High Level Alchemy

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High Level Alchemy icon (mobile).png

High Level Alchemy (also known as high alch, hi alch, HA or alching) is a non-combat spell that converts items into coins equivalent to the price it would sell at to a specialty store. It requires 55 Magic and grants 65 Magic experience per cast. The amount of coins generated is 60% of the item's value, not the Grand Exchange price, and 50% more than Low Level Alchemy would yield.

High Level Alchemy is a common way to train Magic, by buying or making valuable items and nature runes, then alchemising the items. It is possible to cast this spell at the Fountain of Rune, requiring no runes, resulting in greater profit, however no experience is granted. Like most activities in the Wilderness, this is done at your own risk.

Cost[edit | edit source]

Spell cost
InputCost
5Fire rune.png1Nature rune.png238
Combo runes
1Nature rune.png5Lava rune.png233
1Nature rune.png5Smoke rune.png498
1Nature rune.png5Steam rune.png548
Main-hands
1Nature rune.pngStaff of fire.pngAlt213
5Fire rune.png0.93Nature rune.pngBryophyta's staff.png223
Main and off-hands
1Nature rune.pngTome of fire.png213
0.93Nature rune.pngBryophyta's staff.pngTome of fire.png199

Usage[edit | edit source]

Casting High Alchemy is done by first clicking the icon in the spell book and then clicking the item to cast it on in the inventory. The inventory screen will pop up automatically after clicking the spell icon.

High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook, so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message as explained below.

Warning system[edit | edit source]

High Alchemy 'Valuable Drop Warning' is set to automatically prompt when trying to cast it on an untradeable item or on an item worth 1,000 coins or more. This helps to prevent casting it accidentally on items that are hard to obtain. The threshold value for which the warning is displayed can be altered, and the warning for untradeable items can be disabled, by right clicking (PC) or pressing and holding (Mobile) on the icon in the spell book. A drop-down menu will appear, giving the options to "Cast High Level Alchemy" or "Warnings High Level Alchemy." Clicking on "Warnings High Level Alchemy will give the options to 'Set Value Threshold," or "Disable Untradeable Item Warning."  

"Set Value Threshold" changes the value at which a warning appears on screen. Setting this to a very high value will ensure the warning is never triggered.

"Disable Untradeable Item" disables warning when attempting to cast High Level Alchemy on untradeable items with a value lower than the threshold.

It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 32,593,570 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item should not happen if the player is paying attention.

High Alchemy profit/loss on some items[edit | edit source]

Generally, using High Alchemy will not produce as much GP per hour as other, much better methods, however because it can be done so easily at a profit while levelling Magic it is still used. While Grand Exchange buy limits may present a limiting factor, with a large enough starting amount of GP, a player with 55 Magic can net several hundred thousand GP every few hours buying and alchemizing a combination of the following items in the table below while standing around the Grand Exchange. High Level Alchemy can also be done while training other skills such as Agility, allowing players to train Magic at the same time. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a source of unlimited fire runes is used, such as a Staff of fire.

Item + High Alchemy[edit | edit source]

Item Item Cost (GE) Nature Rune Cost High Alch Return Profit/Loss
Steel platebody.pngSteel platebody 840 213 1,200 147
Mithril platebody.pngMithril platebody 2,626 213 3,120 281
Adamant platebody.pngAdamant platebody 9,374 213 9,984 397
Rune mace.pngRune mace 8,143 213 8,640 284
Rune med helm.pngRune med helm 11,061 213 11,520 246
Rune scimitar.pngRune scimitar 14,949 213 15,360 198
Rune longsword.pngRune longsword 18,634 213 19,200 353
Rune full helm.pngRune full helm 20,550 213 21,120 357
Rune battleaxe.pngRune battleaxe 24,429 213 24,960 318
Rune chainbody.pngRune chainbody 29,473 213 30,000 314
Rune kiteshield.pngRune kiteshield 31,997 213 32,640 430
Rune 2h sword.pngRune 2h sword 37,674 213 38,400 513
Rune platelegs.pngRune platelegs 37,760 213 38,400 427
Rune plateskirt.pngRune plateskirt 37,765 213 38,400 422
Rune platebody.pngRune platebody 38,452 213 39,000 335
Rune halberd.pngRune halberd 37,601 213 38,400 586

Crafting/Smithing + High Alchemy[edit | edit source]

This is typically NOT the best way to profit from High Alchemy unless the player creates the items themselves. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange . The table below does not include the price of the mold for items which require one to craft, as molds are not consumed. The materials cost includes the price of High Alchemy assuming use of fire staff + nature rune.

(* If using silver ore instead of silver bars add 39 to the Profit / Loss)


Item Materials Needed Materials Cost (GE) High Alch Return Profit/Loss
Iron platebody.pngIron platebody Iron bar.png x5 843 336 -507
Steel platebody.pngSteel platebody Steel bar.png x5 2,083 1,200 -883
Mithril platebody.pngMithril platebody Mithril bar.png x5 3,568 3,120 -448
Adamant platebody.pngAdamant platebody Adamantite bar.png x5 9,618 9,984 366
Rune platebody.pngRune platebody Runite bar.png x5 62,038 39,000 -23,038
Rune 2h sword.pngRune 2h sword Runite bar.png x3 37,308 38,400 1,092
Gold ring.pngGold ring Gold bar.png Ring mould.png 294 210 -84
Gold necklace.pngGold necklace Gold bar.png Necklace mould.png 294 270 -24
Gold bracelet.pngGold bracelet Gold bar.png Bracelet mould.png 294 330 36
Gold amulet (u).pngGold amulet (u) Gold bar.png Amulet mould.png 294 210 -84
Gold amulet.pngGold amulet Gold amulet (u).png Ball of wool.png 378 210 -168
Opal ring.pngOpal ring * Silver bar.png Opal.png Ring mould.png 563 630 67
Opal necklace.pngOpal necklace * Silver bar.png Opal.png Necklace mould.png 563 630 67
Opal bracelet.pngOpal bracelet * Silver bar.png Opal.png Bracelet mould.png 563 690 127
Jade ring.pngJade ring * Silver bar.png Jade.png Ring mould.png 580 765 185
Jade necklace.pngJade necklace * Silver bar.png Jade.png Necklace mould.png 580 765 185
Jade bracelet.pngJade bracelet * Silver bar.png Jade.png Bracelet mould.png 580 780 200
Emerald necklace.pngEmerald necklace Gold bar.png Emerald.png Necklace mould.png 784 855 71
Emerald bracelet.pngEmerald bracelet Gold bar.png Emerald.png Bracelet mould.png 784 915 131
Ruby necklace.pngRuby necklace Gold bar.png Ruby.png Necklace mould.png 1,201 1,305 104
Ruby bracelet.pngRuby bracelet Gold bar.png Ruby.png Bracelet mould.png 1,201 1,395 194
Diamond necklace.pngDiamond necklace Gold bar.pngDiamond.pngNecklace mould.png 2,130 2,205 75
Diamond amulet (u).pngDiamond amulet (u) Gold bar.pngDiamond.pngAmulet mould.png 2,130 2,115 -15
Abyssal bracelet.pngAbyssal bracelet Gold bar.png diamond.png cosmic rune.png bracelet mould.png 2,331 2,520 189
Combat bracelet.pngCombat bracelet Gold bar.png Dragonstone.png Cosmic rune.png bracelet mould.png 12,192 12,624 432

Special cases[edit | edit source]

Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.

There are also some general stores which buy initially for item's 60% value:

Then there are some other stores which buys for 55%:

And some more stores what buys for 55% but loses their value quickly:

Update history[edit | edit source]

Date Changes
4 January 2018
(update)

An optional extra warning can be enabled for alching untradeable items. Right-click the alchemy spells in the spellbook if you wish to enable this.

23 April 2015
(update | poll)

Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.

5 March 2015
(update | poll)

You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.

16 May 2013
(update)

The alchemy spells will no longer try to run on sliding puzzle pieces.

11 April 2013
(update)

For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for alchemy animations.

11 April 2013
(update | poll)

If you cast a second alchemy spell before your last one finishes, it's now queued up.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.