Imbued heart

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Imbued heart detail.png

The imbued heart is a magic-boosting item dropped by superior slayer monsters, which are rare encounters unlocked after purchasing the unlock Bigger and Badder for 150 Slayer reward points from any Slayer master.

A player uses the Invigorate option on the imbued heart, boosting their magic level.

Players can use the Invigorate option on the heart to temporarily increase their Magic level by 1 to 10 levels (1 + 10% of the player's level, rounded down). It can be activated an infinite number of times, but it can only be activated once every seven minutes per player, regardless of how many imbued hearts are owned. Attempting to use the Invigorate option while it is on cooldown will result in the chatbox message The heart is still drained of its power. Judging by how it feels, it will be ready in around X minutes.

The cooldown resets on death, even in safe minigames such as Castle Wars. The quickest way a player can reset the cooldown is by traveling back and forth through the Clan Wars free-for-all (white) portal, or by drinking from the Pool of Refreshment, both located in the Ferox Enclave.

Players cannot bring the imbued heart into the Duel Arena to gain an advantage in magical duels if the "no potions" option is enabled.

Magic boost by level[edit | edit source]

Magic boost is calculated with:

Magic Level Boost Magic Level Boost
1–9 +1 50–59 +6
10–19 +2 60–69 +7
20–29 +3 70–79 +8
30–39 +4 80–89 +9
40–49 +5 90–99 +10

Item sources[edit | edit source]

The drop rate of the imbued heart is determined by the Slayer requirement for the monster being slain. The exact formula is

For an exhaustive list of all known sources for this item, see here (include RDT).
SourceLevelQuantityRarity
Abhorrent spectre253 Multicombat.png11/760
Basilisk Sentinel358 Multicombat.png11/760
Cave abomination206 Multicombat.png11/784
Chasm Crawler68 Multicombat.png11/1,336
Choke devil264 Multicombat.png11/680
Cockathrice89 Multicombat.png11/1,192
Colossal Hydra309 Multicombat.png11/160
Crushing hand45 Multicombat.png11/1,376
Flaming pyrelord97 Multicombat.png11/1,144
Giant rockslug86 Multicombat.png11/1,240
Greater abyssal demon342 Multicombat.png11/352
Guardian Drake386 Multicombat.png11/368
Infernal pyrelord134 Multicombat.png11/1,144
Insatiable Bloodveld202 Multicombat.png11/896
Insatiable mutated Bloodveld278 Multicombat.png11/896
King kurask295 Multicombat.png11/600
Malevolent Mage162 Multicombat.png11/960
Marble gargoyle349 Multicombat.png11/520
Monstrous basilisk135 Multicombat.png11/1,024
Nechryarch300 Multicombat.png11/440
Night beast374 Multicombat.png11/256
Nuclear smoke devil280 Multicombat.png11/200
Repugnant spectre335 Multicombat.png11/760
Screaming banshee70 Multicombat.png11/1,288
Screaming twisted banshee144 Multicombat.png11/1,288
Shadow Wyrm267 Multicombat.png11/728
Spiked Turoth244 Multicombat.png11/832
Vitreous Jelly206 Multicombat.png11/872
Vitreous warped Jelly241 Multicombat.png11/872

Changes[edit | edit source]

Date Changes
15 August 2019
(update)

Major reset events that restore stat-boosts, such as death, will now reset the imbued heart's timer if it was used.

Trivia[edit | edit source]

  • The imbued heart is the Old School RuneScape equivalent of the Vecna skull in RuneScape.
  • The animation that appears when using the imbued heart is a blood red version of the Saradomin sword's special attack.
  • Recoloured versions of the imbued heart were used for the Demon's heart that were used to imbue the god capes in the The Mage Arena II miniquest prior to the miniquest's rework.