High Level Alchemy

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High Level Alchemy
High Level Alchemy.png
Released 24 May 2001 (Update)
Members No
Level Magic 55
Spellbook Standard
Type Utility
Experience 65
Runes 5Fire 1Nature
Casting speed 5 ticks
Description Converts an item into more gold
Animation
High Level Alchemy.gif
Sound Effect
High Level Alchemy icon (mobile).png

High Level Alchemy (also known as high alch, hi alch, HA or alching) is a non-combat spell that converts items into coins equivalent to the price it would sell at to a specialty store. It requires 55 Magic and grants 65 Magic experience per cast. The amount of coins generated is 60% of the item's value (not the Grand Exchange price), and 50% more than Low Level Alchemy would yield.

High Level Alchemy is a common way to train Magic, by buying or making valuable items and nature runes, then alchemising the items. It is possible to cast this spell at the Fountain of Rune, requiring no runes, resulting in greater profit, however no experience is granted. Like most activities in the Wilderness, this is attempted at ones own risk.

Cost[edit | edit source]

Spell cost
InputCost
5Fire rune.png1Nature rune.png174
Combo runes
1Nature rune.png5Lava rune.png174
1Nature rune.png5Smoke rune.png599
1Nature rune.png5Steam rune.png554
Main-hands
1Nature rune.pngStaff of fire.pngAlt144
5Fire rune.png0.93Nature rune.pngBryophyta's staff.png163
Main and off-hands
1Nature rune.pngTome of fire.png144
0.93Nature rune.pngBryophyta's staff.pngTome of fire.png133

Usage[edit | edit source]

Casting High Alchemy is done by first clicking the icon in the spell book and then clicking the item to cast it on in the inventory. The inventory screen will pop up automatically after clicking the spell icon.

High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook, so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message as explained below.

Warning system[edit | edit source]

High Alchemy 'Valuable Drop Warning' is set to automatically prompt when trying to cast it on an untradeable item or on an item worth 1,000 coins or more. This helps to prevent casting it accidentally on items that are hard to obtain. The threshold value for which the warning is displayed can be altered, and the warning for untradeable items can be disabled, by right clicking (PC) or pressing and holding (Mobile) on the icon in the spell book. A drop-down menu will appear, giving the options to "Cast High Level Alchemy" or "Warnings High Level Alchemy." Clicking on "Warnings High Level Alchemy will give the options to 'Set Value Threshold," or "Disable Untradeable Item Warning."  

"Set Value Threshold" changes the value at which a warning appears on screen. Setting this to a very high value will ensure the warning is never triggered.

"Disable Untradeable Item" disables warning when attempting to cast High Level Alchemy on untradeable items with a value lower than the threshold.

It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 31,321,205 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item should not happen if the player is paying attention.

High Alchemy profit/loss on some items[edit | edit source]

Generally, using High Alchemy will not produce as much GP per hour as other, much better methods, however because it can be done so easily at a profit while levelling Magic it is still used. While Grand Exchange buy limits may present a limiting factor, with a large enough starting amount of GP, a player with 55 Magic can net several hundred thousand GP every few hours buying and alchemizing a combination of the following items in the table below while standing around the Grand Exchange. High Level Alchemy can also be done while training other skills such as Agility, allowing players to train Magic at the same time. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a source of unlimited fire runes is used, such as a Staff of fire.

Item + High Alchemy[edit | edit source]

Item Item Cost (GE) Nature Rune Cost High Alch Return Profit/Loss
Steel platebody inventory image Steel platebody 862 144 1,200 194
Mithril platebody inventory image Mithril platebody 2,757 144 3,120 219
Adamant platebody inventory image Adamant platebody 9,559 144 9,984 281
Rune mace inventory image Rune mace 8,250 144 8,640 246
Rune med helm inventory image Rune med helm 11,201 144 11,520 175
Rune scimitar inventory image Rune scimitar 15,109 144 15,360 107
Rune longsword inventory image Rune longsword 18,715 144 19,200 341
Rune sq shield inventory image Rune sq shield 22,592 144 23,040 304
Rune full helm inventory image Rune full helm 20,646 144 21,120 330
Rune battleaxe inventory image Rune battleaxe 24,582 144 24,960 234
Rune chainbody inventory image Rune chainbody 29,584 144 30,000 272
Rune kiteshield inventory image Rune kiteshield 32,140 144 32,640 356
Rune 2h sword inventory image Rune 2h sword 37,837 144 38,400 419
Rune platelegs inventory image Rune platelegs 37,939 144 38,400 317
Rune plateskirt inventory image Rune plateskirt 37,923 144 38,400 333
Rune platebody inventory image Rune platebody 38,522 144 39,000 334
Rune halberd inventory image Rune halberd 37,650 144 38,400 606

Crafting/Smithing + High Alchemy[edit | edit source]

This is typically NOT the best way to profit from High Alchemy unless the player creates the items themselves. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange. The table below does not include the price of the mould for items which require one to craft, as molds are not consumed. The materials cost includes the price of High Alchemy assuming use of fire staff + nature rune.

(* If using silver ore instead of silver bars add 46 to the Profit / Loss)


Item Materials Needed Materials Cost (GE) High Alch Return Profit/Loss
Iron platebody inventory image Iron platebody Iron bar x5 1,199 336 −863
Steel platebody inventory image Steel platebody Steel bar x5 2,349 1,200 −1,149
Mithril platebody inventory image Mithril platebody Mithril bar x5 3,299 3,120 −179
Adamant platebody inventory image Adamant platebody Adamantite bar x5 9,729 9,984 255
Rune platebody inventory image Rune platebody Runite bar x5 62,239 39,000 −23,239
Rune 2h sword inventory image Rune 2h sword Runite bar x3 37,401 38,400 999
Gold ring inventory image Gold ring Gold bar Ring mould 241 210 −31
Gold necklace inventory image Gold necklace Gold bar Necklace mould 241 270 29
Gold bracelet inventory image Gold bracelet Gold bar Bracelet mould 241 330 89
Gold amulet (u) inventory image Gold amulet (u) Gold bar Amulet mould 241 210 −31
Gold amulet inventory image Gold amulet Gold amulet (u) Ball of wool 272 210 −62
Opal ring inventory image Opal ring * Silver bar Opal Ring mould 789 630 −159
Opal necklace inventory image Opal necklace * Silver bar Opal Necklace mould 789 630 −159
Opal bracelet inventory image Opal bracelet * Silver bar Opal Bracelet mould 789 690 −99
Jade ring inventory image Jade ring * Silver bar Jade Ring mould 526 765 239
Jade necklace inventory image Jade necklace * Silver bar Jade Necklace mould 526 765 239
Jade bracelet inventory image Jade bracelet * Silver bar Jade Bracelet mould 526 780 254
Emerald necklace inventory image Emerald necklace Gold bar Emerald Necklace mould 595 855 260
Emerald bracelet inventory image Emerald bracelet Gold bar Emerald Bracelet mould 595 915 320
Ruby necklace inventory image Ruby necklace Gold bar Ruby Necklace mould 1,041 1,305 264
Ruby bracelet inventory image Ruby bracelet Gold bar Ruby Bracelet mould 1,041 1,395 354
Diamond necklace inventory image Diamond necklace Gold barDiamondNecklace mould 1,943 2,205 262
Diamond amulet (u) inventory image Diamond amulet (u) Gold barDiamondAmulet mould 1,943 2,115 172
Abyssal bracelet inventory image Abyssal bracelet Gold bar diamond cosmic rune bracelet mould 2,091 2,520 429
Combat bracelet inventory image Combat bracelet Gold bar Dragonstone Cosmic rune bracelet mould 11,847 12,624 777

Special cases[edit | edit source]

Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.

There are also some general stores which buy initially for item's 60% value:

Then there are some other stores which buy for 55%:

And some more stores which buy for 55% but lose their value quickly:

Changes[edit | edit source]

Date Changes
4 January 2018
(update)

An optional extra warning can be enabled for alching untradeable items. Right-click the alchemy spells in the spellbook if you wish to enable this.

21 April 2016
(update)

It is now possible to use the alchemy spells whilst in most instances.

23 April 2015
(update | poll)

Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.

5 March 2015
(update | poll)

You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.

16 May 2013
(update)

The alchemy spells will no longer try to run on sliding puzzle pieces.

11 April 2013
(update)

For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for alchemy animations.

11 April 2013
(update | poll)

If you cast a second alchemy spell before your last one finishes, it's now queued up.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.