Imbued saradomin cape

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Imbued saradomin cape
Imbued saradomin cape.png
Released23 November 2017 (Update)
Quest itemNo
ExamineA cape from the almighty god Saradomin, imbued with great power.
Value80,000 coins
AlchemyNot alchemisable
Weight0.453 kg
Advanced data
Item ID21791
Imbued saradomin cape detail.png
Imbued saradomin cape (broken) detail.png
Imbued saradomin cape detail.png

The imbued saradomin cape is obtained from imbuing a Saradomin cape with the items dropped by Justiciar Zachariah, Porazdir, and Derwen, during the Mage Arena II miniquest, requiring 75 Magic. Subsequent imbues will require only the Justiciar's hand.

This cape, along with the imbued Guthix and Zamorak capes, provides the best in slot magic attack bonus for the cape slot.

The cape, like most untradeable equipment, is automatically protected upon death in dangerous PvM scenarios outside of the Wilderness, and likewise is always protected upon safe deaths and services that offer an item reclaim function (such as Zulrah via Priestess Zul-Gwenwynig and the Grotesque Guardians via the magical chest).

Upon death in the Wilderness (level 20 and above), if the item is unprotected, it will be converted into 9,600 coins when dropped. If the player dies below level 20 Wilderness, it will remain in the player's inventory. However, the item will be unusable and must be repaired with 75,000 coins by using the item on Perdu.

The imbued Saradomin cape can be combined with the max cape to change its appearance by turning it into the imbued saradomin max cape.

You may obtain all 3 god capes imbued at the same time. After completing the miniquest, you may return with duplicates of any dropped items by Justiciar Zachariah, Porazdir, and Derwen.

This item can be stored in the cape rack of a costume room.

Attack icon.png Attack bonusesImbued saradomin cape equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngCape slot.png

Changes[edit | edit source]

Date Changes
12 September 2019

The cape is now returned in a broken form below level 20 Wilderness and can be repaired by bringing it to Perdu.

23 November 2017
  • Players can no longer obtain additional imbued god capes without giving the remains of another god being, and capes obtained in this manner were removed.
  • The imbued god capes can no longer be alchemised. Previously, casting High Level Alchemy resulted in 60,000 coins being given.

Trivia[edit | edit source]

  • The cape's design was based on that of a Reddit user named acy2fast [1]. As a token of thanks, he was given a care package containing a Chambers of Xeric coaster, an Inferno poster, a mousepad, a Deadman t-shirt, and a red mug signed by Mod Ash. [2]
  • The cape was originally, according to an update post (that was later edited) lost upon any death, but was later changed to being safe in safe-death areas, such as Zulrah.
  • When using items on the cape, instead of getting the generic "nothing interesting happens" most of the time players will get the message "That doesn't seem to do what you want it to."

References[edit | edit source]