Teleportation spells[edit | edit source]
The teleportation spells are available through the standard spellbook. They can be used almost anywhere, except for the area beyond the 20th level of the Wilderness. The caster is teleported after clicking on the appropriate spell icon in the spellbook menu.
|Home Teleport||30 minute cooldown||Front of the Lumbridge Castle||Suffers a 30 minute delay between casts. Clicking on the spell icon in the spellbook does not immediately teleport the user: the caster begins the teleportation animation, which takes a few seconds and can be interrupted by combat. Has the same destination as Lumbridge Teleport.|
|Varrock Teleport||3 1 1||25||The Varrock Square||One of the closest teleports to the Grand Exchange. Pretty close to the Varrock West Bank. In the PVP world, the teleport destination is not a safe area.|
|Lumbridge Teleport||3 1 1||31||Front of the Lumbridge Castle||As opposed to the Home Teleport, this spell allows for instantaneous teleportation to Lumbridge. If cooldown is not an issue and you are not in danger, consider using the Home Teleport instead due to no rune cost. Note that both Varrock and Falador teleports are closer to a bank. In the PVP world, the teleport destination is a safe area and there is a bank chest nearby.|
|Falador Teleport||3 1 1||37||A small square in the Falador city||Its destination is notable for being very close to the Falador West Bank. The destination seems to be the closest to a bank out of F2P Magic teleportation spells. In the PVP world, there is a safe bank chest close to the teleportation spot, but keep in mind that the teleport destination area is considered not safe - you will be teleported to a multi-combat area, where you can be attacked by multiple players at once.|
Minigame teleportations[edit | edit source]
Players on the F2P worlds can use the Minigame Group Finder menu to teleport to most minigames available for all accounts. By selecting a minigame and clicking the Teleport button, players begin an interruptable animation similar to Home Teleport and transport to the minigame area after a short period of time. There is a 20 minute delay between subsequent minigame teleportations casts; the delay is not shared with the Home Teleport spell, but it is shared between all available minigame teleports. The minigame teleports cannot be used on Wilderness (with the exception of the Ferox Enclave), but can be used anywhere else.
|Castle Wars||The Castle Wars lobby||Bank chest||Notable for being very close to a bank chest - possibly the closest among all of the minigame teleports and the F2P teleportations in general. The lobby door can be used to exit to the Ferox Enclave.|
|Clan Wars,||Ferox Enclave||Bank chest, altar, Pool of Refreshment||Considered to be among the most useful F2P teleports, as the destination is very close to the free-for-all portal of Clan Wars and Pool of Refreshment: by entering and exiting the free-for-all area or using the pool players are instantly healed, their run energy and prayer points are restored, and all of their skill buffs and debuffs are removed. Using them is free, and hence much cheaper than healing with food and restoring energy with energy potions.
The Ferox Enclave also has a bank chest.
Teleport locations for both of these minigames are identical.
Canoes[edit | edit source]
Canoes can be used to transport between a few stations placed along the River Lum. An axe is required to make a canoe, although it can be dropped or given away before using the canoe. While no canoe station is positioned close to a bank, almost every one is in a pretty distinct location that otherwise lacks quick travel methods.
The first canoe type can be made at 12 Woodcutting level, although higher level canoes allow to travel through more stations at once, and hence transport much faster. 57 Woodcutting is advised for this method of transportation, as Waka canoe allows to travel to every station in a single step.
|Near goblin hut in northeastern Lumbridge||12||Any||The closest to Lumbridge respawn point. Has a Bronze axe spawn nearby - on the chicken farm north of the station.|
|South of the Champions' Guild and Varrock||12||Any||Can be used to quickly get to Varrock without 25 Magic level necessary to cast Varrock Teleport.|
|East of the Barbarian Village||12||Any||Among the fastest ways of getting to the Barbarian Village from Lumbridge.|
|East of Edgeville, west of the Grand Exchange||12||Any||Among the fastest ways of getting to Edgeville and the Grand Exchange from Lumbridge.|
|Ferox Enclave||57||Waka||Takes the players to the Ferox Enclave - a safe area within the Wilderness. Notable for access to the F2P PvP minigames, Pool of Refreshment and a bank.|
|Central Wilderness||57||Waka||Takes the players through an underground tunnel leading to a tiny lake located at the 35th level of the Wilderness. Notable for being next to multiple Moss giants spawns and near the Hobgoblin Mine with as many as 8 adamantite rocks.
Note that there is no station nearby, and you cannot return via a canoe - this is a one-way trip. The destination's level of Wilderness is also considerably higher than 20, which prevents you from using all F2P teleportation methods.
Items[edit | edit source]
|Chronicle||Up to 1000||1 charge:||Anywhere outside of the Wilderness||Back of the Champions' Guild||Can be bought from the Diango's Toy Store for around 300 coins. Can be recharged by using a Teleport card on the book - this will consume all cards in the inventory and store a single charge for each card. The cards can also be bought from Diango for about 150 coins each. Can be equipped into the shield slot.
The destination is notable for being close to the Champions' Guild, South-west Varrock mine and the Dark wizard circle south of Varrock. It is also among the fastest ways to get to Varrock on F2P without 25 Magic level required to cast Varrock Teleport.
|Skull sceptre||Up to 5||3 charges:
|Any||Barbarian Village, Stronghold of Security entrance||Obtained by combining Right skull half with Left skull half into Strange skull, Bottom of sceptre with Top of sceptre into Runed sceptre, and finally Strange skull and Runed sceptre into a Skull sceptre with 5 charges. All sceptre pieces are dropped by various monsters in the Stronghold of Security. Can be equipped into the weapon slot.
The sceptre has to be imbued by Solztun in order to be recharged. Using a sceptre piece on the imbued item will restore a few charges and consume the piece. Regular sceptres are destroyed after using all charges.
Allows to teleport next to the entrance to the Stronghold of Security. The destination is notable for being the centre of Barbarian Village, which is pretty close to Edgeville. The teleportation can be used up to the 20th level of the Wilderness.
|Disk of returning||∞||N/A||Dwarven Mine, Mining Guild||Blackhole, Dwarven Mine nearby the general store||This midsummer event item allows to teleport into and out of the Blackhole from anywhere within the Dwarven Mine. Exiting the Blackhole always teleports the players into the same location in the Dwarven Mine nearby the general store, as well as the Nurmof's Pickaxe Shop and members-only archery shop.|
NPCs[edit | edit source]
|Shantay||Shantay Pass, south of Al Kharid||Port Sarim Jail||After asking Shantay about his place, claiming to be an outlaw and refusing to pay, players will be thrown to the jail in Port Sarim. While this is the only way to teleport to Port Sarim on F2P, getting to Shantay Pass can be troublesome in the first place.|
|Captain Tobias||Port Sarim docks.||Musa Point, Karamja||Captain Tobias, along with Seaman Lorris and Seaman Thresnor, allows to travel from Port Sarim to the Musa Point in Karamja for 30 coins. It is worth noting that after Pirate's Treasure quest players can quickly travel with right-click menu option that skips the dialogue.|
|Customs officer||Musa Point, Karamja||Port Sarim docks||You can talk to the Customs officer to return from Karamja to Port Sarim for 30 coins. Will confiscate any Karamjan rum you have got on you. Pirate's Treasure allows to use right-click travel option that skips the dialogue.|
|Cabin Boy Colin||Rimmington||Corsair Cove||Allows to travel to Corsair Cove from a dock near Rimmington and back for free after The Corsair Curse quest. Before completion of the quest, Captain Tock is temporarily in his place.|
|Count Check||Lumbridge graveyard||Barbarian Village, Stronghold of Security entrance||Allows to teleport next to the entrance of Stronghold of Security once. Particularly useful for new players wanting to get some starting money via the stronghold rewards.|
|Aubury||Aubury's Rune Shop, Varrock||Rune essence mine||Aubury and Sedridor can teleport players to rune essence mine after the Rune Mysteries quest. Leaving the mine teleports players back to the NPC location. Note that Aubury is located much closer to a bank.|
|Sedridor||Wizards' Tower basement||Rune essence mine||Aubury and Sedridor can teleport players to rune essence mine after the Rune Mysteries quest. Leaving the mine teleports players back to the NPC location.|
|Ned||South Port Sarim docks||Crandor shore||During the Dragon Slayer, Ned allows you to travel to Crandor isle. After the quest, the isle can be accessed through the Crandor and Karamja Dungeon.|
|Sorceress||Southeast of Al Kharid||Southeast of Al Kharid||Sorceress can teleport players to the front of her house. Not particularly useful.|
Death[edit | edit source]
After players lose all hitpoints outside of safe minigames, they die and immediately reappear at their respawn point. This mechanic can be exploited for transportation, although it is much more viable for players with low hitpoints or defence due to the time required to actually die.
It should be noted that regular players keep only 3 most valuable items upon regular death. Skulled players lose all of their items. A single extra item can be kept using Protect Item prayer (regardless of the skull status). Since lost items can be picked up for roughly an hour, this can be exploited to avoid banking. This method is especially useful on the PvP worlds, as other accounts can be used to quickly kill the character. See death mechanics before attempting this "transportation" method.
|Front of the Lumbridge Castle||N/A||Default respawn point. Unless death drop mechanics are exploited on purpose to temporarily "store" lost items, Home Teleport and Lumbridge Teleport might be a better way to get to Lumbridge.|
|Abandoned building in the Edgeville||Pay 5,000,000 coins to Krystilia||Close to a bank. Although costly to unlock, dying with this respawn point is among the fastest ways to get to Edgeville. Extremely useful for player killers wanting to quickly access the low level Wilderness after death.|
|Ferox Enclave, near the pub||Pay 5,000,000 coins to Ferox||Very close to a banker. Although costly to unlock, it is very useful for player killers wanting to quickly access the Wilderness around the Ferox Enclave after death, as it does not follow the same time limitations as the minigame teleports.|
Runecrafting altars[edit | edit source]
|Runecrafting altar||Talisman||Tiara||Mysterious ruins location|
|Air altar||Air talisman||Air tiara||South of Falador|
|Mind altar||Mind talisman||Mind tiara||Between Ice Mountain and Goblin Village|
|Water altar||Water talisman||Water tiara||Lumbridge Swamp|
|Earth altar||Earth talisman||Earth tiara||North-east of Varrock|
|Fire altar||Fire talisman||Fire tiara||North of Al Kharid, west of Duel Arena|
|Body altar||Body talisman||Body tiara||South of the Edgeville Monastery|
Stronghold of Security shortcuts[edit | edit source]
|Stronghold of Security shortcut||Vault of War entry room||Vault of War reward room||Claiming the reward from the Vault of War|
|Stronghold of Security shortcut||Catacomb of Famine entry room||Catacomb of Famine reward room||Claiming the reward from the Catacomb of Famine|
|Stronghold of Security shortcut||Pit of Pestilence entry room||Pit of Pestilence reward room||Claiming the reward from the Pit of Pestilence|
|Stronghold of Security shortcut||Sepulcher of Death entry room||Sepulcher of Death reward room||Claiming the reward from the Sepulcher of Death|
Miscellaneous[edit | edit source]
- Energy potion is the only F2P item that restores run energy. Each potion contains 4 doses and each dose restores 10% of total energy.
- Pool of Refreshment and free-for-all Clan Wars portal within the Ferox Enclave fully restore run energy. You can get there via a canoe (with 57 woodcutting) or the minigame teleport.
- Completion of Pirate's Treasure allows players to use the right-click option to quickly travel between Port Sarim and Musa Point at Karamja.
- Completion of Prince Ali Rescue allows players to pass the gate between Lumbridge and Al Kharid for free.
- Some random event NPCs might teleport the players to various event locations. Finishing the events usually allows the players to go back to the original location.
- Each floor of the Stronghold of Security has an entry room with a portal which allows the players to teleport to the reward room. The portals are unlocked by having high enough combat level or claiming the reward from the floor's final room.