Herblore training

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Herblore training usually involves making potions which can only begin after completing the Druidic Ritual quest granting the player level 3 Herblore. To make a potion, the player will have to gather the required ingredients, usually a herb of some sort along with a secondary ingredient, and use them on a vial of water, blood, or coconut milk.

The fastest way to train Herblore is to add secondary ingredients to unfinished potions. If the player banks fairly quickly after each inventory of potions, they can expect to make around 2,500 potions per hour.

A profitable, although slow method to train Herblore is to clean grimy herbs.

Quest experience rewards[edit | edit source]

Quest Experience
reward
Herblore req. Other requirements
Druidic Ritual 250 - -
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
Heroes' Quest 1,325 Herblore 25 Quest points 55 , Cooking 53 , Fishing 53 , Mining 50
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30 , Fletching 30
Fairytale II - Cure a Queen 3,500 Herblore 57 Thieving 40 , Farming 49
Land of the Goblins 8,000 Herblore 48 Agility 38 , Thieving 45 , Fishing 40
My Arm's Big Adventure 10,000 Herblore 31 Woodcutting 10 , Farming 29
Eadgar's Ruse 11,000 Herblore 31 -
Grim Tales 15,000 Herblore 52 Farming 45 , Thieving 58 , Agility 59 , Woodcutting 71
Song of the Elves 40,000 Herblore 70 Agility 70 , Construction 70 , Farming 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
Total 96,850

Starting off[edit | edit source]

Completing Jungle Potion, Recruitment Drive and The Dig Site quests will get the player from level 3 to 19.

Here are some quests that grant Herblore experience which require little or no Herblore stats:

Quest Experience
reward
Herblore req. Other requirements
Druidic Ritual 250 - -
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30 , Fletching 30
Total 8,025

Making potions[edit | edit source]

For more in depth calculations and variations about the cost per experience, see Calculator:Herblore/Potions.

The most efficient way to gain Herblore experience is to buy base and secondary ingredients from the Grand Exchange and combine them into potions. This can be very expensive and requires a lot of capital to buy the supplies needed. The fastest Herblore experience is gained by simply making potions that offer the highest experience per hour; however, some slower options can be notably cheaper and should be considered if the player prefers to save money. Some options may also require a lot more capital than others, and might be inconvenient to do for players with less capital available.

An amulet of chemistry can be used when training Herblore with potions worth more than the cost of 1 amulet per 5 doses, if the player is willing to put the effort of equipping a new amulet when the last one breaks. This decreases experience rates slightly, but can potentially save a lot of money on the way to 99. For example, using this amulet when making Saradomin Brews slows experience rates from 450,000 experience per hour to approximately 410,000 experience per hour.

Viable training options considering cost and ingredient supply are listed below. The table assumes 2,500 for standard 14 x 14 potions, 2,750 for 27 x 1 (such as stamina potions), 2,330 serum 207's, and 2,166 super combat potions, with the finished product being sold after being decanted into a 4-dose potion (if applicable). "Cost/XP" means how much money is needed for the supplies alone (when not selling the finished product) per experience. Serum 207s, stamina potions, extended antifires, anti-venoms and extended super antifire potions can all be manually sped up to 1 tick per potion at the cost of high intensity, allowing players to average 4,583 potions made per hour.

The table below assumes potions are made in one step, using ingredients on an unfinished potion or precursor potion. Costs and profits also assume that the result is decanted, if possible, into 4 doses before being sold.

  1. ^ Cost assumes potions made from unfinished potions are decanted into 4 doses.
  2. ^ 2.0 2.1 2.2 Profit assumes potions made from unfinished potions are decanted into 4 doses.
  3. ^ 3.0 3.1 3.2 3.3 Increased experience rate if 1-ticking.

Making tar[edit | edit source]

An alternative, potentially cheaper method of training Herblore is making tar. This requires fewer clicks than potion making, since twice as many actions are performed before banking and the duration of each action is longer.

XP per hour is calculated at approximately 78 inventories fully processed per hour. Depending on bank efficiency, actual rates may be less.

If planning to train Herblore by making tar, it would be wise to buy or stockpile Swamp tar in advance. The buy limit of swamp tar is only 13,000 which is only enough tar to last approximately half an hour before running out.

Herblore Level Result Base Secondary XP XP/Hour Ingredient cost Cost/XP Profit/Tar Profit/XP
19 Guam tar inventory image Guam tar x15 Guam leaf inventory image Guam leaf Swamp tar inventory image Swamp tar x15 30 61,000 160 5.33 −100 -3.33
31 Marrentill tar inventory image Marrentill tar x15 Marrentill inventory image Marrentill Swamp tar inventory image Swamp tar x15 42.5 86,000 139 3.27 −124 -2.92
39 Tarromin tar inventory image Tarromin tar x15 Tarromin inventory image Tarromin Swamp tar inventory image Swamp tar x15 55 110,000 233 4.24 −218 -3.96
44 Harralander tar inventory image Harralander tar x15 Harralander inventory image Harralander Swamp tar inventory image Swamp tar x15 72.5 145,000 832 11.48 −742 -10.23

Herb cleaning[edit | edit source]

Auto-cleaning herbs
Manually cleaning herbs; while more click-intensive, it can be much quicker

Cleaning grimy herbs is a slow but easy and profitable method to training Herblore. Since an update on 10 September 2020, cleaning grimy herbs automatically cleans all herbs in the inventory.

By using the auto-clean method, you can expect to clean up to 3,000 herbs per hour. Manually clicking on the herbs can easily double the speed of cleaning, and a fast player can expect over 10,000 cleaned herbs per hour, increasing the experience and profit per hour accordingly.

Tip: Consider cleaning herbs on a touchscreen device as it may be faster or more comfortable for longer durations.

The following rates assume you are cleaning 3,000 herbs per hour.

Herblore Level Herb Grimy Clean Herblore Clean XP Profit XP/Hour Profit/Hour
Icon Price Volume Icon Price Volume
3 Guam leaf Grimy guam leaf 46 329,814 Guam leaf 55 333,096 2.5 8.45 7,500 25,350.00
5 Marrentill Grimy marrentill 21 222,535 Marrentill 34 188,151 3.8 12.66 11,400 37,980.00
11 Tarromin Grimy tarromin 109 221,057 Tarromin 128 186,531 5.0 17.72 15,000 53,160.00
20 Harralander Grimy harralander 695 197,817 Harralander 727 188,471 6.3 24.73 18,900 74,190.00
25 Ranarr weed Grimy ranarr weed 6,747 527,306 Ranarr weed 6,798 379,670 7.5 -16.98 22,500 −50,940.00
30 Toadflax Grimy toadflax 2,831 259,365 Toadflax 2,843 354,925 8.0 -16.43 24,000 −49,290.00
40 Irit leaf Grimy irit leaf 788 228,766 Irit leaf 824 160,955 8.8 27.76 26,400 83,280.00
48 Avantoe Grimy avantoe 2,058 249,259 Avantoe 2,078 139,905 10.0 -0.78 30,000 −2,340.00
54 Kwuarm Grimy kwuarm 2,602 272,108 Kwuarm 2,635 104,013 11.3 6.65 33,900 19,950.00
59 Snapdragon Grimy snapdragon 8,128 260,606 Snapdragon 8,219 258,540 11.8 8.81 35,400 26,430.00
65 Cadantine Grimy cadantine 2,530 257,438 Cadantine 2,582 108,345 12.5 26.18 37,500 78,540.00
67 Lantadyme Grimy lantadyme 1,662 184,852 Lantadyme 1,675 93,562 13.1 -3.75 39,300 −11,250.00
70 Dwarf weed Grimy dwarf weed 856 287,675 Dwarf weed 853 312,903 13.8 -11.53 41,400 −34,590.00
75 Torstol Grimy torstol 4,463 209,368 Torstol 4,615 384,919 15.0 105.85 45,000 317,550.00

Degrime[edit | edit source]

An alternative, less click-intensive method, is to use the degrime Arceuus spell, requiring 70 Magic and the completion of A Kingdom Divided to be cast. You can cast approximately 600 casts per hour (47-50k magic xp/h), while potentially making profit.

Herb Herblore Herblore GE Price Profit GP/XP Profit
(Own herbs)[1]
GP/XP
(Own herbs)
Herblore XP/HR[2]
Level Exp Grimy Clean
Guam leaf inventory image Guam leaf 3 1.2 46 55 -0.66 -0.55 -0.20 -0.17 19,440
Marrentill inventory image Marrentill 5 1.9 21 34 3.55 1.87 3.76 1.98 30,780
Tarromin inventory image Tarromin 11 2.5 109 128 8.61 3.44 9.70 3.88 40,500
Harralander inventory image Harralander 20 3.1 695 727 15.62 5.04 22.57 7.28 50,220
Ranarr weed inventory image Ranarr weed 25 3.7 6,747 6,798 -26.09 -7.05 41.38 11.18 59,940
Toadflax inventory image Toadflax 30 4 2,831 2,843 -25.54 -6.39 2.77 0.69 64,800
Irit leaf inventory image Irit leaf 40 4.4 788 824 18.65 4.24 26.53 6.03 71,280
Avantoe inventory image Avantoe 48 5 2,058 2,078 -9.89 -1.98 10.69 2.14 81,000
Kwuarm inventory image Kwuarm 54 5.6 2,602 2,635 -2.46 -0.44 23.56 4.21 90,720
Snapdragon inventory image Snapdragon 59 5.9 8,128 8,219 -0.30 -0.05 80.98 13.73 95,580
Cadantine inventory image Cadantine 65 6.2 2,530 2,582 17.07 2.75 42.37 6.83 100,440
Lantadyme inventory image Lantadyme 67 6.5 1,662 1,675 -12.86 -1.98 3.76 0.58 105,300
Dwarf weed inventory image Dwarf weed 70 6.9 856 853 -20.64 -2.99 -12.08 -1.75 111,780
Torstol inventory image Torstol 75 7.5 4,463 4,615 96.74 12.90 141.37 18.85 121,500
  1. ^ Effective profit with stockpiles of herbs harvested or looted by the player, relative to selling grimy herbs as-is.
  2. ^ Assume 600 casts/hour on 27 grimy herbs with earth staff, yielding 49,800 Magic experience per hour.

Making Guthix rest[edit | edit source]

A high-intensity but profitable way to train Herblore is to make Guthix rest, requiring 18 Herblore and partial completion of the One Small Favour quest. Brewing Guthix rest differs from other methods of training the skill, as care must to be taken to not misclick and add too many herbs to the partially-complete tea; doing so grants no experience and ruins the tea. It also requires the player to click on each and every ingredient, as unlike brewing potions and cleaning herbs, subsequent teas are not automatically made after making just one of them. These two factors combined make this a very intensive method of training. Players should note that the amulet of chemistry has no effect when brewing Guthix rest.

Brewing the tea is done in four steps, granting 14, 14.5, 15, and 15.5 experience for each step, for a total of 59 experience for each tea completed. The player must add 2 guam, 1 marrentill, and 1 harralander, in any order, to a cup of hot water. Adding too many herbs will ruin the tea, granting no experience for the failed step and resulting in a worthless ruined herb tea.

With moderate to high concentration it is possible to make around 800 cups of 3-dose Guthix rest per hour, costing 936,800. This results in 47,200 Herblore experience gained. Players should combine the teas into 4-dose variants at Bob Barter at the Grand Exchange before selling. Selling 600 4-dose teas will result in a net profit of 66,400.00. This equals out to 1.41 profit per experience for a completed tea. However, do note that depending on current market rates, 3-dose Guthix rest can be more profitable than 4-dose.

Herblore Level Potion Base Secondary XP XP/Hour Ingredient cost Cost/XP Profit/Potion Profit/XP Profit/Hour
18 Guthix rest inventory image Guthix rest Cup of hot water inventory image Cup of hot water Guam leaf
Marrentill
Harralander
Guam leaf (x2)
Marrentill
Harralander
59 47,200 816 18.92 138 1.41 66,400.00