Imbuing is the process of upgrading or enhancing certain items. Most imbues are rewards from Nightmare Zone, whilst others are imbued by other means.
Nightmare Zone imbues[edit | edit source]
Points earned in Nightmare Zone can be spent in the reward shop to imbue the following items, the effect of the imbue varies by item.
Imbuing an item will add an (i) to its name and will give it an "Uncharge" option. The uncharge option removes the imbued bonus, and will refund 80% of the points back.
|Black mask (imbued)||1,250,000|
|Slayer helmet (imbued)||1,250,000|
|Salve amulet (imbued)||800,000|
|Salve amulet (e) (imbued)||800,000|
|Ring of suffering (imbued)||725,000|
|Berserker ring (imbued)||650,000|
|Warrior ring (imbued)||650,000|
|Archers ring (imbued)||650,000|
|Seers ring (imbued)||650,000|
|Tyrannical ring (imbued)||650,000|
|Treasonous ring (imbued)||650,000|
|Ring of the gods (imbued)||650,000|
|Granite ring (imbued)||500,000|
Other imbues[edit | edit source]
The magic shortbow can be imbued using a magic shortbow scroll, purchased from Justine's stuff for the Last Shopper Standing, to become a magic shortbow (i), increasing its Ranged attack bonus from +69 to +75 and lowering the special attack cost from 55% to 50%.
The ring of wealth can be imbued using a ring of wealth scroll, purchased from Justine's stuff for the Last Shopper Standing, along with 50,000 coins, to become a ring of wealth (i), the imbued ring doubles the chance to receive a clue scroll drop within the Wilderness.
God capes[edit | edit source]
Players with level 75 in Magic can imbue a god cape by taking a Justiciar's hand, Ent's roots and a Demon's heart to Kolodion during The Mage Arena II miniquest. After the quest, players can obtain more imbued capes by simply bringing the respective component of the god cape that they wish to imbue; it is not necessary to kill all three god followers again to make another imbued cape. These can also be combined with max capes to become imbued god max capes.
|God cape||Imbued cape||Max imbued cape|
|Guthix cape||Imbued guthix cape||Imbued guthix max cape (hood)|
|Saradomin cape||Imbued saradomin cape||Imbued saradomin max cape (hood)|
|Zamorak cape||Imbued zamorak cape||Imbued zamorak max cape (hood)|
Soul Wars imbues[edit | edit source]
Imbuing an item provides extra bonuses and appends an (i) suffix to the item's name. Imbued items can be uncharged, which removes the bonuses from the item and refunds (?)% of the reward points used to imbue it.
Imbuing all available items would require a total of (3,950) reward points.
|Item||Imbued Bonuses||Tokens Required|
|Black mask (i)[c 1]||15% accuracy and damage bonuses to Magic and Ranged on Slayer tasks. +0 Magic and Ranged attack bonuses instead of negative bonuses.||500|
|Slayer helmet (i)||15% accuracy and damage bonuses to Magic and Ranged on Slayer tasks. Gives +3 accuracy bonuses for Magic and Ranged instead of negative bonuses, and gives +10 Magic defence bonus instead of -1.||500|
|Salve amulet (i)||15% bonus to Magic and 16.67 (1/6) to Ranged in accuracy and damage against undead monsters.||320|
|Salve amulet (e) (i)||20% accuracy and damage bonuses in Ranged and Magic against undead monsters.||320|
|Ring of the gods (i)||Doubles the Prayer bonus and gives the effect of the holy wrench when equipped. Imbuing this item requires having a holy wrench in the inventory.||260|
|Ring of suffering (i)||Doubles equipment bonuses.||300|
|Berserker ring (i)||Doubles equipment bonuses.||260|
|Warrior ring (i)||Doubles equipment bonuses.||260|
|Archers ring (i)||Doubles equipment bonuses.||260|
|Seers ring (i)||Doubles equipment bonuses.||260|
|Tyrannical ring (i)||Doubles equipment bonuses.||260|
|Treasonous ring (i)||Doubles equipment bonuses.||260|
|Granite ring (i)||Doubles equipment bonuses.||200|