Group Ironman Mode

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Group Ironman logo.png

Group Ironman Mode is an Ironman Mode variant which was released on 6 October 2021, following the result of a successful poll.

The mode allows 2 to 5 players to group up together with all normal Ironman Mode (or Hardcore Ironman Mode) restrictions. Only newly created accounts can enable Group Ironman Mode. Existing accounts cannot join a group.

Ironman accounts can change to an Unranked Group Ironman and join a group that way. This is only a one way change. There is a seven day grace period after requesting a change to cancel it before the account made an Unranked Group Ironman.

Players that join a group before it is founded have Prestige status, which allows them to be free of trading restrictions.

Restrictions[edit | edit source]

Trading[edit | edit source]

Group ironman players may freely trade within the group. New members (ie. do not have Prestige status) that join an existing group will be subject to trade limit caps that increases weekly. This cap applies to all items and gold received from other members and from shared storage as follows:

  • Week 1: 1,000,000
  • Week 2: 20,000,000
  • Week 3: 50,000,000
  • Week 4: 100,000,000
  • Week 5: Unlimited

Shared storage[edit | edit source]

Group ironman players have access to their group's shared storage, available via the regular Bank interface. All players in the group can deposit into the shared storage, but only one player can access it at a time.

Initially, there are 80 bank spaces but completing tasks by anyone in a team permanently increases that team's group storage by a number of slots up to a maximum of 200 group storage bank spaces. In Group Storage, these tasks can be found by selecting the "Storage Unlocks" icon. They can also be found in the Iron Group settings.

Shared Storage Unlocks
Icon Slots Task
Rune platebody.png 3 Have any member of this Iron Group open the group storage with a standard Rune Platebody equipped.
Fancy boots.png 2 Have any member of this Iron Group open the group storage with either Fighter Boots or Fancy Boots equipped.
Spade.png 3 Have any member of this Iron Group open the group storage after achieving level 99 in either Mining, Fishing, Woodcutting, Hunter or Farming.
Chisel.png 3 Have any member of this Iron Group open the group storage after achieving level 99 in either Cooking, Smithing, Fletching, Firemaking, Herblore, Crafting, Runecraft or Construction.
Lockpick.png 3 Have any member of this Iron Group open the group storage after achieving level 99 in either Agility, Thieving or Slayer.
Combat achievements detail.png 3 Have any member of this Iron Group open the group storage after achieving level 99 in either Attack, Strength, Defence, Magic, Ranged, Prayer, or Hitpoints.
Attack cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Attack.
Strength cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Strength.
Defence cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Defence.
Ranging cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Ranged.
Prayer cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Prayer.
Magic cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Magic.
Runecraft cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Runecraft.
Hunter cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Hunter.
Hitpoints cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Hitpoints.
Agility cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Agility.
Herblore cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Herblore.
Thieving cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Thieving.
Crafting cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Crafting.
Fletching cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Fletching.
Slayer cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Slayer.
Construct. cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Construction.
Mining cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Mining.
Smithing cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Smithing.
Fishing cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Fishing.
Cooking cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Cooking.
Firemaking cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Firemaking.
Woodcutting cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Woodcutting.
Farming cape.png 2 Have any member of this Iron Group open the group storage after achieving level 99 in Farming.
Quest point cape.png 2 Have any member of this Iron Group open the group storage after achieving 50 Quest Points.
Quest point cape.png 3 Have any member of this Iron Group open the group storage after achieving 100 Quest Points.
Quest point cape.png 3 Have any member of this Iron Group open the group storage after achieving 150 Quest Points.
Quest point cape.png 3 Have any member of this Iron Group open the group storage after achieving 200 Quest Points.
Rune scimitar.png 2 Have any member of this Iron Group open the group storage after achieving a combat level of 50.
Dragon scimitar.png 3 Have any member of this Iron Group open the group storage after achieving a combat level of 100.
Abyssal whip.png 3 Have any member of this Iron Group open the group storage after achieving a combat level of 126.
Kandarin headgear 1.png 3 Have any member of this Iron Group open the group storage after completing every easy achievement diary task.
Kandarin headgear 2.png 3 Have any member of this Iron Group open the group storage after completing every medium achievement diary task.
Kandarin headgear 3.png 3 Have any member of this Iron Group open the group storage after completing every hard achievement diary task.
Kandarin headgear 4.png 3 Have any member of this Iron Group open the group storage after completing every elite achievement diary task.
Ghommal's hilt 1.png 3 Have any member of this Iron Group open the group storage after completing every easy combat achievement task.
Ghommal's hilt 2.png 3 Have any member of this Iron Group open the group storage after completing every medium combat achievement task.
Ghommal's hilt 3.png 3 Have any member of this Iron Group open the group storage after completing every hard combat achievement task.
Ghommal's hilt 4.png 3 Have any member of this Iron Group open the group storage after completing every elite combat achievement task.
Stats icon.png 2 Have any member of this Iron Group open the group storage after reaching a total level of 500.
Stats icon.png 3 Have any member of this Iron Group open the group storage after reaching a total level of 750.
Stats icon.png 3 Have any member of this Iron Group open the group storage after reaching a total level of 1000.
Stats icon.png 3 Have any member of this Iron Group open the group storage after reaching a total level of 1500.
Stats icon.png 3 Have any member of this Iron Group open the group storage after reaching a total level of 2000.

Combat[edit | edit source]

Drops work similarly to ironman mode drops. If any person outside the group hits an NPC, the drop will go to the person outside the group or disappear. If only group members hit the NPC, the drop will go to the group member who dealt the most damage.

Hardcore group ironmen will lose lives after an unsafe death, similar to solo hardcore ironman mode. The group has a shared pool of 1 life per player; for example, a group of 3 players shares 3 lives between them and will lose Hardcore status after losing the third life. Lives can be lost by any player, and multiple lives can be lost by a single player. Unlike solo hardcore ironman mode, all PvM-related deaths are unsafe and will result in a loss of a life. This includes deaths inside minigames such as Chambers of Xeric and Fight Caves. Hardcore group ironman players should take extra care in minigames such as Pest Control as other players can provoke monsters such as splatters and cause them to detonate close to you. Make sure to leave the Nightmare Zone via the exit potion instead of dying.

For hardcore ironmen in PvP, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars.[1]

In PvP combat, group ironmen receive 1/8th the standard experience of PvM content. For example, hitting a 10 while training Strength in PvM would normally net 40 Strength and 13.33 HP experience. However, in PvP combat, a group ironman receives 5 Strength and 1.66 HP experience.

Prestige[edit | edit source]

Example of Group Ironman Prestige star on the right side of player's name in the clan's chat interface.

Group Prestige is a cosmetic indicator that is reserved for groups consisting of original members or have not engaged in certain PvM activities with other players outside your group. This indicator will be a gold star icon displayed next to the group list in-game and on the hiscores. Group prestige has no impact on gameplay. Group leaders have the option to opt-out of this option upon the creation of the group.

Members will be warned if an action will result in the loss of group prestige. Activities that result in loss of group prestige status include:

Individual prestige[edit | edit source]

Unlike group prestige, individual prestige affects a group member's ability to trade wealth and items and is applied individually to each member of a group. This system is used to prevent illicit activities and is denoted by a star icon next on the member's list in-game. All original members will have individual prestige when the group is formed. Group ironman players joining a new group will not have individual prestige.

A group member without individual prestige is unable to use most unique items from raids, regular bosses, and slayer bosses without having killed those bosses at least once.[2] In addition, there are several non-boss items that are locked behind killing the monster that drops them at least once. These items include but are not limited to:[3]

These restrictions will expire at the end of the fifth week, while the trading cap is lifted at the beginning of the fifth week.[4][5]

Creating or joining a group[edit | edit source]

To become an ironman, players must speak with the Ironman tutor on Tutorial Island before completing the tutorial. After selecting a group ironman mode at the tutor, players must then visit The Node south of the island to form or join a group. Group leaders have the option to create a group, set a group name, and invite players. Up to 4 additional players can be invited in the group. Group leaders can choose to opt out of group prestige.

The group member that creates the group by default will be the group leader. Leaders can only invite fresh accounts to the group. This is to prevent unfair advantages to groups by inviting experienced players to the group. Groups will be automatically disbanded if there are no more members in the group and the leader leaves.

To join a group, players must travel to The Node. Only newly created accounts can join a group. Players can apply to be a group leader by talking to Tony, the Group ironman tutor, then they can apply other players to their group by using the right-click option Apply on them.

Leaving a group[edit | edit source]

Group ironman players can leave the group one of two ways. Players can choose to leave or be kicked by the leader. Players leaving the group voluntarily will have a 7 day grace period in which they can change their mind. This grace period serves two purposes: allowing players to change their mind, and provide a safety net for misclicks and account hijacking. Members that are kicked from the group will have a 7 day grace period to settle their affairs with the group. During both grace periods, the player can still trade normally with other members of the group. Also during this grace period, you will not be able to join any other groups. Groups will be automatically disbanded if there are no more members in the group and the leader leaves.

Upon leaving the group, the player will have two options: retain their group ironman mode status or become a regular account. This decision is very important as it decides whether or not tradeable items are deleted from the account. It is important to note that all stats, untradeable items, quest progression are retained for either decision.

Keeping group ironman status will result in the creation of a new group with the player as the leader and all tradeable and members only items are deleted.

Be advised that if a player leaves a group after they leave the Node, they cannot join another group that has already left the Node. Once you leave your group, you are only able to create new groups.

Converting to a regular account will retain all the progress and items on the account. The player will be removed from the group and group ironman hiscores.

Changing Group Leader[edit | edit source]

The leader of a group can choose to step down from their position at any time by talking to the Group Iron Tutor on the Node. There is a seven day grace period before their decision takes effect. This is to prevent hijackers taking over accounts and maliciously making players step down as leader of their groups.

When a leader steps down, another player must take their place. The abdicator chooses the new leader, and they will not be able to step down until a successor has been chosen.

If the leader has been inactive for 30 days, leadership will be assigned to the group member who has been in the group the longest. If more than one member joined the same day, leadership will go to whichever member joined the group first. The leader is not removed from the group, just demoted.

If there's no one else in the group, the leader can't step down. Instead, the group will be disbanded only when they themselves leave.

Unranked Group Ironman[edit | edit source]

Unranked groups are a sub-category of Group Ironman Mode, which are group ironmen that are not listed on the Group Ironman HiScores. There are no trade restrictions or killcount requirements for unranked groups.

Additionally, current Ironman accounts can change to an Unranked Group Ironman and join a group that way. This is only one way, once an Ironman changes it cannot be reverted.

Should players wish to join a new group or invite a new player to their group, players can convert their existing Group Ironman status to unranked, removing their group from the HiScores.

A group that invites an experienced player will:

  • Become an Unranked group.
  • Lose Prestige status (if applicable).
  • Lose any trade restrictions within the group.
  • Lose Hardcore status (if applicable).
  • Be removed from the Group Ironman HiScores, along with every other member of their group.

If players leave an existing group, they may also choose to adopt Unranked status:

  • Players can become Unranked via a third option found in the group leaving interface. This is irreversible.
  • The option will remove you from the GIM HiScores, and will not remove the player's items.

Changes[edit | edit source]

Date Changes
29 June 2022
(update)
  • Players of any Iron mode (Regular, Hardcore or Ultimate) are now able to speak to the Iron Tutor in Lumbridge and become an Unranked GIM.
  • Note that you'll have seven days to change your mind after requesting a change in your Iron status. After those seven days have passed, any changes to your status are irreversible – so choose wisely!
2 March 2022
(update)
  • Group Iron players can now teleport directly to their teammate's Player Owned Houses via the "Teleport to House" spell in the standard spellbook. Right-clicking the spell will present two new options: "Group: Choose" and "Group: Previous".
  • Group Iron players can now increase their Group Storage space by completing specific tasks!
2 February 2022
(update)
  • To remedy an issue where Group Ironman leaders could not leave their group if their teammates were inactive, leaders no longer need to wait until they have abdicated to leave the group. They will, however, have to wait the usual seven days for their leave request to be processed.
  • Players can no longer be made the leader of a group if they have a leave request pending.

Gallery[edit | edit source]

References[edit | edit source]

  1. ^ Jagex. "Group Ironman". 06 October 2021. (Archived from the original.) Old School RuneScape News. "(Under "Hardcore Group Ironman"): In PvP, safe deaths can take place in Last Man Standing, Soul Wars, and Castle Wars. [...] The good news is that deaths in PvP minigames will remain safe for Group Iron players – so you can all go and enjoy a game of Castle Wars together."
  2. ^ Jagex. Mod Elena's Twitter account. 19 October 2021. (Archived from the original on 20 October 2021.) Mod Elena: "I'm afraid I don't have a full list available. You can expect most uniques from raids, regular bosses and slayer bosses to require 1 kc."
  3. ^ Jagex. Mod Elena's Twitter account. 20 October 2021. (Archived from the original on 20 October 2021.) Mod Elena: "Whip, trident and occult necklaces because those are considered boss drops. From what I can tell, dark bows, dragon boots and devout boots are also included"
  4. ^ Jagex. Mod Ash's Twitter account. 20 October 2021. (Archived from the original on 4 November 2021.) Mod Ash: "Correct - the restrictions expire when the wealth transfer limits do, after those 5 weeks."
  5. ^ Jagex. Mod Ash's Twitter account. 20 October 2021. (Archived from the original on 9 July 2022.) Mod Ash: "Some time after that message, I learnt that the requirements may expire at the *end* of the 5 weeks rather than the start of the 5th one."