Heal Group

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Heal Group
Heal Group.png
Released 24 July 2006 (Update)
Members Yes
Level Magic 95
Spellbook Lunar
Type Combat
Experience 124
Runes 4Astral 3Blood 6Law
Casting speed 150 ticks
Description Transfers up to 75% of Hitpoints to a group
Animation
Heal Group.gif
Sound Effect
Heal Group icon (mobile).png

Heal Group reduces the caster's current hitpoints by 75% and heals up to five injured players that are standing within 1 square from the casting player (including players standing on the same spot as the caster) for the amount lost plus 5 hitpoints, split evenly across the nearby injured players. Players must have Accept Aid turned on to receive healing from this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

It is not possible to die from using this spell, as it will not work if the player has less than 11% health. This spell is able to heal other players in PvM single-way combat. It does not work, however, in single-way PvP.

Cost[edit | edit source]

Spell cost
InputCost
3Blood rune.png6Law rune.png4Astral rune.png1,738

Changes[edit | edit source]

Date Changes
5 May 2021
(update)
  • The spell now functions by dividing up to 75% of the healer's health equally between up to five injured players in the immediate area, and throwing in an additional five points for healing.
  • Once the spell has been cast, it will update the player's attack delay by three cycles (akin to eating food).
  • The spell now have a 90 second cooldown once cast.