Heal Group

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Heal Group reduces the caster's current hitpoints by 75% and heals up to five injured players that are standing within 1 square from the casting player (including players standing on the same spot as the caster) for half the amount lost. Players must have Accept Aid turned on to receive healing from this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

It is not possible to die from using this spell, as it will not work if the player has less than 11% health. This spell is able to heal other players in PvM single-way combat. It does not work, however, in single-way PvP.

Cost[edit | edit source]

Spell cost
InputCost
3Blood rune.png6Law rune.png4Astral rune.png2,272

Changes[edit | edit source]

Date Changes
5 May 2021
(update)
  • The spell now functions by dividing up to 75% of the healer's health equally between up to five injured players in the immediate area, and throwing in an additional five points for healing.
  • Once the spell has been cast, it will update the player's attack delay by three cycles (akin to eating food).
  • The Heal Group and Heal Other spell now have a 90 second cooldown once cast, being shared between the two.[1]

Notes[edit | edit source]

  1. The cooldown was reverted on Heal Other later the same day in a hotfix.