Grotesque Guardians
The Grotesque Guardians are a pair of gargoyles, Dusk and Dawn, found on the Slayer Tower's rooftop, whose entrance is found on the 2nd floor[UK]3rd floor[US]. In order to access the roof, players must obtain a brittle key from gargoyles while assigned them for a Slayer task (requiring 75 Slayer).
Similar to other Slayer bosses, such as Cerberus and the Abyssal Sire, the Grotesque Guardians can only be killed while the player is assigned gargoyles or the Guardians themselves as a slayer task.
Despite Dusk and Dawn being two different entities, killing both guardians only counts as one kill due to the Dusk absorbing Dawn's essence. However, if the player has the Double Trouble perk unlocked, Dawn's death will also be included, although Dusk still needs to be killed and the full boss fight completed in order to receive experience and task progression.
History[edit | edit source]
The Grotesque Guardians, as well as the gargoyles, were created by the Bandosian general Snaarldor during the God Wars. Creating an incantation circle with stakes made of Bandos's metal (the same metal used in Bandos armour), along with a large hunk of tourmaline, Snaarldor performed the ritual at high noon, instructing his soldiers to strike the bell once the tourmaline core began to sink into the floor.
When the bell was struck, a surge of black energy pulsed from the bell, causing the statues on the rooftop, as well as the lower floors, to come to life. Snaarldor proceeded to command the Grotesque Guardians to fight against the forces of Armadyl, Saradomin and Zamorak. However, with the tower's magic being of Zamorakian origin, they immediately attacked Snaarldor instead, who eventually fell from the rooftop.
Exchanging strikes mid-air, Snaarldor managed to break one of Dusk's wings, but fell to the ground, while the Guardians returned to the top of the tower. After getting up from the fall, Snaarldor called for his soldiers to retreat.
Today, the Grotesque Guardians remain on the rooftop, in which its entrance is locked and must be opened with a brittle key.
The fight[edit | edit source]
Like gargoyles, players must bring a rock hammer, rock thrownhammer, or granite hammer to finish them off.
To initiate the fight, players must ring the Cloister Bell in the north side of the roof. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. If players have killed the Guardians more than five times, the Cloister Bell will have a "Quick-start" option, which will skip the cutscene and start the fight directly. Attempting to ring the bell again before the fight is over will yield the message Concentrate on your fight! in the chatbox.
In the beginning of the fight, players must attack Dawn with Ranged attacks (as she cannot be harmed with Melee and is resistant to Magic), as Dusk cannot be harmed during this phase of the fight. Once her health has reached half, she will fly away, and players must attack Dusk.
During this phase of the fight, Dusk's wings may glow, and will perform an explosive attack. If players do not run away from him when he does so, the player will be dealt 30+ damage and be knocked back. In addition, debris may fall around the roof, which can deal up to 22 damage and stun players for a brief period of time. Once his health has reached half, Dawn will return and perform a lightning special attack with Dusk that has an AoE of 3x3, rapidly dealing up to 5-10 damage per tick.
After the lightning attacks, Dawn will send out two or three energy spheres that will grow larger over time. Players must absorb these spheres in time, as each sphere will heal Dawn for 90 Hitpoints.
After killing Dawn, Dusk will absorb her essence, and initiate the final phase of the fight. Here, he is stronger, can use melee and ranged attacks, and may drag players to a prison of purple flames. Players must escape the prison (by clicking anywhere outside it), or they will be dealt 60+ damage, which heals Dusk.
Drops[edit | edit source]
In addition to the 100% drop of granite dust, the player will also have two rolls on the Grotesque Guardians' drop table, including unique items but not tertiary items. The drop rates in the drop table below reflect the chance of getting an item for every roll on the standard loot table, which means the effective drop rate is approximately double the listed numbers per kill. Unlike the Kalphite Queen, you are not guaranteed to get a food or potion drop each kill.
Drop rates estimated based on 35,446 kills from the Drop Rate Project, unless otherwise cited.
The average Grotesque Guardians kill is worth 56,787.32.
The average Grotesque Guardians kill while on a Konar task is worth 59,427.98.
100%[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Granite dust | 50–100 | Always | Not sold | 2,400–4,800 |
Unique[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Granite maul | 1 | 2 × 1/250 | 83,108 | 30,000 |
![]() | Granite gloves | 1 | 2 × 1/500[1] | 24,420 | 20,400 |
![]() | Granite ring | 1 | 2 × 1/500[1] | 15,848 | 9,000 |
![]() | Granite hammer | 1 | 2 × 1/750[1] | 98,417 | 38,400 |
![]() | Black tourmaline core | 1 | 2 × 1/1,000[1] | 2,841,922 | 24,900 |
Weapons and armour[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Rune pickaxe | 1 | 2 × 6/137 | 18,790 | 19,200 |
![]() | Rune full helm | 1 | 2 × 5/137 | 20,646 | 21,120 |
![]() | Rune platelegs | 1 | 2 × 5/137 | 37,919 | 38,400 |
![]() | Rune 2h sword | 1 | 2 × 4/137 | 37,891 | 38,400 |
![]() | Rune battleaxe | 1 | 2 × 3/137 | 24,518 | 24,960 |
![]() | Dragon longsword | 1 | 2 × 1/137 | 59,177 | 60,000 |
![]() | Adamant boots | 1 | 2 × 1/137 | 1,157 | 1,152 |
![]() | Dragon med helm | 1 | 2 × 1/137 | 59,086 | 60,000 |
Food and potions[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Mushroom potato | 4–6 | 2 × 10/137 | 3,396–5,094 | 108–162 |
![]() | Saradomin brew(4) | 2 | 2 × 8/137 | 15,672 | 240 |
![]() | Magic potion(2) | 1 | 2 × 6/137[d 1] | 50 | 120 |
![]() | Ranging potion(2) | 1 | 2 × 6/137[d 1] | 295 | 129 |
![]() | Super combat potion(2) | 1 | 2 × 6/137[d 1] | 5,429 | 54 |
![]() | Prayer potion(4) | 1–2 | 2 × 4/137 | 12,224–24,448 | 114–228 |
Resources[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Gold ore | 40–75 (noted) | 2 × 7/137 | 9,200–17,250 | 3,600–6,750 |
![]() | Adamantite bar | 25–40 (noted) | 2 × 6/137 | 50,150–80,240 | 9,600–15,360 |
![]() | Coal | 180–250 (noted) | 2 × 6/137 | 26,100–36,250 | 4,860–6,750 |
![]() | Gold bar | 35–50 (noted) | 2 × 6/137 | 2,940–4,200 | 6,300–9,000 |
![]() | Mithril bar | 35–45 (noted) | 2 × 6/137 | 26,460–34,020 | 6,300–8,100 |
![]() | Runite ore | 3–6 (noted) | 2 × 4/137 | 33,504–67,008 | 5,760–11,520 |
![]() | Runite bar | 3–5 (noted) | 2 × 3/137 | 37,416–62,360 | 9,000–15,000 |
Other[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Coins | 10,000–20,000 | 2 × 10/137 | 10,000–20,000 | 10,000–20,000 |
![]() | Chaos rune | 100–150 | 2 × 8/137 | 7,600–11,400 | 5,400–8,100 |
![]() | Coins | 25,000 | 2 × 5/137 | 25,000 | 25,000 |
![]() | Crystal key | 1 | 2 × 5/137 | 21,365 | 90 |
![]() | Death rune | 60–100 | 2 × 5/137 | 10,920–18,200 | 6,480–10,800 |
![]() | Dragon dart tip | 15–25 | 2 × 4/137 | 38,955–64,925 | 2,250–3,750 |
![]() | Diamond bolt tips | 100–150 | 2 × 3/137 | 17,700–26,550 | 7,900–11,850 |
![]() | Dragonstone bolt tips | 20–40 | 2 × 2/137 | 6,020–12,040 | 8,000–16,000 |
![]() | Onyx bolt tips | 5–10 | 2 × 2/137 | 40,995–81,990 | 3,000–6,000 |
![]() | Dragon arrowtips | 50–150 | 2 × 1/137 | 97,450–292,350 | 15,000–45,000 |
Tertiary[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Brimstone key | 1 | 1/43[d 1] | Not sold | N/A |
![]() | Clue scroll (elite) | 1 | 1/230[d 2][2] | Not sold | 12 |
![]() | Noon | 1 | 1/3,000[d 3][3][4] | Not sold | N/A |
![]() | Jar of stone | 1 | 1/5,000[1] | 1,270,628 | 0 |
- ^ Brimstone keys are only dropped if killed on a Slayer task given by Konar quo Maten.
- ^ The elite clue scroll drop rate increases to 1/218 with the completion of the elite combat achievements.
- ^ The player will always receive Noon, but they can use the "Metamorphosis" option while being followed to switch between Noon and Midnight.
Combat Achievements[edit | edit source]
The following Combat Achievement tasks involve the Grotesque Guardians.
Name | Description | Difficulty | Category |
---|---|---|---|
Grotesque Guardians Adept | Kill the Grotesque Guardians 25 times. | Hard | Kill count |
Don't Look at the Eclipse | Kill the Grotesque Guardians without taking damage from Dusk's blinding attack. | Hard | Mechanical |
Prison Break | Kill the Grotesque Guardians without taking damage from Dusk's prison attack. | Hard | Mechanical |
Granite Footwork | Kill the Grotesque Guardians without taking damage from Dawn's rockfall attack. | Hard | Mechanical |
Heal No More | Kill the Grotesque Guardians without letting Dawn receive any healing from her orbs. | Hard | Mechanical |
Static Awareness | Kill the Grotesque Guardians without being hit by any lightning attacks. | Hard | Mechanical |
Grotesque Guardians Veteran | Kill the Grotesque Guardians 50 times. | Elite | Kill count |
Done before Dusk | Kill the Grotesque Guardians before Dusk uses his prison attack for a second time. | Elite | Mechanical |
Perfect Grotesque Guardians | Kill the Grotesque Guardians whilst completing the "Don't look at the eclipse", "Prison Break", "Granite footwork", "Heal no more", "Static Awareness" and "Done before dusk" tasks. | Elite | Perfection |
Grotesque Guardians Speed-Trialist | Kill the Grotesque Guardians in less than 2 minutes. | Elite | Speed |
From Dusk... | Kill the Grotesque Guardians 10 times without leaving the instance. | Elite | Stamina |
Perfect Grotesque Guardians II | Kill the Grotesque Guardians 5 times in a row whilst completing the Perfect Grotesque Guardians task every time. | Master | Perfection |
Grotesque Guardians Speed-Chaser | Kill the Grotesque Guardians in less than 1:40 minutes. | Master | Speed |
... 'til Dawn | Kill the Grotesque Guardians 20 times without leaving the instance. | Master | Stamina |
Grotesque Guardians Speed-Runner | Kill the Grotesque Guardians in less than 1:20 minutes. | Grandmaster | Speed |
Changes[edit | edit source]
Date | Changes |
---|---|
14 July 2021 (update | poll) |
|
23 July 2020 (update) |
An issue in which the damage done by the player during the fight's transition phases were miscalculated has been fixed. |
9 July 2020 (update | poll) |
|
12 July 2018 (update | poll) |
Dusk and Dawn's hitpoints have been decreased from 600 to 450. |
26 October 2017 |
Hotfix
Grotesque Guardians can no longer be assigned as a boss task if players have not yet unlocked the roof entrance with the brittle key. Players who received this task prior to the hotfix can cancel the task for free. |
Concept art[edit | edit source]
Trivia[edit | edit source]
- As a result of the update that decreased the Grotesque Guardians' hitpoints, Dusk's combat level fell from 285 to 246, while Dawn's fell from 266 to 228; when Dawn was killed, Dusk's combat level increased to 324 (previously, this was 366).
- During the cutscene when the Guardians awaken however, they still retain their original combat levels.
- Originally players used a portal to access the Guardians. This was changed into a staircase in an update to make it thematically appropriate.
- On their death, the examine text for Dusk or Dawn will be "The crack of Dusk." or "The crack of Dawn." respectively.
- The Grotesque Guardians fight starts by ringing a bell and takes place on a rooftop, the same as the Bell Gargoyles boss fight from the game Dark Souls.
References[edit | edit source]
Bosses | |||||
Unique drops |
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Other |