Free-to-play Magic training
- 1 Before you begin training
- 2 How to train Magic efficiently
- 3 Training after level 17
- 4 Stronger yet more rewarding monsters to kill for experience
- 5 Alternative training methods (cheap methods)
- 6 Alternative training methods (expensive methods)
- 7 High level Alchemy method
- 8 Alternative training methods (AFK methods)
- 9 Quests
Before you begin training[edit | edit source]
Before you can begin training Magic, you'll need what every great mage requires, runes!
Yes, every spell requires at least one type of rune, and many spells require three and sometimes even four different types of runes to cast.
At level 1 Magic, you'll only be able to cast Wind Strike, which requires one air rune and one mind rune. With a staff of air equipped, you have access to unlimited air runes, so that you don't need air runes. There are staves for every basic type of rune, these staves are referred to as elemental staves, and will help assist in training Magic and give you unlimited runes for that element.
Obtaining runes[edit | edit source]
There are a few ways in which you can get your hands on runes, each method has its perks, though some methods will make gathering them faster.
- Crafting runes
You may choose to craft your own runes at any of the various runecrafting altars, which is possibly the fastest way aside from buying from another player or from one of the magic shops, doing so would require rune essence, and either a talisman or talisman-tiara that is compatible with the specific altar.
- Buying from a shop or another player
The advantage in this method is that you can generally obtain a large stock of runes much faster than you could by crafting them, though buying runes generally results in spending more gold, and needing more gold to begin training.
- Killing monsters
Some monsters drop a decent supply of runes, although this method won't be likely to supply enough runes, experience is obtained along the way, and the additional runes should save some money in the long run.
At first it may seem difficult to obtain runes, but with a bit of perseverance you'll be casting powerful spells in no time.
How to train Magic efficiently[edit | edit source]
Level 1 - 17[edit | edit source]
It's highly recommended to use a staff if possible, because you can cast much more easily, by going into combat options and clicking on the spell button, and choosing the spell you wish to continue casting, instead of manually clicking the spell each time.
Casting Wind Strike on the cows around Lumbridge is a good way to get a few levels quickly, and also profit from the cowhides that they drop. You can either sell the hides, or tan them at Ellis, the tanner in Al Kharid, and then sell for even more profit, or even use the leather that you obtain from tanning for use in the Crafting skill. A few shrimps or jugs of wine is all you need for healing while you kill cows and collect cowhides. As you level, you will gain access to more spells like Water Strike at level 5, Earth Strike at level 9, and Fire Strike at level 13, which you can use instead of Wind Strike to maximise experience gains.
Training after level 17[edit | edit source]
Options for further training include:
- Hill Giants in Edgeville Dungeon which drop big bones and limpwurt roots, and can be attacked from safe spots.
- The lesser demon in Wizards' Tower which drops runes and other valuables. Note: Telekinetic Grab is required to collect the drops.
- Al Kharid warriors in Al Kharid (usually crowded).
- Hobgoblins in Edgeville Dungeon are also an option which drop limpwurt roots and has a few safe spots.
- The level 21 skeletons in Varrock Sewer, you can attack them from a safe location on one side of the water. There are three of them, and they occasionally drop a few items that you can telekinetic grab for a few thousand coins, like fire talismans in free to play and grimy herbs in member worlds.
Stronger yet more rewarding monsters to kill for experience[edit | edit source]
Previous training spots are great for awhile, but you'll maybe want somewhere else to train eventually. There are a few notable places in free to play, that you can kill monsters for experience.
- Moss giants are another option, which can be fruitful for experience gains and collecting big bones. Moss giants also drop a decent amount of runes, and aren't too powerful if you have a decent defence level. You can find them in Varrock Sewer, though it's not recommended to fight them if you are a pure, because they will do a lot of damage.
- Ankou in Stronghold of Security are another popular option for training, though they are also not recommended for pures.
- Other options include: flesh crawlers, spiders, giant spiders, and guards.
Alternative training methods (cheap methods)[edit | edit source]
Note: if Curse lands on an enemy, it cannot be cast again on that enemy until the effects wear off. Splashing bypasses this timer, as the spell never landed on the enemy in the first place.
Recommended equipment includes staff of earth with armour that provides negative magic bonuses. iron armour or Green dragonhide armour, and Fighting/Fancy boots are good choices. A magic bonus of -65 or lower is strongly recommended.
Some monster options for this type of training include: skeletons, the monk of Zamorak in Varrock Palace, the bear north of Varrock Castle, near the yew trees, or the lesser demon on the top floor of the Wizards' Tower.
Casting curse yields 29 experience; approximately 33,000 experience per hour.
Note that the locations above are often in use, so it could be worthwhile finding somewhere else that works best for you.
Alternative training methods (expensive methods)[edit | edit source]
Casting teleport spells can be a good way to gain some experience, though it can quickly become expensive. If you do choose this method, start with Varrock Teleport at level 25, move on to Lumbridge Teleport at level 31, and then cast Falador Teleport at level 37. A staff of air is recommended as these teleports all require 3 air runes each cast.
High level Alchemy method[edit | edit source]
At level 55 Magic you can cast High Level Alchemy on various items for 65 Magic experience per cast. Popular items include gold bars, rune equipment, adamant equipment, and others. It is common to lose money casting High Level Alchemy for the purpose of increasing experience, but players may find profit in purchasing some items and casting high level alchemy on them. Keep in mind that some items have a more restrictive limit as to how many you can buy per 6 hours, when purchasing from the Grand Exchange.
Teleport alchemy[edit | edit source]
Another method involves alchemy and teleportation. To do this method, you will need to cast high alchemy on an item, teleport immediately afterwards, click the high alchemy spell while you are waiting to arrive in the teleport location, and then click the item again as soon as you arrive. This makes sure that you do not lose any potential experience. The recommended teleport location is Falador, which grants the most experience because Falador teleport gives the most experience of any free to play teleport spells.
Alternative training methods (AFK methods)[edit | edit source]
-65 magic attack bonus will allow for you to splash these spell for approximately 20 minutes while being AFK.
|Icon||Spell||Runes + Staff Suggested||Material Cost||Experience||Gp/XP||Xp/hour||Gp/Hour|
|Fire Strike||12 + staff of fire||14||11.5||-1.22||13,700||-16,678.2|
|Fire Bolt||13 + staff of fire||116||22.5||-5.16||26,800||-138,190.8|
|Fire Blast||14 + staff of fire||266||34.5||-7.71||41,100||-316,885.8|
Quests[edit | edit source]
Some quests give Magic experience on completion.
Completion of the Imp Catcher quest will reward the player 875 Magic experience, and completion of Witch's Potion will reward 325 Magic experience. These will grant level 10 Magic quickly without spending coins on runes or crafting anything.