Head (Temple Trekking)

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This article is about the swamp creature fought during the Temple Trekking minigame. For other uses, see Head (disambiguation).
Head
Head (Temple Trekking).png
Released28 March 2006 (Update)
MembersYes
Combat level140
Size1x1
ExamineI'm glad I can't see the rest of it!
Combat info
Max hit20
AggressiveYes
PoisonNo
Attack styleCrush
Attack speedMonster attack speed 10.png
Combat icon.png Combat stats
Hitpoints icon.pngAttack icon.pngStrength icon.pngDefence icon.pngMagic icon.pngRanged icon.png
15073186755050
Attack icon.png Aggressive stats
Monster attack bonusMonster strength bonusMagic icon.pngMonster magic strength bonusRanged icon.pngMonster ranged strength bonus
+0+0+0+0+0+0
Defence icon.png Defensive stats
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Immunities
PoisonNot immune
VenomNot immune
Advanced data
Monster ID5644,5645

The Head of a swamp creature is fought on a boat ride during the Temple Trekking minigame. It is located in a multi-combat zone with four tentacles. The parts attack only with melee, so Protect from Melee is recommended.

The head can only be defeated when the four level 99 tentacles are killed. The head can hit up to 20 hitpoints, and the tentacles can hit up to 12 hitpoints each.

One strategy to kill this multi-part monster is to use Protect from Melee and kill the tentacle closest to the follower. When that is dead, the follower should be a little safer.

Kill the other tentacles in order from the distance from the follower, closest to farthest. Poisoning a tentacle works well as the poison damages all four tentacles as well as the head.

If the head is near death and a tentacle is still alive, it will return to full health. When the tentacles are dead, the head should not be much of a problem.