Free-to-play Ranged training

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This article is about the free-to-play guide. For the members' guide, see Pay-to-play Ranged training.

Ranged in the free-to-play worlds, while having less equipment and features than the member's world, provides some fun on battling monsters and players who would otherwise be out of reach.

This guide will provide the steps and choices of ranging depending on the player style and taste in training.

Equipment choice[edit | edit source]

The following below lists the choice of worn equipment for free-to-play rangers when training Ranged and Defence (for ranged armour).

Weapons[edit | edit source]

Rangers are advised to wield the best weapon their level can allow and to prepare money to buy the next bow they would need as their level will later allow them to wield. For new players, training arrows and bows are advised to save money at the start, they can be replaced with stronger bows later on.


Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Shortbow.png Shortbow 0 0 0 0 +8 0 0 0 0 0 0 0 0% 0
Oak shortbow.png Oak shortbow 0 0 0 0 +14 0 0 0 0 0 0 0 0% 0
Willow shortbow.png Willow shortbow 0 0 0 0 +20 0 0 0 0 0 0 0 0% 0
Maple shortbow.png Maple shortbow 0 0 0 0 +29 0 0 0 0 0 0 0 0% 0

Shortbows are the most ideal training weapon for most players. As far as training is concerned, shortbows are better as they can shoot faster than longbows because they have an attack speed of 4 compared to the longbow's attack speed of 6, and have the same hit rate and damage as longbows. This makes shortbows the most ideal range weapon in free-to-play.


Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Longbow.png Longbow 0 0 0 0 +8 0 0 0 0 0 0 0 0% 0
Oak longbow.png Oak longbow 0 0 0 0 +14 0 0 0 0 0 0 0 0% 0
Willow longbow.png Willow longbow 0 0 0 0 +20 0 0 0 0 0 0 0 0% 0
Maple longbow.png Maple longbow 0 0 0 0 +29 0 0 0 0 0 0 0 0% 0

Longbows provide similar bonuses as a shortbow of the same quality, but with a few notable differences. They shoot significantly slower (once per 5 ticks vs 3 ticks or 3 seconds vs 1.8 seconds on rapid) but also shoot 2 tiles further than shortbows on any attack setting. This makes them a niche weapon where you need to attack at a very long distance, as the shortbow is equal or superior in every way if you can get slightly closer.


Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Crossbow.png Crossbow 0 0 0 0 +6 0 0 0 0 0 0 0 0% 0
Phoenix crossbow.png Phoenix crossbow 0 0 0 0 +6 0 0 0 0 0 0 0 0% 0

Crossbows fill a specific niche for free-to-play players as they are the only one-handed ranged weapon available. Two crossbows are available to free-to-play players—the regular crossbow and the phoenix crossbow—both of which have the same stat bonuses, albeit, the phoenix crossbow weighs less than the regular crossbow but can only be obtained by taking the Black Arm Gang path of the Shield of Arrav quest. Both of these crossbows only have access to bronze bolts, which are similar in strength to iron arrows, but cost significantly less with most ranged shops always selling bronze bolts for only 1gp each. Crossbows have a slower fire rate than a shortbow, with an attack speed of 5 (3 seconds) vs an attack speed of 7 (1.8 seconds) while on rapid. Crossbows allow players to wield a shield on their shield slot, allowing rangers to add up some defences against melee and range attacks, or use the anti-dragon shield for Dragon Slayer. However, wearing most shields will also result in ranging penalty with metal kiteshields providing a larger penalty than a square shield. It's not recommended to use a crossbow beyond the early levels as the attack speed, ranged bonus, and the potential of stronger arrows of the shortbow quickly surpass it when a shield is not needed.

Armour[edit | edit source]

Rangers should wear the best ranged armour their money and level can provide or allow. Most ranging equipment sets are cheaper than their melee counterpart and should be no trouble for most players. Free-to-play players can also craft the most basic ranging armour such as the leather chaps up to the hardleather body.

Rangers are advised to get the best full ranging armour from head and body down to vambraces. Better ranging armour not only provides better overall protection from magic, melee, and range attacks, it also provides improved ranged accuracy, which can be even more helpful in making a hit and raising the ranger's experience points in Ranged. However, ranging armour is weaker to both range and melee attacks than their melee armour counterpart so rangers who were once training on melee must take this weakness into consideration.

Leather armour for Defence and Ranged Levels 1–9

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Leather cowl.png Leather cowl 0 0 0 0 +1 +2 +3 +4 +2 +3 0 0 0% 0
Leather body.png Leather body 0 0 0 -2 +2 +8 +9 +10 +4 +9 0 0 0% 0
Leather chaps.png Leather chaps 0 0 0 0 +4 +2 +2 +1 0 0 0 0 0% 0
Leather vambraces.png Leather vambraces 0 0 0 0 +4 +2 +2 +1 0 0 0 0 0% 0
Leather boots.png Leather boots 0 0 0 0 0 0 +1 +1 0 0 0 0 0% 0
Totals 0 0 0 -2 +11 +14 +17 +17 +6 +12 0 0 0% 0

Players should get a leather cowl, a pair of leather chaps, a pair of leather vambraces and a leather body should they be able to acquire these items. These items have no skill requirements. These items are fairly easy to craft (in Al Kharid which is Lumbridge's neighbouring city) because they are made from cowhides, and the materials are easy to acquire. While leather boots are part of the leather set, they provide no ranged attack bonus but leather boots still provide the best defence for free-to-play rangers at all levels with no ranged penalties. For more information about the leather armour and how to craft them, please see their articles and the Crafting skill.

Swap leather body for hardleather body for Defence Levels 10–19

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Hardleather body.png Hardleather body 0 0 0 -4 +8 +12 +15 +18 +6 +15 0 0 0% 0
Leather body.png Leather body 0 0 0 -2 +2 +8 +9 +10 +4 +9 0 0 0% 0

Rangers should replace their leather body with a hardleather body (which is tends to be in high supply in the general stores of Lumbridge, Al Kharid, and Varrock) once their Defence is at 10. Hardleather body provides +6 more ranged attack bonus than the leather body. Alternatively, rangers can craft hard leather into a hardleather body when their Crafting level is 28 or higher.

Studded leather armour for Defence and Ranged Levels 20–39

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Coif.png Coif 0 0 0 -1 +2 +4 +6 +8 +4 +4 0 0 0% 0
Studded body.png Studded body 0 0 0 -4 +8 +18 +25 +22 +8 +25 0 0 0% 0
Studded chaps.png Studded chaps 0 0 0 -5 +6 +15 +16 +17 +6 +16 0 0 0% 0
Totals 0 0 0 -10 +16 +37 +47 +47 +18 +45 0 0 0% 0

At Level 20 Defence and Ranged, rangers are recommended to buy a coif, a studded body, and a pair of studded chaps. The studded body and chaps can be sold in Varrock though Horvik but these items tend to be in low supply because only members can craft them and no free-to-play monsters drop these items. The coif can be bought from the Champions' Guild (which requires 32 quest points to enter) but the coif can only be crafted by members.

Green dragonhide armour for Defence and Ranged Levels 40 and higher

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Green d'hide body.png Green d'hide body 0 0 0 -15 +15 +40 +32 +45 +20 +40 0 0 0% 0
Green d'hide chaps.png Green d'hide chaps 0 0 0 -10 +8 +22 +16 +24 +8 +22 0 0 0% 0
Green d'hide vamb.png Green d'hide vamb 0 0 0 -10 +8 +3 +2 +4 +2 0 0 0 0% 0
Totals 0 0 0 -35 +31 +65 +50 +73 +30 +62 0 0 0% 0

Players can now use green dragonhide chaps and vambraces, both of which can be bought from the Champions' Guild. The green dragonhide body can only be worn after achieving Defence and Ranged level of 40 and after finishing the quest Dragon Slayer. Players who had finished the quest dragon slayer and had fulfilled the minimum level requirements should equip these items as soon as possible since the full green dragon armour can greatly increase accuracy and protection much more than other free-to-play ranging armour.

Neck slot[edit | edit source]

For most part, amulets are used as an adjunct or as an assistance to the ranger's regular armour and weapon. Amulets are not a must to players in training unless they are in need of defence or faster training since amulets, for the most part, end up getting lost when a player dies. While amulets are readily available to wealthier players or players with high Crafting and Magic level, low level players would find one amulet costing as much as their entire armour in terms of street prices.

Since no store sells enchanted amulets, it is advised that players carrying any amulet must judiciously decide to carry them or not. Also, rangers carrying any amulet be prepared to escape danger.

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Amulet of accuracy.png Amulet of accuracy +4 +4 +4 +4 +4 0 0 0 0 0 0 0 0% 0
Amulet of defence.png Amulet of defence 0 0 0 0 0 +7 +7 +7 +7 +7 0 0 0% 0
Amulet of power.png Amulet of power +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 0 0% +1

Amulet of accuracy

The amulet of accuracy is acquired after completing the Imp Catcher quest and provides a fair boost to ranged, as well as magic and melee, attacks. However, many players find the bonuses provided in this amulet mediocre and players opt for the Amulet of power whenever they could get their hands on it. Should a player (especially an ironman player) lose their amulet of accuracy and wish to acquire another one before obtaining the amulet of power, the player can kill imps until they get another set of colored beads that can be given to Wizard Grayzag at the Wizards' Tower.

Amulet of defence

The amulet of defence provides the highest boost of defence against magic, range, and melee attack more than any amulet in free-to-play worlds. This amulet is recommended for players with low Defence as well as players trying out new training grounds as these amulets are not expensive and can be crafted at a fairly low Crafting level.

If the player desires to fill the amulet slot to practice on new training grounds, especially when fighting stronger monsters, the Amulet of defence is advised due to its cost, low crafting requirement to craft one, and its availability in terms of item and raw material to make them.

Amulet of power

The amulet of power is the most powerful amulet overall in free-to-play world. In terms of ranging, it provides the best ranging bonuses among free-to-play amulets, enough to make a difference in accuracy even with the best ranging equipment.

The amulet of power is recommended for high-level rangers, and those well-versed in dungeons. However, any player with the amulet of power must be prepared to escape danger quickly to avoid losing this amulet. Also, players "exploring" new dungeons and places with stronger monsters are not recommended to carry the amulet of power unless they are carrying a set of teleportation runes to escape the dungeon or area rather than train until their hitpoints drop too low.

Ammunition slot[edit | edit source]

For new players, the training arrows are the best as they are free and are the only arrows that cannot be picked up from other players. However, as the Ranged level advances and strong monsters to be fought becomes tough enough to withstand the training arrows, players would be advised to get stronger arrows.

Any player wielding an oak bow or stronger should be prepared with bronze arrows (sometimes in the hundreds) since the training arrows can only be used with the training bow. Depending on the player's financial capacity and willingness to spend (stronger arrows are more expensive), the monsters to fight (stronger monsters are more resistant to attacks), and the player's desired result. Players can train with any arrows in any amount (adamant arrows being the most powerful available to free-to-play players). However, steel arrows are considered as the upper limit as gathering hundreds or thousands of mithril or adamant arrows would be very slow and such amount would cost hundred of thousands of coins.

Ammunition type Bow type Ranged Attack.png Ranged Strength.png GE Price
Training arrows.png: Inventory image of Training arrows Training arrows Training bow and crossbows 1 +7 N/A
Bronze arrow.png: Inventory image of Bronze arrow Bronze arrow All bows except Training bow and crossbows 1 +7 4
Bronze bolts.png: Inventory image of Bronze bolts Bronze bolts Crossbow or phoenix crossbow 1 +10 2
Iron arrow.png: Inventory image of Iron arrow Iron arrow All except Training bow and crossbows 1 +10 4
Steel arrow.png: Inventory image of Steel arrow Steel arrow Oak or stronger 5 +16 33
Mithril arrow.png: Inventory image of Mithril arrow Mithril arrow Willow or stronger 20 +22 23
Adamant arrow.png: Inventory image of Adamant arrow Adamant arrow Maple or stronger 30 +31 63

Bronze bolts

Bronze bolts had their application only to the crossbow—the only bolt and crossbow available to free-to-play players, respectively. For most part, this combination of crossbow and bolts are comparable in terms of training result with the combination of training arrows and training bows or the shortbow and bronze arrow. Crossbow are slower in terms of fire rate than a shortbow but with the introduction of training bow and training arrow, many players shun from using crossbows since they can get free arrows from the ranging tutor (in Lumbridge) but crossbows and bolts had be acquired either from shops, monster drops (goblins drop bronze bolts), or other players.

Training arrows

All new players should train on the training arrows using the training bow first until they reach level 10 Ranged. At this level, they can wield oak short/longbow (which training arrows cannot be equipped with as ammunition). Note that training arrows can serve as ammunition only to the training bow, and the training bow cannot use any other arrows as ammunition.

However, players wishing to still save money can keep training on training arrows but by the time players reach level 20, training using the training arrows becomes impractical as it takes much more experience points and therefore much more arrows to train well. This impracticality stems on the fact that:

  • only the range tutor can provide training arrows
  • training arrows cannot be traded from other players
  • the ranged combat tutor gives only 25 training arrows at a time
  • training arrows cannot be dropped but can be destroyed
  • it takes 30 minutes of time elapsed before the range tutor can give more arrows
  • it's not possible to keep much more than 25 training arrows as the range tutor will not give training arrows to players who still have training arrows in their inventory or bank (even if it is just 1 training arrow)

Bronze arrows

Bronze arrows wielded with the an ordinary shortbow (which is weaker than oak bows) are equally strong as training arrows on training bows. Bronze arrows are advised for players who will not or cannot find practicality on training arrows, such as power ranging (those who keep training Ranged round the clock) as well as those using oak or stronger bows.

However, since bronze arrows are weaker than iron and since the addition the Stronghold of Security's Minotaur (which is known to drop large amounts of iron arrows frequently) and the notoriety of bronze arrows getting sold out from arrow or ranging shops, bronze arrows are not as popular or as good to train at than iron arrows.

Players are advised to keep collecting bronze arrows and buying them from general shop (which sometimes can have a small supply of bronze arrows) when they get a chance as an extra set of arrows to keep pushing their supply up.

Iron arrows

Iron arrows are stronger than bronze arrows, but are more expensive. The cost of iron arrows limiting its use in Ranged were overcome with the update of the Stronghold of Security and the Minotaur in it (which is known to drop plenty of iron arrows).

Iron arrows are much better than bronze, increasing one's maximum hit.

Players training Ranged should take every opportunity to go to the Stronghold of Security and fight the minotaur at the vault of war to get iron arrows. Some range and melee hybrids may find it easier to melee the minotaurs. However this is based entirely on your Attack and Strength levels which may vary from player to player.

Steel arrows

Steel arrows are more powerful than iron arrows—known to deal 12 points of damage with a high enough Ranged level. Unlike iron or bronze arrows, steel arrows are hard to acquire for most rangers in training.

Steel arrows are considered the most expensive arrows that are still practical for training—in terms of cost and supply. Players may buy steel arrows from shops and other players with each steel arrows costing almost five times as much as iron, depending on the supply of the ranging shop and the prices the selling player declares.

Another way of getting steel arrows are to kill the zombies at the Stronghold of Security in the Catacomb of Famine level (level 2 dungeon). This method, however, is very tedious because of the following:

  • The Catacomb of Famine has very limited safespots from zombies.
  • The zombies are aggressive and are of higher level (unlike the Minotaur).
  • The place is not a multi-combat area.
  • Zombies drop fewer steel arrows than Minotaurs drop iron arrows.

Nevertheless, steel arrows are still the choice of arrows for demon-killing and giant-hunting rangers as it does pack quite a punch against these tough monsters.

Mithril arrows

Mithril arrows are very difficult to acquire. For free-to-play, the only possible means of getting mithril arrows is by buying from shops, buying them off other players, or getting them as monster drops. Monsters which drop mithril arrows are catablepons and White Knights. However, many players who had a large stock on mithril arrows (especially those who were once members and had made many mithril arrows) would choose to train their Ranged using mithril arrows as a way of spending them. Mithril arrows could be easily acquired through the Wilderness, as they are commonly used for player killing.

Adamant arrows

Adamant arrows are the most expensive and powerful arrows in free-to-play and are almost exclusively used in player killing and for training on ogresses and other high-level monsters with rewarding drops. Because an adamant arrow can cost as much as 6 steel arrows, adamant arrows are often sold to other players (usually player killers) if they are not used. A quick way to obtain adamant arrows is to go on a free-to-play Wilderness world and pick them up from the wilderness.

Even with the cost of an adamant arrow, it is not impossible for very rich, high-level players to use them against lesser demons and ogresses. Players can still possibly make a profit from training on ogresses in the Corsair Cove Dungeon from using mithril or adamant arrows. For ironmen, it is recommended to purchase up to 50 or 100 adamant arrows from Lowe's Archery Emporium per world when training and money making on ogresses.

Shooting techniques[edit | edit source]


The accurate style of attack gives an invisible +3 Ranged level boost, increasing accuracy and maximum damage.

For most part, accurate shot is recommended only when the player's Ranged skill is 10 levels above the targeted monster or is above level 70, whichever is met. If any of the above condition is not met, the accurate shot usually fares more poorly than the rapid shot.

Because arrow loss increases with higher damage inflicted towards the target, it is expected that arrow loss is high with this technique.


The rapid attack style increases the attack speed of the weapon by 1 (attacks come out 0.6 seconds faster), but do not increase one's ranged level. This technique is recommended for Ranged training at any level as it kills targets faster than any technique, thereby accelerating Ranged experience gains. However, players are advised to have plenty of arrows to do this.

Long range

The long range attack style boosts both Defence and Ranged by 1, increases the attack range of an attack by 2 squares (up to 10), but reduces the attack speed by 1 (attacks come out 0.6 seconds slower). In terms of range training, this technique is not recommended as it is slow.

Maximum hit[edit | edit source]

The maximum hit for free-to-play ranged is dependent on two factors: ranged level and arrow type. Note that any other equipment such as bow quality has no direct effect on damage output, it just allows you to use better arrows. When there is overlap in maximum hit between the various arrows, it is best to use the cheapest one. For example, at ranged level 24 a bronze arrow is identical to a mithril arrow in terms of damage output, therefore it is recommended to train using the cheaper bronze arrow. Your maximum hit may also increase due to your shooting style. The accurate style grants +3 to your ranged level, the rapid style grants +0, and the long range style also grants +0. The long range style is, in theory, supposed to give a +1 ranged attack bonus but in practice it does not.

Levels 1-102[edit | edit source]

Arrow Type
Level Bronze Iron[1] Steel Mithril Adamant
1 1 1 - - -
2 1 1 - - -
3 1 1 - - -
4 1 1 - - -
5 1 2 2 - -
6 2 2 2 - -
7 2 2 2 - -
8 2 2 2 - -
9 2 2 2 - -
10 2 2 2 - -
11 2 2 2 - -
12 2 2 3 - -
13 2 2 3 - -
14 2 3 3 - -
15 3 3 3 - -
16 3 3 3 - -
17 3 3 3 - -
18 3 3 3 - -
19 3 3 3 - -
20 3 3 4 4 -
21 3 3 4 4 -
22 3 3 4 4 -
23 3 4 4 4 -
24 4 4 4 4 -
25 4 4 5 5 -
26 4 4 5 5 -
27 4 4 5 5 -
28 4 4 5 5 -
29 4 4 5 5 -
30 4 4 5 5 6
31 4 5 5 6 6
32 4 5 5 6 6
33 5 5 5 6 6
34 5 5 5 6 6
35 5 5 6 6 6
36 5 5 6 6 7
37 5 5 6 6 7
38 5 5 6 6 7
39 5 5 6 6 7
40 5 6 6 6 7
41 5 6 6 7 7
42 6 6 6 7 7
43 6 6 6 7 8
44 6 6 7 7 8
45 6 6 7 7 8
46 6 6 7 7 8
47 6 6 7 7 8
48 6 6 7 8 8
49 6 7 7 8 8
50 6 7 7 8 9
51 7 7 7 8 9
52 7 7 8 8 9
53 7 7 8 8 9
54 7 7 8 8 9
55 7 7 8 8 9
56 7 7 8 9 10
57 7 8 8 9 10
58 7 8 8 9 10
59 7 8 8 9 10
60 8 8 9 9 10
61 8 8 9 9 10
62 8 8 9 9 10
63 8 8 9 10 11
64 8 8 9 10 11
65 8 8 9 10 11
66 8 9 9 10 11
67 8 9 9 10 11
68 8 9 10 10 11
69 9 9 10 10 11
70 9 9 10 10 12
71 9 9 10 11 12
72 9 9 10 11 12
73 9 9 10 11 12
74 9 9 10 11 12
75 9 10 10 11 12
76 9 10 11 11 12
77 9 10 11 11 13
78 10 10 11 12 13
79 10 10 11 12 13
80 10 10 11 12 13
81 10 10 11 12 13
82 10 10 11 12 13
83 10 11 11 12 14
84 10 11 12 12 14
85 10 11 12 12 14
86 10 11 12 13 14
87 11 11 12 13 14
88 11 11 12 13 14
89 11 11 12 13 14
90 11 11 12 13 15
91 11 11 12 13 15
92 11 12 13 13 15
93 11 12 13 14 15
94 11 12 13 14 15
95 11 12 13 14 15
96 12 12 13 14 15
97 12 12 13 14 16
98 12 12 13 14 16
99 12 12 13 14 16
100 12 12 14 15 16
101 12 13 14 15 16
102 12 13 14 15 16
  1. Bronze bolts have the same maximum hit as iron arrows for any given ranged level.

Monsters for training[edit | edit source]

Beginner-level monsters[edit | edit source]

Chickens (combat level 1), cows (combat level 2) or goblins (combat level 2)[edit | edit source]

For starters, training on Lumbridge is considered the best as there is are plenty of chickens, cows, and goblins around the area. In addition to these monsters, Lumbridge also has plenty of food available - a tutor fishing spot in the south, a fishing spot near the goblin house, a cow ranch. Many tutors are also stationed in Lumbridge, guiding and providing information to new players and sometimes providing free items such as training arrows and bows for those who use them.

Goblins drop many items, including bolts for crossbows which can help players keep a supply of ammunition. Chickens drop raw chickens which can be cooked for food in training as well as feathers which can be used for Fishing. Cows drop raw beefs which can also be used for cooking as well as cow hides for crafting leather and hard leather.

For most part, the advantage of ranging goblins, chickens and cows lies in their low combat level; they can barely hit a player.

The disadvantage of these monsters arise when the player's Ranged and overall combat level becomes high that the health points of these monsters become too low that they often die in one shot and their drops becomes unsatisfactory as higher-level players would seek stronger monsters to supply their material demands.

Monks (combat level 5)[edit | edit source]

Monks are great enemies to train on since they have a decent amount of hitpoints of 15, they do almost no damage (1 point of damage), and they heal you for free. You can find them in the Monastery (north-west of Barbarian Village). Even at higher levels, this is still a good place to train. The only cons are that many people train here and it's hard to find a non-crowded world.

Low-level monsters[edit | edit source]

Wizards (combat level 9) or dark wizards (combat levels 7 or 20)[edit | edit source]

For players achieving level 20 or higher Ranged level, the two dark wizards in Draynor Village, found among the willow trees, near the bank, provide good Ranged training as their magic is often blocked by studded armour. Nearby is the Wizards' Tower, which is home to many level 9 wizards.

For players level 41 combat and over 30 Ranged can start fighting wizards at Delrith's circle south of Varrock as they drop even more runes and are in greater number giving less likelihood of training overcrowding from other players.

Wizards drop copious amounts of runes which can be sold to other players or magic shops or can be later used for Magic training. They are noted for their higher level rune drops, such as nature runes.

Players are, however, advised to have a good supply of food against wizards as the level 7 ones can have a maximum hit of 4 and the level 20 dark wizards can hit up to 6, and frequently do.

One of the main advantages of training Ranged on wizards is that because they use a magic attack they stay where they are to attack. This means that when a player collects their arrows they will be all in the same spot. Melee targets will try to get as close as possible and will move, causing arrows to be scattered.

Minotaurs (combat level 12 or 27)[edit | edit source]

Minotaurs can be fought once players reach level 25 combat and Ranged level over 20. Minotaurs are non-aggressive (attacking only if it is attacked first), allowing an inexperienced or distressed player not to be mobbed down.

Since minotaurs are weaker to melee than range, players who have good Strength, Attack, and Defence and are yet to experience ranging Minotaur should bring with them a melee weapon just in case minotaurs prove harder to range than expected. For experienced and high level players, Minotaurs are easy to kill.

The minotaurs are found in the vault of war (the first level of the Stronghold of Security, which is found in the barbarian village) and because of their ease to kill and their drop of iron arrows, minotaurs tend to be heavily trained and fought over many players, leading to training overcrowding.

Minotaurs drop a large amount of iron arrows (more than what is spent). As a result, players wanting to save money or wanting to train pure rangers can keep training on minotaurs until they reach their desired level.

Barbarians (combat level 17)[edit | edit source]

For players achieving 40 or higher Ranged level, barbarians are good to train on.

Attack the ones in the long hall at the north end of Barbarian Village. You can shoot these across the tables and go and pick up your arrows once they are dead. These guys are non aggressive so you can pick up your arrows in safety. On the tables there is beer and cooked meat re spawns. This is a place where you should train with a maple short bow and iron arrows or it will take a bit too long to kill them.

These monsters are popular to train with due to being easy to kill and there are food respawns. They do not drop very good items apart from a few iron items for low levelled or poor players.

For armour you should bring the best one possible. For bow it should be the best one possible and use iron arrows. Bring a power amulet if you can afford one since there is little chance of death since they are non aggressive. An amulet of accuracy will be fine. Bring little food as there is readily available food there.

Mid-level monsters[edit | edit source]

Flesh Crawlers (combat levels 28, 35 or 41)[edit | edit source]

Flesh crawlers are relatively weak monsters to high-level players. They are one of the few weak monsters to be less trained at by players because of their remote location. These monsters have relatively poor drops but are very vulnerable to attacks. All players, however, should be warned that flesh crawlers are highly aggressive and players who had not encountered these monsters before should survey them first, as flesh crawlers, despite being viewed as weak to most players, are known to kill players at combat level 20–30 within seconds.

Hill giants (combat level 28)[edit | edit source]

Hill giants are monsters commonly trained on by mid-level rangers. In free-to-play worlds, they can be found in:

Hill giants can often drop iron arrows and occassionally steel arrows to restock the player but the player would still likely run out of arrows training on hill giants. Hill giant drop big bones (210) that they'll always drop that can be used for Prayer training or selling at the Grand Exchange for coins (but will significantly reduced Ranged training time). They also commonly drop items that can be sold at the Grand Exchange for profit such as limpwurt roots (830), nature runes (280), and body talismans (663).

Moss giants (combat level 42)[edit | edit source]

For players achieving 45 or higher Ranged level, moss giants are also good to train at. These monsters are found at:

Moss giants have stronger defences than minotaurs and wizards to any arrows and much higher health points. However, moss giants have very good drops including big bones (which it always drops and provides much higher Prayer experience points than regular bones or otherwise be sold for 210 coins), black square shields, steel bars, runes, and coins.

The moss giants are among the most popular training monsters for players, usually among warriors and rangers. As a result, training on moss giants tend to have a problem of overcrowding training and monster killing - so it is advised for players to change worlds should the area get too crowded.

Rangers new to training on moss giants are advised to bring iron or better arrows to train, a mithril or stronger weapon (not dagger), a teleport rune set (e.g. teleport to Varrock) and 10 salmon or better foods in case of emergency. It is suggested that rangers must restock their food supply whenever their food runs out (even with full health).

They can be found in the Wilderness, the innermost part of the Varrock Sewers and Crandor for free to play. It is not advised to train in the Wilderness due to PKers and the long distance to the bank. In the Varrock Sewers, there are two spawn locations but these are separated from each other. On Crandor there are several which spawn on the south side of the island. At both locations you can safe. However it may be advisable to train on Crandor mainly due to the fact that there are more spawns. Both locations tend to be crowded from melee and ranged training but Crandor is a single combat area. This means another player cannot deal more damage than you on that monster and therefore steal your drop.

High-level monsters[edit | edit source]

Lesser demons (combat level 82)[edit | edit source]

The lesser demons in Karamja and Crandor are attractive targets for the strongest players of RuneScape because of their expensive drops but seldom recommended to train at.

Lesser demons have significantly higher Defence than moss giants. While experienced players training their lesser accounts would start attacking lesser demons at level 55 Ranged, it is advised that new players must reach level 65 or higher Ranged before fighting the lesser demons.

The lesser demons, while weak against warriors in full rune, can deal significant (sometimes continuous and devastating) blows to rangers even if they are wearing full green dragonhide armour. Rangers are advised to bring or equip the following before fighting these monsters:

Amulets of power are recommended for all players fighting lesser demons.

Ankous (combat levels 75, 82 or 86)[edit | edit source]

While ankous have a lower combat level than lesser demons, ankou are much more durable so players must be much better equipped and prepared for ankou than they are for lesser demons. Players should be level 70 in Ranged or higher before they start fighting ankou. Before fighting ankou, the player must be prepared of the following:

Although there are ankou with much higher combat level in the Stronghold of Security, players are recommended to train on the weakest of ankou, those at level 76. Ankou are aggressive to any players but they are seldom being trained on because of their high combat level and their remote location. The items dropped by ankou are quite cheap compared to moss giants but players in training will find much less competition for monsters from other players.

Ogresses (combat level 82)[edit | edit source]

Ogresses are slower than ankou and lesser demons when it comes to ranged training due to their higher defences but they profit better when being ranged at high-level ranged. They are commonly trained and profited by high-level free players.

Ogress Warriors and Ogress Shamans can be fought and safespotted in various locations at the Corsair Cove Dungeon by traveling to Corsair Cove by Cabin Boy Colin, currently found on the piers to the west of Rimmington. Ogress Warriors and Ogress Shamans have a combat level of 82 with 82 hitpoints. They are recommended to be fought with Ranged of 60 to maintain profit but 50 Ranged is doable but slow to kill. While they are tougher enemies to kill, draining away arrows at Rapid style (Accurate may be more recommended at mid-levels of Ranged), Ogress Shamans have less ranged defence than Ogress Warriors, which makes Ogress Shamans a better option to train on for mid-level and high-level Ranged users, and due to the low range of Ogress Shamans' magical attacks, Ogress Shamans can be safespotted with a shortbow with the attack style set to accurate or rapid while still being out of the Ogress Shaman's magical attack range. Even though Ranged XP gained per hour will be slightly lower than ankou and lesser Demons due to the Defence of ogresses, ogresses drop valuable items such as rune med helms (11,075), rune full helms (20,598) and rune battleaxes (24,448) that can be high alchemized by users with 55+ level magic.

Before training and profiting on ogresses, it is recommended to bring the following items:

  • Bring hundreds of mithril or adamant arrows if the player can afford a massive amount of these. High-ranged players should often gain a profit from the amount of arrows they will use against ogressess. Ogresses also drop arrows that range from iron to mithril, which could also be used as substitute.
  • Wear full green dragonhide armour with coif, amulet of power, and maple shortbow. Shortbows still have a longer ranged than Ogress Shamans' magical attacks.
  • 55 or higher Magic: Bring nature runes and a staff of fire (optional as ogresses can drop fire runes and nature runes) to high alchemize rune drops and mithril kiteshields (1,011).
    • Optional: Bring a chisel to cut gems if you plan on cutting gems and high alchemizing gems (sapphires are recommended to be dropped).
  • Optional: Runes for Falador Teleport and travel down to Rimmington.
  • Bring few pieces of food if needed as ogresses can deal up to 8 hitpoints of damage. Ogresses stop becoming aggressive in a short area after staying in the area for 10 minutes.