|Released||21 November 2006 (Update)|
as of 1 July 2020 - update
as of 1 July 2020 - update
Hunter is a members-only skill in which players catch different animals and creatures in RuneScape. Although Hunter is a non-combat skill, players can still be damaged while hunting. Using hunting equipment bought from hunter stores, players can hunt specific creatures obtaining rewards such as spotted kebbit fur for spotted cape, chinchompa ammunition, black salamanders, and the fabled dragon implings.
Released in November 2006, it is Old School's youngest skill.
- 1 Hunter areas
- 2 Hunting techniques
- 3 Miscellaneous
- 4 Hunter pets
- 5 Temporary boosts
- 6 Quests
- 7 Changes
- 8 References
Hunter areas[edit | edit source]
There are a couple designated Hunter areas that form a habitat housing multiple Hunter creatures. These habitats are a desert, jungle, woodland and a snowy area. These Hunter areas are not the only locations in Gielinor that house Hunter creatures. There are also several other locations housing a single species.
After completion of the Eagle's Peak quest, a player can use the eagle transport system to fly an eagle from Eagles' Peak in the woodland area to three of the other training areas: snow, jungle and desert.
Hunting techniques[edit | edit source]
Aerial fishing[edit | edit source]
Aerial fishing is a Hunter technique requiring 35 Hunter and 43 Fishing. The aerial fishing technique is used to catch several fish species at Lake Molch. With the required Hunter and Fishing level and a cormorant's glove equipped, clicking on a fishing spot will send the cormorant towards the spot to catch a fish. The cormorant will always return to the player with a fish.
Bird house trapping[edit | edit source]
The bird house trapping technique is used to catch birds on Fossil Island. With the required Hunter level, the player may set up a bird house and fill it with seeds and wait approximately 50 minutes for it to fill up with birds. The player may then check the bird houses, from which they will receive Hunter experience, feathers, raw bird meat and a bird nests. The bird house will be lost in the process, but the clockwork will be returned.
Bird snaring[edit | edit source]
The bird snaring technique is used to catch several birds. With the required Hunter level, the player may set up a bird snare and wait for a bird to approach the trap.
Box trapping[edit | edit source]
The box trapping technique is used to catch ferrets and chinchompas. With the required Hunter level and completion of the Eagles' Peak quest, the player may set up a box trap. When a chinchompa or ferret passes the trap, it may be caught, but only when the player is not standing on the trap.
Butterfly netting[edit | edit source]
The butterfly netting technique is used to catch butterflies, implings and bats. With the required Hunter level, a butterfly net (or magic butterfly net) and a butterfly jar or impling jar, the player may left-click on a flying creature to capture it.
Deadfall trapping[edit | edit source]
The deadfall trapping technique is used to catch kebbits and maniacal monkeys. With the required Hunter level, a knife and logs in the inventory (or a banana when hunting maniacal monkeys), clicking on a boulder will set the trap. When the kebbit or monkey paths towards the trap, it may be caught.
Drift net fishing[edit | edit source]
The drift net fishing technique is used to catch fish shoals. With the required Hunter and Fishing level, and a drift net in the inventory, clicking on the drift net anchors will set the trap. When a fish shoal swims towards the net, it may get stuck in the net. The player can choose to actively chase the fish shoals to speed up the process. A merfolk trident gives an increased chance to scare off fish shoals into the net.
If ten fish shoals get stuck in the trap, the net will be full, and the player will have the option to "check" the drift net. This will reward the player with ten raw fish.
Falconry[edit | edit source]
The falconry technique is used to catch several kebbits. With the required Hunter level and a gyr falcon, clicking on a kebbit will send the falcon towards the kebbit. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drops.
Implings[edit | edit source]
Implings are small creatures that can be hunted within Puro-Puro as well as spawning at random points around the world. Catching an Impling requires the use of a butterfly net or magic butterfly net and an impling jar. Alternatively, implings can be caught barehanded - without the use of a net or impling jar - although this requires a Hunter level of 10 levels above the normal requirement.
Net trapping[edit | edit source]
The net trapping technique is used to catch salamanders. With the required Hunter level, a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes the trap, it may be caught, but only when the player is not standing on the net.
Magic box trapping[edit | edit source]
The magic box trapping technique is used to catch imps. With the required Hunter level, the player may set up a magic box. When an imp passes the trap, it may be caught, but only when the player is not standing on the trap.
Pitfall trapping[edit | edit source]
The pitfall trapping technique is used to catch spined larupias, horned graahks and sabre-toothed kyatts. With the required Hunter level, a knife and logs in the inventory, clicking on a pit will set the trap. With a teasing stick in the inventory, the player has to tease the creature and then jump over the spiked pit. When the creature passes the trap, it may be caught.
Rabbit snaring[edit | edit source]
The rabbit snaring technique is used to catch white rabbits. With the required Hunter level, completion of the Eagles' Peak quest and a ferret in the inventory, the player may set up a rabbit snare and flush a rabbit hole to trap a white rabbit.
Tracking[edit | edit source]
The tracking technique is used to catch several kebbits and herbiboars. With this technique the player inspects scenery objects in the creature's habitat to uncover a creature's tracks. These tracks will eventually lead the player towards the hiding creature. When the hiding creature is found, right-click 'Attack' while wielding a noose wand to receive loot and experience.
Miscellaneous[edit | edit source]
Bait and smoking traps[edit | edit source]
There are three ways for player to increase the catch rate of creatures: a higher skill level, using bait and smoking the trap. Many Hunter creatures have a preferred bait that players can use on a trap to increase the catch rate. To find out what the preferred bait of a creature is, visit the creature's page or the in-game Hunter guide. By smoking a trap, the player's scent will vanish, and thus make the creature less suspicious of the trap. A trap can be smoked by using a lit torch on the trap.
Adding bait to a trap will increase the catch rate by +3%, while smoking a trap will increase the catch rate by +2%. Due to the low increase of the catch rate, most players believe that smoking or adding bait to traps doesn't justify the extra actions it takes.
Multiple traps[edit | edit source]
Box trapping, net trapping, bird snaring and rabbit snaring can be done with multiple traps at once, with the maximum amount of traps depending on the player's Hunter level.
Hunter shops[edit | edit source]
|Bird snare pack||3||606||353||Not sold|
|Box trap pack||3||3,840||2,240||Not sold|
|Magic imp box pack||3||72,000||42,000||Not sold|
Hunter spell[edit | edit source]
Casting the Hunter Kit spell on the Lunar spellbook, requiring level 71 Magic, players will obtain a hunter kit which contains various useful hunter tools: a bird snare, box trap, butterfly net, impling jar, noose wand, rabbit snare, teasing stick and unlit torch.
Hunter crossbow[edit | edit source]
Leon, who is located inside the Hunter shop in Yanille, sells a hunter's crossbow for 1,300 coins. This crossbow possesses a firing speed of 4, which is equivalent to that of a shortbow, requires 50 Ranged to wield and can only use kebbit bolts and long kebbit bolts as ammunition.
- 6 Kebbit bolts costs a kebbit spike (Prickly kebbit) and 20 coins
- 6 long kebbit bolts cost a long kebbit spike (Razor-backed kebbit) and 40 coins
Hunter and camouflage clothing[edit | edit source]
Some Hunter creatures will reward the player with the creature's fur when caught. These furs may be traded in at the Fancy Clothes Store in south-east Varrock for different types of hunter gear. In addition to the furs, the costume maker will also charge a small fee to create this gear.
- Polar camouflage gear - Polar kebbit fur
- Wood camouflage gear - Common kebbit fur
- Jungle camouflage gear - Feldip weasel fur
- Desert camouflage gear - Desert devil fur
- Larupia hunter gear - Larupia fur and tatty larupia fur
- Graahk hunter gear - Graahk fur and tatty graahk fur
- Kyatt hunter gear - Kyatt fur and tatty kyatt fur
Wearing camouflage gear does not improve the chance of successfully capturing creatures and is therefore purely cosmetic.
Hunter pets[edit | edit source]
Baby chinchompa[edit | edit source]
Herbi[edit | edit source]
Temporary boosts[edit | edit source]
|Hunter cape||1||Visible||Activating the cape's effect will increase the corresponding skill by 1.|
|±0-5||Visible||Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.|
|Hunter potion||3||Visible||Made through the Herblore skill.|
Quests[edit | edit source]
Quests requiring Hunter[edit | edit source]
|Other skill requirements|
|Cold War||10||34 , 30 , 30 , 15|
|The Ascent of Arceuus||12||20% Arceuus favour|
|Monkey Madness II||60||69 , 70 , 55 , 55|
|Song of the Elves||70||70 , 70 , 70 , 70 , 70 , 70 , 70|
Quests rewarding Hunter experience[edit | edit source]
|Natural history quiz
|The Ascent of Arceuus||1,500||12||20% Arceuus favour|
|Monkey Madness II||15,000||60||69 , 70 , 55 , 55|
|Song of the Elves||20,000||70||70 , 70 , 70 , 70 , 70 , 70 , 70|
Skill choice[edit | edit source]
Upon completing any of the following quests, players may choose to allocate experience to Hunter. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.
|Skills available||Skill requirements|
|X Marks the Spot||300||Any||-|
|Client of Kourend||500 twice||Any||-|
|Fairytale II - Cure a Queen||2,500||Any skill above 30||49 , 57|
|A Tail of Two Cats||2,500 twice||Any skill above 30||-|
|The Great Brain Robbery||5,000||Any skill above 30||16 , 30 , 50|
|King's Ransom||5,000||Any skill above 50||65|
|Darkness of Hallowvale||2,000 three times||Any skill above 30||5 , 20 , 22 , 32 , 33 , 40|
|A Taste of Hope||2,500||Any skill above 35||48 , 45 , 40 , 40 , 38|
|10,000||Any skill above 40||-|
|Curse of the Empty Lord
|10,000||Any skill above 50||Some players will need 31|
|One Small Favour||10,000 twice||Any skill above 30||36 , 25 , 18 , 30|
|Sins of the Father||15,000 three times||Any skill above 60||62 , 60 , 56 , 52 , 50 , 50 , 49|
|Recipe for Disaster
(The final battle)
|20,000||Any skill above 50||175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36|
Changes[edit | edit source]
|22 November 2018
|The message received when smoking a trap can now be filtered.|
References[edit | edit source]