A player-owned house (often shortened to POH) is the focus of the Construction skill. It can be bought from a Real Estate Agent for 1000 coins. Players' houses are located in Rimmington by default, but can be moved to one of 7 different cities for a fee. Players can enter the house through POH portals, labelled on the world map as .
- ↑ To relocate your house to Hosidius, you must first visit the Estate Agent in Hosidius located north of the Woodcutting Guild.
Estate agents can also redecorate the outside of a player's house for a fee. Along with a total redecoration of a house, each house style comes with a unique tune that plays upon entering the house.
These House Styles are irrespective of the location your house is in. For example you could have a whitewashed stone house style while your POH is situated in Yanille.
For more information on the house styles available, please refer to the Estate Agent.
There are many different rooms that can be added to houses. The house a player buys will begin with a garden and parlour, but more rooms can be added. Different rooms require different Construction levels and will cost various amounts of money.
The Crystal saw may not be used to boost creation of rooms. You can, however, use boosts from construction tea or a spicy stew to build a room higher than your Construction level.
The House Options interface can be used to toggle Building Mode
Your first house starts off with only a parlour and garden, but new rooms and furniture can be easily built.
In order to begin customising a house, a player must enter their house with building mode turned on. This can be done either by entering portal in building mode or by changing the building mode settings in house options of the options menu. If you change the setting in your options menu while not in a house, you will automatically be in building mode the next time you teleport to your house using the teleport or teleport tablet. You cannot drop items while in building mode and pets are not allowed either. Building mode cannot be turned on while guests are in the house.
While in building mode, players will see white doors in the entryways of all their rooms. Right-clicking on these and selecting build will allow the player to see a menu of all the rooms that can be built attached to that door. The player will also see the level requirement and the price of the new room. When a room is selected, the player will see a ghost version of the new room, and will be able to rotate the room to any desired rotation provided that the doorways line up. If a room is occupying the spot the player wants to build, they are given the option to remove it, unless it is a menagerie or costume room, where it is moved instead to that location for the building fee.
A room can be removed in building mode by right-clicking the door to the room and selecting the build option. This brings up a prompt asking if you want to remove the room. You cannot remove a room on the ground level that is supporting another room on the first floor. This rule does not apply to dungeon rooms under the ground level rooms.
It is advisable to remove all the built items in a room before removing the room. In most cases, nothing is gained by removing items, but in some cases items are recovered. For example, armour, swords, and capes that are part of a display can be recovered.
Rooms can be moved using the House Viewer.
The most important point to consider when designing the layout is what rooms are placed next to the garden portal. For beginning players, the Workshop or Kitchen can be the best rooms next to the portal because they offer fast training methods such as building flatpacks or larders. Portal Chambers are very useful to place directly adjacent to the portal, since this allows quick and easy access to teleports for when players wish to use their house as a teleport hub. Another room that is often put near the portal is a Chapel, which will allow players to train and recharge prayer more quickly.
Another important point to consider when building a house is which direction that rooms face. While this is not a huge concern for most rooms, some orientations can make moving through the house much faster. For example, normal staircases can be annoying if built facing the wrong direction unlike Spiral staircases, which can be accessed from any side. When a staircase is added to a Skill Hall, it will connect to the room above or below by default if and only if the room is facing the proper direction. This restriction is in effect for both normal staircases and, even though they do not have a "direction", spiral staircases. Another good example is the orientation of the exit portal.
- The Superior Garden's Spirit tree & fairy ring provides the fastest way to access transportation networks of spirit trees and fairy rings. Ornate rejuvenation pool is extremely convenient when doing player-versus-monster activities, as other alternatives for restoring all drained stats take notably more time.
- The Achievement Gallery has several useful hotspots; the jewellery case, when fully upgraded, will provide unlimited teleports for various useful destinations with the ring of dueling, games necklace, skills necklace, combat bracelet, amulet of glory and ring of wealth. The Occult altar also allows the player to swap between the Ancient, Arceuus, Lunar, and Standard spellbooks without having to go to their respective areas (or have 99 Magic). The Cape hanger, equipped with a proper cape, will provide various useful perks.
- The chapel may contain an altar, up to a gilded altar (requires 75 construction). In addition to being able to recharge prayer at this altar, players may also train prayer here, by using bones with the altar. With one marble incense burner lit, it gives 300% Prayer experience per bone. When both are lit, it gives 350% Prayer experience. The experience bonus will easily pay itself back with cheaper training.
- The workshop allows you to build flat-pack furniture at your workbench, make clockwork toys at the clockmakers bench, repair barrows armour for a much cheaper price compared to using NPCs, and less significantly, paint steel and rune armour (this makes them nontradeable), and make banners.
- With a Portal Chamber a player can create portals with any teleports available to them, provided they have met the requirements. This makes it possible to use teleports from different spellbooks without the need for switching spellbook.
- The Portal Nexus is an upgraded portal chamber that can hold even more teleports depending on the type of portal they've built.
- A kitchen allows various levels of shelves, which contain unlimited Cooking supplies such as kettles, teapots, teacups, beer glasses, cake tins, bowls, pie dishes, pots, and chef's hats. These allow you to make tea, with the various other items in the kitchen, which gives a temporary boost to construction. You can also cook here if you wish, and re-building oak larders is a fast method of training Construction.
- The costume room can be amazingly helpful in storing items that would normally be taking up room in the bank. Considering that all items in this room may be made flat-pack at a workbench, any player may have the best costume room. Storing expensive costumes will additionally provide an insurance for getting scammed.
- Players who wish to hire a servant must have at least two bedrooms with beds in them.
- The study has Lectern (levels 47, 57 and 67), which allows you to make magic tablets, providing you have some soft clay, and the runes to cast the spell required. The eagle lectern is used for teleport spells, whilst the demon lectern is used for enchantment spells. The best eagle lectern can create: Lvl-1 Enchant, Varrock Teleport, Lumbridge Teleport, Falador Teleport, Camelot Teleport, Ardougne Teleport, Watchtower Teleport, and House Teleport.
- The Quest hall may contain an Amulet of glory on the wall, which will give you unlimited teleports. This is useful for quick banking once you are finished in your house.
- A Dining Room's most notable feature is the bell-pull (level 26), which allows you to summon your servant quickly. You can use the bell-pull directly, but it is quicker to use the "Call Servant" button in the housing menu under options.
- Unneeded pets may be stored in Menagerie to clear bank space. It also enables hoarding and storing different types of cats.
- If any player dies within a house (via the combat room or dungeon rooms), they will be teleported to outside the house but will retain all their items and have their Hitpoints and other stats restored. This remains true for anyone who may die inside a POH to another player in a PvP world.
- House room limit and sizes vary depending on your Construction level. At level 1, you are restricted to a 3x3 grid and 20 room limit, which gradually increases to a 8x8 grid at level 75 and 33 rooms at level 98.
- Houses can only have a limit of one additional room above or below the ground floor. This means you cannot have a three floor house or have two levels underground.
- Some rooms are limited to certain areas. For example, gardens can only be built on ground level, while dungeon rooms must be placed underground.
- You cannot have a room above ground level if there is no room below it. If you wish to replace/remove a room supporting another room, the room in the upper level must be relocated or removed.
- Costume rooms cannot be removed until all items placed inside have been taken out.
Getting the most out of your house will take a little planning. Consideration should be given to:
- The limit of 33 rooms (including gardens)
- Which rooms are useful (for example, the Parlour has limited use)
- How many doors the rooms have and which way they are facing
- Rooms with 4 doors such as Gardens have their direction determined by what direction the player faces while being built, but can be rotated using the house viewer mode in the house settings panel.
- Which rooms to have close to the entrance (for quick access)
- Oubliette should be below a Throne Room
- Keeping your house to a tighter width/length and minimising the number of floors will make the POH load faster than a house with more floors and a wider/longer structure, according to Mod Ash. 
The following list of rooms shows the number and position of doors:
Using other Player-owned house[edit | edit source]
In the official "House Party" World 330, many players, who don't own a fully fledged house, enter publicly hosted houses for their most useful features:
Tip: It's also polite, but not necessary, for players to tip the host of their POH, by using the tip jar or by personally tipping the owner, because the host spends time out of their day to allow other players to use their house.
Players typically teleport to outside of the house with Teleport to house tabs and set Teleport Inside turned off in the House Options, as seen in the image below.
Teleport outside of the house option is the second option in the house options interface
|14 November 2013
(update | poll)
|The player-owned house options menu now has a new toggle button, allowing you to have your POH rendered with its doors already open.
|7 November 2013
(update | poll)
|Owners now have a 'Kick' option to expel unwanted guests
|5 March 2013
|Player-Owned Houses are now accessible enabling the proper training of Construction.
|22 February 2013
|Player owned Housing and the Construction skill have been temporarily disabled.
- ↑ Jagex. Mod Ash's Twitter account. 24 August 2016. Mod Ash: "The load time is determined by the width/length of the house and the number of vertical levels."