High Level Alchemy

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Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.

High Level Alchemy (also known as high alch, hi alch, HA or alching) is a non-combat spell used to convert items into coins at the best price a player could get from a specialty store. The amount of coins generated is normally 60% of the specialty shop price or 150% Low Level Alchemy prices.

High Level Alchemy is a popular way for mid and high level players to train Magic, by buying or making valuable items and nature runes, then casting the spell on the items. A dangerous place to high alch from is the fountain of rune as it requires no runes to do so, resulting in greater profits, however also no XP is granted. This, like most activities in the wilderness, is done at your own risk.

Cost[edit | edit source]

Spell cost
5Fire rune.png1Nature rune.png264
Combo runes
1Nature rune.png5Lava rune.png259
1Nature rune.png5Smoke rune.png664
1Nature rune.png5Steam rune.png569
1Nature rune.pngStaff of fire.pngAlt239
5Fire rune.png0.93Nature rune.pngBryophyta's staff.png248
Main and off-hands
1Nature rune.pngTome of fire.png239
0.93Nature rune.pngBryophyta's staff.pngTome of fire.png222

Usage[edit | edit source]

High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message and be asked if they are sure they want to alchemise the item. The default threshold for this are items worth 30,000 coins or more, which can be adjusted by right-clicking the alchemy icon in your spellbook.

It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 38,879,913 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item cannot happen.

High Alchemy profit/loss on some items[edit | edit source]

Generally, using High Alchemy will not produce as much GP per hour as other, much better methods. When training Magic, however, earning a little profit while doing so definitely helps in the long run. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a Staff of fire.

Item + High Alchemy[edit | edit source]

Item Item Cost (GE) Nature Rune Cost High Alch Return Profit/Loss
Rune med helm.pngRune med helm 11,095 239 11,520 186
Rune scimitar.pngRune scimitar 14,988 239 15,360 133
Rune longsword.pngRune longsword 18,681 239 19,200 280
Rune full helm.pngRune full helm 20,630 239 21,120 251
Rune battleaxe.pngRune battleaxe 24,514 239 24,960 207
Rune chainbody.pngRune chainbody 29,514 239 30,000 247
Rune kiteshield.pngRune kiteshield 32,096 239 32,640 305
Rune platelegs.pngRune platelegs 37,875 239 38,400 286
Rune 2h sword.pngRune 2h sword 37,840 239 38,400 321
Rune plateskirt.pngRune plateskirt 37,885 239 38,400 276
Rune platebody.pngRune platebody 38,510 239 39,000 251

Crafting/Smithing + High Alchemy[edit | edit source]

This is typically NOT the best way to profit from High Alchemy unless you create the items yourself. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange .

(* If using silver ore instead of silver bars add 37 to the Profit / Loss)

Item Materials Needed Materials Cost (GE) High Alch Return Profit/Loss
Iron platebody.pngIron platebody Iron bar.png x5 1,174 336 -838
Steel platebody.pngSteel platebody Steel bar.png x5 2,704 1,200 -1,504
Mithril platebody.pngMithril platebody Mithril bar.png x5 3,779 3,120 -659
Adamant platebody.pngAdamant platebody Adamantite bar.png x5 10,209 9,984 -225
Rune platebody.pngRune platebody Runite bar.png x5 62,489 39,000 -23,489
Gold ring.pngGold ring Gold bar.png Ring mould.png 285 210 -75
Gold necklace.pngGold necklace Gold bar.png Necklace mould.png 285 270 -15
Gold bracelet.pngGold bracelet Gold bar.png Bracelet mould.png 285 330 45
Gold amulet (u).pngGold amulet (u) Gold bar.png Amulet mould.png 285 210 -75
Gold amulet.pngGold amulet Gold amulet (u).png Ball of wool.png 321 210 -111
Opal ring.pngOpal ring * Silver bar.png Opal.png Ring mould.png 544 630 86
Opal necklace.pngOpal necklace * Silver bar.png Opal.png Necklace mould.png 544 630 86
Opal bracelet.pngOpal bracelet * Silver bar.png Opal.png Bracelet mould.png 544 690 146
Jade ring.pngJade ring * Silver bar.png Jade.png Ring mould.png 618 765 147
Jade necklace.pngJade necklace * Silver bar.png Jade.png Necklace mould.png 618 765 147
Jade bracelet.pngJade bracelet * Silver bar.png Jade.png Bracelet mould.png 618 780 162
Emerald necklace.pngEmerald necklace Gold bar.png Emerald.png Necklace mould.png 796 855 59
Emerald bracelet.pngEmerald bracelet Gold bar.png Emerald.png Bracelet mould.png 796 915 119
Ruby necklace.pngRuby necklace Gold bar.png Ruby.png Necklace mould.png 1,260 1,305 45
Ruby bracelet.pngRuby bracelet Gold bar.png Ruby.png Bracelet mould.png 1,260 1,395 135
Diamond necklace.pngDiamond necklace Gold bar.pngDiamond.pngNecklace mould.png 2,201 2,205 4
Diamond amulet (u).pngDiamond amulet (u) Gold bar.pngDiamond.pngAmulet mould.png 2,201 2,115 -86

Special cases[edit | edit source]

Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.

There are also some general stores which buy at higher prices:

Changes[edit | edit source]

Date Changes
23 April 2015
(update | poll)
Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.
5 March 2015
(update | poll)
You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.
11 April 2013
For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for alchemy animations.
11 April 2013
(update | poll)
If you cast a second alchemy spell before your last one finishes, it's now queued up.