Hallowed Sepulchre/Strategies

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This page covers the basic strategy for running the Hallowed Sepulchre efficiently and consistently, through the third floor. Included are overviews of each of the routes. Please note given the emphasis on timing in the Sepulchre, achieving the best rates will require extensive practice.

General Tips[edit | edit source]

  • Try to choose a world with low lag if possible
  • On floors with multiple possible coffins (floors 3/4), you can now open both so long as you have time remaining.
  • Each skill challenge awards 200 thieving xp for opening the coffin and between 100 and 200 agility xp depending on floor.
  • Consider skipping coffins on early floors if you have the agility level for later ones for better efficiency.
  • Using a Lockpick lowers the chance of failing to loot a coffin and becoming poisoned. Using a Strange old lockpick further reduces this chance, increases the speed, and consumes no charges.[1]
  • If only running the first few floors, consider taking multiples of supplies to reduce banking time. Also note that there is only one bridge in the first three floors, on the first floor. Consider skipping this bridge to save time, increase xp, and free up weight and space.
  • Activating the magic obelisks with a Saradomin item equipped replenishes your energy. This effect also activates automatically when exiting (or quick exiting).
  • If using the magic obelisks in lieu of stamina potions to restore energy, you can save real time by skipping the magic obelisk on the first floor. When your weight is near 0 kg, you will still have run energy remaining by the end of floor 2.
  • If you struggle with timing, you can bring a stack of noted items to alch. This works out because of the chance to get nature runes from coffins, and makes it so your character will only move after a tick is finished during an alch. You will occasionally get rune and adamant items to alch as well, and if you would like to train magic, you can get just past 20,000 magic xp/hr while training agility.
  • Skill challenges:
  • The left-click 'conjure' option on portal frames casts the highest enchantment you have runes and the magic level to cast. Any enchantment rewards 200xp. Wearing a Hallowed focus removes the failure chance and increases the speed of crossing the portal.
  • Each tier of bridge only affects the experience reward, although it is significantly higher than building furniture with the same materials. Having a Hallowed hammer equipped or in the inventory removes the chance of bending nails.
  • The Hallowed symbol reduces the dust requirement for braziers while the 200xp reward remains the same, and allows you to move slightly faster through the barrier.
  • Having a Hallowed grapple equipped removes the chance of failing to grapple pillars.

Recommended equipment[edit | edit source]

SlotItem (most effective → least effective)
HeadGraceful hood.pngGraceful hoodSerpentine helm.pngSerpentine helmN/A
NeckHallowed symbol.pngHallowed symbol[6][2]Holy symbol.pngHoly symbol[2]Saradomin stole.pngSaradomin stole
BackGraceful cape.pngGraceful cape/Agility cape.pngAgility cape/Max cape.pngMax capeSpottier cape.pngSpottier cape/Hitpoints cape.pngHitpoints cape[7]Spotted cape.pngSpotted cape
BodyGraceful top.pngGraceful topN/AN/A
LegsGraceful legs.pngGraceful legsN/AN/A
WeaponDorgeshuun crossbow.pngDorgeshuun crossbowAny otherCrossbow.pngCrossbowN/A
ShieldHallowed focus.pngHallowed focus[6][8]Holy book.pngHoly bookN/A
Ammo/SpellHallowed grapple.pngHallowed grapple[6][8]Mith grapple.pngMith grappleN/A
GlovesGraceful gloves.pngGraceful glovesPenance gloves.pngPenance glovesRegen bracelet.pngRegen bracelet[7]
BootsGraceful boots.pngGraceful bootsBoots of lightness.pngBoots of lightnessN/A
RingHallowed ring.pngHallowed ring[6][9]N/AN/A
Hallowed hammer.pngSaw.pngRune nails.pngStrange old lockpick.png
Mahogany plank.pngMahogany plank.pngMahogany plank.pngMahogany plank.png
Vampyre dust.pngVampyre dust.pngVampyre dust.pngVampyre dust.png
Cosmic rune.pngLava rune.pngPrayer book.png
  1. 1.0 1.1 Jagex. https://www.reddit.com/r/2007scape/comments/gzrpvi/problems_with_the_hallowed_sepulchre/fthzut1?utm_source=share&utm_medium=web2x. 9 June 2020. JagexHusky: "did you know that the strange old lockpick already has a higher success rate than a normal one, you can still fail but it's a bit lower"
  2. 2.0 2.1 2.2 To cure poison with Prayer book; 2-damage poison requires no prayer to cure
  3. Normal planks and steel, oak and mithril, teak and adamantite, mahogany and rune
  4. The Hallowed hammer eliminates the chance to bend nails
  5. Cosmic, Nature, and Fire runes for Lvl-3 Enchant and High level alchemy
  6. 6.0 6.1 6.2 6.3 Requires marks to obtain
  7. 7.0 7.1 If you don't have a Hallowed ring
  8. 8.0 8.1 Slightly reduces the need for food
  9. Removes or greatly reduces the need for food

Trap Tiers[edit | edit source]

Each variety of trap has a different behaviour and appearance depending on its tier, determined by the floor it appears on.

Flame Statues[edit | edit source]

There is now a tick between cycles where none fire, synchronized with the end of the audio effect. If you start moving on the same tick, you can cross entire sections in one sprint that would otherwise take two or more stages.

Trap tier Floors Behaviour Appearance
1 1, 2 Shoots a gout of flame intermittently from every statue.
HallowedSepulchre Statue Flame One.png
2 3, 4, 5 Alternates between two phases with some of the statues firing.
HallowedSepulchre Statue Flame Two.png

Sword Statues[edit | edit source]

Try to run immediately after the statue makes a throw or immediately after the sword arrives to give yourself the largest window. The interval between throws varies, so pay attention to the windup animation.

Trap tier Floors Behaviour Appearance
1 1, 2 Throws a single 3x3 Saradomin sword which reaches a marked tile before returning. Sword moves with the same speed as a player running.
HallowedSepulchre Statue Sword One.png
2 3, 4 Throws a Saradomin's blessed sword which moves 1 tile faster than a player's run speed.
HallowedSepulchre Statue Sword Two.png
3 4, 5 Throws a blue variant of the Saradomin sword which moves twice as fast as a player's run speed.
HallowedSepulchre Statue Sword Three.png

Arrow Statues[edit | edit source]

Prioritize side-stepping over making progress down a lane. Try to stay in the middle lane, as moving to either side lane is easier than moving through the middle lane. Note that the statues have a small animation right before they shoot, which can help to anticipate standing in the correct lane.

Trap tier Floors Behaviour Appearance
1 1, 2 One of the three statues at random shoots an arrow straight along the path. Arrows move with the same speed as players running.
HallowedSepulchre Statue Arrow One.png
2 3, 4 Two of the statues at random shoot arrows while the third is idle. Arrows move 1 tile faster than a player's run speed.
HallowedSepulchre Statue Arrow Two.png
3 4, 5 Two of the statues shoot while the third is idle. Arrows move twice as fast as a player's run speed.
HallowedSepulchre Statue Arrow Three.png

Floor Traps[edit | edit source]

When running, every other tile after the origin tile does not teleport the player. This means that it is possible to skip single-width rows of teleport tiles by stopping one tile before crossing the row. Similarly, blocks where blue tiles alternate with yellow tiles can be crossed while only risking stepping on blue tiles. After being teleported by a blue or yellow tile, there's a small window of time where you cannot get hit by the arrows or swords. If timed correctly, the blue portals can be used to "hop over" arrows or swords to avoid getting hit.

Trap tier Floors Behaviour Appearance
1 1, 2 Activates random yellow tiles which teleport the player backwards if stepped upon.
HallowedSepulchre Floor Trap One.png
2 3, 4 Adds blue tiles which teleport the player forward if active.
HallowedSepulchre Floor Trap Two.png
3 4, 5 Blue and yellow tiles which activate much more often.

Lightning Statues[edit | edit source]

Trap tier Floors Behaviour Appearance
1 4, 5 Every few ticks strikes the marked 3x3 cross in front of the statue, temporarily stunning but not damaging players.
HallowedSepulchre Statue Lightning.png

Crossing obstacles[edit | edit source]

Sword[edit | edit source]

Sword obstacles have various ways to be solved, but usually just before the sword is caught by the statue or just after it is thrown is the ideal time to start crossing. Some corridors have safe alcoves.

Arrows[edit | edit source]

When entering a corridor with arrow statues, the player should move to a safe lane close to the entrance before clicking far into the corridor, as the pathfinding will favour running in the lane closest to the entrance before moving to the destination lane.

The player should favour dodging arrows before moving forwards. Moving diagonally allows the player to move to a safe lane without losing time.

Before leaving the corridor, check if a lane between the player's position and the exit has an arrow or will soon have one. If there is any chance of being struck while exiting the corridor, wait several tiles in front of the statues, move to a safe lane and only then leave.

Flames[edit | edit source]

Sets of flame statues activate with 1, 2 or 3 different stages (each stage has different safe areas between active flames). The player should memorise or somehow mark the safe areas in order to cross them effectively.

Sets of flame statues can be crossed with a minimum number of movements from one safe area to another, based on the distance that can be run while the flames are inactive. As the player approaches the statues, they should try to reach the farthest safe area they can, as this may result in having to spend one fewer stage waiting.

The glow on the floor shows the actual position of the flame. Keep this in mind when observing flames from an oblique angle.

Teleportation tiles[edit | edit source]

When running, the player only risks being affected by teleportation tiles on every other tile. The player should be positioned such that the number of orange tiles being risked is minimised and the number of blue tiles maximised when running across series of teleportation tiles.

Lightning tiles[edit | edit source]

When running, the player only risks being affected by lightning tiles on every other tile. Because all sets of lightning tiles are checkered, they can all be safely crossed by standing one tile behind a lightning tile before moving forwards.

Sword and arrows[edit | edit source]

Same strategies as used for sword obstacles and arrow obstacles, but there is very little room for delays. It is important to master diagonal dodging of arrows without stopping.

Sword and teleportation tiles[edit | edit source]

When running in front of the sword, use blue tiles to move forwards faster than the sword. When running behind the sword, use a blue tile to teleport across it.

Sword and lightning tiles[edit | edit source]

Use the blue tiles to move ahead faster or to jump across the sword as it returns.

Sword and flames[edit | edit source]

Same strategies as used for sword obstacles and flame obstacles, but more precise timing is required.

Arrows and flames[edit | edit source]

The player has to juggle dodging the arrows and moving to safe areas at the same time. Once the player becomes comfortable with the timing, it is possible to cross greater spans of flame statues before having to move to a safe lane.

Arrows and teleportation tiles[edit | edit source]

Whenever there is a risk being teleported by a blue tile, the player should keep an eye on the next set of arrow so they can quickly dodge them if they do get teleported.

If you click at the same time as you get teleported, try to stop moving as soon as possible.

Arrows and lightning tiles[edit | edit source]

If you have to dodge arrows while standing in the middle of a lightning tile obstacles, it is imperative to move diagonally and not sideways.

Floor Routes[edit | edit source]

While the direction the player enters each floor from appears to be random, the obstacles and coffins reachable from each entrance are consistent for each floor. This table covers each possible route (in NESW order), in the order it is encountered, with the suggested approach.

Floor 1[edit | edit source]

North Entrance[edit | edit source]

North path

# Item Notes Image
1 Arrow (image)
  1. Wait at 1, enter the corridor and move towards the exit (3) while avoiding the arrows. Wait near the tile marked 2 before exiting if necessary. See the section on arrow obstacles for detailed guidelines.
Hallowed Sepulchre Path (F1,North,1).png
2 Flame 3 stages; 2 at sprint

(image)

  1. If the flames are inactive when you reach the obstacle, move to the tile marked 2. Wait for the flames to subside and move to 4, wait again and move to the exit (6).
  2. Otherwise, wait at 1, move to 3, wait for the flames to subside and move to 5, wait again and move to the exit (6).
Hallowed Sepulchre Path (F1,North,2).png
3 Coffin Ranged challenge
Hallowed Sepulchre Path (F1,East,4).png
4 Stairs

East Entrance[edit | edit source]

East path

# Item Notes Image
1 Flame 2 stages

(image)

  1. If the flames are inactive when you reach the obstacle, move to the tile marked 2. Wait for the flames to subside and move to the exit (4).
  2. Otherwise, wait at 1, then:
    1. With perfect timing, it is possible to move to the exit with a single movement.
    2. If you are lagging or notice that you didn't click fast enough, move to 3 instead, wait for the flames to subside and move to the exit.
Hallowed Sepulchre Path (F1,East,1).png
2 Sword (image)
  1. As you are about to reach the entrance (1), check the position of the sword:
    1. If the sword is about to be thrown, wait until it moves past you.
    2. If the sword is returning, wait until it moves past you.
    3. If the sword is past the square marked 2 by the time you reach 1, wait until the sword moves past you.
    4. In other circumstances, you can cross the obstacle without waiting.
  2. Move to the exit of the obstacle (3).
Hallowed Sepulchre Path (F1,East,2).png
3 Flame 2 stages; 1 at sprint

(image)

  1. This obstacle can be easily crossed with a single movement (wait at 1, move to 3)
  2. You can save a small amount of time by waiting between the flames (2) if possible.
Hallowed Sepulchre Path (F1,East,3).png
4 Coffin Ranged challenge
Hallowed Sepulchre Path (F1,East,4).png
5 Stairs

South Entrance[edit | edit source]

South path

# Item Notes Image
1 Sword (image)
  1. As you are about to reach the entrance (1), check the position of the sword:
    1. If the sword is about to be thrown, wait until it moves past you.
    2. If the sword is returning, wait until it moves past you.
    3. If the sword is past the square marked 3 by the time you reach 1, you can move to the safe alcove (2) and wait until the sword moves past you.
    4. In other circumstances, you can cross the obstacle without waiting.
  2. Move to the exit of the obstacle (4).
Hallowed Sepulchre Path (F1,South,1).png
2 Flame (image)
  • It is not possible to cross this set of flame statues with a single movement.
  1. If the flames are inactive when you reach the obstacle, move to the tile marked 2, or 3 if possible. Wait for the flames to subside and move to the exit (4).
  2. Otherwise, wait at 1, move to 3, wait for the flames to subside and move to the exit (4).
Hallowed Sepulchre Path (F1,South,2).png
3 Arrow (image)
  1. Wait at 1, enter the corridor and move towards the exit (3) while avoiding the arrows. Wait near the tile marked 2 before exiting if necessary. See the section on arrow obstacles for detailed guidelines.
Hallowed Sepulchre Path (F1,South,3).png
4 Coffin Construction challenge
Hallowed Sepulchre Path (F1,South,4).png
5 Stairs

West Entrance[edit | edit source]

West path

# Item Notes Image
1 Flame 3 stages (can be done in 1)

(image)

  1. Wait at 1, move to 2, wait for the flames to subside and move to the exit (3).
  • Alternatively, wait at the first safe area (between 1 and 2) then move to the third safe area (between 2 and 3), although this still requires two movements.
Hallowed Sepulchre Path (F1,West,1).png
2 Sword (image)
  1. If the sword is returning or past the square marked 2 by the time you reach 1, wait.
  2. Move to the exit of the obstacle (3).
Hallowed Sepulchre Path (F1,West,2).png
3 Arrow (image)
  1. Wait at 1, enter the corridor and move towards the exit (3) while avoiding the arrows. Wait near the tile marked 2 before exiting if necessary. See the section on arrow obstacles for detailed guidelines.
Hallowed Sepulchre Path (F1,West,3).png
4 Coffin Construction challenge
Hallowed Sepulchre Path (F1,West,4).png
5 Stairs

Floor 2[edit | edit source]

North Entrance[edit | edit source]

North path

# Item Notes Image
1 Jump No chance of failure
Hallowed Sepulchre Path (F2,North,1).png
2 Arrow Position your camera to see the southmost
Hallowed Sepulchre Path (F2,North,2).png
3 Sword
Hallowed Sepulchre Path (F2,North,3).png
4 Coffin Ranged Challenge
Hallowed Sepulchre Path (F2,North,4).png
5 Floor 3 3x3 segments
Hallowed Sepulchre Path (F2,North,5).png
6 Flame 2 stages
Hallowed Sepulchre Path (F2,North,6).png
7 Stairs

East Entrance[edit | edit source]

East path

# Item Notes Image
1 Flame 2 stages (image)
  1. Wait at 1, move to 2, wait for the flames to subside and move to the exit (3).
  • Alternatively, wait at the first safe area (between 1 and 2) then move to the third safe area (between 2 and 3), although this still requires two movements.
Hallowed Sepulchre Path (F2,East,1).png
2 Arrow (image)
  1. Wait at 1, enter the corridor and move towards the exit (4) while avoiding the arrows. Wait near the tile marked 3 before exiting if necessary. The tiles marked 2 are safe, but there is little reason to use them. See the section on arrow obstacles for detailed guidelines.
  2. Make sure you stand exactly on the tile marked 4 as you exit the arrow statues' corridor, then move towards the exit 5. This prevents you from stepping on orange tiles unless you get teleported onto one.
Hallowed Sepulchre Path (F2,East,2).png
3 Floor 3 3x3 segments
Hallowed Sepulchre Path (F2,East,3).png
4 Coffin Prayer challenge
Hallowed Sepulchre Path (F2,East,4).png
5 Flame 4 stages (image - first set)
  1. Wait at 1, move to 2, and move to the exit (3).

(image - second set)

  1. Wait at 1 or 2 if possible, wait for the flames to subside and move to the exit (3).
Hallowed Sepulchre Path (F2,East,5).png
6 Stairs

South Entrance[edit | edit source]

South path

# Item Notes Image
1 Arrow (image)
  1. Wait at 1, enter the corridor and move towards the exit (3) while avoiding the arrows. Wait near the tile marked 2 before exiting if necessary. See the section on arrow obstacles for detailed guidelines.
Hallowed Sepulchre Path (F2,South,1).png
2 Floor 2 2x3 segments; careful when waiting for sword
Hallowed Sepulchre Path (F2,South,2).png
3 Sword (image)
  1. Reach the tile marked 2. If you stand on the tile marked 1 before moving, you will only risk two orange teleportation tiles.
  2. Once at 2, check the position of the sword:
    1. If the sword is about to be thrown, wait until it moves past you.
    2. If the sword is returning, wait until it moves past you.
    3. If the sword is past the square marked 4, you can move to the safe alcove (3) and wait until the sword moves past you (which should take one tick).
    4. In other circumstances, you can cross the corridor without waiting.
    5. If you get teleported while waiting, move to the closest inactive tile to the corridor and reassess the position of the sword.
  3. Move to the exit of the obstacle (5).
Hallowed Sepulchre Path (F2,South,3).png
4 Coffin Prayer challenge
Hallowed Sepulchre Path (F2,South,4).png
5 Arrow (image)
  1. Wait at 1, enter the corridor and move towards the exit (3) while avoiding the arrows. Wait near the tile marked 2 before exiting if necessary. See the section on arrow obstacles for detailed guidelines.
Hallowed Sepulchre Path (F2,South,5).png
6 Stairs

West Entrance[edit | edit source]

West path

# Item Notes Image
1 Sword
Hallowed Sepulchre Path (F2,West,1).png
2 Coffin Ranged challenge
Hallowed Sepulchre Path (F2,West,2).png
3 Floor 3 3x3 segments
Hallowed Sepulchre Path (F2,West,3).png
4 Flame 2 stages; can be sprinted
Hallowed Sepulchre Path (F2,West,4).png
5 Sword Walk around between the pillars to bypass the sword
Hallowed Sepulchre Path (F2,West,5).png
6 Stairs

Floor 3[edit | edit source]

Has only East and West entrances

East Entrance[edit | edit source]

East path

# Item Notes Image
1 Flame 3 stages; Note the ranged coffin chance to the west

(phase 1, phase 2)

  1. Wait at 1 or 2 depending on the current phase until the flames subside.
  2. Move to 4 (if you had waited at 1) or 5 (if you had waited at 2) and wait for the flames to subside.
  3. Move to the exit 7.
Hallowed Sepulchre Path (F3,East,1).png
2 Sword (image)
  1. As you are about to reach the entrance (1), check the position of the sword:
    1. If the statue is holding the sword:
      1. If the sword will be thrown in the next tick, wait.
      2. If the sword will be thrown in two ticks, move to the alcove (3)
      3. Otherwise, you can move to the exit (5)
      4. If you are not sure, move to alcove.
    2. For a couple of ticks after the sword stops moving, it is possible to move to the safe alcove (2 then 3), otherwise wait.
    3. If the sword is returning, wait.
    4. If the sword has not reached the square marked 4 by the time you reach 1, you can cross the obstacle without waiting.
  2. Move to the exit of the obstacle (5).
Hallowed Sepulchre Path (F3,East,2).png
3 Arrow (image)
  1. Wait at 1, enter the corridor and move towards the exit (3) while avoiding the arrows. Wait near the tile marked 2 before exiting if necessary. See the section on arrow obstacles for detailed guidelines.
  2. Cross the teleportation sections with the least steps over orange tiles as possible. Be prepared to move to a safe lane if you get teleported.
Hallowed Sepulchre Path (F3,East,3).png
4 Sword
  1. For up to 1 tick after the sword stops moving, it is possible to cross the obstacle without waiting.
HallowedSepulchreGuideF3E4.png
5 Flame (phase 1, phase 2)
  1. Wait at 1 if necessary.
  2. Move to 2 and wait for the flames to subside.
  3. Move to the exit (3).
Hallowed Sepulchre Path (F3,East,4).png
6 Coffin Prayer challenge
Hallowed Sepulchre Path (F3,East,5).png
7 Arrow Plus two groups of flame statues; use the time between flames to set up for future arrows

(phase 1, phase 2)

  1. Wait at 1.
  2. Move to the safe tile on the row marked 2.
  3. Advance towards 3 at a pace you are comfortable with.
  4. Advance towards 4 at a pace you are comfortable with.
  5. If you are in the middle lane and arrows are coming from both sides, wait until they fly past you.
  6. Move to the closest exit (5).
  • The statues alternate between on-off-on-off-etc. and off-on-off-on-etc. This has two important implications:
    • You should advance an odd number of tiles between phases. If the final step of your movement is a walk from the second-to-last tile and the destination tile, you have moved an odd number of tiles; if you run from the origin and stop suddenly at the destination, you have moved an even number of tiles.
    • Whichever flames are currently active will be inactive in the next phase. Remember to look at the glow on the floor rather than the flames.
  • It is possible to cross either set of flame statues with a single movement. This requires good timing and being comfortable dodging arrows while moving forwards:
    1. Wait at 1.
    2. Proceed to row 2 after a set of arrows passes. Prioritize moving between the tiles of row 2 to dodge arrows.
    3. When there is no arrow coming in your lane, look for an opening between flame phases to run to row 3. You may have to wait through a few flame or arrow phases before this opportunity. The flame pattern is predictable, so focus on dodging arrows until an opening lines up.
    4. Repeat this process again at row 3, dodging arrows until there is another opening in the flames to run to row 4.
    5. Prioritize dodging the arrows again. When there is no nearby arrow in your row, you can run to the safe zone (5) in a single sprint.
Hallowed Sepulchre Path (F3,East,6).png
8 Stairs

West Entrance[edit | edit source]

West path

# Item Notes Image
1 Arrow
Hallowed Sepulchre Path (F3,West,1).png
2 Coffin Ranged challenge
Hallowed Sepulchre Path (F3,West,2).png
3 Flame 2 stages (inner and outer); can sprint after the inner stage
Hallowed Sepulchre Path (F3,West,3).png
4 Sword Plus two floor trap segments; can 'hop' a returning sword by hitting a blue tile
Hallowed Sepulchre Path (F3,West,4).png
5 Arrow
Hallowed Sepulchre Path (F3,West,5).png
6 Sword Note the magic coffin chance to the north
Hallowed Sepulchre Path (F3,West,6).png
7 Arrow Plus two groups of flame statues; use the time between flames to set up for future arrows
Hallowed Sepulchre Path (F3,West,7).png
8 Stairs

Floor 4[edit | edit source]

Has only North and South entrances

North Entrance[edit | edit source]

North path

# Item Notes Image
1 Lightning
2 Sword With multiple blue floor tiles
3 Arrow Long with dense floor tiles
4 Flame North and south sets alternating, with every fifth cycle both firing
5 Arrow With floor tiles then lightning
6 Coffin Magic challenge
7 Sword With arrows; if you move after the sword you must use the blue tiles to hop it.
8 Floor Three narrow strips; the yellow can throw you back into the arrows.
9 Coffin Prayer challenge before the gate
10 Stairs Squeeze through the gate

South Entrance[edit | edit source]

South path

# Item Notes Image
1 Flame The middle statue is intact but does not fire
2 Lightning
3 Sword With flame statues
4 Arrow Long path, with a safe ledge halfway along the southern side
5 Coffin Construction challenge
6 Sword With lightning statues and floor tiles
7 Arrow With floor tiles
8 Floor Three narrow strips; the yellow can throw you back into the arrows.
9 Coffin Prayer challenge before the gate
10 Stairs Squeeze through the gate

Floor 5[edit | edit source]

Has a single path across the levels leading to the Grand Hallowed Coffin

Floor 5 path