In Aid of the Myreque
|In Aid of the Myreque (#101)|
|Release date||22 March 2006 (Update)|
In Aid of the Myreque is the second quest in the Myreque quest series. After discovering the secret group called the Myreque, the player must now help them move to a new location in Burgh de Rott, where they would be closer to the heart of their vampyre oppressors.
- Warning: You need to be on normal spellbook to complete this quest, since you need to cast Lvl-1 Enchant.
- 1 Details
- 2 Walkthrough
- 3 Rewards
- 4 Required for completing
Details[edit | edit source]
|Start point||Go to Canifis and down the ladder behind the pub there, through the secret wall and squeeze past the stalagmite on the east side of the cave. Speak to Veliaf.|
|Description||After the attack on the Myreque by Vanstrom Klause and with the deaths of both Sani and Harold, Veliaf is counting on you to help. Now that the Myreque freedom fighters' base camp has been revealed, they'll need to move on and set up base somewhere else. Veliaf has heard of a little known village south of Mort'ton, referred to as 'Burgh de Rott'. This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Morytania. And who knows what other secrets about Morytania and its dark past will be revealed?|
|Enemies to defeat|
Walkthrough[edit | edit source]
Starting the quest[edit | edit source]
- To get to the secret cave, travel to the Canifis town centre.
- Enter the trapdoor south of the Hair of the Dog tavern.
- Search the wall directly south of the ladder and walk through the secret passage.
- Follow the tunnel slightly south until you come across an east branch of the tunnel with stalagmites.
- Right-click on the "Squeeze-past Stalagmite" option to enter the cave.
Veliaf will tell the player to travel to Burgh de Rott to establish a new base of operations for the Myreque.
Preparing to travel to Burgh de Rott[edit | edit source]
Items required: food you don't mind losing (1 piece of food is required to enter Burgh de Rott for the first time) (5 pieces is recommended if running past ghasts, or 1 piece of food with full druid pouches), a hammer, a pickaxe, a spade, 1-5 buckets, 6 planks, 44 nails, 1 swamp paste. Keep at least 6 inventory spaces semi-free. If you have completed Shades of Mort'ton you can get the hammer and planks from the Mort'ton builder shop.
Burgh de Rott does not have a functional bank at the beginning of this quest; Canifis is the closest available bank. You will repair the Burgh de Rott's bank, general store, and bar throughout the course of the quest.
Before you travel, you should make sure that you have what you need to complete the next part of the quest.
You will be attacked by aggressive shades when in Mort'ton if you are under level 81 combat.
5 buckets are optimal in order to minimise the number of trips to and from the pub's basement, but you can use one bucket if inventory space is a priority. Buckets spawn just west of the well in Burgh de Rott.
You have several options of travelling from Canifis to Burgh de Rott. You could teleport to the Shades of Mort'ton minigame if you have completed Shades of Mort'ton. You could use the boat shortcut you first used in the previous quest. If you have at least 50 Agility, you could use the fairy ring BIP, which bypasses the swamp and avoids nearly all of the ghasts. Alternatively, you could run through the swamp again. You can also use a Mort'ton teleport scroll, Barrows teleport tablet or the cast the Barrows Teleport spell.
To return to Canifis from Burgh de Rott, you could use the fairy ring cks, a slayer ring, the Kharyrll Teleport or Salve Graveyard Teleport (remember to switch back to the standard spellbook afterward), an ectophial, or the boat shortcut.
Arrival at Burgh de Rott[edit | edit source]
When you arrive in Mort'ton (the town north of Burgh de Rott), head south to find angry residents at the gate. Before being able to enter, talk to Florin from the outside of the gate and then deposit your food item into the open chest directly in front of the gate. Florin will then let you into the town. Shades will no longer attack you.
Clearing out the Bar[edit | edit source]
Go to the pub just south of the gate, climb over the broken down wall, and mine the rubble by using your pickaxe on it. There is a bucket spawn near the well south of the front gate if you forgot. You can world hop to pick up additional buckets quickly, 5 buckets will make this faster. When you have at least one bucket, climb down the ladder.
Mine each pile of rubble, and then use a spade on the remaining debris to fill buckets of rubble. Each bucket can contain 3 loads worth of rubble.
Every few rubble piles you mine, you will get 8 items that you must make room for: nails (10 bronze, 5 iron, 3 steel, 2 black, 1 mithril), 1 rock, 1 broken glass, dusty scroll, and plaster fragment. You can read the scroll and fragment, but they are not needed to complete this quest. The rest of the items are not required for the quest, unless you do not have the required nails.
When the buckets are filled, empty them into the rubble pile outside the bar.
If you drop items to make room for the junk, they will disappear if you exit the basement. If you only mine the rocks to rubble and exit the area, the rubble will be restored to rocks and you will have to mine them again.
After you are finished mining all of the rubble, there will be a cutscene of you noticing a plaque on the wall. The plaque holds no significance for this quest.
Go and talk to Razvan again, and he will tell you to patch up the town a bit.
Repairing the general store[edit | edit source]
Talk to Aurel in the general store in the north-eastern part of the city, and he will tell you that you need to repair the roof and the walls of the shop. Head up the ladder on the outside of the southern wall of the General Store and use 3 planks and 12 nails in the hole in the roof to repair it. After that, head down and use 3 planks and 12 nails on the damaged wall just east of the ladder.
He requires the following:
You will now need to visit a bank. Fill the crate with the items required.
While you are at the bank pick up these items for the next part of the quest:
The snail meat can be acquired by killing snails throughout the Mort Myre Swamp, or purchased on the Grand Exchange. Any type works. If you brought a big fishing net, there are some big net spots south of the Burgh de Rott bank that can be used to obtain the mackerel.
Repairing the bank[edit | edit source]
Cornelius will ask that the bank is repaired.
To repair the bank, you will need a hammer, five planks and one swamp paste, as well as 20 nails.
Repair the teller window (the broken glass in the booth) by using your planks on the bank booth with swamp paste in your inventory, and then the wall at the back of the bank as you did before. Then, ask Cornelius what to do, and in the same conversation, ask him: Do you fancy the job?.
You will now be able to use the bank.
Repairing the furnace[edit | edit source]
Talk to Razvan again, he will ask that you fix the furnace. Take two steel bars, a tinderbox, a hammer and one coal and repair the furnace to the south-east side of the city. Bring your silver weapon or Efaritay's aid along with you. Use a steel bar on the broken furnace to repair it. Put the coal inside of the newly fixed furnace, and light it with the tinderbox. You will then see a cutscene.
After the cutscene, you will need to prepare for a fight with your silver weapon or any weapon wearing Efaritay's aid. Go to the general store, and talk to Gadderanks and then Wiskit. Talk to one of the Vampyre Juvinates and Gadderanks will try to kill you.
Kill Gadderanks (he's level 35 and the fight is fairly easy), and then kill the Vampyre juvinates (level 54) with your silver weapon or any weapon with Efaritay's aid. During the fight, Veliaf will come and assist you by taking on one of the vampyres. (These enemies can all be safespotted from behind the store counter with a ranged weapon as long as Efaritay's aid is on) There is a bug where sometimes, one of the juvinates will not turn into mist and will instead become invincible. If this happens, leave the general store and try again.
Talk to Gadderanks again, and he will tell you of the vampyre's weaknesses and then die. You will get his hammer, which is similar to a Granite maul but stronger against Shades. (If your inventory has no room for the hammer, you can speak to Aurel to receive it later.)
Transporting Ivan[edit | edit source]
Items required: Armour, food (also the salmon or snails if you got them), and a weapon (those that work are specified below) in order to defeat the vampyres. You may now bring the steel equipment (med helm, chain, legs), including the sickle and food.
Go back to Veliaf, where you started the quest and talk to him again. He will have you talk to Radigad and Polmafi to have them head to the Burgh de Rott hideout, but wants you to escort Ivan Strom to the Paterdomus Temple because the mission is becoming too dangerous for the young, aspiring priest.
You may also take some armour, food, and a weapon for Ivan, but remember that you will not get any of them back. Talk to Polmafi Ferdygris and Radigad Ponfit first, and after that "use" a steel chainbody, steel platelegs, steel med helm, and a silver sickle on Ivan, who will accept your gifts and wear it under his robes. You may also provide food to him before you start; Ivan only likes cooked snails, salmon, cooked slimy eel or stew.
Take armour and a silver weapon for yourself OR Efaritay's aid so you can use ANY weapon to kill vampyres. The blessed silver sickle has no attack stats, so it is recommended to use the the Wolfbane dagger from Priest in Peril, blessed axe from Animal Magnetism or a demonbane weapon.
You get to choose between two routes through Mort Myre Swamp. You will be attacked on both the 'long' and the 'short' routes. On the long route, you need to fight four level 50 Vampyre Juvinates while on the short route, you'll be attacked by two level 75 ones. The 'short' route is probably easier than the 'long' route because it's easier to defend Ivan, despite the fact that you have a harder fight. If you can, try and get Ivan behind you so he can't be attacked by the juvinates.
WARNING: The area is instanced; if you die, you will lose all your items except untradeables and the 3 most valuable items (4 if Protect Item Prayer is activated). Do not bring anything you don't want to risk losing!
When you first enter the fight area, don't move. Bring any attack spell with you, and use it to lure the first vampyre to you and kill it. Remember to use your silver weapon to fight the vampyres OR equip Efaritay's aid!
The second vampyre will always attack Ivan at the same point, so just hope that Ivan survives until you finish off the first one. It is possible to finish this part without giving Ivan anything, but it is difficult, and it will often require several attempts just to keep Ivan alive. Therefore, it is highly recommended to give Ivan armour and food. It should also be noted that Ivan does NOT receive protection from the player's Protect from Melee prayer.
If Ivan's health becomes too low (or after he runs out of food), he will teleport out. At this point, you might as well leave the area because killing the remaining vampyres will not let you progress. When you leave, you will reappear somewhere around Canifis, so make your way back to where you spoke to Ivan to try again (make sure to collect food via the bank on your way back to him as he will need more). Once you defeat the vampyres, you will complete the trek and appear outside the Temple of the Salve.
If you take the short route with 2 level 75 Vampyre Juvinates, you can keep Ivan safe by walking west once the fight starts into a spot with 3 seaweeds surrounding it, and then keep walking back and forth to the east and west until Ivan decides to go into that spot. Wait for the Vampyre Juvinates to get close to you before attacking. This way, you can protect Ivan without giving him any supplies.
Completing the long route is possible at a low combat level, by carrying a garlic in one's inventory. And, not moving from the battle's spawn point to take hits instead of Ivan.
After successfully escorting Ivan, talk to Drezel (inside the temple) at the River Salve, and get the key to the library from him (using chat option 1, 1, 2, 3, 4, 3). Mention that the lives of Morytania rest on his decision.
Search the keyhole on the east side of the room Drezel is in. Use your key on the keyhole. Go down the trapdoor into the library, and search all the bookcases to the west side to get all the books; the one you want is called "Ancient book", titled inside The Sleeping Seven. The book tells you where to find Ivandis' grave.
The rod of ivandis[edit | edit source]
Items required: Hammer, soft clay, mithril bar, silver bar, 1 water rune (or water staff), 1 cosmic rune (make sure you have the normal spellbook activated for lvl-1 Enchant), a cut sapphire, and a rope. (First go and talk to Drezel, you can bank later when you get back to canifis). Recommended: Amulet of glory
Go back to Canifis, and enter the trapdoor behind the pub. Search the south wall. Now, directly to your east you should see two wooden boards covering an entrance - use a hammer on the boards to get through and you should see a tomb that looks like a coffin.
Go to a furnace (quickest is to use an Amulet of glory to teleport or use the fairy ring west of the Grand Exchange (to fairy ring dkr) to Edgeville and return using the fairy ring west of the Grand Exchange (to fairy ring cks). You can also use the one in Port Phasmatys after Ghosts Ahoy; using an Ectophial is the fastest way there. An alternative is to use the Zanaris furnace or the Burgh de Rott furnace you fixed earlier), and use a silver bar, mithril bar, and cut sapphire to make a Silvthrill rod and enchant it using Lvl-1 Enchant.
Take the enchanted Silvthrill rod and a rope back to the basement of Paterdomus Temple, use the rod with the well (in the room next to Drezel) with the rope in your inventory to create the Rod of ivandis(10).
Congratulations! Quest complete!
Rewards[edit | edit source]
- 2 Quest Quest points
- 2,000 Attack Attack experience
- 2,000 Strength Strength experience
- 2,000 Crafting Crafting experience
- 2,000 Defence Defence experience
- Access to the Temple Trekking minigame
- A Gadderhammer from defeating Gadderanks
Required for completing[edit | edit source]
Completion of In Aid of the Myreque is required for the following: