Hunter training

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General information and tips[edit | edit source]

Levelling up Hunter allows players to lay more traps at once. Training Hunter within the Wilderness allows players to deploy an extra trap.

Hunter Level Concurrent traps Wilderness
1 1 2
20 2 3
40 3 4
60 4 5
80 5 6

Recommended quests and diaries[edit | edit source]

Required items[edit | edit source]

Recommended training methods[edit | edit source]

Using a Hunter potion just before level 20, 40, 60 and 80 boosts the player over those levels. This allows the player to set an extra trap, increasing experience rates.

Levels 1–9: Natural History Quiz[edit | edit source]

Completing the Natural History Quiz in Varrock Museum grants the player 1,000 experience, which will get the player from level 1 to 9. To start the quiz, speak to Orlando Smith, located in the basement of the museum.

Levels 9–44/80/99: Bird house trapping[edit | edit source]

Bird house trapping locations.

Bird house trapping is a recurring Hunter training method, much like Farming. A bird house run is done by setting up bird house traps on Fossil Island and filling them with suitable seeds. After 50 minutes, the player dismantles the traps for Hunter experience and loot, and sets them up again for the next run. There are four spots in which the player can place bird house traps, indicated by the Bird house site icon.png icon.

For this method, players must have completed Bone Voyage to access Fossil Island. It is strongly recommended to have a lot of digsite pendants for the fastest transportation to the island. Digsite pendants can be made by enchanting ruby necklaces using the Lvl-3 Enchant spell or the respective magic tablet. Being able to enchant ruby necklaces requires finding a clean necklace and showing it to one of the archaeologists in the Varrock Museum.

Building a bird house requires a clockwork, a log of the corresponding kind, a hammer, and a chisel. It is recommended to have the Crafting level to build bird houses, as the assembled traps are uncommonly traded in the Grand Exchange. When collecting a filled bird house, the clockwork will be returned, along with bird nests and feathers. For filling the bird houses, it is recommended to use cheap low-level hop seeds, such as barley or hammerstone seeds.

This method offers the fastest Hunter experience effectively up to level 80. It is viable even up to level 99, as long as obtaining levels fast is not required. However, players may want to switch to drift net fishing at level 44 Hunter, as it is more efficient overall if the player also needs to train Fishing. For Hunter alone, this method is a lot better than the active training methods at lower levels. Players who seek for the fastest Hunter experience in real time likely find it best to do bird house runs for the majority of the experience at lower levels.

The table below lists the experience for a single (full) birdhouse. Multiply this by 4 to get the total experience for a full run. One run takes around 73–90 seconds, which equates to 40–49 runs per actively spent hour.

Type Crafting Level[d 1] Crafting XP Hunter Level[d 2] Hunter XP[d 3] Effective XP/HR
Bird house (item) inventory image Regular 5 15 5 280 44,800-55,233
Oak bird house inventory image Oak 15 20 14 420 67,200-82,850
Willow bird house inventory image Willow 25 25 24 560 89,600-110,470
Teak bird house inventory image Teak 35 30 34 700 112,000-138,080
Maple bird house inventory image Maple 45 35 44 820 131,200-161,750
Mahogany bird house inventory image Mahogany 50 40 49 960 153,600-189,370
Yew bird house inventory image Yew 60 45 59 1,020 163,200-201,200
Magic bird house inventory image Magic 75 50 74 1,140 182,400-224,880
Redwood bird house inventory image Redwood 90 55 89 1,200 192,000-236,710
  1. ^ This is the level requirement to craft bird houses. There is no Crafting level required to place the bird houses.
  2. ^ This is the level requirement to place bird houses. There is no Hunter level required to craft the bird houses. This level can be boosted.
  3. ^ For checking full bird houses.

Initial bird house run[edit | edit source]

Items required for the initial bird house run and unlocking three Mushtrees, which assist with transport around the island later:

  1. Teleport to the Digsite using the digsite pendant. Use the Quick-Travel option on the barge guard to travel to Fossil Island.
  2. Run west to the swamp entrance. While running, use the clockworks on the logs to craft 4 bird houses.
  3. Place a bird house to the spot at the swamp entrance.
  4. Use the hop seeds on the bird house (Needs to be done manually for all bird houses)
  5. Run north-east to the hill, and follow the path to the House on the Hill. Climb the stairs until you reach an area with a Mushtree and some machines.
  6. Use the digsite pendant on the southern machine to unlock the teleport option on the digsite pendant to Fossil Island.
  7. Click on the Mushtree north to unlock the Mushtree teleport option to the House on the Hill.
  8. Teleport to the Digsite and travel back to Fossil Island (or just walk back). From here, run north-west to the Bird house site icon.png icon near the Hunter icon.
  9. Click on the Mushtree nearby to unlock the Mushtree teleport option to Mushroom Meadow.
  10. Place a bird house to the spot north of the Mushtree.
  11. Teleport to the Digsite and travel back to Fossil Island. From here, follow the coastline south until you see an opening north-east. Head a bit north-east and run inside the valley with two Bird house site icon.png icons.
  12. Place the final two bird houses on the spots in the valley, and click on the Mushtree to unlock the Mushtree teleport option to Verdant Valley.

Doing a bird house run[edit | edit source]

After the initial run, the items required for a bird house run are as follows:

  • A digsite pendant with at least 1 charge
  • Hammer
  • Chisel
  • 4 logs or 4 bird houses
  • 40 hop seeds of any kind (20 if using wildblood seeds)
  • 1 clockwork (optional but recommended)

It is recommended to bring an extra clockwork, so players can craft the bird houses while running to the next one. This will save a few seconds compared to crafting bird houses after harvesting them.

Another alternative is to get extra clockwork and build birdhouses while storing them in the bank. While collecting your birdhouses you only need a replacement birdhouse and seeds. With this method you wont need to the hammer or chisel. This method shaves off a few seconds as there is no animation for crafting houses.

Doing a bird house run goes as follows:

  1. Teleport to Fossil Island using the Fossil Island option on the digsite pendant, and use the Mushtree to go to Verdant Valley. While running, use a log on the clockwork to craft a bird house.
  2. Check and place the eastern bird house, followed by the western one.
  3. Use the Mushtree to Mushroom Meadow, and check and place the bird house north of the Mushtree.
  4. Run south to the Sticky Swamp entrance, and check and place the final bird house.

Levels 44–99: Drift net fishing[edit | edit source]

Fishbowl helmet.png
Diving apparatus.png
Digsite pendant.png
Merfolk trident.png
Graceful top.png
Graceful legs.png
Graceful gloves.png
Flippers.png
Ring of endurance.png

Drift net fishing is the most efficient way to train both Fishing and Hunter at the same time. However, it is not the fastest way to train Hunter on its own due to the split rates. The method has higher Hunter experience rates than Fishing experience, so once Hunter no longer needs to be trained, it is recommended to switch methods for faster Fishing experience.

Drift net fishing is done in the underwater of Fossil Island. This requires completion of Bone Voyage to access. For swimming underwater for extended periods of time, the player will need to wear a fishbowl helmet and the diving apparatus, which can be obtained from the Pirate Pete subquest of Recipe for Disaster. For swimming faster, the player will also need to wear flippers, which can only be obtained from killing mogres. For optimal experience rates, a merfolk trident or (uncharged) trident of the seas is used to chase fish shoal into drift nets. Stamina potions are also needed for maintaining run energy for optimal experience rates.

As a general rule, only chase each fish shoal once and prioritize fish shoals nearer the drift nets. For maximum experience per hour, replace the net at 6-7 fish shoals before chasing fish shoals near the other net.

Banking the fish caught and waiting for the drift net to completely fill will lower experience rates, but also save money. Banking an entire net costs 5 numulites. The fish obtained offset the cost of the drift nets and scale with Fishing level, raw lobsters will start to be caught at level 50.

Experience rates are shown in the table below, assuming 113 nets are filled per hour. At 50 Fishing and 50 Hunter, 56.5 Fishing experience and 72 Hunter experience are gained per fish shoal. Experience only scales until level 70 Fishing and Hunter, where 77 Fishing experience and 101 Hunter experience are gained per fish shoal. The average player will gather 100 full drift nets (1,000 fish shoals) in an hour, and with 70+ Fishing and Hunter will gain 77,000 Fishing and 101,000 Hunter experience per hour. At maximum rates it is possible to fill 113 nets (1,130 fish shoal) and obtain 87,000 Fishing and 115,000 Hunter experience per hour.

Fishing level Hunter level Fishing XP/h Hunter XP/h
50 50 64,000 81,000
65 70 75,000 115,000
70 70 87,000 115,000

Fastest active training methods[edit | edit source]

Levels 1–9: Natural History Quiz[edit | edit source]

Completing the Natural History Quiz in Varrock Museum grants the player 1,000 experience, which will get the player from level 1 to 9. To start the quiz, speak to Orlando Smith, located in the basement of the museum.

Levels 1–7: Polar kebbits[edit | edit source]

If completing the Natural History Quiz is not an option, catch polar kebbits from level 1 to 7. Acquire a noose wand from a hunter shop or another player. Next, head to the Rellekka Hunter area north-east of Rellekka. Several burrows are located on the north-west corner of the northern island. These can be reached by travelling north from the Keldagrim entrance cave, or the Seers' Village (fairy ring DKS).

Each kebbit will earn 30 experience and you will need to catch 22 to reach level 7.

Players may find it faster to continue catching polar kebbits up until level 15, despite their lower experience per catch compared to feldip weasels.

Levels 7–15: Feldip weasels[edit | edit source]

Catching feldip weasels offers the fastest experience from level 7 to 15. Feldip weasels are located in the Feldip Hunter area south of Yanille, which can be reached by using the fairy ring aks and running south-west, using a Feldip hills teleport scroll, or using a ring of dueling teleport to Castle Wars and running south. Two burrows are located east of the dungeon icon near the centre of the area.

Feldip weasels are caught with a noose wand. Wearing a ring of pursuit is recommended, since there is a 25% chance to reveal the entire track at once when equipped. A guide to catching Feldip weasels can be found here.

Each weasel rewards 48 experience per catch. A total of 37 must be caught to reach level 15.

Levels 15–29: Ruby harvests + copper longtails[edit | edit source]

Catching ruby harvests and copper longtails offers the fastest experience from level 15 to 29. They are located in the Piscatoris Hunter area, just south of the fairy ring akq. Players can alternatively get there by using a Piscatoris teleport and running south-west.

Bring two bird snares, a butterfly net, some butterfly jars, and a stamina potion. Set up the bird snares to catch copper longtails, and while waiting for the birds to be caught, catch butterflies that are flying around in the area. Using this method, players can gain up to around 17,000-18,000 experience per hour.

Players can alternatively camp a butterfly spawn location by simply standing on it and spam clicking underneath the character. This grants around 12,000-13,000 experience per hour, and hardly drains any run energy. As each butterfly rewards 24 experience, catching a total of 401 ruby harvests is required to reach level 29.

Levels 29–43: Swamp lizards[edit | edit source]

Catching swamp lizards offers the fastest experience from level 29 to 43. They can be found south-east of Canifis in the Canifis Hunter area south-west of alq (south-east of Canifis), or just north-west of Slepe. Trapping lizards requires a rope and small fishing net for each trap. Two traps can be set at levels 20–39, and three traps can be set beginning at level 40. Drop the swamp lizards as soon as possible to reduce energy consumption, and drink stamina potions if needed. Wearing weight-reducing equipment is recommended to ensure the player always has run energy.

Players can gain around 20,000–28,000 experience per hour at levels 29-37. With three traps, the experience rates are increased to around 40,000–45,000 experience per hour. Upon reaching level 37, it is strongly recommended to bring four hunter potions to boost the Hunter level in order to set three traps.

Levels 43–60: Falconry[edit | edit source]

Catching spotted kebbits (and dark kebbits at level 57) using the falconry technique offers the fastest experience from level 43 to 60. They are located in the Piscatoris falconry area east of the fairy ring AKQ. While this provides higher experience rates than catching lizards, it is also more click-intensive.

Enter the Piscatoris falconry area, and rent a gyr falcon for 500 coins. In order to use a falcon to hunt, the weapon, shield, and hands slots need to be empty. Head to the south-eastern area and click on the kebbits to send the falcon towards the kebbit. When the falcon catches the kebbit, retrieve the falcon and the loot, and drop the loot afterwards. Try to minimise the travel distance of the falcon and your own walking distance by standing as close to the kebbits and their spawns as possible.

It is recommended to wear weight-reducing clothing to reduce run energy drain, and bring a stamina potion in case the player runs out of run energy. The bonecrusher is also worth bringing should the player have one, as it will automatically bury the bones from the kebbits, resulting in half the time spent dropping items.

Players can gain up to around 60,000 experience per hour at level 43, increasing to around 70,000 experience per hour at level 56. When the dark kebbits become available at level 57, it is possible to gain up to 75,000–80,000 experience per hour.

In order to reduce waiting time and speed up the process, it is recommended to run closer to the kebbit before using your falcon. If you fail the falcon flies back slowly, so reducing the distance will reduce your wait time.

Levels 60–67: Red salamanders[edit | edit source]

Catching red salamanders offers the fastest experience from level 60 to 67. Even though they become available at level 59, catching kebbits in the Piscatoris falconry area offers slightly faster experience than catching red salamanders with only 3 traps.

Red salamanders are located just south of the entrance to the Ourania Cave, and can be reached with the Ourania Teleport from the Lunar spellbook (71 Magic) or by teleporting to Castle Wars and running north. Alternatively, use a spirit tree to teleport to the Khazard Battlefield and run west. It is recommended to use the trees south of the altar when training, as there are four trees compared to the three north-east of it. If you take 5 ropes and 5 nets, you can reset traps before picking up collapsed ones. Wear weight-reducing equipment, ideally the graceful outfit, to ensure you always have run energy. Drop the salamanders as soon as possible to reduce energy consumption. If not possible, bring stamina potions.

Players can gain up to around 80,000–85,000 experience per hour at level 60, increasing to around 100,000–105,000 experience per hour at level 67. Before level 60, players can only expect to gain around 55,000–60,000 experience per hour with 3 traps. If the player is using hunter potions to boost the Hunter level to be able to place 4 traps at a time, they will need approximately 10 hunter potions from level 57 to 60, or 2 hunter potions from level 59 to 60 (1 with Preserve prayer).

Players can break the set-trap animation by selecting another action as soon as the net and rope items are removed from their inventory. Accurately timing picking up your rope or setting a new trap mid-action to break the animation can help achieve higher experience rates.

Levels 67–73: Black salamanders[edit | edit source]

Catching black salamanders offers the fastest experience from level 67 to 73. They are located in the Boneyard Hunter area in the Wilderness. The fastest way to get there is to teleport to the Chaos Temple with a burning amulet and run north-east, or use a games necklace and teleport to the Corporeal Beast lair. While the black salamanders are located in the Wilderness, the hunting area is not popular among player killers and if attacked, players are able to teleport away.

Bring 5 sets of small nets and ropes at 64+ Hunter, since trapping in the Wilderness allows players to use 1 additional trap than the usual limit (4 at lvl 60). This means 5 traps may be active at one time, and players can bring 1 extra, so that they can set up a trap before picking up a trap that has fallen. Also bring Hunter potions to increase your catch rate, and consider bringing harralander tar and lit torches to use on the traps (boosts catch rate by 5% together, and does not waste ticks).

Players can gain up to around 105,000–115,000 experience per hour at level 67, increasing to around 115,000–125,000 experience per hour at level 73. At level 79, it is possible to gain up to around 140,000 experience per hour with good concentration, and rising as high as 150,000 with level 80 Hunter when utilising 6 net traps.

Levels 73–99: Black chinchompas[edit | edit source]

Requires completion of the Eagles' Peak quest to be able to set box traps.

Black chinchompa (Hunter).png

Hunting black chinchompas offers the fastest Hunter experience in the game from level 73 onwards, and it is also very profitable. However, the hunting area in level 32-36 Wilderness is a popular player killing hot spot. The fastest way to get to there is to use a Wilderness Obelisk from the player-owned house or east of Corporeal Beast's cave to level 35 Wilderness and running a bit south-east (completion of hard tasks in the Wilderness Diary is strongly recommended). Alternatively, players can use a revenant cave teleport and run south. Another option is to use a waka canoe from Edgeville to the Wilderness pond (requires 57 Woodcutting). Players with 99 Hunter can also use the Hunter cape teleport to black chinchompas.

Players should use a ranged weapon to shoot the stray chinchompas that wander far away from the box traps. Shooting a stray chinchompa forces a new one to spawn, and the newly spawned chinchompa usually goes much faster into the trap than a stray one. This will increase experience rates. Shooting is best done on an alternative account (also known as a shooting alt), but it can also be done on the main account which is slightly slower.

Box traps can be placed one tick faster via tick manipulation. Furthermore, when correctly timed, it is possible to lay a trap instantly after picking up another (also known as trap resetting). This is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. This will increase experience rates, but requires more accurate clicks. For tick manipulation, it is recommended to use a knife on a teak or mahogany log instead of herb and tar, as it only requires 2 inventory spaces instead of 3.

Using a shooting alt is recommended for the fastest experience rates. Using a crystal bow on it is recommended, but a magic shortbow with cheap arrows will suffice if the account does not have the requirement for the crystal bow. The shooting alt can also be used to distract player killers and carry extra supplies, such as box traps (which allows for more inventory space for supplies for the main account), Saradomin brews, super restores and spare logs for tick manipulation (in case of mistakes).

Experience rates are shown in the table below. The rates assume using tick manipulation. Long-term rates can vary depending on the player's performance and the number of player killers. At level 99, the maximum possible experience rate caps at around 275,000–285,000 experience per hour when uninterrupted, using a shooting alt, and using tick manipulation.

Hunter level XP/h (solo) XP/h (alt)
73 145,000 160,000
80 185,000 210,000
90 205,000 230,000
99 220,000 255,000

It will take 38,228 black chinchompas from level 73 or 35,075 black chinchompas from level 80 to level 99. Players will profit about 86,968,700 from black chinchompas at the current average market value of 2,275 as of 27 September 2022, from level 73 to 99.

Combating against player killers[edit | edit source]

As black chinchompas reside in a hot spot in the Wilderness, the player will frequently encounter player killers. It is recommended to have high Defence and Magic levels (90+) and wear good defensive gear to have higher chances of escaping. Having the Augury prayer (requires reading an arcane prayer scroll and 77 Prayer) is also strongly recommended as it increases the player's defences by 25% when activated. If the player can not use Augury, Mystic Might and Steel Skin should be used instead. Players will also need a teleport that works up to level 30 Wilderness, such as a royal seed pod or an amulet of glory.

It is generally best to use equipment that prioritises magic defence while having good defences against melee and ranged attacks. Setups can vary greatly depending on how much money the player has available and how much one is willing to risk in case of a death. When choosing protected items, Armadyl chestplate, a tank shield such as elysian/spectral spirit shield or dinh's bulwark, ring of suffering (i), serpentine helm and staff of the dead (if using an off-hand shield) are considered the best options. For low levels, it is recommended to bring the best melee armour possible.

The phoenix necklace is the best item to wear in the neck slot regardless of the setup. It has the ability to restore the wearer's hitpoints by 30% of maximum if they drop below 20% of the maximum, which often saves the player from getting comboed by special attacks. Players will also need to bring an anti-venom+ to cure venom or wear a serpentine helm in case a player killer is using a venom-inflicting weapon such as a toxic staff of the dead.

Flicking overhead prayers accordingly against player killers' attacks can greatly reduce the damage taken from them. Set your quick prayers to Protect from Melee, Protect Item and Augury (or Mystic Might and Steel Skin if you do not have Augury unlocked). Protect from Melee makes you less vulnerable to rushers using Armadyl godsword, dragon claws or granite maul special attacks, however if you see the player killer using Tele Block, quickly switch to Protect from Magic to halve the duration of teleblock in case the player killer splashes. If you are frozen, switch between Protect from Missiles and Melee (sometimes Magic) depending on which combat style the player is attacking, and use Protect from Magic when you are unfrozen to reduce the damage from Ice Barrage.

It should not be too hard to teleport out as it is very close to the level 30 teleport line. However, if one is teleblocked, a shooting alt can be used to distract the aggressor, or if they are not being used, run west to the Bandit Camp mine and drain your combat stats to 0 via Saradomin brew and attack hobgoblins until the teleblock wears off. Another escaping tactic is to bring a Zamorak godsword to freeze an enemy in place and log out while standing under the enemy, as they will not unfreeze in time to retaliate. This only works against solo player killers however, and you might risk getting skull-tricked if using this tactic.

This setup aims for the highest tanking potential using the staff of the dead along with expensive equipment with high, but reasonable risk. It is very unlikely to die to a player killer in this setup, as long as the player keeps their Hitpoints high. This allows the player to keep training Hunter without constantly having to bank the chinchompas.

  1. ^ 1.0 1.1 1.2 1.3 Only if the player is not using an alternative account to shoot chinchompas.
Serpentine helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Staff of the dead.png
Armadyl chestplate.png
Elysian spirit shield.png
Karil's leatherskirt.png
Barrows gloves.png
Boots of brimstone.png
Ring of suffering (i).png

The elysian spirit shield should be used if the player can afford it, as its damage reduction effect makes it the best option for overall tanking. However the spectral spirit shield is much more affordable and its +30 Magic defence bonus significantly helps at not getting frozen or teleblocked, but it is also much worse at tanking Melee and Ranged attacks. If using a spectral spirit shield, a Dinh's bulwark switch can be brought for tanking ranged and melee attacks, but this adds another expensive item to the setup.

The staff of the dead has a useful special attack, which halves the all Melee damage of your opponent(s) (all opponents that hit you in the time of the special attack) for one minute. Combined with the elysian spirit shield, it is borderline impossible to die to a player killer when the special attack is active. A staff of light or staff of balance can also used instead as they have the exact same bonuses and special attack.

If the player is not using a shooting alt, the player should also bring a magic shortbow or rune crossbow and cheap arrows/bolts to shoot the stray chinchompas.

Serpentine helm is the best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence. However, in most cases it adds a considerable amount of extra risk and should only be worn by players who are confident in their tanking abilities.

The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player doesn't have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player doesn't mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.

Players can optionally bring a Torag's platelegs switch for tanking Melee and Ranged attacks.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic (75 required)
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

This setup uses the Dinh's bulwark for Melee and Ranged defence and Ranged armour for Magic defence. This is a much more affordable option compared to the high-risk setup and possesses significantly less risk, but also makes the player more vulnerable to player killers. Escaping player killers should be relatively easy with good prayer flicking, however it might be a good idea to bank chinchompas every so often to reduce the risk.

  1. ^ 1.0 1.1 1.2 1.3 Only if the player is not using an alternative account to shoot chinchompas.
Serpentine helm.png
Construct. cape(t).png
Phoenix necklace.png
Rada's blessing 4.png
Dinh's bulwark.png
Armadyl chestplate.png
Black d'hide chaps.png
Black d'hide vambraces.png
Silly jester boots.png
Ring of suffering (i).png

Serpentine helm is the best option, as it provides immunity to venom when worn, saving an inventory space, has good Melee and Ranged defences and does not penalise Magic defence.

If the player is not using a shooting alt, the player should bring a magic shortbow and some cheap arrows to shoot the stray chinchompas. If you are attacked by a player killer, simply switch to the Dinh's bulwark.

The Construction cape is the best option for the cape slot as it can be used to quickly get back in case the player has to teleport out. If the player doesn't have 99 Construction, any other trimmed skillcape should be used instead, followed by god capes. Wearing a fire cape is also an option if the player doesn't mind risking it on death, as it has slightly better defensive stats than a skillcape. If the player is not using an alternative account, Ranging cape should be used, followed by Ava's accumulator.

Players can optionally bring a Torag's platelegs switch for tanking Melee and Ranged attacks.

Recommended skills[edit | edit source]

  • 90+ Defence (75 required)
  • 90+ Magic
  • Attack 75
  • Ranged 70
  • Prayer 77 (Augury)

Inventory[edit | edit source]

Other methods[edit | edit source]

Levels 15–20: Sandworms[edit | edit source]

Players who need to gain favour in Port Piscarilius can collect buckets of sandworms and turn them in to Tynan for favour. This requires level 15 Hunter and having at least 30% favour in Port Piscarilius. The sandworm castings can be dug with a bucket and spade north of Tynan's Fishing Supplies. Each bucket filled gives 10 experience and around 0.2% favour. While this method only grants around 5,000 experience per hour, it is one of the fastest ways to gain Piscarilius favour.

Levels 35–99: Aerial Fishing[edit | edit source]

Aerial Fishing on Molch Island provides split experience between Hunter and Fishing, and also gives some passive Cooking experience as well. The activity becomes available at level 43 Fishing and level 35 Hunter. Due to the split rates it is not the fastest route to train Hunter alone, but if player needs to train both Hunter and Fishing, Aerial Fishing is a viable training method.

Levels 37–43: Prickly kebbits[edit | edit source]

An axe and a knife are required for the deadfall traps used to catch these kebbits. They are located in the Piscatoris Hunter area (fairy ring akq). A chisel is also recommended for players who have level 32 Fletching, in order to fletch kebbit spikes into kebbit bolts. This not only provides more inventory space (faster than dropping the spikes), but also gives decent profit.

These kebbits reward 204 experience each, and a total of 117 kebbits are needed to reach level 43. This method yields roughly 20,000 experience per hour at 37 Hunter.

In some spots, you might catch copper longtails in the meantime; with this method, players can obtain over 30,000 experience per hour. Ruby harvests also spawn directly south of the fairy ring, so bringing a butterfly net and some butterfly jars (5-10 should suffice) will result in a bit more experience per hour; these can be caught while waiting to catch a kebbit.

Levels 47–59: Orange salamanders[edit | edit source]

Catching orange salamanders is a slower but less click-intensive alternative to falconry. You'll need three small fishing nets, three ropes as well as 10 to 14 waterskins (4) and Desert clothing to protect a player from the desert heat's effect. The full Desert clothing set allows 120 seconds between each sip from a waterskin. The more southern spot next to the lizards has 3 trees without obstacles and are closest to each other.

To get there, pass through the Shantay Pass, and head south-east until you've reached a bridge. Cross it, and the spot is a bit more east. Alternatively, use fairy ring code dlq and run north to the hunter spot. Another option is using the necklace of passage and teleporting to the Eagle's Eyrie, and running south from there.

If you have access to Lunar Spells, level 68 Magic, and completed the Dream Mentor quest, you can also bring runes to cast Humidify to refill all of your waterskins at once.

Players can gain around 40,000–50,000 experience per hour, depending on speed and Hunter level. You will need to catch 772 orange salamanders for level 47-59.

Levels 60–99: Maniacal monkeys[edit | edit source]

Maniacal monkey.png

Catching maniacal monkeys in Kruk's Dungeon offers relatively slow experience, but it requires low amount of effort. This method requires completion of Monkey Madness II.

Maniacal monkeys require bananas as bait so bringing Bones to Bananas runes or tabs is necessary. There are bones available on the floor of the dungeon you can use for the spell. You must climb on a stunted demonic gorilla to set traps, this disables the use of the spell book so you need to leave the area to cast. If you use tabs you can break them while riding the gorilla instead. They give 1,000 experience per monkey and a damaged monkey tail that can be crafted into sinew with a knife giving 15 Crafting experience. There is also a 1/5,000 chance to get a monkey tail which can be sold or used to string a ballista.

Traveling to the room where the monkeys are also requires bringing a Kruk monkey greegree.

Experience rates scale depending on the level. At level 60, players can gain around 50,000–65,000 experience per hour, increasing to 80,000–90,000 experience per hour at higher levels. At level 99, it is possible to gain up to 120,000 experience per hour if collecting bones around the area and using Bones to Bananas.

This method can be combined with fletching ammo when using baskets of bananas to gain high experience while waiting to catch a monkey.

Levels 69/80–99: Carnivorous chinchompas[edit | edit source]

Requires partial completion of the Eagles' Peak quest to be able to set box traps.

Player using the trap resetting technique.

Hunting carnivorous chinchompas offers good profit and relatively fast Hunter experience for players who do not wish to hunt black chinchompas in the Wilderness. Players will need to either have completed Song of the Elves (requires level 70 Hunter, not boostable) for access to the Gwenith Hunter area, or the hard tasks of the Western Provinces Diary (requires level 69 Hunter, boostable with a hunter potion or a spicy stew) for access to the red chinchompa hunting ground, as normal areas are usually crowded and hunting there offers significantly worse experience rates due to fewer chinchompa spawns. The Gwenith Hunter area is the best location to hunt carnivorous chinchompas, but the red chinchompa hunting ground is also viable and offers only slightly lower rates. However, while this method is profitable, the experience rates and profit are significantly reduced below 80 Hunter, so it can be worthwhile to train with black salamanders or bird houses to 80 Hunter and start hunting red chinchompas when the player can place 5 traps at a time.

The fastest way to get to the Gwenith Hunter area is to use a spirit tree to Prifddinas, exiting the city north and running a bit north-east. The red chinchompa hunting ground is easily accessed by using the fairy code AKS and running south-west.

It is possible to place traps one tick faster via tick manipulation. Furthermore, when correctly timed, it is possible to lay a trap instantly after picking up another (also known as trap resetting); this is done by moving to the desired spot on the same tick as laying the previous trap, picking up the next, and clicking it up as soon as possible in the inventory. This increases experience rates notably, but requires more effort and accurate clicks.

Experience rates scale depending on the player's level and performance. When hunting in the Gwenith Hunter area and using tick manipulation, the player can expect to gain up to 95,000–100,000 experience per hour at level 70, and 110,000–115,000 at level 79. The experience rates are increased to around 140,000-150,000 experience per hour at level 80 and 160,000–170,000 experience per hour at level 90. At level 99, players can gain up to 195,000–205,000 experience per hour. Slightly higher rates can be achieved by using an alternative account to shoot stray chinchompas.

The player will profit about 47,225,992 from red chinchompas at the current average market value of 1,012, from level 69 to 99. It will take 46,666 red chinchompas from level 69 (or 41,692 from level 80) to reach level 99.

Levels 80–99: Herbiboar[edit | edit source]

Herbiboar.png

Tracking the herbiboar on Fossil Island is a fairly low-effort alternative to catching chinchompas, and it offers relatively decent experience. This method requires level 80 Hunter and level 31 Herblore, and players must also have completed Bone Voyage to access Fossil Island.

It should be noted that the 1,950 Hunting experience is the base value and scales with level, about 29 additional experience gained per level above level 80 Hunter. In addition to Hunter experience, the herbiboar also offers Herblore experience. The amount depends upon the number of herbs collected. There is also a 1/6,500 chance to obtain the Herbi pet when a player harvests the creature. Wielding magic secateurs yields more and better quality herbs while harvesting the herbiboar.

Experience rates scale depending on the level. At level 80, players can expect to gain around 120,000 experience per hour, increasing to around 140,000–150,000 experience per hour at higher levels. At level 99, it is possible to gain up to 165,000 experience per hour.