|Holy Grail (#30)|
|Released||23 July 2002 (Update)|
|Quest series||Camelot (#2)|
|Lead developer(s)||Paul Gower|
The Holy Grail quest is the second part of the Camelot quest series, where you must help King Arthur find the holy grail. The grail is found to be missing from its original location in Entrana, protected by the Fisher King in the Fisher Realm.
Details[edit | edit source]
|Start point||Speak to King Arthur in Camelot.|
|Description||King Arthur is sending out his knights on a quest for the famous Holy Grail. If you are a Knight of the Round Table go to King Arthur for further orders.|
|Enemies to defeat||Black Knight Titan (level 120)|
The player briefly visits Entrana.
Walkthrough[edit | edit source]
Items required: None.
Speak to King Arthur, and he will tell you about the holy grail.
Speak to Merlin who is on the 1st floor[UK]2nd floor[US] of Camelot Castle. Go up the staircase in the main part of the castle, and go to the south-east room (not the tower); he will appear once you enter. He tells you to go talk with someone on a "holy island" (Entrana), and Sir Galahad who lives somewhere west of McGrubor's Wood.
The Island of Entrana[edit | edit source]
Items required: Camelot teleport (optional but recommended), charged amulet of glory for quick travel to Draynor Village (optional but recommended)/Draynor manor teleport tablet. You can also use the minigame teleport to Pest Control (40 Combat required), and take the boat back to Port Sarim saving time if you do not own a glory. The Explorer's Ring 2 is also a quick option. Remember not to take any weapons or armour.
Now, go to Port Sarim, and speak to the monks on the pier to sail to Entrana. Remember not to take any weapons or armour, or the monks will not grant you access to Entrana. There is a bank deposit box next to the monks in case you forget to bank your gear. Speak to the high priest of the church. He will say the holy grail is no longer here. Then, a strange old crone will appear and say that Fisher King is in trouble. You will need to find six stone heads around the world, and go to where they point when you have a magic whistle.
Return to Camelot (you can teleport or use a combat bracelet to teleport to the Ranging Guild); then, go to Galahad who's located in a house west of McGrubor's Wood. Tell him you're looking for an item from the Fisher Realm, and he will reluctantly give you a holy table napkin, a souvenir he took from the Fisher Realm. (If you talk to Galahad and use the option of asking him if he ever gets lonely, he will give you a cup of tea which completes a task in the Kandarin Easy Diaries)
Now, head to the top floor of Draynor Manor into the southern room by Professor Oddenstein. You need to have the holy table napkin with you, or you can't see the whistle respawn. Pick up two magic whistles. If the player waits too long the magic whistles will despawn, exiting and entering the room again will make the magic whistles respawn.
Black Knight Titan[edit | edit source]
Items required: Excalibur, magic whistle, Camelot teleport, food, a weapon, and armour (last 4 are optional but highly recommended). A halberd gives Melee users the ability to defeat the titan without suffering damage. Bring anti-poison if you're under level 41 Combat.
Now, get ready to fight! The fastest way to Brimhaven is using a scroll of redirection on a teleport to house tablet and directing it to Brimhaven. The second best method is teleporting to Ardougne and talking to Captain Barnaby in southern Ardougne, on the docks. You can also take a charter ship to Brimhaven from Port Sarim and the Catherby docks, this costs 1,600gp and 480gp respectively. You can also use the Fishing Trawler minigame teleport to easily take a charter ship(1,600 gp) to Brimhaven. You can also use your amulet of glory to teleport to the Karamja Volcano and run west, or use fairy ring code BLP to go to Tzhaar city, inside the volcano. Lastly, you can pay 30 coins to take a ship from Port Sarim to Musa Point and then walk to Brimhaven.
After arriving in Brimhaven, head north-west of the town, where the goldmine is. Look for a guard tower north of where the gold rocks are. Go under the tower and blow one of the magic whistles, and you will be teleported to the Fisher King's Realm. If you are below Combat level 41, be sure to bring Antipoison because there are level 20 poisonous scorpions.
Now, you need to get across a bridge to speak to the Fisher King. The Black Knight Titan stands there and won't let you through without a match. The Titan can hit up to 15, so be prepared. The titan must be killed with the Excalibur blade only, although you may use other weapons to bring down his health (it is possible to kill him with a different weapon, however you must quickly switch to Excalibur). The titan has no specific weakness to an attack style, but he is resistant to Ranged and Magic attacks, hence it is recommended to use Melee. If the finishing strike is not from the Excalibur, you will have to face him again. (If you have a low level combat, it is possible to use the hit-and-run method, as the titan does not move. You can simply hit him once and then walk a square back.) If you use a halberd, you can just defeat him from a block away. (You can safespot with magic, stand 4 units east, and 1 unit north from the titan.)
After you have killed the titan, cross the bridge and head south along the river till you find a Fisherman. (The Grail Bell will not spawn outside the castle door until you speak to him.)
Speak to him and ask how to get inside the castle. He will tell you that you need to ring a bell. Head to the castle (south-west from the fisherman), and there will be a grail bell on the ground in front of the entrance. Ring it, progress through the dialogue, and you will be inside the castle, pick up the magic whistle on the floor (you will need a second one later).
Head upstairs and speak to the Fisher King. Choose every chat option because if you miss one, you may have to kill the titan again. He is very sick and wishes to see his son once more. The son's name is Percival, and he is a knight of the round table. Now, blow your whistle again to be teleported out, or teleport directly to Camelot if you have the runes.
Note: Although possible, you should NOT use the fairy ring BJR, if used before talking to Percival, you will NOT be able to grab the grail. (You will be in the Fisherman Realm era with Percival as King, however.)
Finishing up[edit | edit source]
Items required: The magic gold feather (acquired from King Arthur), both magic whistles, Falador teleport, Camelot teleport, and Ardougne teleport (all teleports are optional but highly recommended) or fairy rings teleport.
Blow on the feather, and it will guide you towards Goblin Village. Teleport to Falador, and head north. Once at the Goblin Village, head into the east house and open (do not just prod) the sacks, and you will find Sir Percival. Tell him that his father wishes to see him. Percival doesn't know how to get to the castle; if you have a magic whistle in your inventory, you will automatically give it to him when the conversation ends.
Head back to the Fisher King's Realm like before (you don't need to fight the Black Knight Titan this time). You may now also teleport there using fairy rings (BJR) after finding and giving him the whistle. Now, head to where the Fisher King should have been, and you find Percival as a king.
Head back downstairs, go up the staircase on the east end of the castle, and continue up the ladder. Now, you can take the holy grail. Then, blow your whistle.
Head back to King Arthur in Camelot, and talk to him.
Rewards[edit | edit source]
- 2 Quest points
- 11,000 Prayer experience
- 15,300 Defence experience
- Access to the Fisher Realm
- Ability to put King Arthur picture on the wall in the Construction skill
Required for completing[edit | edit source]
Completion of Holy Grail is required for the following:
Trivia[edit | edit source]
- The Black Knight Titan was based off the Black Knight in Monty Python and the Holy Grail. This is one of RuneScape's many references to Monty Python.
- The magic whistle may be a reference to Super Mario Bros. 3, where whistles are used to teleport the player to different worlds.