High Level Alchemy
|High Level Alchemy|
|Released||24 May 2001 (Update)|
|Casting speed||5 ticks|
High Level Alchemy (also known as high alch, hi alch, HA or alching) is a non-combat spell that converts items into coins equivalent to the price it would sell at to a specialty store. It requires 55 Magic and grants 65 Magic experience per cast. The amount of coins generated is 60% of the items value, not the Grand Exchange price, and 50% more than Low Level Alchemy would yield.
High Level Alchemy is a common way to train Magic, by buying or making valuable items and nature runes, then alchemising the items. It is possible to cast this spell at the Fountain of Rune, requiring no runes, resulting in greater profit, however no experience is granted. Like most activities in the Wilderness, this is done at your own risk.
Cost[edit | edit source]
|Main and off-hands|
Usage[edit | edit source]
High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.
If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message and be asked if they are sure they want to alchemise the item. The default threshold for this are items worth 30,000 coins or more, which can be adjusted by right-clicking the alchemy icon in your spellbook.
It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 34,387,949 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item should not happen if the player is paying attention.
Warning system[edit | edit source]
High Alchemy 'Valuable Drop Warning' is set to automatically prompt you when you try to alch an item worth 1,000gp or more, to prevent accidental item alching. You are able to change the value that displays the warning, or disable it all together. To disable the warning, or change the value, simply right click (PC) or press and hold (Mobile), and a drop-down menu will appear, giving you the options to "Cast High Level Alchemy" or "Warnings High Level Alchemy." Clicking on "Warnings High Level Alchemy will give you the options to 'Set Value Threshold," or "Disable Untradeable Item Warning."
"Set Value Threshold" allows you change the value at which a warning appears on screen, confirming that you want to alch the item.
"Disable Untradeable Item" Warning disables any warning when attempting to cast High Level Alchemy on any item, regardless of the items value.
To disable any warning while casting High Level Alchemy: In the spell book, right click or long press the High Level Alchemy Spell. Select "Warnings High Level Alchemy. Then press 'Enter' to continue on to the next menu. Finally, press "Disable Untradeable Item Warnings."
High Alchemy profit/loss on some items[edit | edit source]
Generally, using High Alchemy will not produce as much GP per hour as other, much better methods, however earning profit while training Magic is useful. High Level Alchemy can also be done while training other skills such as Agility, allowing players to train Magic at the same time. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a source of unlimited fire runes is used, such as a Staff of fire.
Item + High Alchemy[edit | edit source]
|Item||Item Cost (GE)||Nature Rune Cost||High Alch Return||Profit/Loss|
|Rune med helm||11,095||170||11,520||255|
|Rune full helm||20,590||170||21,120||360|
|Rune 2h sword||37,810||170||38,400||420|
Crafting/Smithing + High Alchemy[edit | edit source]
This is typically NOT the best way to profit from High Alchemy unless the player creates the items themselves. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange . The table below does not include the price of the mold for items which require one to craft.
(* If using silver ore instead of silver bars add 41 to the Profit / Loss)
|Item||Materials Needed||Materials Cost (GE)||High Alch Return||Profit/Loss|
|Rune 2h sword||x3||37,382||38,400||1,018|
|Gold amulet (u)||243||210||-33|
|Opal ring *||461||630||169|
|Opal necklace *||461||630||169|
|Opal bracelet *||461||690||229|
|Jade ring *||496||765||269|
|Jade necklace *||496||765||269|
|Jade bracelet *||496||780||284|
|Diamond amulet (u)||2,128||2,115||-13|
Special cases[edit | edit source]
Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.
There are also some general stores which buy initially for item's 60% value:
- Bandit Camp, mid Wilderness.
- Rogues' Den, level 50 Thieving and Agility required.
- Karamja General Store buys at 40% item value, or 60% when any pair of Karamja gloves are equipped.
Then there are some other stores which buys for 55%:
And some more stores what buys for 55% but loses their value quickly:
Update history[edit | edit source]
|23 April 2015
(update | poll)
Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.
|5 March 2015
(update | poll)
You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.
|16 May 2013
The alchemy spells will no longer try to run on sliding puzzle pieces.
|11 April 2013
For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for alchemy animations.
|11 April 2013
(update | poll)
If you cast a second alchemy spell before your last one finishes, it's now queued up.
|22 February 2013
This content was included when the Old School RuneScape servers officially launched.