Gold bar

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Gold bar detail.png

A gold bar is a bar of refined gold created through the Smithing skill at level 40 by using a gold ore with a furnace, or by casting Superheat Item on it. By default, this gives 22.5 Smithing experience per bar, but if the goldsmith gauntlets from the Family Crest quest are worn, the experience given is boosted to 56.2.

Gold bars cannot be made into weapons and armour as other bars can. Instead, the primary use of gold bars is to create jewellery through the Crafting skill. To craft gold bars into jewellery, players must use a gold bar on a furnace with the proper mould in their inventory. If players wish to craft jewellery with gems inset, they must also have the respective cut gems.

Gold jewellery
CraftingCrafting icon.png level Product XP Value Profit/loss
5 Gold ring.png: Inventory image of Gold ringGold ring 15 136 47
6 Gold necklace.png: Inventory image of Gold necklaceGold necklace 20 132 43
7 Gold bracelet.png: Inventory image of Gold braceletGold bracelet 25 187 98
8 Gold amulet (u).png: Inventory image of Gold amulet (u)Gold amulet (u) 30 142 53

Apart from jewellery, gold bars can be used to create gold helmets, used in the Between a Rock... quest, and gold bowls which are used in the Legends' Quest.

Through questing, a player can obtain one gold bar upon completion of the Goblin Diplomacy quest, two from the Waterfall Quest, and two from The Dig Site quest.

Using the Telekinetic Grab spell, one can obtain gold bars from the basement of Varrock's west bank or in the Ogre cave at Corsair Cove (south of the bank vault). The northernmost section of the cave at Corsair Cove (accessible after Dragon Slayer 2) has an additional three gold bar spawns available without the need of Telekinetic Grab.

Dropping monsters[edit | edit source]

Monster Combat level Quantity Rarity
Tyras guard 110 1 2; Common
Skeleton brute 132 1 2; Common
Skeleton thug 132 1 2; Common
Skeleton hero 149 1 2; Common
Angry barbarian spirit 166 1 2; Common
Enraged barbarian spirit 166 1 2; Common
Gangster 45; 50 8–16 (noted) 2; Common
Gang boss 76 8–16 (noted) 2; Common
Marble gargoyle 349 10–12 (noted) 2; Common
Gargoyle 111 10–15 (noted) 2; Common
Jelly 78 1 3; Uncommon
Mummy 84; 96; 100; 103; 125; 138 1 3; Uncommon
Greater demon 92; 100; 101; 113 1 3; Uncommon
Warped Jelly 112 1 3; Uncommon
Skeleton warlord 132 1 3; Uncommon
Vitreous Jelly 206 1 3; Uncommon
Nechryarch 300 1 3; Uncommon
Eclectic impling N/A 5 (noted) 3; Uncommon
Nechryael 115 5 (noted) 3; Uncommon
Greater Nechryael 200 5 (noted) 3; Uncommon
Rogue 15; 135 1 4; Rare
Cave slime 23 1 4; Rare
Otherworldly being 64 1 4; Rare