Hitsplat is a term used to refer to the damage icon appearing above a player, an NPC, or a monster, while in combat. A hitsplat usually results in the reduction of hitpoints. A splat of disease usually results in a loss of skill points, but can also affect hitpoints. All hitsplats have a number in the centre, which determines the number of hitpoints or levels in a skill that you have either lost or gained.
Types of hitsplat[edit | edit source]
The colour of the hitsplat usually gives an indication of the type of damage and the number inside the amount of damage dealt. Hitsplat depicts the magnitude affection of an attack, effect, however a block or miss will always induce a 0, but the randomization result is never shown. Whenever a heavy damage is dealt, the same splat background is used, and it is possible for the number to overlap the splat's edge.
Other player's hitsplats will appear in a tinted colour than the player's; this can be toggled off under the "Advanced options" button under the Display tab of the Options interface.
|Image||Tinted image||Colour||Description||Restoration method||Members only?|
|Red||Regular damage from Melee, Magic, Ranged, Agility obstacles, Thieving traps, etc.||Wait, eat or drink food, or have a certain NPC, such as Monks, heal you. Using the Rapid Heal prayer, the Dream spell, or wearing a Regen bracelet can shorten the wait time.||No|
|Blue||A hit of zero, inflicts no damage. It usually indicates either a missed/blocked attack, but can also rarely be a successful hit.||N/A||No|
|N/A||Green||Poison, damages you from time to time (decreases over time).||Drinking an Antipoison potion (or variations), using the Cure Me spell or waiting until it ends (not recommended).||No|
|N/A||Orange||Disease, drains stats.||Drinking Relicym's balm or a Sanfew serum or waiting until it ends (not recommended).||Yes|
|N/A||Dark green||Venom, damages you from time to time (increases over time).||Drinking an Anti-venom or Anti-venom+ potion or using 2 doses of an antipoison potion.||Yes|
|N/A||Magenta||Used to represent an NPC healing its hitpoints, though it is mostly reserved for boss encounters.||N/A||Yes|
|N/A||Cyan||Damage dealt to Verzik Vitur's and The Nightmare's shield.||N/A||Yes|
|N/A||Dark orange||Damage dealt to Zalcano's stone armour during the fight against her.||N/A||Yes|
|Yellow||Charge "damage" dealt to the four totems during the fight against The Nightmare.||N/A||Yes|
Changes[edit | edit source]
|26 March 2020
(update | poll)
|Hitsplats which show recoil damage dealt are no longer tinted.|
|5 March 2020
(update | poll)
|Hitsplats dealt by other players can now be toggled to be tinted to a slightly different colour in order to make it clear which hits are the player's.|
Trivia[edit | edit source]
- Within the game cache, there are four other unused hitsplats that can be found ( ). According to Mod Kieren, he made other hitsplats for potential future uses when he was adding the cyan hitsplat for Verzik Vitur's shield; however, they are not currently planned to be used for anything.
- Hitsplats persist for between one and two ticks.
References[edit | edit source]