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Eclectic impling.png

Implings are Hunter creatures that are featured in the minigame Impetuous Impulses. They are mainly found in Puro-Puro, but they can be found commonly across Gielinor. Higher level requirement implings typically have more valuable loot.

Players must wield a butterfly net or magic butterfly net and have an empty impling jar in their inventory to be able to catch implings, the impling caught will be placed into the jar which can then be opened or sold to the Grand Exchange for coins. Players can also catch implings barehanded and without an impling jar but must be 10 levels above the requirement for catching that impling (for example, ninja implings barehanded requires level 84 Hunter instead of the normal 74). Implings caught barehanded will be looted immediately. Barehanded catching does not work in Puro-Puro, however if you have a jar in your inventory, you can barehand the impling into the jar. Grabbing an impling with your bare hands has the same success rate as attempting to catch one with a magic butterfly net.[1]

Three empty impling jars can be acquired from Elnock Inquisitor in Puro-Puro for any type of jarred impling. This can be a good use for young and baby implings, given their low value loot. They can also be generated with a jar generator (33 jars from a generator, one at a time).

Implings have the ability to fly over any body of water or lava, but not over obstacles that can be labelled with a line on the minimap. They can occasionally teleport to a nearby area which can cause complications when inside some thick walls, for example the wall east of Taverley. This can make them impossible to catch and can only be fixed if the impling either teleports out or despawns.

A wandering impling roams around the large wheat field in Zanaris. He cannot be caught, but he introduces players to the Impetuous Impulses minigame in an eccentric manner and will show players the location of the two other portals outside of Puro-Puro. Another visually identical impling, Immenizz, can be found near the centre of Puro-Puro. He will explain briefly why implings might be hiding what humans may want. Fairy Aeryka is found near the wandering impling, and she will also give her version of what implings are, and what is in Puro-Puro.

Unlike most other hunter creatures, players can use the spells Bind, Snare, and Entangle to keep an impling from moving further away, as well as Dark Lure to force them to approach the player. This can be useful when in Puro-Puro, or to keep an impling from flying over a body of water. After tagging an impling successfully with a Binding spell, players have a few seconds of grace during which other players cannot attempt to catch the tagged impling.

Players can right-click their butterfly net or magic butterfly net to open the Impling Tracker, which tracks how many implings they have caught inside Puro-Puro and on the surface world. Implings that are caught barehanded are also tracked on this log.

Implings[edit | edit source]

Name Hunter level
Experience GE Price (jar) Average
Loot Value[d 1]
Puro-Puro Gielinor
Baby impling.png Baby impling 17 (27) 18 20 1,748 55.81
Young impling.png Young impling 22 (32) 20 22 3,935 151.98
Gourmet impling.png Gourmet impling 28 (38) 22 24 4,353 278.33
Earth impling.png Earth impling 36 (46) 25 27 1,713 431.78
Essence impling.png Essence impling 42 (52) 27 29 2,502 350.35
Eclectic impling.png Eclectic impling 50 (60) 30 32 5,128 692.63
Nature impling.png Nature impling 58 (68) 34 36 5,035 1,200.77
Magpie impling.png Magpie impling 65 (75) 44 216 25,129 13,339.35
Ninja impling.png Ninja impling 74 (84) 52 240 45,681 13,172.53
Crystal impling.png Crystal impling 80 (90) N/A 280 N/A 60,528.52
Dragon impling.png Dragon impling 83 (93) 65 300 347,115 128,545.05
Lucky impling.png Lucky impling 89 (99) 80 380 N/A 47,963.01
  1. ^ Value of returned impling jars is excluded, since it represents the average value of the non-jarred implings, not those bought from the Grand Exchange.

Spawn mechanics[edit | edit source]

A wild gourmet impling appeared!

Implings have a variety of methods in which they spawn. In most cases, they initially spawn as an invisible NPC, and "roam" invisibly for between one and three minutes, during which they can move a considerable distance from their spawn point; implings can even roam over obstacles, such as bodies of water and magical wheat, a unique ability among NPCs.

Once implings become visible, a high-pitched "beckon whistle" sound plays with a subtle rattling. They will roam for approximately thirty minutes before disappearing. Implings will typically stay within a radius of a hundred tiles from their spawn point.[2]

Types of spawn[edit | edit source]

There are four types of invisible spawns for implings: low-tier, mid-tier, high-tier, and another high-tier exclusive to Puro-Puro. These tiers determine the type of impling that appears in place of the invisible NPC, in which the chances of one spawning are as follows:

Low-tier[edit | edit source]

Impling Chance
Baby impling inventory image Baby impling 20/100
Young impling inventory image Young impling 20/100
Gourmet impling inventory image Gourmet impling 20/100
Earth impling inventory image Earth impling 20/100
Essence impling inventory image Essence impling 10/100
Eclectic impling inventory image Eclectic impling 10/100

Mid-tier[edit | edit source]

Impling Chance
Gourmet impling inventory image Gourmet impling 10/100
Earth impling inventory image Earth impling 10/100
Essence impling inventory image Essence impling 20/100
Eclectic impling inventory image Eclectic impling 37/100
Nature impling inventory image Nature impling 20/100
Magpie impling inventory image Magpie impling 2/100
Ninja impling inventory image Ninja impling 1/100

High-tier[edit | edit source]

Impling Chance
Nature impling inventory image Nature impling 10/101
Magpie impling inventory image Magpie impling 50/101
Ninja impling inventory image Ninja impling 30/101
Dragon impling inventory image Dragon impling 10/101
Lucky impling inventory image Lucky impling 1/101

High-tier (Puro-Puro)[edit | edit source]

Impling Chance
Nature impling inventory image Nature impling 150/301
Magpie impling inventory image Magpie impling 114/301
Ninja impling inventory image Ninja impling 27/301
Dragon impling inventory image Dragon impling 9/301
Lucky impling inventory image Lucky impling 1/301

Gielinor[edit | edit source]

On Gielinor (the overworld), there are 53 spawn points. Among them, there are 42 that will spawn all types of implings; this occurs every thirty minutes from when the server boots up (usually Wednesday, ~11:30 UTC). This spawn timer is based on server ticks rather than time in real life.

Each thirty-minute cycle, the game will roll to determine which invisible NPCs will spawn, which consequently determines which implings will spawn. For each spawn point, the following table is likely rolled three times, resulting in between zero and three invisible NPC's spawning at that location:

  • Low-tier spawn: 14/100
  • Mid-tier spawn: 7/100
  • High-tier spawn: 4/100
  • Nothing: 75/100

The known spawn points of this type are as follows:

A complete map of impling spawn points on Gielinor.

The other 10 spawn points will always spawn an impling from the low-tier table, plus one within the Zanaris marketplace. Upon capture, the invisible NPC will respawn immediately and once again roam for around two minutes before becoming visible and determining the type of impling to spawn.

A map of spawn points on Gielinor that will always spawn a low-tier impling.

Puro-Puro[edit | edit source]

On Puro-Puro (the realm where the Impetuous Impulses minigame takes place), there are 35 spawn points that produce an invisible NPC which roams for two minutes before manifesting, and respawn immediately upon capture. Of these 35 spawn points, there are 21 low-tier spawns, 12 mid-tier spawns, and 2 high-tier spawns:

A map of spawn points in Puro-Puro. Green pins indicate low-tier spawns, yellow indicates mid-tier, and red indicates high-tier.

In addition, there are 51 fixed spawns of specific low-tier implings found throughout Puro-Puro. These spawn directly as implings rather than first spending a brief time invisible, and have a set respawn time of 50 ticks for the earth and essence implings, and of 7 ticks for all other varieties:

A map of fixed spawn points in Puro-Puro:
Red - Baby
Green - Young
Blue - Gourmet
Magenta - Earth
Yellow - Essence
Grey - Eclectic

Force-spawning[edit | edit source]

The best method to find the rarest and most valuable implings is to force-spawn them.

In Puro-Puro, higher tier implings (nature implings and above) can be found much more commonly than on Gielinor. This is because, as seen above, Puro-Puro has two specific points which only spawn high-tier implings.

As an example, to maximise the amount of dragon implings spawning, a player will want to catch all rare implings (nature, magpie, ninja) as these will have spawned from the higher tier spawn tiles, giving them a chance for a dragon impling to spawn. This is best done at either the north-west or south-east corners of Puro-Puro, and it is advised to hop between multiple worlds because of the 2 minute "respawn"-timer for these higher tier implings.

Changes[edit | edit source]

Date Changes
12 January 2022

Implings can now be tagged.

25 July 2019
(update | poll)

Crystal implings were introduced with the quest, Song of the Elves.

11 April 2019
(update | poll)

Beginner clue scrolls have been added to the drop tables of baby and young implings.

21 April 2016
(update | poll)

It is now possible to catch implings without a net or jar.
Clue scrolls have been added to the drop tables of implings.

4 April 2013

Hunter implings can now only be caught by one person at a time.

22 February 2013

This content was included when the Old School RuneScape servers officially launched.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 8 July 2021. (Archived from the original on 21 May 2022.) Mod Ash: "The raw chances are 12% at level 1 (if that were allowed) and 98% at level 99; interpolate linearly between those. For barehanded or a magic net, add 8 percentage points to the chances - which means you do get a no-fail chance."
  2. ^ Jagex. Mod Ash's Twitter account. 18 August 2019. (Archived from the original on 7 October 2022.) Mod Ash: "[Thank you for the response. Just a follow up question, do higher tier impling have a set distance they can travel from their original spawn? For example, if a lucky impling spawns in Frankenstein's castle, it can only travel a 100 squares from that spawn.] Yeah, 100 seems fairly common for them."