtain a celestial ring or other rewards in members or extra charges for the celestial ring/signet.
A: If so, it's best that you postpone free-to-play combat training so that you can use good low-tier food (like cakes stolen from the Ardougne market) for Wintertodt while at low Hitpoints. But you can at the very least attack dummies in the building north of Varrock's east bank to 5 Attack (maximum level allowed from dummies is 8 ; no Hitpoints experience is acquired from attacking dummies) to at the very least equip steel axe and steel pickaxe in hand without engaging actual combat. Steel axe is viable enough to chop bruma roots at a good speed.
- Players with low-level Hitpoints (less than 15 Hitpoints recommended to keep damage low with higher Firemaking levels reducing damage) are able to do Wintertodt solo for the maximum 13,500 points as well as doing Construction training for free by fixing braziers that commonly break when Wintertodt's energy is low. However, as more Hitpoints levels are acquired, it becomes more difficult to do Wintertodt solo for maximum points and Construction experience.
- Players that have mid-level Hitpoints (less than 50 ) can use mid-tier fish such as trout, salmon, and tuna collected from free-to-play Fishing/Cooking training. Ultimate Ironmen can collect noted raw fish from Tempoross, unnote them at the Wintertodt Camp's bank and cook them between rounds.
- Players that have high-level Hitpoints can use high-tier food such as sharks or unneeded Saradomin potions to restore hitpoints and the Hitpoints cape ( 99 ) and regen bracelet will increase health restoration rate. High-levelled Ultimate Ironmen are advised to get 82 Fishing to fish minnows for noted raw sharks.
Q: Should I save my mossy keys for members?
A: Since Bryophyta's essence can be obtained in free-to-play, this is not strictly necessary. The main difference in drops is that Bryophyta drops herbs, seeds and blood runes on members' worlds, but strength potions on free-to-play worlds. Furthermore, Bryophyta's poison only works in members' worlds, meaning you don't need antipoisons in free-to-play. At least one mossy key on members is necessary to complete A Slow Death.
Q: ( Non-Ultimate) I have too many different items in the bank (bank space in free-to-play is always 400 less than the bank space in members) and my membership is expiring. What should I do with my excess items?
A: Consider adding a Bank PIN and enable two-factor authentication to add 40 more bank spaces for a total of 440 bank spaces in free-to-play, and additional bank spaces can be purchased from a banker in 40 slots up to 360 extra slots, granting a total of 800 free-to-play bank spaces have but each bank space upgrade is more expensive than the previous. If you have the Construction level to store items in a costume room in your POH or in STASH units, store as many compatible items you can. Drop all useless junk you don't need (see the Wise Old Man in Draynor Village to find junk) and drop/sell/alchemize items that you don't want anymore. Store items into other form of storage (e.g. keys on a steel key ring, fishing and diving equipment in a tackle box, member-only runes in a rune pouch, bolts into a bolt pouch, seeds in the Seed Vault, herbs in a herb sack, etc.).
- Q: My bank is still overfull, I don't have enough coins to upgrade my bank spaces, and I don't want to get rid of my important member items. What do I do then?
- A: A method to manage an overfilled bank for free-to-play is to obtain at least one of each free-to-play items you'll be using in free-to-play so they will be bankable in free-to-play, such as coins, ores, metal bars, tools, jewellery, weapons and armour, food and ingredients, etc. Be sure to have two or more of each item before taking one out of the bank and avoid selecting "all" qualities (use "all-but-1" instead). Once all quantities of an item are out of an overfilled bank, they can no longer return to the bank in free-to-play and even if you use placeholders, it will not leave a placeholder for that item while the bank is overfull.
- As for the items that are difficult to obtain in free-to-play (such as rune axe, kiteshield, scimitar, and the free-to-play items obtainable only in members such as pearl rods), obtain at least two of each item in members so you can freely withdraw and deposit one back in the bank.
- If you accidentally take all of your coins out an overfilled bank, use the LMS coffer as an alternate coin bank.
- Q: ( Group ironmen) Should I use the group storage as an additional bank?
- A: In addition to their own personal banks, group ironmen have a shared group storage of 80 additional spaces (up to 200 spaces by completing group storage tasks) that they can transfer their items to other teammates. Due to this, use the group storage as a form of an extra bank at your own risk with caution. You must be willing to trust all teammates with the group-banked items that you want to keep, and you must be able to communicate with your team should something go wrong.