High Level Alchemy
|High Level Alchemy|
|Released||24 May 2001 (Update)|
|Casting speed||5 ticks|
High Level Alchemy (also known as high alch, hi alch, HA or alching) is a non-combat spell used to convert items into coins at the best price a player could get from a specialty store. The amount of coins generated is normally 60% of the specialty shop price or 150% Low Level Alchemy prices.
High Level Alchemy is a popular way for mid and high level players to train Magic, by buying or making valuable items and nature runes, then casting the spell on the items. A dangerous place to high alch from is the Fountain of Rune, as it requires no runes to do so, resulting in greater profits, however also no XP is granted. This, like most activities in the wilderness, is done at your own risk.
Cost[edit | edit source]
|Main and off-hands|
Usage[edit | edit source]
High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.
If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message and be asked if they are sure they want to alchemise the item. The default threshold for this are items worth 30,000 coins or more, which can be adjusted by right-clicking the alchemy icon in your spellbook.
It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 37,165,322 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item should not happen if the player is paying attention.
High Alchemy profit/loss on some items[edit | edit source]
Generally, using High Alchemy will not produce as much GP per hour as other, much better methods. When training Magic, however, earning a little profit while doing so definitely helps in the long run. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a source of unlimited fire runes is used, such as a Staff of fire.
Item + High Alchemy[edit | edit source]
|Item||Item Cost (GE)||Nature Rune Cost||High Alch Return||Profit/Loss|
|Rune med helm||11,102||189||11,520||229|
|Rune full helm||20,687||189||21,120||244|
|Rune 2h sword||37,839||189||38,400||372|
Crafting/Smithing + High Alchemy[edit | edit source]
This is typically NOT the best way to profit from High Alchemy unless you create the items yourself. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange . The table below includes the price of the mold for items which require one to craft, however the mold is not consumed in the crafting process. As a result, crafting a large amount of items could result in vastly more profits than shown in the table below and even make certain items such as Gold Amulets profitable to craft for High Alchemy.
(* If using silver ore instead of silver bars add 35 to the Profit / Loss)
|Item||Materials Needed||Materials Cost (GE)||High Alch Return||Profit/Loss|
|Rune 2h sword||x3||37,647||38,400||753|
|Gold amulet (u)||274||210||-64|
|Opal ring *||528||630||102|
|Opal necklace *||528||630||102|
|Opal bracelet *||528||690||162|
|Jade ring *||520||765||245|
|Jade necklace *||520||765||245|
|Jade bracelet *||520||780||260|
|Diamond amulet (u)||2,094||2,115||21|
Special cases[edit | edit source]
Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.
There are also some general stores which buy at higher prices:
- Bandit Camp, mid Wilderness buys at 60% item value.
- Rogues' Den, level 50 Thieving and Agility required, buys at 60% item value.
- Karamja General Store buys at 40% item value, or 60% when any pair of Karamja gloves are equipped.
- West Ardougne General Store buys items at 55% of item value.
Update history[edit | edit source]
|23 April 2015
(update | poll)
Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.
|5 March 2015
(update | poll)
You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.
|16 May 2013
The alchemy spells will no longer try to run on sliding puzzle pieces.
|11 April 2013
For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for alchemy animations.
|11 April 2013
(update | poll)
If you cast a second alchemy spell before your last one finishes, it's now queued up.
|22 February 2013
This content was included when the Old School RuneScape servers officially launched.