Guardians are statues which appear in groups of two as a boss room in the Chambers of Xeric. These statues must be destroyed in order to pass the room, and can only be harmed with pickaxes; all other sources of damage will not count. Damage done to the guardians is multiplied by a factor as shown in fig.1. The formula is capped to ensure the Crystal pickaxe deals the same damage as the Dragon pickaxe, despite having a higher mining level requirement. Attempting to enter the passage they are guarding will result in the guardian knocking the player back for moderate damage.
Players attacking the guardian statues.
The guardians attack with Melee and can occasionally stomp the ground, dealing moderate to heavy damage in a 3x3 area. Due to the guardians' stomping attack, it is highly recommended to flinch them to reduce the amount of damage taken. This can be done by attacking the guardian and immediately running 3-4 spaces away, waiting until its health bar disappears and repeating.
The strengths and hit points of the guardian is dependent on the party size. The Hp formula is shown in fig.2.
Where D is the damage multiplier, H is the guardian's hitpoints, P is the pickaxe's level requirement, M is mining level, M is the average mining level and T is team size.
- ↑ DISCLAIMER: The stats displayed on this page can vary based on the player with the highest combat level. The stats shown are scaled for a player with maxed combat stats.
- ↑ Jagex. Mod Ash's Twitter account. 15 June 2018. (Archived from the original on 28 May 2020.) Mod Ash: "The damage modifier is ((50 + Mining level + pickaxes's level req) / 150).
That's applied to whatever damage you rolled; Void would have been factored in before this calculation occurs."
- ↑ Jagex. Mod Ash's Twitter account. 29 July 2019. (Archived from the original on 28 May 2020.) Mod Ash: "The code was changed to cap it so that no new pick will be better than dragon ones."