Hunter training

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This article is about Hunter training. For more information about Hunter, see the skill guide.

Introduction[edit | edit source]

As players level up the Hunter skill, they gain the ability to catch creatures which award greater amounts of experience when they are caught. Leveling up the Hunter skill also allows players to lay more traps at once. Training Hunter within the Wilderness allows players to deploy an extra trap.

Hunter Level Concurrent traps Wilderness
1 1 2
20 2 3
40 3 4
60 4 5
80 5 6

Before training, always remember to bring all necessary items. It can be very time consuming to have to run back to a bank or hunter shop constantly. Weight-reducing clothing can also be helpful, since most hunting places are far from a bank.

It is highly recommended that you start Fairytale II - Cure a Queen so that you have access to the fairy rings. This will significantly reduce the time it takes to get to each hunter area.

To skip the slower early levels it is recommended to complete the Natural History Quiz, which gives you enough experience to reach level 9. To start the quiz, speak to Orlando Smith, located in the basement of the Varrock Museum.

Required items (Hunter shops)[edit | edit source]

Fastest experience[edit | edit source]

Using a Hunter potion just before level 20, 40, 60 and 80 boosts you over those levels. This allows you to set an extra trap, resulting in faster experience per hour.

Level 1–9: Natural History Quiz[edit | edit source]

You can reach level 9 Hunter easily by completing the Natural History Quiz in Varrock Museum.

Level 1–7: Polar kebbits[edit | edit source]

If completing the natural history quiz is not an option, catch polar kebbits from level 1 to 7. Acquire a noose wand from a hunter shop or another player. Next, head to the Rellekka Hunter area north-east of Rellekka. Several burrows are located on the north-west corner of the northern island. These can be reached by travelling north from the Keldagrim entrance cave, or the Seers' Village (fairy ring DKS).

Each kebbit will earn 30 experience and you will need to catch 22 to reach level 7.

Note: Players may find it faster to continue catching polar kebbits up until level 15, despite their lower experience per catch compared to feldip weasels.

Levels 5–80/99: Bird house trapping[edit | edit source]

Bird house trapping locations

Bird house trapping is a passive Hunter training method on Fossil Island, which can be done every 50 minutes. With this method the player sets up bird houses on Fossil Island and fills them with seeds, and waits around 50 minutes for the bird houses to fill with birds. Once the bird houses are full, the player can then empty them for Hunter experience and loot.

Doing this method is strongly recommended for the lower levels, as it is significantly better than the active training methods, despite it being a passive training method much like Farming. At level 5, the experience gained over time accumulates to 53,000 experience per hour effectively (only counting the time doing a bird house run), unbeaten by any other method available at those levels and even higher. Even the players who seek for the fastest Hunter experience in real time likely find it best to do bird house runs for the majority of the experience at lower levels. It is also profitable (unlike other low-level training methods) due to the bird nests, seeds, and rings they can contain.

This method offers the fastest Hunter experience effectively up to level 80. It is viable even up to level 99, as long as obtaining levels fast is not required.

Building a bird house requires a clockwork and a log of the corresponding kind. Clockworks can be crafted from a steel bar at level 8 on a crafting table 2 or higher in a POH. All bird houses and clockworks can also be obtained at the Grand Exchange but are rarely traded, while the required hop seeds (any kind) can be bought. When collecting a filled birdhouse clockworks will be returned, along with bird nests and feathers.

Doing a bird house run[edit | edit source]

  • Teleport to Fossil Island with the digsite pendant and run north to the mushtree.
  • Use the mushtree to go to Verdant Valley. Check the eastern bird house followed by the western one, then run back to the mushtree.
  • Use the mushtree to go to Mushroom Meadow. Run a bit north to check the bird house near the mushtree.
  • Run south to the swamp entrance for the final bird house.

The table below lists the experience for a single (full) birdhouse. Multiply this by 4 to get the total experience for a full run. One run takes around 1m15s-1m30s.

Type Crafting Crafting Hunter Hunter
Level[d 1] Exp Level[d 2] Exp[d 3]
Bird house.png Regular 5 15 5 280
Oak bird house.png Oak 15 20 14 420
Willow bird house.png Willow 25 25 24 560
Teak bird house.png Teak 35 30 34 700
Maple bird house.png Maple 45 35 44 820
Mahogany bird house.png Mahogany 50 40 49 960
Yew bird house.png Yew 60 45 59 1,020
Magic bird house.png Magic 75 50 74 1,140
Redwood bird house.png Redwood 90 55 89 1,200
  1. This is the level requirement to craft bird houses. There is no Crafting level required to place the bird houses.
  2. This is the level requirement to place bird houses. There is no Hunter level required to craft the bird houses. This level can be boosted for.
  3. For checking full bird houses.

Level 7–15: Feldip weasels[edit | edit source]

With a noose wand, Feldip weasels may be caught in the Feldip Hunter area south of Yanille (fairy ring aks). Teleporting with the Castle Wars option on a ring of dueling, then walking south, is a quick way to reach the area. Two burrows are located east of the dungeon icon near the centre of the area. A guide to catching Feldip weasels may be found here.

As each weasel rewards 48 experience per catch, a total of 37 must be caught to reach level 15.

Level 15–20: Sandworms[edit | edit source]

At level 15 and 30% favour in Port Piscarilius, dig sandworm castings with a bucket and spade to collect bucket of sandworms, and turn them in to Tynan for Piscarilius favour. Each bucket filled gets you 10 experience. This method only grants around 5,000 experience per hour, but you need to collect them to get Piscarilius favour anyway.

Level 15–29: Ruby harvests + copper longtails[edit | edit source]

Catching ruby harvests and copper longtails offers the fastest experience from level 15 to 29. Acquire a butterfly net, butterfly jars, 2 bird snares and proceed to Piscatoris Hunter area (fairy ring akq) by using either a Piscatoris Teleport or by running north along the west wall of the Tree Gnome Stronghold. Head just south of the yew tree marked by the icon on the mini-map and set up bird snares to catch copper longtails, and while waiting catch butterflies that are flying around in this area. Players can gain up to around 17,000–18,000 experience per hour with this method.

You can alternatively camp a butterfly spawn location by simply standing on it and spam clicking underneath your character. This grants around 12,000–13,000 experience per hour, and hardly drains any run energy. As each butterfly rewards 24 experience, catching a total of 401 ruby harvests is required to reach level 29.

Level 29–43: Swamp lizards[edit | edit source]

Catching swamp lizards offers the fastest experience from level 29 to 43. They can be found southeast of Canifis in the Canifis Hunter area, or just north-west of Slepe. Trapping lizards requires a rope and small fishing net for each trap. Two traps can be set at levels 20-39, and three traps can be set beginning at level 40. Wear weight-reducing equipment, ideally the graceful outfit or the boots of lightness, to ensure you always have run energy. Drop swamp lizards as soon as possible to reduce energy consumption, and bring some stamina potions if needed.

Players can gain around 20,000–25,000 experience per hour at levels 29–37. Once three traps are being set (at the location immediately southeast or southwest of the Werewolf Agility Course), the experience rates are increased to around 40,000–45,000 experience per hour. Upon reaching level 37, it is strongly recommended to bring four hunter potions to boost your Hunter level in order to set three traps.

Level 43–60: Falconry[edit | edit source]

Catching spotted kebbits, and both spotted and dark kebbits at level 57 using the falconry technique offers the fastest experience from level 43 to 60. They are located in the Piscatoris falconry area east of the fairy ring AKQ. While this provides higher experience rates than catching lizards, it is also more click-intensive.

Withdraw 500 coins (or at least 1000 coins should you exit the Piscatoris falconry area and wish to re-enter the Piscatoris falconry area to continue Hunter training) from the bank; deposit any gloves (such as graceful gloves), weapon, and/or shield as Matthias the falconer will say you need both hands free to begin. It is also worth bringing a bonecrusher, as it will automatically bury the bones from the kebbits, resulting in half the time spent dropping items. Enter the Piscatoris falconry area, and rent a gyr falcon to catch these kebbits. Note that re-entering the Piscatoris falconry area mode requires you to pay the 500 coin fee again.

Players can gain up to around 61,000 experience per hour at level 43, increasing to around 70,000 experience per hour at level 56. You can expect anywhere from 40,000 to 70,000 experience per hour, depending on your precision. At level 57 when dark kebbits become available, players can gain up to 75,000–80,000 experience per hour. These rates can be achieved by using kebbit spawns in the south-eastern area and minimising the travel distance of the falcon and your own walking distance by standing as close to the kebbits and their spawns as possible.

Level 60–67: Red salamanders[edit | edit source]

Catching red salamanders offers the fastest experience from level 60 to 67. Even though they become available at level 59, catching kebbits in the Piscatoris falconry area offers slightly faster experience than catching red salamanders with only 3 traps.

Red salamanders are located just South of the entrance to the Ourania Cave, and can be reached with the Ourania Teleport from the Lunar spellbook (71 Magic) or by teleporting to Castle Wars and running north. Alternatively, use a spirit tree to teleport to the Khazard Battlefield and run west. It is recommended to use the trees south of the altar when training as there are four trees compared to the three northeast of it so take 5 ropes and nets and you can reset traps before picking up collapsed ones. Wear weight-reducing equipment, ideally the graceful outfit, to ensure you always have run energy. Drop the salamanders as soon as possible to reduce energy consumption. If not possible, bring stamina potions.

Players can gain up to around 80,000–85,000 experience per hour at level 60, increasing to around 100,000–105,000 experience per hour at level 67. Before level 60, players can only expect to gain around 55,000–60,000 experience per hour with 3 traps. If you are using hunter potions to boost your Hunter level to be able to place 4 traps at a time, you will need approximately 10 hunter potions from level 57 to 60, or 2 hunter potions from level 59 to 60 (1 with Preserve prayer).

Levels 67–73: Black salamanders[edit | edit source]

The location of the black salamander hunting ground.

Catching black salamanders offers the fastest experience from level 67 to 73. They are located in the Boneyard Hunter area in the Wilderness. The fastest way to get there is to teleport to the Chaos Temple with a burning amulet and run north-east, or use a games necklace and teleport to the Corporeal Beast lair. While the black salamanders are located in the Wilderness, the hunting area is not popular among player killers and if attacked, players are able to teleport away.

Bring 5 sets of small nets and ropes at level 64+ Hunter, since trapping in the Wilderness allows players to use 1 additional trap than the usual limit (4 at lvl 60). This means 5 traps may be active at one time, and players can bring 1 extra, so that they can set up a trap before picking up a trap that has fallen. Also bring Hunter potions to increase your catch rate, and consider bringing harralander tar and lit torches to use on the traps (boosts catch rate by 5% together, and does not waste ticks).

Players can gain up to around 105,000–115,000 experience per hour at level 67, increasing to around 115,000–125,000 experience per hour at level 73. At level 79, it is possible to gain up to around 140,000 experience per hour with good concentration, and rising as high as 150,000 with level 80 Hunter when utilising 6 net traps.

Levels 73–99: Black chinchompas[edit | edit source]

Requires completion of the Eagles' Peak quest to be able to set box traps.

Black chinchompa (Hunter).png

Hunting black chinchompas offers the fastest Hunter experience in the game from level 73 onwards, and it is also very profitable. However, they reside in level 32-36 Wilderness and the hunting area is a popular player killing hot spot. The fastest way to get to the hunting area is by a Wilderness Obelisk from the player-owned house or east of Corporeal Beast's cave to level 35 Wilderness and running a bit south-east (completion of hard tasks in the Wilderness Diary is strongly recommended), or using a revenant cave teleport, then running south. Another option is to use a waka canoe from Edgeville to the Wilderness pond (requires 57 Woodcutting). Players with 99 Hunter can also use the Hunter cape teleport to black chinchompas.

Players should shoot the stray chinchompas that wander far away from the box traps with a ranged weapon. Shooting a stray chinchompa forces a new one to spawn, and the newly spawned chinchompa usually goes much faster into the trap than a stray one, thus increasing experience rates significantly. This is best done on an alternative account (also known as a shooting alt), but can also be done on the main account which is slightly slower.

It is possible to place traps one tick faster via tick manipulation. Furthermore, when correctly timed, it is possible to lay a trap instantly after picking up another (also known as trap resetting); this is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. This increases experience rates notably, but requires more effort and accurate clicks. For tick manipulation it is recommended to use a knife on a teak or mahogany log instead of herb and tar, as it only requires 2 inventory spaces instead of 3.

If the player is using a shooting alt, it can also be used to distract player killers and carry extra supplies, such as box traps (which allows for more inventory space for supplies for the main account), Saradomin brews, super restores and spare logs for tick manipulation (in case of mistakes).

Experience rates scale depending on the Hunter level, and long-term experience rates vary depending on the player's performance and the number of player killers. When not using a shooting alt but using tick manipulation, players can gain up to around 140,000–150,000 experience per hour at level 73, increasing to around 180,000–200,000 experience per hour at level 80 and 200,000–230,000 experience per hour at higher levels. When using a shooting alt and tick manipulation, players can gain up to around 160,000–170,000 experience per hour at level 73, increasing to around 200,000–220,000 experience per hour at level 80 and 230,000–260,000 experience per hour at higher levels. At level 99, the maximum possible experience rate caps at around 275,000–285,000 experience per hour when uninterrupted, using a shooting alt and tick manipulation.

It will take 38,228 black chinchompas from level 73 or 35,075 black chinchompas from level 80 to level 99. You will profit about 117,551,100 from black chinchompas at the current average market value of 3,075 as of 18 September 2020, from level 73 to 99.


Combating against player killers[edit | edit source]

As black chinchompas reside in a hot spot in the Wilderness, the player will frequently encounter player killers. It is recommended to have high Defence and Magic levels (90+) and wear good defensive gear to have higher chances of escaping. Having the Augury prayer (requires reading an arcane prayer scroll and 77 Prayer) is also strongly recommended as it increases the player's defences by 25% when activated. If the player can't use Augury, Mystic Might and Steel Skin should be used instead. Players will also need a teleport that works up to level 30 Wilderness, such as a royal seed pod or an amulet of glory.

It is generally best to use equipment that prioritises magic defence while having good defences against melee and ranged attacks. Setups can vary greatly depending on how much money the player has available and how much one is willing to risk in case of a death. When choosing protected items, Armadyl chestplate, a tank shield such as elysian/spectral spirit shield or dinh's bulwark, ring of suffering (i), serpentine helm and staff of the dead (if using an off-hand shield) are considered the best options. For low levels, it is recommended to bring the best melee armour possible.

Regardless of the setup, phoenix necklace is the best item to wear in the neck slot, as its ability to restore the wearer's hitpoints by 30% of maximum if they drop below 20% of the maximum often saves the player from getting combo-ed by special attacks. Players will also need to bring an anti-venom+ to cure venom or wear a serpentine helm in case a player killer is using a venom-inflicting weapon such as a toxic staff of the dead.

Flicking overhead prayers accordingly against player killers' attacks can greatly reduce the damage taken from them. Set your quick prayers to Protect from Melee, Protect Item and Augury (or Mystic Might and Steel Skin if you do not have Augury unlocked). Protect from Melee makes you less vulnerable to rushers using Armadyl godsword, dragon claws or granite maul special attacks, however if you see the player killer using Tele Block, quickly switch to Protect from Magic to halve the duration of teleblock in case the player killer splashes. If you are frozen, switch between Protect from Missiles and Melee (sometimes Magic) depending on which combat style the player is attacking, and use Protect from Magic when you are unfrozen to reduce the damage from Ice Barrage.

It should not be too hard to teleport out as it is very close to the level 30 teleport line. However, if one is teleblocked, a shooting alt can be used to distract the aggressor, or if they are not being used, run west to the Bandit Camp mine and drain your combat stats to 0 via Saradomin brew and attack hobgoblins until the teleblock wears off. Another escaping tactic is to bring a Zamorak godsword to freeze an enemy in place and log out while standing under the enemy, as they will not unfreeze in time to retaliate. This only works against solo player killers however, and you might risk getting skull-tricked if using this tactic.

This setup aims for the highest tanking potential using the staff of the dead along with expensive equipment with high, but reasonable risk. It is very unlikely to die to a player killer in this setup (as long as the player keeps their Hitpoints high), which allows the player to keep training Hunter without constantly having to bank the chinchompas.

Recommended equipment for Staff of the dead
SlotItem (most effective → least effective)
HeadCrystal helm.pngCrystal helmSerpentine helm.pngSerpentine helmTorag's helm.pngTorag's helmHelm of neitiznot.pngHelm of neitiznotN/A
NeckPhoenix necklace.pngPhoenix necklaceAmulet of glory.pngAmulet of gloryN/AN/AN/A
BackConstruct. cape(t).png Construction capeCapes of accomplishments (trimmed).gif Capes of AccomplishmentGod capes.gif God capesRanging cape.pngRanging cape [1]Ava's accumulator.pngAva's accumulator [1]
BodyArmadyl chestplate.pngArmadyl chestplateKaril's leathertop.pngKaril's leathertopN/AN/AN/A
LegsKaril's leatherskirt.pngKaril's leatherskirtBlack d'hide chaps.pngBlack d'hide chapsN/AN/AN/A
WeaponStaff of the dead.pngStaff of the deadMagic shortbow.pngMagic shortbow or Rune crossbow.pngRune crossbow [1]N/AN/AN/A
ShieldElysian spirit shield.pngElysian spirit shieldSpectral spirit shield.pngSpectral spirit shieldN/AN/AN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2Mithril arrow 5.pngCheap arrows or Broad bolts 5.pngBroad bolts [1]N/AN/A
GlovesBarrows gloves.pngBarrows glovesBlack d'hide vambraces.pngBlack d'hide vambracesN/AN/AN/A
BootsBoots of brimstone.pngBoots of brimstoneBandos boots.pngBandos bootsSilly jester boots.pngSilly jester bootsMystic boots.pngMystic bootsN/A
RingRing of suffering (i).pngRing of suffering (i)Seers ring (i).pngSeers ring (i)N/AN/AN/A
  1. 1.0 1.1 1.2 1.3 Only if the player is not using an alternative account to shoot chinchompas.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Staff of the dead.png
Armadyl chestplate.png
Elysian spirit shield.png
Karil's leatherskirt.png
Barrows gloves.png
Boots of brimstone.png
Ring of suffering (i).png

The elysian spirit shield should be used if the player can afford it, as its damage reduction effect makes it the best option for overall tanking. However the spectral spirit shield is much more affordable and its +30 Magic defence bonus significantly helps at not getting frozen or teleblocked, but it is also much worse at tanking Melee and Ranged attacks. If using a spectral spirit shield, a Dinh's bulwark switch can be brought for tanking ranged and melee attacks, but this adds another expensive item to the setup.

The staff of the dead has a useful special attack, which halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. Combined with the elysian spirit shield, it is borderline impossible to die to a player killer when the special attack is active. A staff of light or staff of balance can also used instead as they have the exact same bonuses and special attack.

If the player is not using a shooting alt, the player should also bring a magic shortbow or rune crossbow and cheap arrows/bolts to shoot the stray chinchompas.

Crystal helm is the best option for the head slot due to its high Magic defence bonus. Serpentine helm is the second best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence. However, in most cases both items add a considerable amount of extra risk and should only be worn by players who are confident in their tanking abilities.

The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player doesn't have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player doesn't mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.

It is advised to bring a Torag's platelegs switch for tanking Melee and Ranged attacks.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic (75 required)
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

This setup uses the Dinh's bulwark for Melee and Ranged defence and Ranged armour for Magic defence. This is a much more affordable option compared to the high-risk setup and possesses significantly less risk, but also makes the player more vulnerable to player killers. Escaping player killers should be relatively easy with good prayer flicking, however it might be a good idea to bank chinchompas every so often to reduce the risk.

Recommended equipment for Dinh's bulwark
SlotItem (most effective → least effective)
HeadCrystal helm.pngCrystal helmSerpentine helm.pngSerpentine helmTorag's helm.pngTorag's helmHelm of neitiznot.pngHelm of neitiznotN/A
NeckPhoenix necklace.pngPhoenix necklaceAmulet of glory.pngAmulet of gloryN/AN/AN/A
BackConstruct. cape(t).png Construction capeCapes of accomplishments (trimmed).gif Capes of AccomplishmentGod capes.gif God capesRanging cape.pngRanging cape [1]Ava's accumulator.pngAva's accumulator [1]
BodyArmadyl chestplate.pngArmadyl chestplateKaril's leathertop.pngKaril's leathertopBlack d'hide body.pngBlack d'hide bodyN/AN/A
LegsBlack d'hide chaps.pngBlack d'hide chapsN/AN/AN/AN/A
WeaponDinh's bulwark.pngDinh's bulwarkMagic shortbow.pngMagic shortbow [1]N/AN/AN/A
Ammo/SpellRada's blessing 4.pngRada's blessing 4God blessing.gifGod blessing / Rada's blessing 3.pngRada's blessing 3/2Mithril arrow 5.pngCheap arrows [1]N/AN/A
GlovesBlack d'hide vambraces.pngBlack d'hide vambracesN/AN/AN/AN/A
BootsSilly jester boots.pngSilly jester bootsMystic boots.pngMystic bootsFremennik sea boots 4.pngFremennik sea boots 4N/AN/A
RingRing of suffering (i).pngRing of suffering (i)Seers ring (i).pngSeers ring (i)Ring of wealth.pngRing of wealthN/AN/A
  1. 1.0 1.1 1.2 1.3 Only if the player is not using an alternative account to shoot chinchompas.
Crystal helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Dinh's bulwark.png
Armadyl chestplate.png
Black d'hide chaps.png
Black d'hide vambraces.png
Silly jester boots.png
Ring of suffering (i).png

Crystal helm is the best option for the head slot due to its high Magic defence bonus. Serpentine helm is the second best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence.

If the player is not using a shooting alt, the player should bring a magic shortbow and some cheap arrows to shoot the stray chinchompas. If you are attacked by a player killer, simply switch to the Dinh's bulwark.

The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player doesn't have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player doesn't mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.

It is advised to bring a Torag's platelegs switch for tanking Melee and Ranged attacks.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

Other methods[edit | edit source]

Level 1–9/11: Crimson swifts[edit | edit source]

Purchase a bird snare at the hunter shop in Yanille, then head south to the Feldip Hunter area (fairy ring aks). Crimson swifts can be caught at the beach area to the east.

Using bird snares provides less consistent experience than kebbits at low levels as traps may either fall over or fail to catch the bird all together.

Each crimson swift caught will reward 34 XP each, and a total of 29 crimson swifts are required reach level 9. You may choose to stay here until level 11, which will require 11 more.

Levels 9–11/15: Copper longtails[edit | edit source]

Using bird snares, copper longtails may be trapped (south-east of fairy ring AKQ) at the Piscatoris Hunter area. The Piscatoris Teleport will teleport you very close to their location, alternatively you may run north across the west wall of the Tree Gnome Stronghold.

At 61 XP each, Copper longtails grant significantly more experience than crimson swifts. You would need to catch 7 Copper longtails to reach level 11, or 24 to reach level 15.

Level 11–15/19: Cerulean twitches[edit | edit source]

Using bird snares, cerulean twitches may be trapped in the snowy hunter area to the northeast of Rellekka (fairy ring dks)

These birds offer 64.5 XP per catch, and 41 will be needed to reach level 19, alternatively you may stop at level 15 and begin catching ruby harvests.

Levels 29–43: Ferrets[edit | edit source]

Requires completion of the Eagles' Peak quest to be able to set box traps.

Using a box trap, with 27 Hunter, ferrets may be caught north-west of Eagles' Peak. They do not stack and every catch must be manually released.

Each ferret caught rewards 115 Hunter experience, 334 must be caught to reach level 43.

Levels 19-29/33: Tropical wagtails[edit | edit source]

Using bird snares, tropical wagtails may be trapped in the southwest corner of the Feldip Hunter area (fairy ring AKS). The best spot to catch these specifically is located slightly north of the Hunting expert's hut between the jungle and tropical trees. stripy feathers are used in Fletching as well as Fishing to catch rainbow fish, which are used in baiting barb-tailed kebbits starting at level 33 Hunter. At level 20 you can place 2 traps, increasing experience per hour.

Each bird caught will reward 95.2 XP, and a total of 85 are required to reach level 29. If you wish to train on barb-tailed kebbits next you will need to catch 150 to reach level 33.

Level 35–99: Aerial Fishing[edit | edit source]

Along with 43 fishing, at level 35 hunter you unlock the activity Aerial fishing, located on Molch Island in the Kingdom of Kourend. This activity provides split XP mostly between Hunter/Fishing (cooking gets a small amount of XP also). Due to the split rates it is not the fastest route to train hunter alone, but if you need to improve both hunter and fishing, aerial fishing is a viable training method.

Level 37–43: Prickly kebbits[edit | edit source]

An axe and a knife are required for the deadfall traps used to catch these kebbits. They are located in the Piscatoris Hunter area (fairy ring akq). A chisel is also recommended for players who have level 32 Fletching, in order to fletch kebbit spikes into kebbit bolts. This not only provides more inventory space (faster than dropping the spikes), but also gives decent profit.

These kebbits reward 204 XP each, and a total of 117 kebbits are needed to reach level 43. This method yields roughly 20k xp/hour at 37 Hunter.

In some spots, you might catch copper longtails in the meantime; with this method, players can obtain over 30k experience per hour. Ruby harvests also spawn directly south of the fairy ring, so bringing a butterfly net and some butterfly jars (5-10 should suffice) will result in a bit more xp/hour; these can be caught while waiting to catch a kebbit.

Level 47–59: Orange salamanders[edit | edit source]

Catching salamanders is less click and attention intensive than falconry. You'll need three small fishing nets, three ropes as well as 10 to 14 waterskins (4) and Desert clothing to protect a player from the desert heat's effect. The full Desert clothing set allows 120 seconds between each sip from a waterskin. The more southern spot next to the lizards has 3 trees without obstacles and are closest to each other. You can expect 40,000 to 50,000 experience per hour, depending on your speed and Hunter level. You will need to catch 772 orange salamanders for level 47-59. If you have access to Lunar Spells, level 68 Magic, and completed the Dream Mentor quest, you can also bring runes to cast Humidify to refill all of your waterskins at once.

To get there, pass through the Shantay Pass, and head south-east until you've reached a bridge. Cross it, and the spot is a bit more east. Alternatively, use fairy ring code dlq and run north to the hunter spot. Another option is using the necklace of passage and teleporting to the Eagle's Eyrie, and running south from there.

Levels 60–99: Maniacal monkeys[edit | edit source]

Maniacal monkey.png

With the completion of Monkey Madness II, maniacal monkeys become available in Kruk's Dungeon. They require bananas as bait so bringing Bones to Bananas runes or tabs is necessary. There are bones available on the floor of the dungeon you can use for the spell. You must climb on a stunted demonic gorilla to set traps, this disables the use of the spell book so you need to leave the area to cast. If you use tabs you can break them while riding the gorilla instead. They give 1,000 exp per monkey and a damaged monkey tail that can be crafted into sinew with a knife giving 15 crafting exp. There is also a 1/5000 chance to get a monkey tail which can be sold or used to string a ballista. This method offers roughly 50,000-65,000 experience per hour at level 60 and 65,000-120,000 experience per hour at 99 while not being very click intensive.

This method can be combined with fletching ammo when using baskets of bananas to gain high exp while waiting to catch a monkey.

Levels 69/80–99: Carnivorous chinchompas[edit | edit source]

Requires partial completion of the Eagles' Peak quest to be able to set box traps.

Player using the trap resetting technique.

Hunting carnivorous chinchompas offers good profit and relatively fast Hunter experience for players who do not wish to hunt black chinchompas in the Wilderness. Players will need to either have completed Song of the Elves (requires level 70 Hunter, not boostable) for access to the Gwenith Hunter area, or the hard tasks of the Western Provinces Diary (requires level 69 Hunter, boostable with a hunter potion or a spicy stew) for access to the red chinchompa hunting ground, as normal areas are usually crowded and hunting there offers significantly worse experience rates due to fewer chinchompa spawns. The Gwenith Hunter area is the best location to hunt carnivorous chinchompas, but the red chinchompa hunting ground is also viable and offers only slightly lower rates. However, while this method is profitable, the experience rates and profit are significantly reduced below 80 Hunter, so it can be worthwhile to train with black salamanders or bird houses to 80 Hunter and start hunting red chinchompas when the player can place 5 traps at a time.

The fastest way to get to the Gwenith Hunter area is to use a spirit tree to Prifddinas, exiting the city north and running a bit north-east. The red chinchompa hunting ground is easily accessed by using the fairy code AKS and running south-west.

It is possible to place traps one tick faster via tick manipulation. Furthermore, when correctly timed, it is possible to lay a trap instantly after picking up another (also known as trap resetting); this is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. This increases experience rates notably, but requires more effort and accurate clicks.

Experience rates scale depending on the player's level and performance. When hunting in the Gwenith Hunter area and using tick manipulation, the player can expect to gain up to 95,000–100,000 experience per hour at level 70, and 110,000–115,000 at level 79. The experience rates are increased to around 140,000–150,000 experience per hour at level 80 and 160,000–170,000 experience per hour at level 90. At level 99, players can gain up to 195,000–205,000 experience per hour. Slightly higher rates can be achieved by using an alternative account to shoot stray chinchompas.

You will profit about 59,545,816 from red chinchompas at the current average market value of 1,276, from level 69 to 99. It will take 46,666 red chinchompas from level 69 (or 41,692 from level 80) to reach level 99.

Levels 80–99: Herbiboars[edit | edit source]

Herbiboar.png

At 80 Hunter and 31 Herblore, you can start tracking herbiboars on Fossil Island after completion of Bone Voyage. It should be noted that the 1,950 Hunting XP is the base value and scales with level, about 29 additional experience gained per level above level 80 Hunter. In addition to Hunter experience, Herbiboars also offer Herblore experience. The amount depends upon the number of herbs collected. There is also a 1/6,500 chance to obtain the Herbi pet when a player harvests the creature. Wielding magic secateurs yields more and better quality herbs while harvesting the herbiboar. Overall, experience gained is around 155k/h.