Hunter training

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This article is about Hunter training. For more information about Hunter, see the skill guide.

Introduction[edit | edit source]

As players level up the Hunter skill, they gain the ability to catch creatures which award greater amounts of experience when they are caught. Leveling up the Hunter skill also allows players to lay more traps at once. Training Hunter within the Wilderness allows players to deploy an extra trap.

Hunter Level Concurrent traps Wilderness
1 1 2
20 2 3
40 3 4
60 4 5
80 5 6

Before training, always remember to bring all necessary items. It can be very time consuming to have to run back to a bank or hunter shop constantly. Weight-reducing clothing can also be helpful, since most hunting places are far from a bank.

It is highly recommended that you start A Fairy Tale Part II - Cure a Queen so that you have access to the fairy rings. This will significantly reduce the time it takes to get to each hunter area.

To skip the slower early levels it is recommended to complete the Natural History Quiz, which gives you enough experience to reach level 9. To start the quiz, speak to Orlando Smith, located in the basement of the Varrock Museum.

Required items (Hunter shops)[edit | edit source]

Training[edit | edit source]

Level 1–9: Natural History Quiz[edit | edit source]

You can easily reach level 9 Hunter by completing the Natural History Quiz in Varrock Museum.

Level 1–7: Polar Kebbits[edit | edit source]

Acquire a noose wand from a hunter shop or another player. Next, head to the Rellekka Hunter area northeast of Rellekka. Several burrows are located on the northwest corner of the northern island. These can be reached by travelling north from the Keldagrim entrance cave, or the Seers village (fairy ring DKS). A guide to catching polar kebbits may be found here.

Each kebbit will earn 30 XP and you will need to catch 22 to reach level 7.

Note: Players may find it faster to continue catching Polar Kebbits up until level 15, despite their lower XP per catch compared to Feldip Weasels.

Levels 5–80/99: Bird house traps[edit | edit source]

Bird house trapping locations

Setting up and checking bird house traps on Fossil Island is a passive Hunter training method, which can be done every 50 minutes and offers the fastest Hunter experience effectively up to level 80. This is recommended for players who want to level Hunter steadily and without much effort (comparable to Farming), not for those seeking for best experience rates in real time. However, even the players seeking for the fastest Hunter experience in real time may want to consider doing bird house runs instead for early levels, as it is significantly better than the low-level active training methods. Even at level 5, the experience gained over time accumulates to 53,000 experience per actively spent hour, unbeaten by any other method available at those levels and even higher. It is also profitable (unlike other low-level training methods) due to the bird nests and the seeds and rings they can contain.

This method is viable even up to 99, as long as obtaining levels fast is not required.

Building a bird house requires a clockwork and a log of the corresponding kind. Clockworks can be crafted from a steel bar at level 8 on a crafting table 2 or higher in a POH. All bird houses and clockworks can also be obtained at the Grand Exchange but are rarely traded, while the required hop seeds (any kind) can be bought. When collecting a filled birdhouse clockworks will be returned, along with bird nests and feathers.

Doing a bird house run[edit | edit source]

  • Teleport to Fossil Island with the digsite pendant and run north to the mushtree.
  • Use the mushtree to go to Verdant Valley. Check the eastern bird house followed by the western one, then run back to the mushtree.
  • Use the mushtree to go to Mushroom Meadow. Run a bit north to check the bird house near the mushtree.
  • Run south to the swamp entrance for the final bird house.

The below table assumes one run takes 1 minute 15 seconds to do, including banking.

Type HunterHunter icon.png lvl CraftingCrafting icon.png lvl HunterHunter icon.png XP

(full birdhouse)

HunterHunter icon.png experience per run Average nests per run
Bird house.png Regular 5 5 280 1,120 2
Oak bird house.png Oak 14 15 420 1,680 3
Willow bird house.png Willow 24 25 560 2,240 4
Teak bird house.png Teak 34 35 700 2,800 5
Maple bird house.png Maple 44 45 820 3,280 6
Mahogany bird house.png Mahogany 49 50 960 3,840 7
Yew bird house.png Yew 59 60 1,020 4,080 8
Magic bird house.png Magic 74 75 1,140 4,560 9
Redwood bird house.png Redwood 89 90 1,200 4,800 10

Level 7–15: Feldip Weasels[edit | edit source]

With a noose wand, feldip weasels may be caught in the Feldip Hunter area south of Yanille (fairy ring aks). Teleporting with the Castle Wars option on a ring of dueling, then walking south, is a quick way to reach the area. Two burrows are located east of the dungeon icon near the centre of the area. A guide to catching Feldip weasels may be found here.

Each weasel rewards 48 XP per catch; a total of 37 must be caught to reach level 15.

Level 15–20: Sandworms[edit | edit source]

With a bucket and spade, dig Sandworm castings to collect Bucket of sandworms and give them to Tynan. Requires 30% favour in Port Piscarilius.

Each bucket filled gets you 10 xp. You only get 5,000 XP per hour but you need to collect them to get Piscarilius favour anyway.

Level 15–29: Ruby harvests[edit | edit source]

Acquire a butterfly net, and a full inventory of butterfly jars and proceed to Piscatoris Hunter area (fairy ring akq) by using either a Piscatoris Teleport or by running north along the west wall of the Tree Gnome Stronghold. Head just south of the yew tree marked by the icon on the mini-map and start to catch butterflies that are flying around in this area.

Releasing them from the jars when they're filled will net you around 15,000 XP per hour.

Once you've found a spawn location, you can also choose to camp this spot by simply standing on it and spam clicking underneath your character. This grants between 12,000 to 13,000 XP per hour, and hardly drains any run energy. You can also bring 2 bird snares to catch the copper long tails, and increase your XP rates.

As each butterfly rewards 24 XP, catching a total of 401 Ruby harvests is required to reach level 29.

Level 29–37/59: Swamp lizards[edit | edit source]

The best experience at levels 29-37 can be gained by catching swamp lizards with net traps. It is recommended to continue catching swamp lizards until 59, because swamp lizards scale with hunter level much better than orange salamanders do. Swamp lizards are found in the Hunter training area southeast of Canifis. Despite being located in the Mort Myre Swamp, Ghasts typically do not bother you here.

Trapping lizards requires a rope and small fishing net for each trap. Two traps can be set at levels 20-39, and three traps can be set beginning at level 40. Upon reaching level 37, it is highly recommended to bring four hunter potions and boost Hunter to 40+ in order to set three traps. Wear weight-reducing equipment, ideally the graceful outfit or the boots of lightness, to ensure you always have run energy. Drop swamp lizards frequently to reduce energy consumption, or bring energy and/or stamina potions (levels 29-59 will require approximately 20 stamina potions).

Each swamp lizard caught grants 152 xp, yielding about 20-25k xp/hr at levels 29-37. Once three traps are being set (at the location immediately southeast of the Werewolf Agility Course) over 40k xp/hr can be attained at lower levels, and 50-54k xp/hr can be attained at levels 56-59. In contrast, orange salamanders will only yield 35-45k xp/hr up to level 59. Starting at level 59, red salamanders are recommended for training.

Level 37–43: Prickly kebbits[edit | edit source]

An axe and a knife are required for the deadfall traps used to catch these kebbits. They are located in the Piscatoris Hunter area (fairy ring akq). A chisel is also recommended for players who have level 32 Fletching, in order to fletch kebbit spikes into kebbit bolts. This not only provides more inventory space (faster than dropping the spikes), but also gives decent profit.

These kebbits reward 204 XP each, and a total of 117 kebbits are needed to reach level 43. This method yields roughly 20k xp/hour at 37 Hunter.

In some spots, you might catch copper longtails in the meantime; with this method, players can obtain over 30k experience per hour. Ruby harvests also spawn directly south of the fairy ring, so bringing a butterfly net and some butterfly jars (5-10 should suffice) will result in a bit more xp/hour; these can be caught while waiting to catch a kebbit.

Level 43–47/59: Falconry[edit | edit source]

At level 43 Hunter, you can catch Spotted kebbits, which award 104 Hunter XP per catch.

Withdraw 500 coins (or at least 1000 coins should you exit the falconry and wish to re-enter the falconry to continue Hunter training) from the bank; deposit any gloves (such as graceful gloves), weapon, and/or shield as Matthias the falconer will say you need both hands free to begin. Go to the Piscatoris Hunter area (fairy ring AKQ) and enter the Falconry. Rent a gyr falcon to catch these kebbits, but note that re-entering the Falconry mode requires you to pay the 500 coin fee again. The spotted kebbit fur can be used to make spotted capes. While this provides higher experience rates than swamp lizards, it is also more click-intensive.

You can expect anywhere from 35,000 to 55,000 experience per hour, depending on your precision. However, the optimal experience rate per hour goes from around 55,000 at level 45 to 65,000 at level 55. These can be achieved by using 2-3 kebbit spawns and minimizing the travel distance of the falcon and your own walking distance by standing as close to the kebbits and their spawns as possible.

It may also be worth bringing a bonecrusher, as it will automatically bury the bones from the kebbits, resulting in half the time spent dropping items.

At level 57 Hunter, you are able to catch Dark kebbits, which award 132 Hunter XP. Your experience rate will increase to 55,000 - 63,000 experience per hour when catching a mix of both Dark kebbit and Spotted kebbit. However, if you were managing to get over 60,000 experience at level 56, it is not advisable to start catching Dark kebbits right away, if at all, as you will fail most attempts and will get lower experience rates.

Level 47–59: Orange salamanders[edit | edit source]

You'll need three small fishing nets, three ropes as well as 10 to 14 waterskins (4) and Desert clothing to protect a player from the desert heat's effect. The full Desert clothing set allows 120 seconds between each sip from a waterskin. Check spot next to lizards, which has 3 trees without obstacles and are closest to each other. With great precision and prediction at level 47-48 these salamanders give roughly 40k-45k XP/hr. You will need to catch 772 orange salamanders for level 47-59.

To get there, pass through the Shantay Pass, and head south-east until you've reached a bridge. Cross it, and the spot is a bit more east. Alternatively, use fairy ring code dlq and run north to the hunter spot. Another option is using the necklace of passage and teleporting to the Eagle's Eyrie, and running south from there.

Level 59–63/80: Red salamanders[edit | edit source]

At level 59 Hunter, you can start catching red salamanders. They are located just south of the entrance to the Ourania Cave, and can be reached with the Ourania Teleport from the Lunar spellbook (71 Magic) or by teleporting to Castle Wars and walking north. Alternatively, you can use a spirit tree to teleport to the Khazard Battlefield and walk west.

You can average 55,000 - 60,000 experience per hour when placing 3 traps at a time at level 59.

You will get 75k-80k exp per hour when placing 4 traps at level 57 using hunter potion. You will need approximately 10 hunter potions from 57 to 60. 2 hunter potions were used from 59 to 60 (1 with Preserve prayer).

At level 60 - 75 you will earn an average of 80,000 - 100,000 experience per hour other than 4 ropes and 4 small fishing nets, increasing with Hunter level. You will reach 100,000 experience per hour with complete focus whilst following these tips:

  • It is recommended to use the trees south of the altar when training as there are four trees compared to the three northeast of it so take 5 ropes and nets and you can reset traps before picking up collapsed ones.
  • Wear weight-reducing equipment, ideally the graceful outfit, to ensure you always have run energy. Drop Salamanders frequently to reduce energy consumption. If not possible, bring energy and/or stamina potions.

As there are only four young trees at this location, you will need to move on elsewhere after level 80 to maximise your experience, especially since red salamanders do not generate any profit.

Levels 67–73/80: Black salamanders[edit | edit source]

The location of the black salamander hunting ground.

At level 67, you can begin catching black salamanders located in the Wilderness using net traps. They provide the best experience rates below level 73 Hunter, averaging between 75,000 and 105,000 and rising as high as 115,000 with level 80 Hunter when utilising 5 net traps.

While the black salamanders are located in the Wilderness the hunting area is not popular among player killers and if attacked, players are able to teleport away. To quickly access this hunting area, players can teleport to the Chaos Temple with a burning amulet and run north east.

Levels 63/80–99: Carnivorous chinchompas[edit | edit source]

Requires completion of the Eagles' Peak quest to be able to set box traps.

Carnivorous chinchompa.png

Once the player has completed hard tasks of the Western Provinces Diary (requires 69 Hunter, boostable with a hunter potion or a spicy stew) for access to the red chinchompa hunting ground, hunting red chinchompas becomes a viable option. It is important that the player completes the diary task set, as normal areas are usually crowded and hunting there offers significantly worse experience rates due to fewer chinchompa spawns. However, while profitable, the experience rates and profit are significantly reduced below 80 Hunter, so it can be worthwhile to train with faster methods to 80 Hunter and start hunting red chinchompas when the player can place 5 traps at a time.

The fastest way to get to the red chinchompa hunting ground is to use fairy code AKS and run south-west.

The location of the Red chinchompa hunting ground.

It is possible to place traps one tick faster via tick manipulation. Furthermore, when correctly timed, it is possible to lay a trap instantly after picking up another (also known as trap resetting); this is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. This increases experience rates by roughly 15%-20%, but requires notably more effort. Experience rates scale depending on the player's level. When hunting at the red chinchompa hunting ground and using tick manipulation, the player can gain up to 100,000 experience per hour at level 69 Hunter, and 114,000 at level 79. At level 80 the experience rates are increased to around 145,000-150,000 experience per hour; at level 99, up to 185,000 experience per hour can be achieved.

You will profit about 62,995,128 from red chinchompas at the current average market value of 1,318, from level 63 to 99. It will take 47,796 red chinchompas from level 63 (or 41,692 from level 80) to reach level 99.

Levels 73–99: Black chinchompas[edit | edit source]

Requires completion of the Eagles' Peak quest to be able to set box traps.

Black chinchompa (Hunter).png

Hunting black chinchompas offers the best experience rates and profit from level 73 onwards. However, they reside in level 32-36 Wilderness and the hunting area is a popular player killing hot spot. The fastest way to get to the hunting area is by using a waka canoe from Edgeville to the Wilderness pond (requires 57 Woodcutting), or a Wilderness Obelisk from the player-owned house or east of Corporeal Beast's cave to level 35 Wilderness and running south-east (completion of hard tasks in the Wilderness Diary is strongly recommended). Players with 99 Hunter can also use the Hunter cape teleport to black chinchompas.

Players should shoot the stray chinchompas that wander far away from the box traps with a ranged weapon. Shooting a stray chinchompa forces a new one to spawn, and the newly spawned chinchompa usually goes much faster into the trap than a stray one, thus increasing experience rates significantly. This is best done on an alternative account (also known as a shooting alt), but can also be done on the main account which is slightly slower.

It is possible to place traps one tick faster via tick manipulation. Furthermore, when correctly timed, it is possible to lay a trap instantly after picking up another (also known as trap resetting); this is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. This increases experience rates notably, but requires more effort and accurate clicks and timing. For tick manipulation it is recommended to use a knife on a teak or mahogany log instead of herb and tar, as it only requires 2 inventory spaces instead of 3.

If the player is using a shooting alt, it can also be used to distract player killers and carry extra supplies, such as box traps (which allows for more inventory space for supplies for the main account), Saradomin brews, super restores and spare logs for tick manipulation (in case of mistakes).

It will take 38,228 black chinchompas from level 73 or 35,075 black chinchompas from level 80 to level 99. At higher levels using tick manipulation, experience rates can be upwards of 200,000 per hour, or up to 230,000–240,000 per hour if using an alternate account to kill stray chinchompas. At level 99, the maximum possible experience rate caps at around 275,000–285,000 experience per hour when uninterrupted, using a shooting alt and tick manipulation.

You will profit about 101,686,480 from black chinchompas at the current average market value of 2,660 as of 21 July 2019, from level 73 to 99.

Combating against player killers[edit | edit source]

As black chinchompas reside in a hot spot in the Wilderness, the player will frequently encounter player killers. It is recommended to have high Defence and Magic levels (90+) and wear good defensive gear to have higher chances of escaping. Having the Augury prayer (requires reading an arcane prayer scroll and 77 Prayer) is also strongly recommended as it increases the player's defenses by 25% when activated. If the player can't use Augury, Mystic Might and Steel Skin should be used instead. Players will also need a teleport that works up to level 30 Wilderness, such as a royal seed pod or an amulet of glory.

It is generally best to use equipment that prioritizes magic defence while having good defences against melee and ranged attacks. Setups can vary greatly depending on how much money the player has available and how much one is willing to risk in case of a death. When choosing protected items, Armadyl chestplate, a tank shield such as elysian/spectral spirit shield or dinh's bulwark, ring of suffering (i), serpentine helm and staff of the dead (if using an off-hand shield) are considered the best options. For low levels, it is recommended to bring the best melee armour possible.

Regardless of the setup, phoenix necklace is the best item to wear in the neck slot, as its ability to restore the wearer's hitpoints by 30% of maximum if they drop below 20% of the maximum often saves the player from getting combo-ed by special attacks. Players will also need to bring an anti-venom+ to cure venom or wear a serpentine helm in case a player killer is using a venom-inflicting weapon such as a toxic staff of the dead.

Flicking overhead prayers accordingly against player killers' attacks can greatly reduce the damage taken from them. Set your quick prayers to Protect from Melee, Protect Item and Augury (or Mystic Might and Steel Skin if you don't have Augury unlocked). Protect from Melee makes you less vulnerable to rushers using Armadyl godsword, dragon claws or granite maul special attacks, however if you see the player killer using Tele Block, quickly switch to Protect from Magic to halve the duration of teleblock in case the player killer splashes. If you are frozen, switch between Protect from Missiles and Melee (sometimes Magic) depending on which combat style the player is attacking, and use Protect from Magic when you are unfrozen to reduce the damage from Ice Barrage.

It should not be too hard to teleport out as it is very close to the level 30 teleport line. However, if one is teleblocked, a shooting alt can be used to distract the aggressor, or if they are not being used, run west to the Bandit Camp mine and drain your combat stats to 0 via Saradomin brew and attack hobgoblins until the teleblock wears off. Another escaping tactic is to bring a Zamorak godsword to freeze an enemy in place and log out while standing under the enemy, as they will not unfreeze in time to retaliate. This only works against solo player killers however, and you might risk getting skull-tricked if using this tactic.

This setup aims for the highest tanking potential using expensive equipment with high, but reasonable risk. It is very unlikely to die to a player killer in this setup (as long as the player keeps their Hitpoints high), which allows the player to keep training Hunter without constantly having to bank the chinchompas.

Recommended equipment for High-risk
Slot Item (most effective → least effective)
Head Serpentine helm.png: Inventory image of Serpentine helmSerpentine helm Torag's helm.png: Inventory image of Torag's helmTorag's helm Helm of neitiznot.png: Inventory image of Helm of neitiznotHelm of neitiznot N/A N/A
Neck Phoenix necklace.png: Inventory image of Phoenix necklacePhoenix necklace Amulet of glory.png: Inventory image of Amulet of gloryAmulet of glory N/A N/A N/A
Back Construct. cape(t).png Construction cape Capes of accomplishments (trimmed).gif Capes of Accomplishment God capes.gif God capes Ranging cape.png: Inventory image of Ranging capeRanging cape [1] Ava's accumulator.png: Inventory image of Ava's accumulatorAva's accumulator [1]
Body Armadyl chestplate.png: Inventory image of Armadyl chestplateArmadyl chestplate Karil's leathertop.png: Inventory image of Karil's leathertopKaril's leathertop N/A N/A N/A
Legs Karil's leatherskirt.png: Inventory image of Karil's leatherskirtKaril's leatherskirt Black d'hide chaps.png: Inventory image of Black d'hide chapsBlack d'hide chaps N/A N/A N/A
Weapo Staff of the dead.png: Inventory image of Staff of the deadStaff of the dead / Staff of light.png: Inventory image of Staff of lightStaff of light Magic shortbow.png: Inventory image of Magic shortbowMagic shortbow or Rune crossbow.png: Inventory image of Rune crossbowRune crossbow [1] N/A N/A N/A
Shield Elysian spirit shield.png: Inventory image of Elysian spirit shieldElysian spirit shield Spectral spirit shield.png: Inventory image of Spectral spirit shieldSpectral spirit shield N/A N/A N/A
Ammo/Spell Rada's blessing 4.png: Inventory image of Rada's blessing 4Rada's blessing 4 God blessing.png: Inventory image of God blessingGod blessing / Rada's blessing 3.png: Inventory image of Rada's blessing 3Rada's blessing 3/2 Mithril arrow.png: Inventory image of Mithril arrowCheap arrows or Broad bolts.png: Inventory image of Broad boltsBroad bolts [1] N/A N/A
Gloves Barrows gloves.png: Inventory image of Barrows glovesBarrows gloves Black d'hide vamb.png: Inventory image of Black d'hide vambBlack d'hide vamb N/A N/A N/A
Feet Bandos boots.png: Inventory image of Bandos bootsBandos boots Silly jester boots.png: Inventory image of Silly jester bootsSilly jester boots Mystic boots.png: Inventory image of Mystic bootsMystic boots N/A N/A
Ring Ring of suffering (i).png: Inventory image of Ring of suffering (i)Ring of suffering (i) Seers ring (i).png: Inventory image of Seers ring (i)Seers ring (i) N/A N/A N/A
  1. 1.0 1.1 1.2 1.3 Only if the player is not using an alternative account to shoot chinchompas.
Worn equipment tab (no buttons).png
Blank slot.png
Serpentine helm.png
Blank slot.png
Construct. cape(t).png
Blank slot.png
Phoenix necklace.png
Blank slot.png
Rada's blessing 4.png
Blank slot.png
Staff of the dead.png
Blank slot.png
Armadyl chestplate.png
Blank slot.png
Elysian spirit shield.png
Blank slot.png
Karil's leatherskirt.png
Blank slot.png
Barrows gloves.png
Blank slot.png
Bandos boots.png
Blank slot.png
Ring of suffering (i).png

The elysian spirit shield should be used if the player can afford it, as its damage reduction effect makes it the best option for overall tanking. However the spectral spirit shield is much more affordable and its +30 Magic defence bonus significantly helps at not getting frozen or teleblocked, but it is also much worse at tanking Melee and Ranged attacks. If using a spectral spirit shield, a Dinh's bulwark switch can be brought for tanking ranged and melee attacks, but this adds another expensive item to the setup.

The staff of the dead has a useful special attack, which halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. Combined with the elysian spirit shield, it is borderline impossible to get killed by a player killer when the special attack is active. The staff of the dead also has a respectable +17 magic defence bonus. A staff of light can also used as it has the exact same bonuses and special attack. If the player is not using a shooting alt, the player should also bring a magic shortbow or rune crossbow and cheap arrows/bolts to shoot the stray chinchompas.

Serpentine helm is the best option for the head slot, as it has good Melee and Ranged defences, provides immunity to venom when worn and doesn't penalise Magic defence. If the player does not want to risk the serpentine helm on death, Torag's helm can be used instead but this requires bringing an anti-venom+.

The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player doesn't have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player doesn't mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.

It is advised to bring a Torag's platelegs switch for tanking Melee and Ranged attacks.

Recommended skills[edit | edit source]

  • 90+ DefenceDefence icon.png (75 required)
  • 90+ MagicMagic icon.png (75 required)
  • 75 AttackAttack icon.png
  • 70 RangedRanged icon.png
  • 77 PrayerPrayer icon.png (Augury)

Inventory[edit | edit source]

This setup uses the Dinh's bulwark for Melee and Ranged defence and Ranged armour for Magic defence. This is a much more affordable option compared to the high-risk setup and possesses significantly less risk, but also makes the player more vulnerable to player killers. Escaping player killers should be relatively easy with good prayer flicking, however it might be a good idea to bank chinchompas every so often to reduce the risk.

Recommended equipment for Low-risk
Slot Item (most effective → least effective)
Head Serpentine helm.png: Inventory image of Serpentine helmSerpentine helm Torag's helm.png: Inventory image of Torag's helmTorag's helm Helm of neitiznot.png: Inventory image of Helm of neitiznotHelm of neitiznot N/A N/A
Neck Phoenix necklace.png: Inventory image of Phoenix necklacePhoenix necklace Amulet of glory.png: Inventory image of Amulet of gloryAmulet of glory N/A N/A N/A
Back Construct. cape(t).png Construction cape Capes of accomplishments (trimmed).gif Capes of Accomplishment God capes.gif God capes Ranging cape.png: Inventory image of Ranging capeRanging cape [1] Ava's accumulator.png: Inventory image of Ava's accumulatorAva's accumulator [1]
Body Armadyl chestplate.png: Inventory image of Armadyl chestplateArmadyl chestplate Karil's leathertop.png: Inventory image of Karil's leathertopKaril's leathertop Black d'hide body.png: Inventory image of Black d'hide bodyBlack d'hide body N/A N/A
Legs Black d'hide chaps.png: Inventory image of Black d'hide chapsBlack d'hide chaps N/A N/A N/A N/A
Weapo Dinh's bulwark.png: Inventory image of Dinh's bulwarkDinh's bulwark Magic shortbow.png: Inventory image of Magic shortbowMagic shortbow [1] N/A N/A N/A
Ammo/Spell Rada's blessing 4.png: Inventory image of Rada's blessing 4Rada's blessing 4 God blessing.png: Inventory image of God blessingGod blessing / Rada's blessing 3.png: Inventory image of Rada's blessing 3Rada's blessing 3/2 Mithril arrow.png: Inventory image of Mithril arrowCheap arrows [1] N/A N/A
Gloves Black d'hide vamb.png: Inventory image of Black d'hide vambBlack d'hide vamb N/A N/A N/A N/A
Feet Silly jester boots.png: Inventory image of Silly jester bootsSilly jester boots Mystic boots.png: Inventory image of Mystic bootsMystic boots Fremennik sea boots 4.png: Inventory image of Fremennik sea boots 4Fremennik sea boots 4 N/A N/A
Ring Ring of suffering (i).png: Inventory image of Ring of suffering (i)Ring of suffering (i) Seers ring (i).png: Inventory image of Seers ring (i)Seers ring (i) N/A N/A N/A
  1. 1.0 1.1 1.2 1.3 Only if the player is not using an alternative account to shoot chinchompas.
Worn equipment tab (no buttons).png
Blank slot.png
Serpentine helm.png
Blank slot.png
Construct. cape(t).png
Blank slot.png
Phoenix necklace.png
Blank slot.png
Rada's blessing 4.png
Blank slot.png
Dinh's bulwark.png
Blank slot.png
Armadyl chestplate.png
Shield slot.png
Blank slot.png
Black d'hide chaps.png
Blank slot.png
Black d'hide vamb.png
Blank slot.png
Silly jester boots.png
Blank slot.png
Ring of suffering (i).png

Serpentine helm is the best option for the head slot, as it has good Melee and Ranged defences, provides immunity to venom when worn and doesn't penalise Magic defence. Anti-venom+ should be brought if the player is wearing a Torag's helm or helm of neitiznot.

If the player is not using a shooting alt, the player should bring a magic shortbow and some cheap arrows to shoot the stray chinchompas. If you are attacked by a player killer, simply switch to the Dinh's bulwark.

The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player doesn't have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player doesn't mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.

Recommended skills[edit | edit source]

  • 90+ DefenceDefence icon.png (75 required)
  • 90+ MagicMagic icon.png
  • 75 AttackAttack icon.png
  • 70 RangedRanged icon.png
  • 77 PrayerPrayer icon.png (Augury)

Inventory[edit | edit source]

Alternative methods[edit | edit source]

Level 1–9/11: Crimson swifts[edit | edit source]

Purchase a bird snare at the hunter shop in Yanille, then head south to the Feldip Hunter area (fairy ring aks). Crimson swifts can be caught at the beach area to the east.

Using bird snares provides less consistent experience than kebbits at low levels as traps may either fall over or fail to catch the bird all together.

Each crimson swift caught will reward 34 XP each, and a total of 29 crimson swifts are required reach level 9. You may choose to stay here until level 11, which will require 11 more.

Levels 9–11/15: Copper longtails[edit | edit source]

Using bird snares, copper longtails may be trapped (south-east of fairy ring AKQ) at the Piscatoris Hunter area. The Piscatoris Teleport will teleport you very close to their location, alternatively you may run north across the west wall of the Tree Gnome Stronghold.

At 61 XP each, Copper longtails grant significantly more experience than crimson swifts. You would need to catch 7 Copper longtails to reach level 11, or 24 to reach level 15.

Level 11–15/19: Cerulean twitches[edit | edit source]

Using bird snares, cerulean twitches may be trapped in the snowy hunter area to the northeast of Rellekka (fairy ring dks)

These birds offer 64.5 XP per catch, and 41 will be needed to reach level 19, alternatively you may stop at level 15 and begin catching ruby harvests.

Levels 19–29/33: Tropical wagtails[edit | edit source]

Using bird snares, tropical wagtails may be trapped in the southwest corner of the Feldip Hunter area (fairy ring AKS). The best spot to catch these specifically is located slightly north of the Hunting expert's hut between the jungle and tropical trees. stripy feathers are used in Fletching as well as Fishing to catch rainbow fish, which are used in baiting barb-tailed kebbits starting at level 33 Hunter. At level 20 you can place 2 traps, increasing experience per hour.

Each bird caught will reward 95.2 XP, and a total of 85 are required to reach level 29. If you wish to train on barb-tailed kebbits next you will need to catch 150 to reach level 33.

Levels 60–99: Maniacal monkeys[edit | edit source]

Maniacal monkey.png

With the completion of Monkey Madness II, maniacal monkeys become available in Kruk's Dungeon. They require bananas as bait so bringing Bones to Bananas runes or tabs is necessary. There are bones available on the floor of the dungeon you can use for the spell. You must climb on a stunted demonic gorilla to set traps, this disables the use of the spell book so you need to leave the area to cast. If you use tabs you can break them while riding the gorilla instead. They give 1,000 exp per monkey and a damaged monkey tail that can be crafted into sinew with knife giving 10 crafting exp. There is also a 1/5000 chance to get a monkey tail which can be sold or used to string a ballista. This method offers roughly 50,000-65,000 experience per hour at level 60 and 65,000-120,000 experience per hour at 99 while not being very click intensive.

This method can be combined with fleching ammo when using baskets of bananas to gain high exp while waiting to catch a monkey.

Levels 80–99: Herbiboars[edit | edit source]

Herbiboar.png

At 80 Hunter and 31 Herblore, you can start tracking herbiboars on Fossil Island after completion of Bone Voyage. It should be noted that the 1,950 Hunting XP is the base value and scales with level, about 29 additional experience gained per level above level 80 Hunter. In addition to Hunter experience, Herbiboars also offer Herblore experience. The amount depends upon the amount of herbs collected. There is also a 1/6,500 chance to obtain the Herbi pet when a player harvests the creature. Wielding magic secateurs yields more and better quality herbs while harvesting the herbiboar. Overall, experience gained is around 155k/h.