Free-to-play PvP equipment

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This article describes the items commonly used in player-versus-player combat in the free-to-play worlds, including detailed comparisons of available equipment, as well as common inventory setups.

Ranged-melee hybrid (free-to-play) (mid).png

Weapons[edit | edit source]

Free-to-play offers a wide range of weapons unlocked by the attack, strength and ranged skills. The following sections describe only the best items are still viable once rune weapons and maple bows are unlocked with 40 attack and strength or 30 ranged levels respectively.

Note that the same commentary applies to lower tier equivalents of the listed weapons and might be relevant to players with low combat levels. For example, shortbows should be used over longbows, the scimitars usually offer the highest melee damage-per-second value followed by swords, the 2h swords, battleaxes and warhammers are viable melee knockout weapons, and so on.

3-tick weapons[edit | edit source]

The fastest weapons in free-to-play that allow to attack every 3 ticks (or 1.8 seconds). These weapons work well as the main attack used to wear down the opponents before delivering the knockout attack.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Maple shortbowMaple shortbow0000290000000%001.4The only viable ranged weapon in the long run. Can be used along with the adamant arrows for a +31 ranged strength bonus. When using the rapid combat style, this bow becomes one of the fastest weapons on free-to-play, which is crucial for damage stacking and combos.
Note: while longbows can shoot further, they are slower and provide no extra accuracy or damage bonuses over shortbows whatsoever.
Event rpgEvent rpg000000000000%001.0A 2-handed weapon with no bonuses that speeds up basic melee attack. Its relatively long attack animation causes a movement stall that can be very useful in combat when used correctly. Commonly used by low level players, as well as the strength and defence pures. While not very popular, it is sometimes used by mid and high level pures for unusual combos.
Ham jointHam joint000000000000%002.0A 1-handed weapon with no bonuses that speeds up basic melee attack. Although it might be too expensive for regular fights, the ability to use a shield arguably makes it better than the event rpg, especially for the defence pures and strength tanks.
Swift bladeSwift blade000000000000%001.8A 1-handed weapon with no bonuses that speeds up melee attacks. In contrary to other free-to-play 3-tick melee weapons which are all crush-based, swift blade offers 3 basic stab type attacks, as well as a strength-based slash attack. Has custom animations with a slight stall. Although it might be too expensive for regular fights, the ability to use a shield arguably makes it better than the event rpg, especially for the defence pures and strength tanks.

4-tick weapons[edit | edit source]

These weapons allow to attack every 4 ticks (or 2.4 seconds), which matches the speed of regular unarmed melee attacks. Commonly used as the main attack.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Rune scimitarRune scimitar745-20001000440%001.8The iconic free-to-play weapon considered to have the highest overall damage-per-second value among all available melee weapons. Commonly used as the main weapon of melee pures, as well as a secondary knockout weapon used by hybrid pures for building momentum.
Barronite maceBarronite mace20-2400000000400%022.0A crush-based alternative to the rune scimitar. While it does have a smaller strength bonus, it is still high enough to achieve similar maximum melee hits on many strength levels. Notably, it provides a small prayer bonus and uses crush attacks, which are more accurate against opponents in plate armour. Below 20 level of the wilderness, the barronite mace is not lost on PvP death. Instead, it becomes broken and requires 10,500 coins to repair. This is the best melee weapon that can be obtained by free-to-play ironmen without training smithing for the rune scimitar.
Rune swordRune sword3826-20002100390%001.8A stab-based alternative to the rune scimitar. Offers similar attack speed, but with slightly lower damage and accuracy. On some strength levels maximum melee hit of the rune sword can be equal to that of the rune scimitar, which makes it a somewhat viable cheaper option with a more subtle attack animation. It is also the best melee weapon that can be bought and easily reobtained by free-to-play ironmen.
Rune maceRune mace20-2390000000360%041.8A niche crush-based alternative to the rune scimitar. Notable for a significant prayer bonus, which might be helpful for tanks who can afford to sacrifice some of the damage output.

Knockout weapons[edit | edit source]

Slow, but powerful weapons that are commonly used to deliver knockout attacks.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Rune 2h swordRune 2h sword-46950-400000-1700%003.6The second weapon from the iconic free-to-play duo, rune 2h sword is a slow but powerful 2-handed piece of equipment that allows to deal the highest possible max melee hit of 31 at 7-tick (4.2 seconds) speed. Commonly used as a knockout weapon.
Rune battleaxeRune battleaxe-24843000000-1640%002.7One tick faster than the rune 2h sword, but a little weaker and much less accurate. Hits every 6 ticks (or 3.6 seconds). This is the strongest weapon that requires a single hand to wield. It is also easier to obtain than rune 2h sword for free-to-play ironmen. Might be preferred by melee pures that want to keep their shields on, or by players that want to shorten the delays between knockout hits.
Hill giant clubHill giant club-45065-400000-1700%003.6A crush-based equivalent to the rune 2h sword with the same speed of 7 ticks (or 4.2 seconds). Since plate armours offer high slash and low crush defensive bonuses, this 2-handed weapon is preferable when fighting armoured players with a high defence level. However, it can be relatively costly, which makes it common only in the so-called risk fights.
Rune warhammerRune warhammer-4-453-4000000620%001.8Slightly less strong and more accurate than the rune battleaxe. Allows to hit every 6 ticks (or 3.6 seconds). In contrary to the other metal weapons, warhammers require strength levels to wield instead of attack. With a 40 strength level requirement, rune warhammers are commonly used by strength pures and by low level players that do not have access to more powerful rune weapons.

Other weapons[edit | edit source]

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Staff of airStaff of air0-1710023110030%002.3Provides unlimited supplies of air runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. Commonly used by magic pures casting air combat spells.
Staff of waterStaff of water0-1710023110030%002.3Provides unlimited supplies of water runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. Commonly used by magic pures casting water combat spells.
Staff of earthStaff of earth1-1910023110050%002.3Provides unlimited supplies of earth runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. Commonly used by magic pures casting earth combat spells.
Staff of fireStaff of fire3-1910023110060%002.3Provides unlimited supplies of fire runes, on top of the ability to autocast spells at 5-tick speed (3 seconds per cast). Offers the highest magic accuracy boost and considerable defensive bonuses. Commonly used by magic pures casting fire combat spells.
Phoenix crossbowPhoenix crossbow000060000000%003.6Along with the regular crossbow, it is one of the only one-handed ranged weapon available on free-to-play worlds. Allows to shoot bronze bolts with +10 ranged strength at 6-tick speed (3.6 seconds per attack), which goes down to 5 ticks on rapid (3 seconds). While this is a slow and relatively weak weapon, it is sometimes used by tanks due to its long range and the ability to use a shield.
Note: regular crossbow provides the same bonuses, but weights slightly more (around 8 kg).
Skull sceptreSkull sceptre0-171002314030%001.8Allows to teleport to the Barbarian Village from most locations including the wilderness up to the 20 level.
Willow comp bowWillow comp bow0000220000000%001.8The only composite bow available in the free-to-play worlds. Shoots arrows up to mithril with +22 ranged strength at 4-tick speed (2.4 seconds per shot) on rapid attack style, which allows to attack slightly faster than with the longbows. Notable for its high range comparable to combat spells and exceeding crossbow and shortbows even with the longrange attack style.

Jewellery[edit | edit source]

Free-to-play jewellery typically has no combat skill requirements to wear, although ironmen might need a sufficient crafting or prayer level to create certain amulets. Note that no ring available in the free-to-play worlds has any combat bonuses.

Amulets[edit | edit source]

Outside of the actual weapons, amulets are some of the few free-to-play items that provide offensive bonuses - including melee strength. While arguably other defensive pieces of armour can be skipped due to negligible bonuses, amulets are crucial to maximise damage output.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Amulet of accuracyAmulet of accuracy444440000000%000.0A worse alternative to the amulet of power with no defensive bonuses whatsoever and no strength bonus. Has no hidden accuracy or damage bonuses.
Amulet of defenceAmulet of defence000007777700%000.0Best defensive bonuses on paper, but amulet of power gives only marginally lower protection on top of offensive bonuses and a prayer bonus.
Amulet of magicAmulet of magic0001000000000%000.0Provides the highest magic accuracy boost.
Amulet of powerAmulet of power666666666660%010.0One of the best amulets available for free-to-play players. Affects both accuracy and defence in addition to a small prayer bonus and raising melee attacks strength. While amulet of strength provides greater strength bonus, every few strength levels the maximum melee hit is equal regardless of which amulet is used. The best amulet available for archers and a solid choice for hybrids.
Amulet of strengthAmulet of strength0000000000100%000.0Probably the most commonly used by free-to-play pures, as this amulet is necessary to achieve the maximum melee hit. It should be noted that every few levels amulet of power allows to achieve the same maximum damage while providing additional defence and accuracy bonuses. However, wearing amulet of strength requires less frequent strength potion dosage, which is beneficial both during training and player-versus-player combat.
Holy symbolHoly symbol000002222200%080.0Grants the highest prayer bonus. Rarely used due to its defensive nature.

Armour with no defence requirements[edit | edit source]

This section lists all items available to free-to-play combat pures with 1 defence level.

Bodies[edit | edit source]

A pretty diverse slot, providing considerable options for all combat types.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Monk's robe topMonk's robe top000000000000%060.9Offers the highest prayer bonus.
Note: shade robe top and priest gown are similar items with considerable prayer bonuses, but both are worse than monk's robe and should not be used other than for their looks.
Zamorak monk topZamorak monk top000200003000%030.9A halfway between monk and wizard robes, the zamorak monk top provides both considerable prayer bonus, as well as some small magic bonuses. Preferable in the deep wilderness.
Black robeBlack robe000300003000%000.9Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with blue wizard robe.
Blue wizard robeBlue wizard robe000300003000%000.9Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with black robe.
Leather bodyLeather body000-2289104900%002.7This is the only body without any defence requirements that provides a ranged attack bonus. It is worth noting that it has the highest magic defence bonus among body armours, making it especially useful at lower levels where magic dominates other combat styles.
Iron chainbodyIron chainbody000-150101519-31200%006.8A solid alternative to the iron platebody with a higher crush defence bonus. It does not have any ranged attack penalties, so it can be safely used by archers. Useful on lower combat levels to defend against strength pures.
Note: Bronze chainbody shares the same negative effects while providing lower defensive bonuses.
Iron platebodyIron platebody000-30-15212012-62000%0010.0Offers the highest bonuses against melee and ranged attacks, except for crush. Provides best-in-slot protection against most commonly used attack types: slash and ranged. Surpassed by the iron chainbody when it comes to crush defence and by the leather body in magic defence. Suffers from enormous magic attack and defence penalties and considerable ranged attack penalty.
Note: Bronze platebody shares the same negative effects while providing lower defensive bonuses.

Boots[edit | edit source]

Free-to-play boots without defence requirements offer negligible defensive bonuses.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Leather bootsLeather boots000000110000%000.3Marginal bonuses with no offensive penalties.
Fighting bootsFighting boots000-3-11230000%000.0They offer slightly better bonuses than the leather boots, but suffer from ranged and magic attack penalties and have to be retrieved from the Stronghold of Security after death. On par with fancy boots and bronze boots.
Fancy bootsFancy boots000-3-11230000%000.0They offer slightly better bonuses than the leather boots, but suffer from ranged and magic attack penalties and have to be retrieved from the Stronghold of Security after death. On par with fighting boots and bronze boots.

Capes[edit | edit source]

Free-to-play capes offer negligible defensive bonuses.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Red capeRed cape000000110200%000.5Marginal bonuses with no offensive penalties.
Note: all coloured capes and some decorative capes like cabbage cape share the same bonuses.
Team-1 capeTeam-1 cape000000110200%000.5Marginal bonuses with no offensive penalties. Wearing the same team cape as another player prevents from attacking them with a left click, which is desirable in team player killing and can be an annoyance in typical arranged 1-vs-1 combat.
Note: all team capes share the same bonuses.

Gloves[edit | edit source]

Dominated by leather gloves and vambraces, gloves offer some great options for ranged combat.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Leather glovesLeather gloves000000120000%000.2Although their crush defence bonus is better than that of leather vambraces, the difference is minimal. Leather gloves might be preferred on lower levels to defend against strength pures, but in general the slash attack type is more common later on due to scimitars and 2-handed swords.
Note: Canifis gloves (coloured gloves) offer the same bonuses, but are significantly more expensive and seem to weigh slightly more (0.45 kg).
Leather vambracesLeather vambraces000042210000%000.2Considered the best free-to-play gloves without any level requirements. Since they have no attack penalties, mages can safely use these gloves and are encouraged to do so.
Green d'hide vambracesGreen d'hide vambraces000-1083242000%000.3The best gloves available for both ranged and melee combat.
Note: 40 ranged level requirement.

Helmets[edit | edit source]

A pretty diverse slot, providing considerable options for all combat types.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Blue wizard hatBlue wizard hat000200002000%000.5Offers the best magic accuracy bonus in free-to-play worlds. On par with wizard hat.
Wizard hatWizard hat000200002000%000.5Offers the best magic accuracy bonus in free-to-play worlds. On par with blue wizard hat.
Leather cowlLeather cowl000012342300%000.9Offers a small ranged accuracy bonus. The only non-magical helmet without a magic attack penalty.
CoifCoif000-124684400%000.9Offers a small ranged accuracy bonus. Provides similar overall defensive bonuses to iron full helm without drastic accuracy penalties. Notably high magic and crush defence bonuses.
Note: 20 ranged level requirement.
Iron med helmIron med helm000-30453-1400%001.8Rarely used because of the attack penalties and negligible defensive bonuses.
Note: Bronze med helm shares the same negative effects while providing lower defensive bonuses.
Iron full helmIron full helm000-6-3675-1600%002.7Commonly used by melee pures due to the highest overall melee and ranged defences. Can be substituted with a coif for the extra magic defence.
Note: Bronze full helm shares the same negative effects while providing lower defensive bonuses.

Other items for the head slot include castlewars hoods, which offer slight defensive bonuses with no accuracy penalties. However, they are inferior to the leather cowl, which also has no attack penalties in any combat style.

Legs[edit | edit source]

A pretty diverse slot, providing considerable options for all combat types.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Monk's robeMonk's robe000000000000%050.9Provides the highest prayer bonus.
Note: Shade robe and priest gown are similar items with considerable prayer bonuses, but both are worse than monk's robe.
Zamorak monk bottomZamorak monk bottom000200003000%030.9The only item that provides a positive magic attack bonus in this slot, as well as a notable prayer bonus.
Note: Blue skirt and black skirt match the wizard robes visually, but they provide no bonuses whatsoever.
Leather chapsLeather chaps000042210000%002.7Provides slight defensive bonuses and a small ranged accuracy bonus without any attack penalties.
Before the introduction of zamorak monk bottom to free-to-play worlds, this used to be the only non-decorative item in slot with defence bonuses that did not affect magic accuracy - making it a somewhat common choice among magic pures at the time.
Studded chapsStudded chaps000-5615161761600%004.5Offers a considerable offensive ranged bonus at the cost of magic accuracy. Each of its defensive bonuses beats the iron platelegs, making it the best option for both the archers and warriors to wear on lower and early mid levels.
Note: 20 ranged level requirement.
Green d'hide chapsGreen d'hide chaps000-10822162482200%005.4This is arguably the best piece of armour available to free-to-play players with 1 defence level. While this item has the same slash defence bonus as studded chaps, the other defensive bonuses are the best in slot and comparable to the iron platebody. Offers relatively high ranged accuracy and magic defence bonuses.
Note: 40 ranged level requirement.
Iron plateskirtIron plateskirt000-21-11111010-41000%008.2Even though they have the same bonuses, iron plateskirt weights around one kilo less than iron platelegs, making it slightly better. It still should be replaced with studded chaps as soon as 20 ranged level is achieved.
Note: Bronze plateskirt shares the same negative effects while providing worse defensive bonuses.
Iron platelegsIron platelegs000-21-11111010-41000%009.1Commonly used by melee pures, this armour provides the best overall defensive bonuses in slot among items with no requirements. However, studded chaps provide better defensive bonuses against all combat styles while suffering from less attack penalties. There is no reason to use iron platelegs beyond 20 ranged level other than splashing.
Note: Bronze platelegs share the same negative effects while providing worse defensive bonuses.

Shields[edit | edit source]

A defensive piece of gear, somewhat neglected due to common usage of 2-handed weapons and lack of sensible 1-handed ranged weapons.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
ChronicleChronicle000000000000%001.0While it has no combat bonuses whatsoever, it allows the user to teleport to a spot nearby the Champions' Guild. This might be useful for low level accounts without any access to teleport spells, or simply as a teleport item that requires only a single inventory space. Note that it cannot be used within the wilderness, but it will work in other locations in the PvP worlds - however, the destination is not a safe zone. Frequently used by low level free-to-play ironmen to escape combat on the PvP worlds.
Wooden shieldWooden shield000004531400%002.3With no attack penalties, this shield can be used by low level mages without access to the anti-dragon shield.
Anti-dragon shieldAnti-dragon shield000007982800%005.4It provides defensive bonuses roughly equivalent to the iron sq shield and only slightly worse than the iron kiteshield. However, unlike the other two, it provides a positive magic defence bonus and has no attack penalties. The best-in-slot item for mages and a helpful piece of equipment for low level melee pures.
Note: Dragon Slayer I quest has to be started in order to use this shield.
Iron sq shieldIron sq shield000-608970800%003.6Rarely used in practice, as it does not fill any particular niche. While it does not have a negative magic defence bonus like the iron kiteshield does, the anti-dragon shield provides positive magic defence bonus and similar overall defensive bonuses with no attack penalties.
Note: Bronze sq shield shares the same negative effects while providing lower defensive bonuses.
Iron kiteshieldIron kiteshield000-8-38109-1900%005.4Provides the best overall melee and ranged defence bonuses.
Note: Bronze kiteshield shares the same negative effects while providing lower defensive bonuses.

Armour with defence requirements[edit | edit source]

This section lists items relevant to free-to-play combat pures and other players participating in player-versus-player combat with at least 40 defence level.

Note that the same commentary applies to lower tiers of the listed items, as they often share similar strengths and penalties. For example, adamant pures might use the adamant armour pieces instead of rune. However, god armours are only available to players with at least 40 defence level. The trimmed variants of low tier armours do not grant any additional bonuses.

Bodies[edit | edit source]

Note that the Dragon Slayer I quest needs to be completed in order to have access to all body armours including the rune platebody and green d'hide armour.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Monk's robe topMonk's robe top000000000000%060.9Offers the highest prayer bonus.
Zamorak monk topZamorak monk top000200003000%030.9A halfway between monk and wizard robes, the zamorak monk top provides both considerable prayer bonus, as well as some small magic bonuses. Preferable in the deep wilderness.
Black robeBlack robe000300003000%000.9Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with blue wizard robe.
Blue wizard robeBlue wizard robe000300003000%000.9Arguably the best free-to-play item in the slot for magic users due to the highest magic attack bonus. On par with black robe.
Green d'hide bodyGreen d'hide body000-1515403245204000%006.8Offers notable ranged accuracy and magic defence bonuses.
Rune chainbodyRune chainbody000-150637278-36500%006.8A solid alternative to the rune platebody with a higher crush defence bonus. It does not have any ranged attack penalties, so it can be worn when using ranged attacks.
Rune platebodyRune platebody000-30-15828072-68000%0010.0Offers the highest bonuses against melee and ranged attacks, except for crush. Provides best-in-slot protection against most commonly used attack types: slash and ranged. Surpassed by the rune chainbody when it comes to crush defence and by the green d'hide body in magic defence. Suffers from enormous magic attack and defence penalties and a considerable ranged attack penalty.
Saradomin platebodySaradomin platebody000-30-15828072-68000%0110.0Provides the same bonuses as the rune platebody on top of a small prayer bonus. Depending on the variant, might be more expensive than the regular version.
Note: all platebodies from the god armour sets offer the same bonuses.

Boots[edit | edit source]

This slot contains the only item other than an amulet or a weapon that increases the equipment strength bonus.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Leather bootsLeather boots000000110000%000.3Marginal bonuses with no offensive penalties.
Decorative boots (red)Decorative boots (red)000-3-15670000%001.4A cheap pair of untradeable boots obtainable through the Castle Wars minigame. Equivalent of the steel boots. Offers slight melee defensive bonuses at the cost of marginal ranged and magic attack penalties. Due to their low cost, they might be preferred beyond the 20 level of the wilderness where untradeable items are lost upon death.
Decorative boots (white)Decorative boots (white)000-3-189100000%001.4A pair of untradeable boots obtainable through the Castle Wars minigame. Equivalent of the mithril boots.
Decorative boots (gold)Decorative boots (gold)000-3-11011120010%001.4An expensive pair of untradeable boots obtainable through the Castle Wars minigame. Equivalent of the adamant boots. This is the only free-to-play item in this slot that provides a strength bonus. They will be broken and will require 5,000 coins to repair upon PvP death below the 20 level of the wilderness. However, they will be lost upon death beyond 20 level of the wilderness, which combined with their high cost makes them not recommended for deep wilderness trips.

Capes[edit | edit source]

Free-to-play capes offer negligible defensive bonuses.

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Red capeRed cape000000110200%000.5Marginal bonuses with no offensive penalties.
Note: all coloured capes and some decorative capes like cabbage cape share the same bonuses.
Team-1 capeTeam-1 cape000000110200%000.5Marginal bonuses with no offensive penalties. Wearing the same team cape as another player prevents from attacking them with a left click, which is desirable in team player killing and can be an annoyance in typical arranged 1-vs-1 combat.
Note: all team capes share the same bonuses.

Gloves[edit | edit source]

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Leather vambracesLeather vambraces000042210000%000.2Considered the best gloves when using magic due to no magic penalties and a slightly higher slash defence bonus than leather gloves.
Green d'hide vambracesGreen d'hide vambraces000-1083242000%000.3The best gloves available for both ranged and melee combat.

Helmets[edit | edit source]

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Blue wizard hatBlue wizard hat000200002000%000.5Offers the best magic accuracy bonus in free-to-play worlds. On par with wizard hat.
Wizard hatWizard hat000200002000%000.5Offers the best magic accuracy bonus in free-to-play worlds. On par with blue wizard hat.
CoifCoif000-124684400%000.9Offers some small ranged accuracy and magic defence bonuses.
Rune med helmRune med helm000-30222321-12200%001.8Rarely used because of inferior bonuses to the rune full helm, this helmet offers a lower magic penalty than its counterpart, and does not affect the accuracy of the ranged attacks.
Rune full helmRune full helm000-6-3303227-13000%002.7Provides the highest overall melee and ranged defences.
Saradomin full helmSaradomin full helm000-6-3303227-13000%012.7Grants the same bonuses as the rune full helm on top of a small prayer bonus.
Note: all helmets from the god armour sets offer the same bonuses.

Legs[edit | edit source]

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Monk's robeMonk's robe000000000000%050.9Provides the highest prayer bonus.
Zamorak monk bottomZamorak monk bottom000200003000%030.9The only item that provides a positive magic attack bonus in this slot, as well as a notable prayer bonus.
Note: Blue skirt and black skirt match the wizard robes visually, but they provide no bonuses whatsoever.
Green d'hide chapsGreen d'hide chaps000-10822162482200%005.4Offers relatively high ranged accuracy and magic defence bonuses.
Rune plateskirtRune plateskirt000-21-11514947-44900%008.2Provides the best overall melee and ranged bonuses. Even though they have the same bonuses, rune plateskirt weights around one kilo less than rune platelegs, making it slightly better. This is the lightest item in the slot providing comparable bonuses.
Rune platelegsRune platelegs000-21-11514947-44900%009.1Provides the best overall melee and ranged bonuses.
Saradomin plateskirtSaradomin plateskirt000-21-11514947-44900%019.1Grants the same bonuses as the rune platelegs on top of a small prayer bonus.
Note: all plateskirts from the god armour sets offer the same bonuses.
Saradomin platelegsSaradomin platelegs000-21-11514947-44900%019.1Grants the same bonuses as the rune platelegs on top of a small prayer bonus.
Note: all platelegs from the god armour sets offer the same bonuses.

Shields[edit | edit source]

ItemAttack BonusesDefence BonusesOtherComment
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeight
Anti-dragon shieldAnti-dragon shield000007982800%005.4Provides slight defensive bonuses against all combat styles with no magic or ranged accuracy penalties.
Rune sq shieldRune sq shield000-6038403603800%003.6Provides decent melee and ranged bonuses at the cost of small magic accuracy penalty. Unlike the rune kiteshield, this shield does not have any magic defence or ranged attack penalties. Due to the lack of decent 1-handed ranged weapons, this shield is rarely used in practice.
Rune kiteshieldRune kiteshield000-8-3444846-14600%005.4Provides the best overall melee and ranged defence bonuses.
Saradomin kiteshieldSaradomin kiteshield000-8-3444846-14600%015.4Grants the same bonuses as the rune kiteshield on top of a small prayer bonus.
Note: all shields from the god armour sets offer the same bonuses.

Supplies[edit | edit source]

Free-to-play worlds offer some basic food products and a couple of potions. There are no items like the karambwan that can be eaten immediately with no delay, which limits the combo eating capabilities. There is also no way to restore prayer points with any items, and the energy restoration is limited to a single potion.

Food[edit | edit source]

Item Heals Comment
Swordfish.png Swordfish 14 Heals the highest number of hitpoints in a single bite. Commonly used in combat.
Anchovy pizza.png Anchovy pizza 18 (9 × 2) Heals the highest number of hitpoints per inventory slot. Pizzas are commonly used for combo eating in 1-vs-1 fights, and as the main type of food in the deep wilderness and multicombat areas.

After eating the first bite of the pizza, another piece of food might be eaten immediately after, which is often used in combination with a swordfish in order to heal 23 hitpoints in a short period of time. This technique is referred to as combo eating. Pizza halves can be used on each other to form a complete anchovy pizza.

Lobster.png Lobster 12 Cheaper and slightly worse than swordfish, lobsters are often used by lower level players to avoid so-called safing.
Jug of wine.png Jug of wine 11 Extremely cheap. Temporarily lowers the attack level by 2 upon consumption. Used by begginer level magic pures and other accounts that do not rely on melee attacks. Due to their low price and relatively high number of hitpoints healed, they are often used in Clan Wars when training on alternative accounts.

Low level accounts might also use lower tiers of food such as tuna or meat pizza due to their lower prices, as well as to avoid overhealing. With lower overall hitpoints levels and maximum hits within the low combat level brackets, healing with high tier food might be considered "safing".

Note that while pumpkins and easter eggs are on par with swordfish, they are rarely used due to their high prices.

Kebabs can technically heal more than Swordfish in a single bite, since they have a 4% chance of healing 30 hitpoints and boosting melee combat skills. However, they are highly inconsistent and most of the time they will heal a smaller number of hitpoints.

Potions and beverages[edit | edit source]

Item Effects Penalties Doses Comment
Strength potion.png Strength potion +3—12 strength 4 Temporarily raises the strength level by 3 + 10% of the current strength level, rounded down. Necessary to achieve the highest melee maximum hits. Commonly used in fights by players that rely on melee combat.
Energy potion.png Energy potion +10% run energy 4 Immediately restores 10% of the run energy. While not crucial in 1-vs-1 fights, this potion is commonly used in the deep wilderness.
Wizard's mind bomb.png Wizard's mind bomb +2—3 magic -1—5 attack, strength, defence 1 Temporarily raises the magic level by +2 when under 50 magic level or +3 otherwise. Due to its rather insignificant boost and severe penalties to melee skills and defence, it is rarely used in practice. However, it does allow to access higher level spells without training the base magic level. For example, this drink allows to cast the Tele Block spell with 82 magic level.

Other consumable items with additional effects include:

Example setups[edit | edit source]

This section lists some examples of common equipment and inventory setup used for various player-versus-player activities in free-to-play worlds.

Low defence setups[edit | edit source]

Common inventory setups of combat pures with 1 defence level.

Equipment Inventory Comment
Coif.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png75
Maple shortbow.png
Leather body.png
Green d'hide chaps.png
Green d'hide vambraces.png
Leather boots.png
Attack bonusStab: +0Slash: +0Crush: +0Magic: -23Range: +49Defence bonusStab: +37Slash: +35Crush: +48Magic: +18Range: +37Other bonusesMelee strength: +10Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 11.5 kg
Rune 2h sword.pngRune scimitar.pngStrength potion(4).pngEnergy potion(4).png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
A common setup for the 1 defence pures that use range-to-melee combo to knock the opponents out. Maple shortbow is commonly used to deal most of the damage and setup combos, followed by the rune scimitar. Rune 2h sword is brought as a switch weapon used for combos. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword, while a monk's robe top might be preferred over the leather body thanks to the additional prayer bonus.
Iron full helm.png
Green cape.png
Amulet of strength.png
Rune scimitar.png
Iron platebody.png
Iron kiteshield.png
Green d'hide chaps.png
Green d'hide vambraces.png
Leather boots.png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -64Range: -5Defence bonusStab: +60Slash: +58Crush: +56Magic: +2Range: +59Other bonusesMelee strength: +54Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 26.5 kg
Rune 2h sword.pngStrength potion(4).pngEnergy potion(4).pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
A common setup for the melee pures. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay and ability to use a shield, while fighting boots and fancy boots provide slighlty better defensive bonuses, but are more difficult to obtain after death. Iron kiteshield might be omitted altogether when using a rune 2h sword for convenience during switching. This setup prioritizes defence bonuses over the prayer bonus.
Iron full helm.png
Green cape.png
Amulet of strength.png
Rune scimitar.png
Monk's robe top.png
Iron kiteshield.png
Monk's robe.png
Green d'hide vambraces.png
Leather boots.png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -24Range: +2Defence bonusStab: +17Slash: +22Crush: +20Magic: +0Range: +17Other bonusesMelee strength: +54Ranged strength: +0Magic damage: +0.0%Prayer: +11Weight icon.png 12.9 kg
Rune 2h sword.pngStrength potion(4).pngEnergy potion(4).pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
An alternative setup for the melee pures with a high prayer bonus. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay and ability to use a shield, while fighting boots and fancy boots provide slighlty better defensive bonuses, but are more difficult to obtain after death. Iron kiteshield might be omitted altogether when using a rune 2h sword for convenience during switching.
Coif.png
Green cape.png
Amulet of strength.png
Event rpg.png
Iron chainbody.png
Green d'hide chaps.png
Green d'hide vambraces.png
Leather boots.png
Attack bonusStab: +0Slash: +0Crush: +0Magic: -36Range: +18Defence bonusStab: +39Slash: +41Crush: +57Magic: +11Range: +40Other bonusesMelee strength: +10Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 15.2 kg
Rune warhammer.pngStrength potion(4).pngEnergy potion(4).pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
A common setup for the strength pures. Event rpg is used to deal most of the damage, while the rune warhammer is brought as a switch weapon to knock the opponents out. Additionally, a maple shortbow with adamant arrows can be used as a secondary DPS weapon for setting up combos, but keep in mind that strength pures cannot train ranged level too high without their combat level becoming ranged-based. Fighting boots and fancy boots provide slightly better defensive bonuses, but are more difficult to obtain after death, while monk robe top can be a good alternative when using prayers. This setup prioritizes crush defence bonus. An amulet of power can also be brought as a switch or instead of an amulet of strength to improve the low accuracy of such accounts.
Blue wizard hat.png
Red cape.png
Amulet of magic.png
Staff of fire.png
Blue wizard robe.png
Anti-dragon shield.png
Zamorak monk bottom.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +3Slash: -1Crush: +9Magic: +27Range: +4Defence bonusStab: +11Slash: +16Crush: +12Magic: +20Range: +10Other bonusesMelee strength: +6Ranged strength: +0Magic damage: +0.0%Prayer: +3Weight icon.png 11.0 kg
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngEnergy potion(4).png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngEnergy potion(4).png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngNature rune.png60Earth rune.png80Water rune.png80
Air rune.png450Death rune.png110Chaos rune.png10Law rune.png11
An example setup for the magic pures. Both blue and black wizard robes provide the same bonuses. Zamorak monk top might be used instead for its additional prayer bonuses at the cost of a small magic accuracy decrease. Rune quantities and types might vary - this particular setup allows to cast Fire Blast, Snare and Tele Block. The supplies were chosen with multicombat areas and deep wilderness in mind, where anchovy pizzas are more useful than swordfish in general, as they heal more hitpoints per inventory slot. Swordfish are still useful for combo eating.
Wizard hat.png
Black cape.png
Amulet of power.png
Adamant arrow 5.png200
Maple shortbow.png
Zamorak monk top.png
Zamorak monk bottom.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: +12Range: +39Defence bonusStab: +8Slash: +10Crush: +9Magic: +14Range: +8Other bonusesMelee strength: +6Ranged strength: +31Magic damage: +0.0%Prayer: +7Weight icon.png 4.7 kg
Rune scimitar.pngStaff of fire.pngStrength potion(4).pngEnergy potion(4).png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngEnergy potion(4).png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngNature rune.png60Earth rune.png80Water rune.png80
Air rune.png450Death rune.png110Chaos rune.png10Law rune.png11
An example setup allowing to fight with all combat styles used by high level 1 defence pures in the deep wilderness and for multicombat fights. Since defensive bonuses are not as important in this setting, magic equipment is typically worn to ensure high accuracy of the Snare and Tele Block spells regardless of the wielded weapon. Fire Blast runes and the staff of fire switch are both optional, but they do allow to deal considerable damage to armoured opponents. Elemental staves are also notable for their high magic accuracy and defence bonuses.

A typical knockout weapon like the rune 2h sword or the rune battleaxe is optional, since the overall consistent damage-per-second value is often more important than the ability to perform combos, especially in multicombat areas. However, rune scimitar can fill a similar role since it can be easily stacked with the maple shortbow attacks. When not using any prayers or when fighting in locations with an altar, black robe or blue wizard robe can be worn instead of the zamorak monk top for a slightly higher magic accuracy bonus.

High defence setups[edit | edit source]

Common setups for accounts with at least 40 defence level.

Equipment Inventory Comment
Rune full helm.png
Green cape.png
Amulet of strength.png
Adamant arrow 5.png100
Maple shortbow.png
Green d'hide body.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +0Slash: +0Crush: +0Magic: -55Range: +37Defence bonusStab: +134Slash: +127Crush: +136Magic: +17Range: +121Other bonusesMelee strength: +11Ranged strength: +31Magic damage: +0.0%Prayer: +0Weight icon.png 22.1 kg
Rune 2h sword.pngRune scimitar.pngStrength potion(4).pngEnergy potion(4).png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
A common setup for 1-vs-1 combat with a range-to-melee combo. Maple shortbow is commonly used to deal most of the damage and setup combos, followed by the rune scimitar. Rune 2h sword is brought as a switch weapon used to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword. The selected armour pieces provide decent defensive bonuses against all combat style while maintaining a positive ranged accuracy bonus. For more variants of this setup, see the rune pure guide.
Rune full helm.png
Yellow cape.png
Amulet of strength.png
Rune scimitar.png
Rune platebody.png
Rune kiteshield.png
Rune platelegs.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -78Range: -25Defence bonusStab: +220Slash: +224Crush: +209Magic: -10Range: +207Other bonusesMelee strength: +55Ranged strength: +0Magic damage: +0.0%Prayer: +0Weight icon.png 31.1 kg
Rune 2h sword.pngStrength potion(4).pngEnergy potion(4).pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
Swordfish.pngSwordfish.pngSwordfish.pngSwordfish.png
A common setup for 1-vs-1 combat relying on melee attacks. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay and ability to use a shield at all times.

Additionally, a monk robe set can be brought for no armour fights.

Coif.png
Yellow cape.png
Amulet of strength.png
Rune scimitar.png
Monk's robe top.png
Monk's robe.png
Green d'hide vambraces.png
Decorative boots (gold).png
Attack bonusStab: +7Slash: +45Crush: -2Magic: -14Range: +9Defence bonusStab: +17Slash: +21Crush: +25Magic: +6Range: +6Other bonusesMelee strength: +55Ranged strength: +0Magic damage: +0.0%Prayer: +11Weight icon.png 6.6 kg
Rune 2h sword.pngStrength potion(4).pngEnergy potion(4).pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Swordfish.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Rune full helm.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Rune platebody.pngSwordfish.pngSwordfish.pngAnchovy pizza.png
Rune platelegs.pngSwordfish.pngSwordfish.pngSwordfish.png
Rune kiteshield.pngSwordfish.pngSwordfish.pngSwordfish.png
A no armour setup for 1-vs-1 melee fights. Rune scimitar is used to deal most of the damage, while rune 2h sword is brought as a switch weapon to knock the opponents out. Alternatively, a rune battleaxe might be used as the knockout weapon instead of the two-handed sword due to its shorter attack delay. When ranged attacks are also allowed, maple shortbow with adamant arrows can be used in addition to or instead of the rune scimitar as the main weapon. Full rune armour is optional, although it is often brought to protect against rushing after a fight and to increase the value of loot won after a fight (the so-called risk).
Rune full helm.png
Blue cape.png
Amulet of power.png
Adamant arrow 5.png200
Maple shortbow.png
Green d'hide body.png
Rune platelegs.png
Leather vambraces.png
Leather boots.png
Attack bonusStab: +6Slash: +6Crush: +6Magic: -36Range: +40Defence bonusStab: +129Slash: +123Crush: +128Magic: +21Range: +127Other bonusesMelee strength: +6Ranged strength: +31Magic damage: +0.0%Prayer: +1Weight icon.png 21.0 kg
Rune scimitar.pngStaff of fire.pngStrength potion(4).pngEnergy potion(4).png
Rune kiteshield.pngBlue wizard robe.pngZamorak monk bottom.pngEnergy potion(4).png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngAnchovy pizza.pngAnchovy pizza.pngAnchovy pizza.png
Swordfish.pngNature rune.png60Earth rune.png80Water rune.png80
Air rune.png450Death rune.png110Chaos rune.png10Law rune.png11
An example setup allowing to fight with all combat styles meant for the deep wilderness and for multicombat fights. Allows to cast Fire Blast, Snare and Tele Block. Additional equipment switches are meant to maintain high defensive bonuses and positive accuracy bonuses regardless of the used combat style. Rune med helm and rune sq shield can be considered for their lower magic and ranged accuracy penalties, but the defensive bonuses of both rune full helm and rune kiteshield are notably higher. Cheaper Castle Wars boots such as red decorative boots can be used to improve the melee defences, especially when not relying on magic, but keep in mind that they do have some slight ranged and magic accuracy penalties.

A typical knockout weapon like the rune 2h sword or the rune battleaxe is optional, since the overall consistent damage-per-second value is often more important than the ability to perform combos, especially in the multicombat areas. However, rune scimitar can fill a similar role since it can be easily stacked with the maple shortbow attacks.

See also[edit | edit source]