Inferno

From Old School RuneScape Wiki
Jump to: navigation, search
Bandages.png
This is a safe minigame.
If you die here, you will not lose any of your items.
Inferno logo.png

The Inferno is a solo minigame similar in fashion to the TzHaar Fight Caves that was added to Old School RuneScape on the 1 June 2017, along with an update to the city of Mor Ul Rek. The player must survive 69 increasingly challenging waves, ultimately killing the level 1400 TzKal-Zuk. Restocking between waves is not possible and other players cannot enter, although the minigame can be paused by logging out between waves. Purple sweets also cannot be used in the Inferno. If defeated, the player has to restart from the first wave.

In order to access the Inferno, players must give TzHaar-Ket-Keh a fire cape. This is a one-time fee, so after giving a fire cape to him, TzHaar-Ket-Keh will allow players to enter as much as they want.

According to TzHaar-Ket-Keh, he explains that the Inferno was originally a large incubation pool for newly hatched TzHaar to regain memories of their ancestors. The TzHaar found out that the deeper they placed the eggs, the TzHaar emerging from them would gain memories and knowledge of their old ancestors. Unfortunately, they went too far and completely drained the lava, finding an ancient incubation chamber. They decided to place eggs in there, but it completely backfired and caused the creation of new, volatile TzHaar creatures that were extremely aggressive and fought for dominance. The TzHaar struggle against these new monsters and are hesitant to allow JalYt to tackle them.

A Slayer task of TzHaar does not take effect in the Inferno. If the player has previously defeated TzKal-Zuk, it may be chosen as a Slayer task when assigned TzHaar, which will affect all monsters inside the Inferno. The task will also be cancelled in the event the player is defeated, much like Fight Caves. To prevent free practice, the Inferno cannot be accessed on tournament and beta worlds.[1]

Monsters[edit | edit source]

There are new monsters encountered within the Inferno. Several of these monsters are similar to Fight Caves counterpart, while others are completely new.

Lvl Image Name HP Defence icon.pngDefence Magic icon.pngMagic Attack(s) Max Hit Notes
32
Jal-Nib.png
Jal-Nib 10 15 15 Melee (Crush) 4 Attacks the pillars in the room. If they manage to destroy them the pillar is useless for safespotting.
85
Jal-MejRah.png
Jal-MejRah 25 55 120 Ranged 19 Much like the Tz-Kih, but drains run energy and stats instead of prayer.
165
Jal-Ak.png
Jal-Ak 40 95 160 Magic, Ranged

Melee(Crush)

29 Much like the Tz-Kek, but attacks with magic and ranged. The style is the opposite of the player's current prayer, but has a delay so switching before the projectile is launched provides full protection. Spawns three smaller versions of itself on death using each side of the combat triangle. (Jal-AkRek-Xil, Jal-AkRek-Mej, Jal-AkRek-Ket)
240
Jal-ImKot.png
Jal-ImKot 75 120 120 Melee (Slash) 49 Performs high damage melee attacks. If unable to attack the player, it will burrow down and pop up near the player to attack them.
370
Jal-Xil.png
Jal-Xil 130 60 90 Ranged, Melee 46 Much like the Tok-Xil.
490
Jal-Zek.png
Jal-Zek 220 260 300 Magic, Melee 70 Like a Ket-Zek, but can revive slain monsters in the current round they appear in.

The revived monsters have half health and are only revived once.

141
Yt-HurKot.png
Yt-HurKot 90 100 150 Melee 18

A stronger variant of the Yt-HurKot that are found in the TzHaar Fight Caves.

They are summoned when JalTok-Jad is at half health similarly to how it works in the Fight Caves

900
JalTok-Jad.png
JalTok-Jad 350 480 510 Magic, Melee, Ranged 113 A much stronger version of TzTok-Jad, and can summon healers when it reaches half health.
1400
TzKal-Zuk.png
TzKal-Zuk 1200 260 150 Magic, Ranged 251 The final boss in the Inferno.
250
Jal-MejJak.png
Jal-MejJak 80 100 Ground-targeted AoE 10 Summoned when TzKal-Zuk falls to 240 health.

Wave breakdown[edit | edit source]

Each wave displays which monster will spawn. There are 69 waves in total. From waves 1 to 66 are three pillars which the Jal-Nibs attempt to destroy. Any remaining pillars by the end of wave 66 are automatically destroyed by the start of wave 67.

Key to shortened names:

Waves 1–17

  • Wave 1: 3x Nibbler, 1x Bat
  • Wave 2: 3x Nibbler, 2x Bat
  • Wave 3: 6x Nibbler
    • Jal-Ak (Blob) will start to appear in the next round.
  • Wave 4: 3x Nibbler, 1x Blob
  • Wave 5: 3x Nibbler, 1x Bat, 1x Blob
  • Wave 6: 3x Nibbler, 2x Bat, 1x Blob
  • Wave 7: 3x Nibbler, 2x Blob
  • Wave 8: 5x Nibbler
    • Jal-ImKot (Melee) will start to appear in the next round.
  • Wave 9: 3x Nibbler, 1x Melee
  • Wave 10: 3x Nibbler, 1x Bat, 1x Melee
  • Wave 11: 3x Nibbler, 2x Bat, 1x Melee
  • Wave 12: 3x Nibbler, 1x Blob, 1x Melee
  • Wave 13: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee
  • Wave 14: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee
  • Wave 15: 3x Nibbler, 2x Blob, 1x Melee
  • Wave 16: 3x Nibbler, 2x Melee
  • Wave 17: 5x Nibbler
    • Jal-Xil (Ranger) will start to appear in the next round.

Waves 18–34

  • Wave 18: 3x Nibbler, 1x Ranger
  • Wave 19: 3x Nibbler, 1x Bat, 1x Ranger
  • Wave 20: 3x Nibbler, 2x Bat, 1x Ranger
  • Wave 21: 3x Nibbler, 1x Blob, 1x Ranger
  • Wave 22: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger
  • Wave 23: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger
  • Wave 24: 3x Nibbler, 2x Blob, 1x Ranger
  • Wave 25: 3x Nibbler, 1x Melee, 1x Ranger
  • Wave 26: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger
  • Wave 27: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger
  • Wave 28: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger
  • Wave 29: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger
  • Wave 30: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger
  • Wave 31: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger
  • Wave 32: 3x Nibbler, 2x Melee, 1x Ranger
  • Wave 33: 3x Nibbler, 2x Ranger
  • Wave 34: 5x Nibbler
    • Jal-Zek (Mage) will start to appear in the next round.

Waves 35–51

  • Wave 35: 3x Nibbler, 1x Mage
  • Wave 36: 3x Nibbler, 1x Bat, 1x Mage
  • Wave 37: 3x Nibbler, 2x Bat, 1x Mage
  • Wave 38: 3x Nibbler, 1x Blob, 1x Mage
  • Wave 39: 3x Nibbler, 1x Bat, 1x Blob, 1x Mage
  • Wave 40: 3x Nibbler, 2x Bat, 1x Blob, 1x Mage
  • Wave 41: 3x Nibbler, 2x Blob, 1x Mage
  • Wave 42: 3x Nibbler, 1x Melee, 1x Mage
  • Wave 43: 3x Nibbler, 1x Bat, 1x Melee, 1x Mage
  • Wave 44: 3x Nibbler, 2x Bat, 1x Melee, 1x Mage
  • Wave 45: 3x Nibbler, 1x Blob, 1x Melee, 1x Mage
  • Wave 46: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Mage
  • Wave 47: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Mage
  • Wave 48: 3x Nibbler, 2x Blob, 1x Melee, 1x Mage
  • Wave 49: 3x Nibbler, 2x Melee, 1x Mage
  • Wave 50: 3x Nibbler, 1x Ranger, 1x Mage
  • Wave 51: 3x Nibbler, 1x Bat, 1x Ranger, 1x Mage

Waves 52–68

  • Wave 52: 3x Nibbler, 2x Bat, 1x Ranger, 1x Mage
  • Wave 53: 3x Nibbler, 1x Blob, 1x Ranger, 1x Mage
  • Wave 54: 3x Nibbler, 1x Bat, 1x Blob, 1x Ranger, 1x Mage
  • Wave 55: 3x Nibbler, 2x Bat, 1x Blob, 1x Ranger, 1x Mage
  • Wave 56: 3x Nibbler, 2x Blob, 1x Ranger, 1x Mage
  • Wave 57: 3x Nibbler, 1x Melee, 1x Ranger, 1x Mage
  • Wave 58: 3x Nibbler, 1x Bat, 1x Melee, 1x Ranger, 1x Mage
  • Wave 59: 3x Nibbler, 2x Bat, 1x Melee, 1x Ranger, 1x Mage
  • Wave 60: 3x Nibbler, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 61: 3x Nibbler, 1x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 62: 3x Nibbler, 2x Bat, 1x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 63: 3x Nibbler, 2x Blob, 1x Melee, 1x Ranger, 1x Mage
  • Wave 64: 3x Nibbler, 2x Melee, 1x Ranger, 1x Mage
  • Wave 65: 3x Nibbler, 2x Ranger, 1x Mage
  • Wave 66: 3x Nibbler, 2x Mage
    • Any remaining pillars collapse at the end of the wave and do 49 damage if the player is within one tile.
  • Wave 67: 1x Jad
    • The JalTok-Jad summons five Yt-HurKot at half health.
  • Wave 68: 3x Jad
    • The penultimate wave. The Jads attack three ticks apart. Each will summon three Yt-Hurkot at half health.

Final boss[edit | edit source]

Main article: TzKal-Zuk
TzKal-Zuk.png

On the 69th and final wave, TzKal-Zuk will break free from the northern wall. Floating in the lava and moving back and forth between it and the player is a small piece of the wall, which must be utilised as a shield to protect from TzKal-Zuk's attacks. If it attacks the player, it cannot be protected against and it has an extremely high max hit of 251, which has a high chance of killing even a fully healed player. TzKal-Zuk cannot be reached with melee and it has 1200 Hitpoints.

Throughout this fight, other monsters spawn periodically and on cues. Jal-Xil and Jal-Zek will regularly spawn behind the player, attacking the shield until they are attacked, whereupon they retaliate. When TzKal-Zuk is below 480 Hitpoints, a JalTok-Jad will spawn behind the player, similarly attacking the shield. When TzKal-Zuk is below 240 Hitpoints, four Jal-MejJaks are spawned, rapidly healing it. When they are attacked, they stop healing and attack the player with area-of-effect blasts.

Rewards[edit | edit source]

The infernal cape

Once players manage to defeat TzKal-Zuk, they will be rewarded with the infernal cape. Tokkul is also given, with increasing amounts based on the wave they were defeated on (16,440 maximum; this is doubled if the player has completed the elite tier of the Karamja Diary).

There is also a 1/100 chance of receiving a Jal-nib-rek pet upon defeating it. This chance is increased to 1/75 if the player was on a Slayer task to defeat TzKal-Zuk. Outside, players may give TzHaar-Ket-Keh any unwanted infernal capes for a second chance at a Jal-nib-rek, having also a 1/100 chance.

Trivia[edit | edit source]

The log in screen upon the release of the Inferno.
  • Upon release, Jagex started a competition where the first three players to obtain an Infernal cape would be rewarded. The first player to obtain it would get a real-life version of the Infernal cape, a RuneFest 2017 ticket & travel, and lifetime membership. The second player would get the same as the first player barring the real-life Infernal cape. The third player would get a RuneFest 2017 ticket and lifetime membership.
    • Woox was the first player to complete the Inferno.
    • Kelvino was the second player to complete the Inferno.
    • Cpl Erik was the third player to complete the Inferno.[2]

References[edit | edit source]

  1. Jagex. Old School RuneScape's Twitter account. 9 March 2018. Old School RuneScape: "We have now restricted access to The Inferno within the Beta worlds. This is to restrict free practicing."
  2. Jagex. Old School RuneScape's Twitter account. 8 June 2017. Old School RuneScape: "Here are the first 12 to defeat the #Inferno, including the first Ironman. [1]"