# Hitpoints

Hitpoints
Released 4 January 2001 (Update)
Also called HP
Members No
Type Combat
Statistics
Players with
99
403,830
as of 1 December 2022 - update
Players with
200M XP
441
as of 19 November 2022 - update

Hitpoints (also known as "health" or "HP", "Hits" in RuneScape Classic, or "Constitution" in RuneScape 3) represent a player's health. If they reach zero, the player will die. Hitpoints is the only skill for which players start at level ten on Tutorial Island, where the player starts out with exactly 1,154 experience points.

 Hitpoints level up - levels 11-49 The music that plays when achieving levels 11-49.
 Hitpoints level up - levels 50-99 The music that plays when achieving levels 50-99.

## Fighting

While fighting, both the opponent and the player will have a bar over them. This bar represents their Hitpoints.

There are two colours on the bar, green and red. The green part of the bar represents how many Hitpoints a character has left, and the red part represents how many Hitpoints they are missing, i.e. the net damage they have suffered. So if a player is low on Hitpoints, then the bar over them would be mostly red, meaning they are near death. Players often refer to "being redbarred" when barely surviving or only just getting a kill for this reason.

## Recovering hitpoints

A player can heal to restore their hitpoints up to, or occasionally even above their maximum. There's a number of ways to do this.

### Regeneration

Players naturally regenerate 1 hitpoint every minute. This can be boosted with the following effects.

• The Rapid Heal Prayer or the Hitpoints cape cause natural healing to double, healing an additional 1 hitpoint per minute. These effects do not stack with each other.
• The Regen bracelet doubles the amount of health restored by natural healing. This can stack with either of the above effects to increase natural healing to 4 Hitpoints per minute.
• The Lunar spell Dream incapacitates the player but increases regeneration by an additional 3 hitpoints per minute.

### Restoration

• Food is the most common and reliable method of restoring Hitpoints. Food can restore large amounts of health quickly and cheaply.
• Because of how important food is, unlocking access to stronger tiers of food is often considered significant milestones in a character's progress.
• Saradomin brew when used carefully can restore more health per slot than food, but have unique drawbacks to be considered. They are often used where inventory space or sustainability is a concern.

#### Situational

• The monks at the Edgeville Monastery will heal players if they ask them. They heal eight Hitpoints each time.
• The nurses at the Emir's Arena hospital will heal players if asked.
• The Elidinis Statuette in Nardah will fully restore a player's Prayer points, completely heal them, completely restore their run energy and special attack energy, cure poison and give a temporary Hitpoints boost depending on the player's Hitpoints level. Players who have completed the Elite Desert Diary can take advantage of the desert amulet 4, which provides unlimited Nardah teleports and teleports the player close to the statue. It is also directly south of a Fairy ring (dlq). This statue can only be used after Spirits of the Elid is complete.
• Drinking from an ornate rejuvenation pool in a player-owned house, or a pool of refreshment at the Ferox Enclave will fully restore all hitpoints.

#### Items

• Phoenix necklaces automatically restore the wearer's Hitpoints by 30% of their maximum if their Hitpoints drop below 20% of their maximum.

## Life Leech

The following methods can provide a percentage of damage dealt as Hitpoints restoration, commonly referred to as life leech.

Life leech can occur actively through some special attacks or more passively through chance on-hit effects.

Item Name Type Leech % Method
Guthan's warspear Passive 25% Equipping a full Guthan's set grants a 25% chance to heal for 100% of damage dealt.
Additionally, with an amulet of the damned equipped, the leech effect allows for over-healing Hitpoints up to 10 above the current maximum.
Guthan's helm
Guthan's platebody
Guthan's chainskirt
Blood Rush Passive 25% Blood spells heal for 25% of damage dealt. Each piece of Bloodbark armour increases it by 1.5% for a total of 32.5% with a full set.
Blood Burst
Blood Blitz
Blood Barrage
Sanguinesti staff Passive 8.33% The built in spell has a 16.6% chance to heal for 50% of damage dealt.
Amulet of blood fury Passive 6% Melee attacks while wearing this amulet have a 20% chance to heal for 30% of the damage dealt.
Onyx bolts (e) Passive 2.75% Hits with these bolts have a 11% chance to heal for 25% of damage dealt.
Toxic blowpipe Special 50% Heals for 50% of damage dealt.
Saradomin godsword Special 50% Heals for 50% of damage dealt, always restoring a minimum of 10 Hitpoints. (Also restores 25% of damage as prayer points)
Ancient godsword Special 100% Marks a target, if the target fails to move away then 25 damage is dealt and the player is healed for the same amount.

## Damaging oneself

Players can damage themselves with some interactions with the following items. Non-lethal items cannot kill you under normal circumstances (they will simply not deal their damage if it would be lethal, or the item is not allowed to be used), while lethal items can. Damage from non-lethal items may still result in death if it is taken at the same time as damage from another source.

## Death

When a player's Hitpoints reach zero, they die, dropping all the items in their inventory on the ground except their three most valuable items (based on Grand Exchange values). One more item can be saved if a player dies with the Protect Item Prayer activated. Outside of PvP areas, items dropped on death are only visible to the player who owned them and remain on the ground or in the gravestone for fifteen minutes, after which they will be transferred to Death's Office; within such areas, they remain on the ground for only two minutes and are visible only to the killer during the first minute.

If a player attacks another player in the Wilderness who hasn't engaged in combat with them first, or has entered the Abyss via the Mage of Zamorak, a skull appears over their head. If a player under any circumstances dies while "skulled," they drop all the items in their inventory - unless the Protect Item Prayer is used, allowing the player to keep a single item if they die (unless the player is in a high-risk world). A skull obtained by attacking another player will disappear if the player waits twenty minutes without performing any actions that would cause them to get another skull, while a skull caused by entering the Abyss will disappear after ten minutes, provided the same condition is fulfilled.

A ring of life can be used to automatically teleport the player safely back to their respawn point if they take a hit which causes them to fall to or below 10% of their maximum Hitpoints. Note that a ring of life will not activate if the player is hit with a blow that kills them from above 10% of their Hitpoints or if they are in level 30 Wilderness or deeper.

There are a few "safe" areas where if a player dies, they will not lose any of their items:

### Respawning

When a player dies, they will respawn in one of six possible locations. The default location is Lumbridge, but members can unlock five more locations by completing certain actions and have one active at a time:

## Earning experience

To earn experience in Hitpoints, a player has to fight, complete quests which reward Hitpoints experience or rub experience lamps.

When fighting, be it Melee, Ranged, or Magic, a player will earn Hitpoints experience whenever damage is dealt. For every hitpoint of damage dealt, 1.33 experience points are given to the player's Hitpoints. However, a few monsters give greatly reduced experience due to their ability to regenerate (an exception to this being Monkey Guards from Ape Atoll).

## Temporary boosts

Boost Level
increase
Visibility Other info
Hitpoints cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Bloody bracer 2 Visible Drains prayer points by 2 + 4% of the player's current Prayer level.
Super kebab 3-9 Visible Has a 5/8 chance to increase Hitpoints by 3 + 7% of the player's Hitpoints level.
Guthix rest 5 Visible Also restores 5% of run energy and reduces venom to poison or reduces poison damage by 1.
Elidinis Statuette 7 Visible Requires completion of Spirits of the Elid.
Any lost Hitpoints are restored prior to the boost.
Fully restores prayer points and special attack.
Amulet of the damned 10 Visible When wearing the amulet with the Guthan's set, the player is able to heal for up to 10 points above their maximum health.
Abidor Crank 15 Visible Only found in the Temple Trekking minigame.
Saradomin brew 3-16 Visible Boosts Defence by ${\displaystyle \lfloor Level\times {\frac {1}{5}}\rfloor +2}$ and hitpoints by ${\displaystyle \lfloor Level\times {\frac {15}{100}}\rfloor +2}$.
Reduces Attack, Strength, Magic and Ranged by ${\displaystyle \lfloor Level\times {\frac {1}{10}}\rfloor +2}$.
Nectar 4-17 Visible Restores Hitpoints by ${\displaystyle \lfloor HitpointsLevel\times {\frac {15}{100}}\rfloor +3}$.
Reduces Attack, Strength, Defence, Magic, and Ranged by ${\displaystyle \lfloor {\frac {CurrentLevel}{20}}+5\rfloor }$.
Only usable within the Tombs of Amascut
Honey locust 20 Visible Restores prayer points by ${\displaystyle \lfloor PrayerLevel\times {\frac {1}{4}}\rfloor +7}$.
Only usable within the Tombs of Amascut
Anglerfish 3-22 Visible Heals for ${\displaystyle \lfloor Level\times {\frac {1}{10}}\rfloor +2\times \lfloor Level\times {\frac {1}{25}}\rfloor +5\times \lfloor Level\times {\frac {1}{93}}\rfloor +2}$.
Ambrosia 4-26 Visible Restores Hitpoints by ${\displaystyle \lfloor {\frac {HitpointsLevel}{4}}+2\rfloor }$ and prayer points by ${\displaystyle \lfloor {\frac {PrayerLevel}{5}}+5\rfloor }$.
Any lost Hitpoints or prayer points are fully restored prior to the boosts.
Only usable within the Tombs of Amascut

## Quests

### Quests requiring Hitpoints

Quest Hitpoints
requirement
Other skill requirements
Dragon Slayer II 50 75 , 70 , 68 , 62 , 60 , 60 , 50

### Quests rewarding Hitpoints experience

Quest Experience
reward
Hitpoints
requirement
Other requirements
A Soul's Bane 500 - -
In Search of the Myreque 600 - 25
Nature Spirit 2,000 - 18
The Fremennik Trials 2,812 - 25 , 40 , 40 if crafting your own lyre
Heroes' Quest 3,075 - 55 , 53 , 53 , 25 , 50
Recipe for Disaster
(Sir Amik Varze subquest)
4,000 - 107
Grim Tales 5,000 - 45 , 52 , 58 , 59 , 71
Royal Trouble 5,000 - 40 , 40
Witch's House 6,325 - -
Dream Mentor 15,000 - 32 (boostable), 85 , 61 , 40 , 49 , 5 , 65 , 60 , 55
Camelot training room
(minigame)
20,000 - 45 , 65
Mourning's End Part I 25,000 - 60 , 50
Total 89,312

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Hitpoints. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30 49 , 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30 16 , 30 , 50
King's Ransom5,000Any skill above 50 65
Darkness of Hallowvale2,000 three timesAny skill above 30 5 , 20 , 22 , 32 , 33 , 40
A Taste of Hope2,500 three timesAny skill above 35 48 , 40 , 40 , 45 , 38
A Kingdom Divided10,000Any skill above 40 54 , 52 , 52 , 50 , 42 ,
38 , 35
Architectural Alliance
(miniquest)
10,000Any skill above 40None
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need 31
Contact!7,000 twice None
Dream Mentor15,000 32 , 85 , 61 , 40 , 49 ,
5 , 65 , 60 , 55
The Fremennik Isles10,000 twice 20 , 40
A Night at the Theatre20,000 four times 90 recommended
One Small Favour10,000 twiceAny skill above 30 36 , 25 , 18 , 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50 175 , 70 , 48 , 50 , 53 ,
53 , 25 , 59 , 40 , 50 ,
40 , 40 , 10 , 10 , 36
Legends' Quest30,000 four times
107 , 50 , 50 , 45 , 56 , 52 ,
42 , 50 , 50 , 50 , 50
Monkey Madness I35,000 & 20,000[sc 1] None
Sins of the Father15,000 six timesAny skill above 60 62 , 60 , 56 , 52 , 50 , 50 , 49
Dragon Slayer II25,000 four times 200 , 75 , 70 , 68 , 62 ,
60 , 60 , 50 , 50
Monkey Madness II50,000 twice 69 , 70 , 60 , 55 , 55 , 60
Total696,300
1. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

## Changes

Date Changes
2 June 2016
(update)

Corrected the capitalization in the hitpoints skill guide.

15 December 2015
(update)
• Anchovy Pizzas now have the correct placement in the HP skill guide.
• Sea turtles now state the correct healing amount in the HP skill guide.
10 December 2015
(update)

The Hitpoints skill guide now includes a list of food and how many Hitpoints each type of food heals.

15 January 2015
(update)

The Hitpoints skill guide now mentions venom.

17 December 2013
(update)

The health-bars that appear during combat should now always show at least one pixel of green whenever the player or NPC has some health left; you should no longer see a completely red health-bar until their health reaches zero.

## Trivia

• In RuneScape Classic, all players started with level ten Hits and 1,000 experience - slightly fewer experience than would be required for level ten in all other skills. When RuneScape 2 was released, accounts that had not gained the Hits experience needed to reach level ten or higher had their Hitpoints stat "corrected" to level nine. The only way to have level nine Hitpoints was to have created an account prior to the release of RuneScape 2 and not to have trained the Hitpoints skill since. The minimum combat level is still three for those players. However, since all accounts in Old School RuneScape start fresh, no player in OSRS has nine Hitpoints.
• Also in RSC, botters and rulebreakers were punished by having all their stats reset to one, resulting in a Hits level of one. This created level one accounts, which still exist in RuneScape 3 today.