Ironman Guide/Melee

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Ironman Guide
Ironman Guide/Melee.png Ironman Guide/Hitpoints.png Ironman Guide/Mining.png
Ironman Guide/Melee.png Ironman Guide/Agility.png Ironman Guide/Smithing.png
Ironman Guide/Defence.png Ironman Guide/Herblore.png Ironman Guide/Fishing.png
Ironman Guide/Ranged.png Ironman Guide/Thieving.png Ironman Guide/Cooking.png
Ironman Guide/Prayer.png Ironman Guide/Crafting.png Ironman Guide/Firemaking.png
Ironman Guide/Magic.png Ironman Guide/Fletching.png Ironman Guide/Woodcutting.png
Ironman Guide/Runecraft.png Ironman Guide/Slayer.png Ironman Guide/Farming.png
Ironman Guide/Construction.png Ironman Guide/Hunter.png Ironman Moneymaking Guide.png

Melee training involves training Attack Attack, Strength Strength, Defence Defence and Hitpoints Hitpoints through combat. Ironman melee training is similar to the normal training methods, with a heavy emphasis on Slayer Slayer for resources.

Early training: Quests[edit | edit source]

Early levels can be skipped by completing quests granting Attack, Strength, or Defence experience. Notably, Waterfall Quest has no requirements and grants enough experience for 30 Strength and 30 Attack, going straight to 22 combat level.

Waterfall Quest, Death Plateau, Fight Arena, Vampyre Slayer, Witch's House, Tree Gnome Village and The Grand Tree involve no combat, or can be safespotted and easily defeated with Magic.

Hardcore ironman chat badge.png Hardcore ironmen are recommended to train Hitpoints before attempting the above quests. With at least fire strike and decent Hitpoints, complete Witch's House, then continue with the other quests.

Quest Requirements Attack XP Strength XP Defence XP Enemies
Waterfall Quest None 13,750 13,750 N/A Evadable
Death Plateau None 3,000 N/A N/A None
Vampyre Slayer None 4,825 N/A N/A Level 34
Tree Gnome Village None 11,450 N/A N/A Level 112, safespottable
Fight Arena None 12,175 N/A N/A Levels 44, 63, 137, safespottable
The Grand Tree Agility 25 18,400 N/A N/A Level 172, safespottable
Holy Grail Merlin's Crystal, Attack 20 N/A N/A 15,300 Level 127, flinchable
Haunted Mine Priest in Peril, Crafting 35 N/A 22,000 N/A Level 95
Dragon Slayer I Quest points 32 N/A 18,650 18,650 Levels 3, 19, 22, 24, 43, 82, 83
In Aid of the Myreque In Search of the Myreque, Crafting 25 , Mining 15 , Magic 7 2,000 2,000 2,000 Levels 35, 54, 50s/75

Fastest experience[edit | edit source]

Ammonite/sand crabs[edit | edit source]

Ammonite crabs on Fossil Island are the best option for early melee training. They have relatively high Hitpoints and otherwise low stats. Little to no food is required and they also drop fossils. They are aggressive for 10 minutes, making it possible to stay in combat for long periods of time without any player input. Sand crabs in Hosidius are an alternative with no requirements, but they have lower Hitpoints and are usually more crowded.

The experience rates achieved here are similar to Nightmare Zone up to level 65, as long as aggression is reset without wasting much time.

Slayer[edit | edit source]

With decent melee stats and equipment, most melee experience should be gained through Slayer. Powerful equipment is locked behind Slayer levels for ironmen, such as the abyssal whip, dragon boots, occult necklace, and trident of the seas.

Nightmare Zone[edit | edit source]

With base 70 melee stats, melee can also be trained in the Nightmare Zone. Using normal customisable rumble and absorption potions offers a very straightforward and the most AFK-able way of training melee stats, allowing the player to stay in combat for 20 minutes without any player input. However, Nightmare Zone dreams require a coin fee to start and there are no valuable drops.

Using the boss list from the Nightmare Zone AFK absorption method, up to 85,000 experience per hour is possible. In terms of experience per hour, the best setups are, in order: obsidian equipment with avernic defender, bandos equipment with avernic defender and finally, obsidian equipment with dragonfire shield. Using a dwarven rock cake or locator orb can help extend trips to 6 hours to maximise absorption point efficiency.

Other methods[edit | edit source]

Barbarian fishing[edit | edit source]

Barbarian Fishing gives small amounts of passive Strength experience in addition to Fishing and Agility experience. It is recommended to get passive Strength experience from Fishing before doing melee training, as the passive Strength experience has a much bigger benefit at lower than higher levels.


Weapons[edit | edit source]

Helm of neitiznot.png
Fire cape.png
Amulet of glory.png
Dragon scimitar.png
Fighter torso.png
Dragon defender.png
Obsidian platelegs.png
Barrows gloves.png
Climbing boots.png
Berserker ring (i).png

Prioritize weapons with fast attack speed over stronger weapons with slower speeds.

Special attack weapons[edit | edit source]

Armour[edit | edit source]

Helmets[edit | edit source]

Torso[edit | edit source]

Legs[edit | edit source]

  • With few options for Strength bonus, use the best defensive gear possible.
  • Obsidian platelegs have low defence, but do give Strength bonus.
  • Bandos tassets have better defence and more Strength bonus.
  • Torva platelegs also require Smithing and bandosian components after getting the damaged version from Nex.

Neck[edit | edit source]

Ring[edit | edit source]

Gloves[edit | edit source]

Boots[edit | edit source]

Cape[edit | edit source]

Other[edit | edit source]