High Level Alchemy

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High Level Alchemy (also known as high alch, hi alch, HA or alching) is a non-combat spell used to convert items into coins at the best price a player could get from a specialty store. The amount of coins generated is normally 60% of the specialty shop price or 150% Low Level Alchemy prices.

High Level Alchemy is a popular way for mid and high level players to train Magic, by buying or making valuable items and nature runes, then casting the spell on the items. A dangerous place to high alch from is the Fountain of Rune, as it requires no runes to do so, resulting in greater profits, however also no XP is granted. This, like most activities in the wilderness, is done at your own risk.

Cost[edit | edit source]

Spell cost
5Fire rune.png1Nature rune.png214
Combo runes
1Nature rune.png5Lava rune.png209
1Nature rune.png5Smoke rune.png559
1Nature rune.png5Steam rune.png494
1Nature rune.pngStaff of fire.pngAlt189
5Fire rune.png0.93Nature rune.pngBryophyta's staff.png200
Main and off-hands
1Nature rune.pngTome of fire.png189
0.93Nature rune.pngBryophyta's staff.pngTome of fire.png176

Usage[edit | edit source]

High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message and be asked if they are sure they want to alchemise the item. The default threshold for this are items worth 30,000 coins or more, which can be adjusted by right-clicking the alchemy icon in your spellbook.

It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 37,165,322 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item should not happen if the player is paying attention.

High Alchemy profit/loss on some items[edit | edit source]

Generally, using High Alchemy will not produce as much GP per hour as other, much better methods. When training Magic, however, earning a little profit while doing so definitely helps in the long run. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a source of unlimited fire runes is used, such as a Staff of fire.

Item + High Alchemy[edit | edit source]

Item Item Cost (GE) Nature Rune Cost High Alch Return Profit/Loss
Rune med helm.pngRune med helm 11,102 189 11,520 229
Rune scimitar.pngRune scimitar 14,940 189 15,360 231
Rune longsword.pngRune longsword 18,670 189 19,200 341
Rune full helm.pngRune full helm 20,687 189 21,120 244
Rune battleaxe.pngRune battleaxe 24,528 189 24,960 243
Rune chainbody.pngRune chainbody 29,534 189 30,000 277
Rune kiteshield.pngRune kiteshield 32,123 189 32,640 328
Rune platelegs.pngRune platelegs 37,869 189 38,400 342
Rune 2h sword.pngRune 2h sword 37,839 189 38,400 372
Rune plateskirt.pngRune plateskirt 37,888 189 38,400 323
Rune platebody.pngRune platebody 38,593 189 39,000 218

Crafting/Smithing + High Alchemy[edit | edit source]

This is typically NOT the best way to profit from High Alchemy unless you create the items yourself. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange . The table below includes the price of the mold for items which require one to craft, however the mold is not consumed in the crafting process. As a result, crafting a large amount of items could result in vastly more profits than shown in the table below and even make certain items such as Gold Amulets profitable to craft for High Alchemy.

(* If using silver ore instead of silver bars add 35 to the Profit / Loss)

Item Materials Needed Materials Cost (GE) High Alch Return Profit/Loss
Iron platebody.pngIron platebody Iron bar.png x5 694 336 -358
Steel platebody.pngSteel platebody Steel bar.png x5 2,044 1,200 -844
Mithril platebody.pngMithril platebody Mithril bar.png x5 3,269 3,120 -149
Adamant platebody.pngAdamant platebody Adamantite bar.png x5 9,534 9,984 450
Rune platebody.pngRune platebody Runite bar.png x5 62,619 39,000 -23,619
Rune 2h sword.pngRune 2h sword Runite bar.png x3 37,647 38,400 753
Gold ring.pngGold ring Gold bar.png Ring mould.png 274 210 -64
Gold necklace.pngGold necklace Gold bar.png Necklace mould.png 274 270 -4
Gold bracelet.pngGold bracelet Gold bar.png Bracelet mould.png 274 330 56
Gold amulet (u).pngGold amulet (u) Gold bar.png Amulet mould.png 274 210 -64
Gold amulet.pngGold amulet Gold amulet (u).png Ball of wool.png 312 210 -102
Opal ring.pngOpal ring * Silver bar.png Opal.png Ring mould.png 528 630 102
Opal necklace.pngOpal necklace * Silver bar.png Opal.png Necklace mould.png 528 630 102
Opal bracelet.pngOpal bracelet * Silver bar.png Opal.png Bracelet mould.png 528 690 162
Jade ring.pngJade ring * Silver bar.png Jade.png Ring mould.png 520 765 245
Jade necklace.pngJade necklace * Silver bar.png Jade.png Necklace mould.png 520 765 245
Jade bracelet.pngJade bracelet * Silver bar.png Jade.png Bracelet mould.png 520 780 260
Emerald necklace.pngEmerald necklace Gold bar.png Emerald.png Necklace mould.png 796 855 59
Emerald bracelet.pngEmerald bracelet Gold bar.png Emerald.png Bracelet mould.png 796 915 119
Ruby necklace.pngRuby necklace Gold bar.png Ruby.png Necklace mould.png 1,217 1,305 88
Ruby bracelet.pngRuby bracelet Gold bar.png Ruby.png Bracelet mould.png 1,217 1,395 178
Diamond necklace.pngDiamond necklace Gold bar.pngDiamond.pngNecklace mould.png 2,094 2,205 111
Diamond amulet (u).pngDiamond amulet (u) Gold bar.pngDiamond.pngAmulet mould.png 2,094 2,115 21
Abyssal bracelet.pngAbyssal bracelet Gold bar.png diamond.png cosmic rune.png bracelet mould.png 2,237 2,520 283
Combat bracelet.pngCombat bracelet Gold bar.png Dragonstone.png Cosmic rune.png bracelet mould.png 12,139 12,624 485

Special cases[edit | edit source]

Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.

There are also some general stores which buy at higher prices:

Update history[edit | edit source]

Date Changes
23 April 2015
(update | poll)

Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.

5 March 2015
(update | poll)

You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.

16 May 2013

The alchemy spells will no longer try to run on sliding puzzle pieces.

11 April 2013

For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for alchemy animations.

11 April 2013
(update | poll)

If you cast a second alchemy spell before your last one finishes, it's now queued up.

22 February 2013

This content was included when the Old School RuneScape servers officially launched.