High Level Alchemy
|High Level Alchemy|
|Release date||24 May 2001 (Update)|
|Casting speed||5 ticks|
High Level Alchemy (also known as high alch, hi alch or alching) is a non-combat spell used to convert items into coins at the best price a player could get from a specialty store. The amount of coins generated is normally 60% of the specialty shop price or 150% Low Level Alchemy prices.
High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. It is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.
If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message and be asked if they are sure they want to alch the item. The default threshold for this is items worth at least 30,000 coins, which can be adjusted by right-clicking the alchemy icon in your spellbook.
Cost[edit | edit source]
High Alchemy profit/loss on some items[edit | edit source]
Generally, using High Alchemy will not produce as much GP per hour as other, much better methods. When training Magic, however, earning a little profit while doing so definitely helps in the long run. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a Staff of fire.
Item + High Alchemy[edit | edit source]
|Item||Item Cost (GE)||Nature Rune Cost||High Alch Return||Profit/Loss|
|Rune med helm||11,063||224||11,520||233|
|Rune full helm||20,628||224||21,120||268|
|Rune 2h sword||37,745||224||38,400||431|
Crafting/Smithing + High Alchemy[edit | edit source]
This is typically NOT the best way to profit from High Alchemy unless you create the items yourself. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing through buying materials directly from the Grand Exchange .
(* If using silver ore instead of silver bars add 38 to the Profit / Loss)
|Item||Materials Needed||Materials Cost (GE)||High Alch Return||Profit/Loss|
|Gold amulet (u)||295||210||-85|
|Opal ring *||592||630||38|
|Opal necklace *||592||630||38|
|Opal bracelet *||592||690||98|
|Jade ring *||615||765||150|
|Jade necklace *||615||765||150|
|Jade bracelet *||615||780||165|
Special cases[edit | edit source]
Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.
There are also some general stores which buy at higher prices:
- Bandit Camp, mid Wilderness buys at High Alchemy prices
- Rogues' Den, level 50 Thieving and Agility required, buys at High Alchemy prices
- West Ardougne General Store buys items at 137.5 % of low alchemy price initially
Changes[edit | edit source]
|11 April 2013
|For the benefit of players with certain medical conditions, we have toned down the flashing effects in the Killerwatts' realm and for alchemy animations.|
|11 April 2013
(update | poll)
|If you cast a second alchemy spell before your last one finishes, it's now queued up.|