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An instance is a special area, typically a quest area, that generates a new copy of the location for each player or group that enters the area. Players cannot see other players in instanced areas unless it's a group instanced area—in which case, the group cannot see any other groups.

Instanced areas can take place in entirely new areas that cannot be accessed without the instance or in areas that are normally not instanced. Most non-quest boss instances will require the player to pay a specific sum of money or have an item in their inventory access the instance.

Generally in an instance, dropped items persist for 30 minutes before despawning.

Examples of instanced areas[edit | edit source]

Boss instances[edit | edit source]

Some bosses have an instance option (sometimes called "custom session" or "custom encounter"), which may have a setup or entrance cost (coins or an item). Instances also share the requirements of the boss. The cost varies per instance and are shown below.

Boss Access location Cost Notes
Zulrah At his shrine east of Zul-Andra Free Should the player die, items can be reclaimed by speaking to Priestess Zul-Gwenwynig.
Skotizo Centre of the Catacombs of Kourend Dark totem.png: Inventory image of Dark totemDark totem Use a dark totem on the altar found in the centre of the Catacombs of Kourend. Do not bring any items you are not willing to lose as they will be lost on death.
Kraken Kraken Cove 25,000 At the crevice due north, select the "Private Crevice" option. Do not bring any items you are not willing to lose as they will be lost on death.
King Black Dragon King Black Dragon Lair 50,000 Go down the ladder at the Lava Maze entrance and select the "Private Lever" option. If a player dies or disconnects while inside a KBD instance, their items will not be retrievable.
Corporeal Beast At the private portal in Corporeal Beast Lair 200,000 A captain rank or higher in a clan chat can pay the instance cost for the clan, and any clan member can enter once the instance is open. Items drop to the ground upon death, but if everyone leaves the instance or you are kicked from the clan chat, you will not be able to return to the instance to retrieve your items.
Obor Gates at the western wall of the hill giant area in Edgeville Dungeon Giant key.png: Inventory image of Giant keyGiant key Players need to obtain a giant key from hill giants, which grants access to Obor's lair. If the player dies within the lair, there is absolutely no way to retrieve items lost on death, thus they will be lost.
Grotesque Guardians Roof entrance outside of gargoyles in Slayer Tower Brittle key.png: Inventory image of Brittle keyBrittle key Players need to obtain a brittle key from gargoyles only while on a Slayer task, which grants access to the Slayer Tower's rooftop. If the player dies, lost items will be placed in a magical chest near the entrance. Before players can reclaim their items, they must pay 50,000 coins, however.
Vorkath Ungael Quest point icon.png Dragon Slayer II Although encountered during Dragon Slayer II, players need to complete said quest to battle a stronger variant of Vorkath. If the player dies, they can pay Torfinn 100,000 coins to reclaim their items.
Alchemical Hydra Karuulm Slayer Dungeon Free Climb over the small obstacle next to Orrvor quo Maten. If the player dies, they can pay him 100,000 coins to reclaim their items.

Slayer instance-like sections[edit | edit source]

Some bosses may only be slain if on a Slayer assignment, namely the Kraken, Thermonuclear smoke devil, Cerberus, Abyssal Sire, Grotesque Guardians, and Alchemical Hydra. In essence, some of these bosses' lairs seemingly function as if they were instances since while others can still enter and possibly crash, they're blocked off from being killed to the rest of the players who aren't on task.

Additionally, Dagannoth Kings have a Slayer lair, which is accessible on the Kings' ladder. Players who are on task may kill the kings for the duration of their task and can return upon death to retrieve items.

See also[edit | edit source]