|Released||4 June 2020 (Update)|
|Skills||Agility, Thieving, Construction, Prayer, Magic|
|Reward currency||Hallowed mark|
|Music||Well Hallowed Air, Watch Your Step|
The Hallowed Sepulchre is an Agility activity set in an ancient Saradominist burial ground of the city Hallowvale located beneath Darkmeyer available to players with level 52 Agility. There are five floors available scaling with the player's Agility level. In order to receive hallowed marks, the coffins must be looted, with deeper floors providing more marks per looted coffin. Noticeboards are located next to the stairs on either side of the lobby, where players can check their personal statistics within the Sepulchre, as well as the global statistics.
History[edit | edit source]
During the Second Age and early Third Age, the land of Morytania was a Saradominist kingdom known as Hallowvale. The Hallowed Sepulchre served as the final resting place for many Hallowvale residents. Members of Saradominist religious orders were frequently buried there. Accordingly, looting coffins will sometimes yield a Holy symbol or Monk's robes.
As the God Wars progressed, the conquest of Hallowvale (and thus the sacking of the Sepulchre) became increasingly likely. A Justiciar of Saradomin eventually instructed the Archpriest of the Unicorn to begin securing the Sepulchre. The Archpriest and his followers got to work filling the Sepulchre with dangerous traps. They became more skilled at making the traps deadlier as construction moved down the floors. Down at the final level, the Archpriest sealed himself and his followers within their tombs, ensuring the secret of how to disarm the traps died with them. Despite the loss of Hallowvale to the Vampyres, the traps were very successful in their purpose: as of the Fifth Age, no Vampyres have been able to access the Sepulchre.
Requirements[edit | edit source]
- Access to the city of Darkmeyer
- Requires completion of Sins of the Father
- 52 Agility in order to enter the Sepulchre, with higher requirements to access the lower floors
- (Recommended) Reasonable Hitpoints when learning as you will most likely be taking some damage before you get familiar with the traps or acquire Hallowed ring.
- 66 Thieving (boostable)
- 56 Construction to repair broken bridges, requiring a saw, hammer, and either:
- 54 Prayer to make a sacrifice at Saradomin Braziers, consuming two Vampyre dust (one if wearing a Hallowed symbol) and rewarding 200 experience
- At least 7 Magic to conjure portal frames using enchantment spells and rewarding 200 experience:
- 7 Magic: 1 Cosmic rune, 1 Water rune
- 27 Magic: 1 Cosmic rune, 3 Air runes
- 49 Magic: 1 Cosmic rune, 5 Fire runes
- 57 Magic: 1 Cosmic rune, 10 Earth runes
- 68 Magic: 1 Cosmic rune, 15 Water runes, 15 Earth runes
- 87 Magic: 1 Cosmic rune, 20 Earth runes, 20 Fire runes
- 93 Magic: 1 Cosmic rune, 20 Blood runes, 20 Soul runes
- 62 Ranged with any crossbow and a mith grapple to grapple pillars
A Saradomin item is necessary to use the Magical Obelisks at the end of each floor that can restore the player's run energy and/or teleport them back to the lobby. This will not work if the player also has any god-affiliated item (such as an Armadyl crossbow) equipped.
Experience rates[edit | edit source]
|Floor||Level Req.||Floor Exp||Cumulative Exp||Realistic XP/hour||No looting XP/hour||Jagex estimated XP/hour||Treasure Encounter XP (both ways)||Min. Cumulative time for Jagex XP/hour rates|
|1||52 Agility||575||575||TBD||46,000||36,000||100||58 seconds|
|2||62 Agility||925||1500||35,000||TBD||48,000||100||1 minute 57 seconds|
|3||72 Agility||1500||3000||45,000||65,000||55,000||150||3 minutes 32 seconds|
|4||82 Agility||2700||5700||60,000||68,000||66,000||150||5 minutes 44 seconds|
|5||92 Agility||6000||11700||75,000||95,000||75,000||160||10 minutes 22 seconds|
Please note that experience rates will be higher if you ignore opportunities to loot coffins.
- Note that 95,000 XP/hour is attainable by only looting the Grand Hallowed Coffin allowing for some mistakes.
- The minimum cumulative time for Jagex XP/hr rates is the minimum time it should take to run to the end of a floor, starting with floor 1 and assuming no time spent waiting while the timer is paused. The actual minimum cumulative time would need to be approximately 10-20 seconds faster to account for paused time between floors.
- Time saved on a floor gets carried over to the next one.
Rewards[edit | edit source]
Reward shop[edit | edit source]
While looting coffins the player will be rewarded with Hallowed Marks. These can be used in the reward shop in order to purchase the following:
|Hallowed crystal shard||1||Used to teleport to the Hallowed Sepulchre lobby. They can be purchased from the Mysterious Hallowed Goods shop.|
|Hallowed token||10||This token, when consumed within the Hallowed Sepulchre, will add an extra minute to the remaining time.|
|Hallowed grapple||100||This grapple, when equipped in the ammo slot, will always succeed grappling a Pillar.|
This grapple cannot be used anywhere outside of the crypt.
|Hallowed focus||100||This focus, when equipped in the off-hand slot, will guarantee the success of conjuring Portal Frames (regardless of the spell used and the player's Magic level) as well as speed up the process.|
|Hallowed symbol||100||This symbol, when equipped in the necklace slot, will halve the number of sacrifices required to a Saradomin Brazier and speed up walking through prayer barriers.|
|Hallowed hammer||100||This hammer will never break nails when repairing Broken Bridges.|
This hammer cannot be used anywhere outside of the crypt.
|Hallowed ring||250||This ring, when equipped in the ring slot, will prevent the user from taking damage and save a bit of time when failing an obstacle.|
It will "teleport them in the nick of time" and send them back to the start of the obstacle reducing the time penalty, and eliminating the need to bring food.
|Dark dye||300||This dye can be used on any piece of graceful armour to recolour it into a dark graceful piece of armour. Total of 6 Dark dyes are needed to recolour the full graceful set.|
|Dark acorn||3,000||This acorn, when used on the Giant Squirrel pet, will turn it into a black and red version to match the dark graceful set.|
It is a permanent unlock and can be toggled back to its original colour at any time.
|Hallowed sack||100||When opened, hallowed sacks give loot found in coffins within the Hallowed Sepulchre. |
Each sack gives five rolls from the low-tier loot table, one roll from the mid-tier loot table, and two rolls from the high-tier loot table.
The equippable Hallowed items acquired from the shop count as a Saradomin item for the purposes of regaining run energy from the Magical Obelisks at the end of each floor, as well as in God Wars Dungeon.
Buying all items from the reward shop, including six dark dyes to recolour a full graceful set, costs 5,450 . This does not include the three consumable items: Hallowed tokens, Hallowed crystal shards, and Hallowed sacks.
Tomb raiding[edit | edit source]
Coffins are found on each floor of the Hallowed Sepulchre. Additionally, for those able to reach the heart of the Sepulchre, players will have the opportunity to loot the Grand Hallowed Coffin. Coffin looting (along with other activities required to reach them) will no longer be doable when the timer reaches zero.
Raiding these can result in the following unique rewards:
|Ring of endurance||This ring requires 70 Agility to equip. You charge it with up to 1000 doses of stamina potion (1 dose = 1 charge). A charge is consumed when you drink a stamina potion, making the effects of the potion last twice as long. If the ring is removed while under the effects of a stamina potion, the remaining duration is cut in half.
While the ring is charged with at least 500 charges, and you are not under the effect of a stamina potion, your run energy drain rate is reduced by 15%.
The charged ring is untradeable, and reverting the ring to make it tradeable will lose any stored charges.
This ring can only be obtained from the Grand Hallowed Coffin on floor 5.
|Strange old lockpick||This lockpick, when placed in your inventory, will allow you to bypass all Barrows doors. It is tradeable when it has its full 50 charges. A charge is consumed when you use the lockpick to open a door which was previously un-passable to you. Once a charge has been lost, it becomes untradeable. In addition, it will speed up looting coffins in the Hallowed Sepulchre and lower the chance of triggering the trap, without using any charges.|
|Mysterious page||Obtained while looting coffins; 1 unique page is found in each floor of the Hallowed Sepulchre. These pages can be added to the strange hallowed tome, which is obtained by investigating the skeleton in the main lobby of the minigame.|
Agility Pet[edit | edit source]
Upon returning to the Hallowed Sepulchre lobby via a magical obelisk, you have a chance to receive the Agility skilling pet. The chance of obtaining the pet depends on the difficulty of the floor completed and is as follows:
NPCs[edit | edit source]
There are a number of NPCs scattered throughout the Sepulchre. Some are meant to look like players either standing around or looting coffins. Some NPCs can be talked with and they will mention how the rogue outfit does not help when looting coffins or that the lockpick does help.
The NPCs found at coffins include:
There are also 5 Knight spirits that can be encountered while looting coffins, after which they will appear in the lobby if the player is wearing a Ring of visibility, and can be talked to while wearing a Ghostspeak amulet or equivalent.
- Knight of the Unicorn
- Knight of the Wolf
- Knight of the Lion
- Knight of the Owl
- Archpriest of the Unicorn
Changes[edit | edit source]
|3 June 2021
Inventory space checks are now performed correctly for coffin loot in the Hallowed Sepulchre, so that items only overflow onto the ground if they need to.
|23 September 2020
(update | poll)
|16 July 2020
Players will now cast the lowest level enchantment spell they currently have runes for when the hallowed focus is equipped, since players will always succeed in conjuring portals with it equipped.
|2 July 2020
|25 June 2020
|18 June 2020
|12 June 2020
|5 June 2020
|4 June 2020
Trivia[edit | edit source]
- On the southern path of the second floor, where the crossbowman statues are found, a wolf statue can be found behind them. Occasionally, a bowl of water and bones will spawn next to the statue.
References[edit | edit source]
|Rooftop Agility courses|