High Level Alchemy

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High Level Alchemy (also known as high alch, hi alch or alching) is a non-combat spell used to convert items into coins at the best price a player could get from a specialty store. The amount of coins generated is normally 60% of the speciality shop price or 150% Low Level Alchemy prices.

High Level Alchemy is a popular way for mid and high level players to train Magic, by buying or making valuable items and nature runes, then casting the spell on the items.

High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message and be asked if they are sure they want to alch the item. The default threshold for this is items worth at least 30,000 coins, which can be adjusted by right-clicking the alchemy icon in your spellbook.

Cost[edit | edit source]

Spell cost
5Fire rune.png1Nature rune.png243
Combo runes
1Nature rune.png5Lava rune.png238
1Nature rune.png5Smoke rune.png598
1Nature rune.png5Steam rune.png698
1Nature rune.pngTome of fire.png218
1Nature rune.pngLava battlestaff.png218
1Nature rune.pngSteam battlestaff.png218
1Nature rune.pngStaff of fire.png218
1Nature rune.pngSmoke battlestaff.png218

High Alchemy profit/loss on some items[edit | edit source]

Generally, using High Alchemy will not produce as much GP per hour as other, much better methods. When training Magic, however, earning a little profit while doing so definitely helps in the long run. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a Staff of fire.

Item + High Alchemy[edit | edit source]

Item Item Cost (GE) Nature Rune Cost High Alch Return Profit/Loss
Rune med helm.png: Inventory image of Rune med helmRune med helm 11,185 218 11,520 117
Rune scimitar.png: Inventory image of Rune scimitarRune scimitar 15,066 218 15,360 76
Rune longsword.png: Inventory image of Rune longswordRune longsword 18,762 218 19,200 220
Rune full helm.png: Inventory image of Rune full helmRune full helm 20,699 218 21,120 203
Rune battleaxe.png: Inventory image of Rune battleaxeRune battleaxe 24,578 218 24,960 164
Rune chainbody.png: Inventory image of Rune chainbodyRune chainbody 29,637 218 30,000 145
Rune kiteshield.png: Inventory image of Rune kiteshieldRune kiteshield 32,161 218 32,640 261
Rune platelegs.png: Inventory image of Rune platelegsRune platelegs 37,863 218 38,400 319
Rune 2h sword.png: Inventory image of Rune 2h swordRune 2h sword 37,946 218 38,400 236
Rune plateskirt.png: Inventory image of Rune plateskirtRune plateskirt 37,960 218 38,400 222
Rune platebody.png: Inventory image of Rune platebodyRune platebody 38,620 218 39,000 162

Crafting/Smithing + High Alchemy[edit | edit source]

This is typically NOT the best way to profit from High Alchemy unless you create the items yourself. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange.

Item Materials Needed Materials Cost (GE) High Alch Return Profit/Loss
Iron platebody.png: Inventory image of Iron platebodyIron platebody Iron bar.png x5 858 336 -522
Steel platebody.png: Inventory image of Steel platebodySteel platebody Steel bar.png x5 2,048 1,200 -848
Mithril platebody.png: Inventory image of Mithril platebodyMithril platebody Mithril bar.png x5 3,533 3,120 -413
Adamant platebody.png: Inventory image of Adamant platebodyAdamant platebody Adamantite bar.png x5 10,578 9,984 -594
Rune platebody.png: Inventory image of Rune platebodyRune platebody Runite bar.png x5 62,463 39,000 -23,463
Gold bracelet.png: Inventory image of Gold braceletGold bracelet Gold bar.png Bracelet mould.png 300 330 30
Gold ring.png: Inventory image of Gold ringGold ring Gold bar.png Ring mould.png 300 210 -90
Gold necklace.png: Inventory image of Gold necklaceGold necklace Gold bar.png Necklace mould.png 300 270 -30
Gold amulet.png: Inventory image of Gold amuletGold amulet Gold amulet (u).png Ball of wool.png 338 210 -128
Gold amulet (u).png: Inventory image of Gold amulet (u)Gold amulet (u) Gold bar.png Amulet mould.png 300 210 -90

Special cases[edit | edit source]

Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.

There are also some general stores which buy at higher prices:

In addition, the Armoury in the Warriors' Guild buys at High Level Alchemy prices, but will only buy the armour and weapons already offered for sale.

Changes[edit | edit source]

Date Changes
11 April 2013
For the benefit of players with certain medical conditions, we have toned down the flashing effects in the Killerwatts' realm and for alchemy animations.
11 April 2013
(update | poll)
If you cast a second alchemy spell before your last one finishes, it's now queued up.