Free-to-play PvP culture
- 1 Combat types
- 2 Locations
- 3 Minigames
- 4 Disruptive behaviours
- 5 New accounts restrictions
- 6 Slang dictionary
- 7 See also
Combat types[edit | edit source]
1-vs-1 combat[edit | edit source]
During 1-vs-1 fights in typical PvP hotspots, most experienced players adhere to the following rules:
- Protection prayers (or "overheads") are not used.
- Snare and Tele Block spells are not used.
- Both opponents are expected to skull up or risk similar amount of money in gear or coins.
- In general, fights are voluntary and players ask for permission before initiating duels.
- Interrupting fights between players and attacking players that are currently looting is frowned upon.
- Players can run away from the fights when out of food, energy, prayer points or other supplies.
- Players keep their hitpoints relatively low, so that the opponent could take them out with a well timed combo.
Risk fighting[edit | edit source]
Risk fighting is a form of 1-vs-1 combat where both player agree to risk similar amount of wealth in coins or gear. Although it might be perceived as gambling, typical deathmatches dependant on luck where the players have little effect on the outcome are relatively rare. Instead, most risk fights are actual duels, not unlike in regular 1-vs-1 combat, where both players use various PvP techniques to score the kill. As such, risk fights are not advised for beginners.
Deathmatches[edit | edit source]
A deathmatch, or dm, is an arranged 1-vs-1 fight to the death were none of the players leave the combat when they run out of supplies. This might be a form of risk fighting where both players take extra loot, but this is not always the case. Some players choose not to run when out of supplies out of respect to the opponent, especially if they were nearly knocked out during the fight.
Before agreeing to a deathmatch, make sure that the opponent has similar chances for survival. For example, both player should have similar combat skills and use the same supplies to make the combat fair.
No honour combat[edit | edit source]
No honour fights follow none of the unofficial rules of the arranged combat. It is basically a form of player-versus-player combat where anything goes. Techniques such as farcasting, spells like Snare and Tele Block, as well as protection prayers are all allowed and commonly used to gain an advantage in combat. It includes both 1-vs-1 combat without any enforced rules, as well as teams fighting each other or chasing individual players.
Multicombat[edit | edit source]
Multicombat areas allow multiple players to attack the same target. This is often leveraged by teams of player killers within locations such as the Chaos Temple or nature runes spawn south of the Demonic Ruins to quickly score the kills. Multicombat areas share some PvP techniques with 1-vs-1 combat, but in general the overall team coordination and damage output are more important than the abilities of individual players. As such, builds that are viable in multicombat situations might slighlty vary from typical builds for 1-vs-1 combat, especially on lower combat levels.
Clan wars[edit | edit source]
There is a free-to-play clanning community that frequently organizes wars within chosen combat level brackets. War locations include multicombat areas within the wilderness or PvP worlds, as well as the Clan Wars minigame. Wars organized by clans have a much larger scale than typical multicombat fights within the wilderness between smaller teams of players.
Locations[edit | edit source]
This sections lists locations that are player versus player combat hotspots. Note that activity ratings may vary over time.
The following locations are where most of the arranged honourable 1-vs-1 fights take place.
|Location||World||Activity||Points of interest||Comment|
|Edgeville||308||High||Wilderness access, Monastery||Edgeville is a small town just south of the wilderness. It has a bank, a respawn point and an altar in the nearby monastery. Low level Wilderness area north of Edgeville on world 308 remains one of the most active places to find other willing players for 1-vs-1 duels. There are no direct free-to-play teleports to Edgeville, but players can get pretty close with a canoe, skull sceptre or by death with the Edgeville respawn point active.
While less active on the PvP worlds, it is still possible to find some opponents around the Edgeville respawn area and yew trees. In contrary to the 308 world, on PvP worlds low level wilderness remains mostly unused and the fights take place around the bank.
|Varrock||PvP||High||Grand Exchange||Varrock is one of the biggest cities available to free-to-play players. Thanks to the nearby Grand Exchange, where players can easily buy supplies, and Varrock Teleport that allows to quickly travel to the city, Varrock remains a highly active place in terms of 1-vs-1 combat. In particular, areas around the Grand Exchange, west bank and the city centre are usually active. Note that the sewers under the city and the area near Barbarian Village are multicombat.|
|Lumbridge||PvP||High||Respawn point, altar||Lumbridge is the first city that all players see after completing the tutorial island. It has the default respawn point, a bank chest in a safe area and an altar to restore prayer points. The area in front of the castle is a pretty active place in terms of 1-vs-1 combat on the PvP world, but it tends to be used by lower level and less experienced players in comparison to Varrock - with the notable exception of the church, where duels of high level players take place next to the altar. Due to how close the respawn point is from the active combat area, ragging (harassment of players by constant attacking without any risked items) tends to be a problem.|
Since some players choose to train in PvP worlds in order to avoid crowds, other notable areas where players can be found include typical training spots with monsters such as the hill giants, flesh crawlers or ogresses. Some players can also wander throughout the wilderness, although most hotspots are in multicombat areas.
Multicombat areas allow groups of player killers to attack a single opponent at the same time. This is leveraged by clans to wage wars in truly many-versus-many combat, as well as by teams of player killers to score kills faster in many-versus-one combat. None of the (unofficial) rules of honourable single-way combat areas apply here, and typically players use whatever technique they can to score the kills, participating in the so-called "no honour" fights. Bind and Snare usage is common and very dangerous, as it prevents the players from escaping the multicombat boundaries.
|Location||World||Activity||Points of interest||Comment|
|Falador||PvP||High||Falador is one of the biggest cities available to free-to-play players. Most of the city is a multicombat area, which combined with access to 2 banks and Falador Teleport for quick access leads to common activity on the PvP worlds. However, due to the ease of getting into the city, ragging tends to be a problem. To escape the multicombat area, teleport out (preferably to Lumbridge) or enter a safe zone such as one of the banks.|
|Lava isle||Varies||Medium||Nature runes spawn||So-called nature runes spawn is an area in the deep wilderness south-east of the Demonic Ruins. There are 2 nature runes respawns on a small lava island - the runes can be telegrabbed for profit. This area attracts player killers and telegrabbers alike. Especially active on world 308, it is one of the spots around which clan fights take place. To escape the multicombat area, run east.|
|Demonic Ruins||Varies||Low||Greater demons, Prayer restoration||Demonic ruins is an area in the deep wilderness. Entering this place triggers passive prayer restoration. Due to the prayer restoration and close vicinity to the nature rune spawns on the south-east, this is used as regrouping spot by many clans. Some players also choose to train there on greater demons. To escape the multicombat area, run east.|
|Bandit Camp||Varies||Low||Bandit Duty Free||Bandit camp is an area in the mid wilderness. Its general store buys items at their high alchemy value, which makes it profitable to sell selected items there rather than on the Grand Exchange. The shop itself is not very deep into the wilderness. However, since the entire camp is a multicombat area, it makes it much easier to kill players that try to profit here by selling items. This is one of the places where player killers can expect actual valuable loot, not just the thrill of the kill. To escape the multicombat area, run south when close to the main entrance or run east to the secondary entrance when deeper into the camp. Ferox Enclave is pretty close on the east of the camp, but keep in mind that players will not be able to enter it if teleblocked.|
|Varrock||308||Low||The Wilderness area just north of Varrock used to be the most active multicombat area, especially in RuneScape 2. With the introduction of PvP worlds and due to restrictions on low level free-to-play accounts such as lack of the ability to join clan chats, this place lost its popularity. However, it can still be used to find some fights during peak hours. In particular, multi-combat areas north of Varrock are where wars between low level clans often take place, since low level players cannot enter the PvP worlds without a sufficient total level anymore.
To escape the multicombat area, teleport out or run south to leave the Wilderness.
Mixed areas[edit | edit source]
|Location||World||Activity||Points of interest||Comment|
|Ferox Enclave||308||High||Mid level Wilderness access, bank, Pool of Refreshment||Ferox Enclave is a settlement in the wilderness. It provides access to PvP minigames, a bank chest, a respawn point and two restoration options in form of free-for-all Clan Wars portal and the Pool of Refreshment - both of which restore hitpoints, prayer points, run energy and any skill changes. It is notable for being the only location with a bank within the free-to-play wilderness boundaries. It can be accessed via a waka canoe with 57 woodcutting, with the minigame teleport or by dying with the respawn point unlocked.
Being in the wilderness, the enclave provides quick access to a few notable locations:
There are small safe areas around the town's gates, although they do not provide protection for players that are teleblocked. The enclave itself also cannot be entered under the effect of the Tele Block spell.
With access to the best free-to-play restoration methods and a respawn point, Ferox Enclave has the potential to be the main hub for 1-vs-1 combat. Hovewer, since the access to the city can be restricted with a Tele Block spell, this location is more dangerous than either low level wilderness north of Edgeville or typical 1-vs-1 PvP world areas, as it encourages no-honour techniques. Ragging, rushing and player jacking tend to be a problem, as the PJ timer (the time after receiving damage until a player can change the opponent) is not increased like in case of the PvP worlds. Clans and teams of players might use this to their advantage by interrupting fights and killing players with drained supplies. This makes it a somewhat niche area for typical 1-vs-1 duels, although still active at peak times. In particular, mid and high level players such as maxed pures and mains often fight there.
Additionally, Ferox Enclave is a common regrouping and banking spot for players and teams that hunt in the deep wilderness, as well as clans that participate in arranged wars. It also allows to access safe player-versus-player minigames such as Clan Wars, Castle Wars and Last Man Standing.
|Chaos Temple (hut)||Varies||Medium||Altar, wine of zamorak spawn||Chaos temple is an area in the deep wilderness. It has an altar that can be used to restore prayer points and a respawning wine of zamorak that can be telegrabbed for profit. The temple itself and a small area around it are multicombat, but the surrounding areas to the north, east and south only allow for single-way combat. It is notable for being one of the spots where player killers can successfully score kills both alone and in a clan, as escaping multicombat area is relatively simple. Especially active on world 308, this is a place where clan fights often take place. To escape the multicombat area, run a few tiles east, south or north of the temple. When chased, keep in mind that The Forgotten Cemetery has aggressive monsters such as ankous that can attack the opponents and ease the escape.|
|Lava Maze Runite Mine||Varies||Medium||Runite rocks||Lava Maze is an area in the deep wilderness. There is a small mine north of Lava Maze with the only runite rocks within the free-to-play boundaries. The area around the rocks only allows for single-way combat, but the zones on both the east and the west of the rocks are multicombat. This makes it relatively difficult to escape this place. Despite this, runite mine constantly attracts both miners and player killers alike as runite ores can be a great source of income. To escape the area, run west. When chased, Frozen Waste Plateau and The Forgotten Cemetery both have aggressive monsters that can attack the opponents. Besides, there are aggressive spiders to the west that can be lured into single-way combat area close to the mine and boxed to stall the opponents.|
PvP worlds[edit | edit source]
Due to the restrictions on new free-to-play accounts, PvP worlds cannot be accessed by most low level accounts. These worlds are especially popular among players with mid and high combat levels that engage in 1-vs-1 combat, as the extra mechanics such as the increased PJ timer in single-way combat areas complement the unofficial rules of the 1-vs-1 scene very well.
Minigames[edit | edit source]
Last Man Standing minigame[edit | edit source]
Last Man Standing is a safe player-versus-player battle royale style minigame. Its notable free-to-play rewards included the swift blade and adamant arrows packs. While it was active within the designated free-to-play worlds, Last Man Standing features members-only combat mechanics and does not resemble the free-to-play combat very well. The competitive mode necessary to gain points to buy the rewards is now disabled within free-to-play worlds.
Castle Wars minigame[edit | edit source]
Castle Wars is a safe player-versus-player minigame with capture-the-flag mechanics. Its notable free-to-play rewards include the gold decorative boots with a unique strength bonus. While somewhat active on the designated free-to-play world, combat skills are not rescaled when entering the game. This leads to a significant advantage for mains over common combat pures.
Clan Wars minigame[edit | edit source]
Clan Wars is a safe player-versus-player minigame. It allows for both typical fights within the free-for-all area, as well as arranged clan-versus-clan fights with specific rules. Casual fights between players in the free-for-all area are very common on the 308 world.
Due to the safe nature of the minigame and the fact that arrows automatically return to the inventory upon exit, the free-for-all area of this minigame is often used for training with alternative accounts.
Minigames summary[edit | edit source]
|Last Man Standing||Swift blade, adamant arrows||No combat experience gained.||Competitive mode no longer available on free-to-play worlds. Gameplay does not resemble typical free-to-play combat.|
|Castle wars||Decorative armour||Castle wars bracelet and castlewars brew offer the highest damage boosts in free-to-play worlds. Two minute downtime between games.||Somewhat active, but dominated by mains. Offers very high experience rates when using alts. The boots from the reward shop offer the best bonuses in the free-to-play worlds.|
|Clan Wars||Arrows do not have to be picked up and are returned to the inventory instead. Less setup required than in case of the Castle Wars minigame.||Active for both casual fights and arranged wars between clans.|
Disruptive behaviours[edit | edit source]
This section lists behaviours that may be frowned upon within the PvP community. Some of the listed practices are bannable offences.
Ragging[edit | edit source]
Attacking unwilling players in 1-vs-1 combat areas without a possibility of a fair fight is called ragging. Player commonly referred to as raggers are often using defensive gear such as rune armour along with a high defence level, or use the Protect Item prayer along with a single weapon such as the rune scimitar. The goal of ragging is often not to kill the opponent, but waste their time and supplies.
1-itemming[edit | edit source]
Using a single protected item with no supplies and consistently attacking players after respawn is called 1-itemming. This particular form of ragging can be performed by any account with at least 25 prayer level.
Perming[edit | edit source]
Perming is a form of harassment that involves constant attacking of a player by a ragger or a group of raggers. The player is in effect "permanently banned" from entering a certain area, hence the name. Note that this can be reported under disruptive behaviour.
Safing[edit | edit source]
Healing too much in 1-vs-1 combat is called safing. Keeping the hitpoints too high forces a draw, as none of the players are able to score a kill. When being called a "safer" repeatedly by multiple players, consider healing less often or downgrading to a lower tier of food.
As a rule of thumb, in typical arranged 1-vs-1 combat both players should stay in hitpoints range where a well timed combo can knock them out, but not a single regular attack.
Rushing[edit | edit source]
Attacking unsuspected players in order to immediately knock them out is called rushing. Since typical attacks in free-to-play worlds are not powerful enough to take out entire hitpoints of fully healed players, rushing is often performed on players that are currently looting or fighting with someone else.
Accounts built with rushing in mind will typically have a low hitpoints level to maximize the damage output within their combat level brackets. In particular, ironmen accounts do not gain any combat experience in player-versus-player fights with the exception of basic spell casting experience. This allows them to build combat pures with very low hitpoints levels for a specific combat level bracket that never level up through combat with other players.
Player jacking[edit | edit source]
Player jacking is an interruption of a fight between two players within a single-way combat area. In typical 1-vs-1 combat, it is often paired with rushing.
Within the deep wilderness, player jacking might be performed as a deliberate strategy by teams to protect their teammates and maximize the damage output on a single opponent. Since the players can heal inbetween combat, members of team can take time fighting a single stronger opponent to increase their chances of a kill.
Note that to the increased PJ timer, PvP worlds prevent from this behaviour by locking players in combat for a longer period of time.
Skull tricking[edit | edit source]
Skull tricking is forcing unwilling players to skull up. Due to how inexpensive the best gear is, most players already skull up when they participate in player-versus-player combat, so this practice is not as common on free-to-play worlds. However, it might still be used against players that wear expensive cosmetic items or PvMers training in armours such as full rune within the PvP worlds.
There are various techniques that fall under this category. Examples of this practice include logging in under a looting player, or changing between two accounts with a very similar name, so that the opponent thinks they are fighting with a single person.
Flaming[edit | edit source]
Using vulgar, insulting or offensive slang during or after combat is referred to as flaming. It is generally frowned upon, especially in the clanning community. Severe flaming can be reported under seriously offensive language.
Looting[edit | edit source]
Looters pick up items dropped by killed players without participating in actual player-versus-player combat. While not strictly against the rules, looting makes it more difficult for legitimate player killers to pick up the entire loot from their kills. Due to crowding of the common PvP hotspots, looters can also make it more difficult to engage in combat by causing lags or even misclicks that might lead to accidental skull tricking of player killers that did not mean to attack them in the first place. Additionally, looting is a commonly botted activity, further increasing the tension between player killers and looters.
Boosting[edit | edit source]
Boosting is performed by repeatedly killing alternative accounts or friends to increase the K/D ratio. This might also include focusing on players that are considered easy targets such as bots, skillers, raggers (1-itemmers) or other players that do not aim to engage in legitimate PvP combat. Boosting of the K/D ratio has no mechanical benefits in game.
Boosting in minigames[edit | edit source]
Boosting can also be performed in PvP minigames, which might be against the rules for playing multiple accounts.
Using alternative accounts in Clan Wars and Castle Wars is common for training combat skills, as both of these minigames provide convenient forms of training that allow to achieve better experience rates than typical methods involving PvM combat. Additionally, playing Castle Wars matches against alts or friends that do not legitimately participate in the minigame is a common form of obtaining castle wars tickets necessary to buy some useful free-to-play and members items, with gold decorative boots being a notable example.
Protecting[edit | edit source]
In arranged 1-vs-1 combat, the players are expected not to use the protection prayers, unless explicitly agreed upon.
Using Protect Item to avoid losing the most expensive item is also discouraged and will usually be called out by other players, resulting in difficulties finding opponents for duels.
Cheating[edit | edit source]
Some players choose third party clients that give them an advantage in combat or automate certain tasks such as prayer flicking. Note that this is a bannable offence.
New accounts restrictions[edit | edit source]
Brand-new free-to-play accounts have multiple restrictions that greatly affect the low level player-versus-player scene.
Clan Chat restrictions[edit | edit source]
After an update on 14 May 2018, free-to-play accounts require a total level of at least 150 to join a Clan Chat. This impacts the ability to from ultra low level clans, as at the lowest combat levels players were often using throwaway alternative accounts with barely any skill levels to engage in PvP activities, preventing them from joining any clans.
Trading restrictions[edit | edit source]
With an update on 2 April 2020, new free-to-play accounts were restricted even further in terms of trading. Items dropped by a brand-new account cannot be picked up by other players, although brand-new players can still pick up items dropped by others. Brand-new players may receive items in a trade, but cannot give items away. Also, they cannot create Sell offers for commonly botted items on the Grand Exchange, add items to the chest in the Falador Party Room or stake in the Duel Arena.
More importantly, brand-new players cannot log into PvP worlds. If a brand-new player is PK’d, the opponent will still receive most of their tradable items – the exception is noted items, which are capped at 20 notes per item.
These restrictions on new accounts can be removed by buying membership, or logging over 20 hours of game time, earning 10 quest points, and reaching a total level of 100. As can be expected, this update made it even more difficult to form ultra low level clans or even individual accounts, as now idling, questing, and skilling became a necessity to unlock unrestricted trading.
Slang dictionary[edit | edit source]
Techniques[edit | edit source]
Practices[edit | edit source]
|to safe||In free-to-play 1-vs-1 combat, players can mostly outheal their opponents by constantly eating high tier food. A safer is a player who safes - eats too often and too much, not giving either player an opportunity for a win. When called a safer repeatedly by multiple players, consider eating less food or - if low level - switching to a worse tier of food.|
|to risk||The opposite of safing: keeping the hitpoints low enough to be easily taken down by a regular attack. Some players choose to risk to deliver unexpected combos or knock out hits.
See also: risk fighting.
|to chance||If an attack or a combo had the potential to kill a player, but it fell short due to unlucky damage rolls, the player was chanced.|
|risk fight||A duel where both players agree to carry expensive items or coins in their inventories. Whoever wins, gets the risked items. In this context, risk is the total value of the items that is lost after death. Risk fighting is a popular way of making money, as killing regular players "with no risk" is usually not very profitable, especially compared to some available money making methods.|
|to x (someone)||During risk fighting, players might agree to risk unequal amount of wealth if they feel that otherwise the fight is unfair due to factors such as the combat level or overall PvP experience. To x someone is to take a higher amount of risk.|
|to rag||Purposely preventing players from engaging in legitimate combat by constantly attacking them when they enter unsafe areas is called ragging. There are usually two main forms of ragging: using a reliable weapon such as the rune scimitar along with the Protect Item prayer to prevent from losing any items upon death, or using a high defence level tank account along with high tier armour and food, which realistically gives the opponents no chance to kill the ragger within their respective level range. Note that this is considered harassment and can be reported.|
|1-itemming||A form of ragging involving usage of a single item to deal consistent damage (usually a rune scimitar) along with the Protect Item prayer. Thanks to the protection prayer, 1-itemmers do not risk losing any items upon death.|
|to perm||Permanent ban||Some individuals and clans use their ragging accounts to constantly harass other players, effectively preventing them from having genuine fights. Permed players are targets of this harassment, as they are "permanently banned" from PvP combat.|
|to rush||Attacking players without consent, usually starting the fight with a high damage combo. Since on higher levels players are usually unable to kill the others with a single combo unless they were already damaged, free-to-play rushing is often performed on players that have just finished a fight to take advantage of their low hitpoints (pjing).|
|pj||Player jacking||Interrupting a fight in single-way combat areas, e.g. during a time when one of the players has to pause to heal. Considered a bad practice.|
|Pile jumping||A term dating back to the RuneScape Classic, pile jumping is the act of attacking a player that has just finished a fight to steal their loot. Considered a bad practice.|
|nh||No honour||Describes a combat style where any technique goes - for example, players can rush, safe or use overhead prayers, as long as it gets them the kill. Common in the deep wilderness and in the areas far from the usual hotspots in the PvP worlds.|
|no arm||No armour||Used when asking players with a high defence level to take their armour off to make the fight more balanced or risky.|
|overheads||Overhead prayers||Protection prayers. While common within the deep wilderness and multicombat areas, these prayers are usually not used in regular arranged 1-vs-1 combat.|
|tb||Tele Block||Can be used as a suggestion to cast the spell on an opponent. To tb is to cast the Tele Block spell on a player.|
|lure||Tricking a player to enter an unsafe area. There are multiple types of lures, some of which can include dropping items in unsafe areas, or provoking a player to enter a more dangerous multicombat area. A lure can also be a player that performs luring, e.g. by wearing expensive items and dragging an unsuspecting player to dangerous areas.|
|dm||Deathmatch||A fight where none of the players leave or teleport after they run out of food.|
|to farcast||Using an attack outside of the range of the opponent to avoid getting damaged. Usually paired with a binding spell to freeze the opponent.|
|skull tricking||Forcing or tricking a player into skulling up and risking valuable items. Due to cheaper equipment overall, this practice is not as common on free-to-play worlds.|
|looter||A player that picks up items within the PvP areas and does not participate in actual PvP activities. In this context, looting is the act of picking up loot left by other players. It is generally frowned upon, as looters can make it incovenient to loot items for legitimate player killers. Additionally, looters often use botting software.|
|to prot||Using Protect Item||Players that prot items use Protect Item to avoid losing the most expensive piece of equipment, usually a knockout weapon like a rune 2h sword or a rune warhammer. Players that prot in arranged 1-vs-1 combat are usually called out by their opponents and might have difficulties finding players willing to fight them.
Prot might also stand for the protection prayers.
Mechanics[edit | edit source]
|dc||Disconnection||Experiencing problems with the server connection. A player who dced during a fight was unable to control their character for a period of time.|
|pid||Player identification number||During a fight, a player that has the pid currently has a player identification number with a higher priority, which allows them to deal damage sooner and heal before the opponent's attacks.|
|lag||Lag||Used to communicate that a player experienced a problem with the server connection. In particular, the player could have been temporarily disconnected and was unable to control their character. Arranged fights between two players can be interrupted due to severe lagging.|
Items[edit | edit source]
|scim||Rune scimitar||On lower combat levels, this might also refer to lower tiers of weapons such as adamant.|
|2h||Rune 2h sword|
|club||Hill giant club|
|bow||Maple shortbow||Due to their lower attack speed, longbows and composite bows are rarely used in practice.|
|to pot up||To drink a strength potion||Potting up usually refers to drinking a dose of a strength potion before a fight.|
|combo eats||Combo food||Usually refers to the combination of anchovy pizza and swordfish, commonly used for combo eating on higher levels.|
|tb||Tele Block||In the context of items, these terms usually refer to the runes necessary to cast specific spells like Tele Block, Bind, Snare or Fire Blast. For example, "I got snares" means that the player has enough nature, earth and water runes for multiple casts of the Snare spell.|
|+1||An item protected with the Protect Item prayer.|
|pot block||The delay that prevents from eating after drinking a potion.|
|wines||Wine of zamorak||A common loot from the chaos temple.|
|Jug of wine||A cheap type of food commonly used for training and by low level players that do not rely on melee attacks.|
|runite||Runite ores||A common loot from the runite mine north of the Lava Maze.|
Communication[edit | edit source]
|pvp||Player versus player||Can refer to the PvP worlds.|
|gl||Good luck||Used to ask for duels within single-way combat areas. By responding with gl, a player agrees to a fight. Asking for fights is a good practice in low level wilderness and in the PvP world hotspots such as Varrock, Edgeville and Lumbridge, but very rarely done in the deep wilderness.|
|rm||Rematch||Used to ask for another fight.|
|mb||My bad||Often written after attacking a player by mistake, or unintentionally healing too much, e.g. when expecting a rushing opponent to deal significant damage, but turning out to miss instead.|
|dw||Don't worry||Sometimes used in response to mb to say that the action was justified.|
|idm||I don't mind|
|l2pk||Learn to PK||Used to humiliate the opponent by pointing out their lack of experience.|
|loot||I am looting||Used to communicate that a player is currently picking up items and cannot fight.|
|rng||Random number generator||Refers to the luck factor in PvP combat.|
|bs||Vulgar||Used in frustration after unlikely kills that heavily relied on luck, e.g. by dealing the exact number of hitpoints left with absolute max hits.|
|sit||Used after a kill to humiliate the opponent.|
|ez||Easy||Used after kills that did not require much effort to humiliate the opponent.|
Locations[edit | edit source]
|multi||Multicombat areas||Areas where multiple players can have a single target.|
|single||Single-way combat areas||Areas where players can engage in 1-vs-1 combat.|
|rr||Runite rocks||Runite mine north of the Lava Maze.|
|gd||Greater demons||Demonic Ruins.|
|nats||Nature rune spawn||Lava isle with nature rune spawns south-east of Demonic Ruins.|
|bandits||Bandit Camp||In particular, this can refer to the hotspot in the general store of the camp, which buys items for increased prices.|
|hills||Hill giants||The multicombat area with hill giants north-east of the Zamorak temple ruins.|
|giants||Moss giants||Can refer to the area with moss giants in mid wilderness next to the final canoe station.|
|fort||Dark Warriors' Fortress|
|edge||Edgeville||Can refer to the low level wilderness area north of Edgeville.|
|varrock||Varrock||Can refer to low level wilderness multicombat area north of Varrock, or hotspots on PvP worlds such as the Grand Exchange.|
|altar||Chaos temple||More common in the context of the deep wilderness trips.|
|Zamorak temple ruins||More common in the context of clan wars within low level wilderness multicombat areas.|
|fally||Falador||Can refer to the multicombat area within Falador in the PvP worlds.|
|ferox||Ferox Enclave||Can also refer to the surrounding mid level wilderness areas.|
|tower||A tower south-east of the Ferox Enclave within the multi-combat area. Since it has multiple floors, it can allow solo players or small teams to escape their opponents.|
Clanning[edit | edit source]
|rg||Regroup||Retreating to a safe area to regroup.|
|fall in||Follow the leader of the group.|
|to pile||Multiple players attacking a single opponent. Stacking multiple hits.|
|caller||A person within a team that announces the target and worlds during fights. Within small casual teams, a caller might simply perform world scouting and inform the team via the clan chat, while during organized wars callers typically shout very specific commands for their clan via a voice chat.|
|cc||Clan chat||Can refer to the name of a clan chat.|
|dd||Death dot||Multiple players standing on the same map square, making them appear as a single player on the minimap. A common tactic when camping in multicombat areas.|
|camping||Awaiting for the opponents within a single area.|
|inners||Inner fights||An inner event between allied clans or members of a single clan split into teams. Usually done as a form of practice.|
|mule||An alternative account typically used to store supplies and loot in the wilderness, or to perform scouting and luring.|
|auto||Autochat||Refers to the autochat feature, commonly used to locate clan members. Auto on can be a suggestion to turn on the autochat.|
|to hop||To change world.|
|w#||World #||Often used by the team's scout or caller, this communicates which world the clan should hop to. For example, "W308" means that the clan should switch to world 308.|
|loc||Location||Used to ask players for their current location.|
|wya||Where you at?|
See also[edit | edit source]