Regardless of the method, it is strongly recommended that players wait until they have access to stamina potions before doing a significant amount of training. At lower levels, Super energy potions can be utilized, or by using Rings of dueling to replenish run energy and other stats at the Pool of Refreshment within Ferox Enclave.
Generally, Ironmen should use Tears of Guthix (minigame) to start out, in combination with the quests listed below, and the Arceuus Library which requires no pure essence. At mid levels, the Ourania Altar is best up to level 77 or 90, and continue by crafting blood or soul runes in Arceuus once you have run out of pure essence.
- 1 Early training: Quests
- 2 Acquiring essence
- 3 Non-crafting methods
- 4 Fastest experience
- 5 Other methods
Early training: Quests[edit | edit source]
Rune Mysteries is required for unlocking the Runecraft skill, however it rewards no experience. Enter the Abyss is available immediately afterwards, and rewards 1,000xp, enough for level 9. This miniquest does require briefly entering low-level Wilderness, so Hardcore ironmen should beware.
- Enter the Abyss rewards 1,000xp
- The Ascent of Arceuus requires Client of Kourend, 20% Arceuus favour, rewards 500xp
- The Eyes of Glouphrie requires The Grand Tree, 5 , 46 , rewards 6,000xp
Acquiring essence[edit | edit source]
High combat stats (80+) - Slayer, Zulrah, Chambers of Xeric[edit | edit source]
The best way to collect pure essence is through Slayer, as wyrms, gargoyles, Skeletal Wyverns and Fossil Island wyverns frequently drop pure essence in large quantities. Players can also collect pure essence daily from Wizard Cromperty after completing the medium tasks (or higher) in the Ardougne Diary. High-level players can also get a lot of pure essence from Zulrah and the Chambers of Xeric. Temple Trekking is also an option, as using route 3 with a medium or hard companion will net around 5,000–10,000 pure essence per hour.
Mid combat stats (60+) - Soul Wars Spoils of War[edit | edit source]
Mid and high level players is opening Spoils of war from Soul Wars. Pure essence rewarded here can be 5,000-15,000 depending on luck. Each game lasts 15 minutes, and the 30 zeal needed to buy spoils of war depends on the amount of participation. Low level players (below 60 combat) may need 2 games to obtain over 30 zeal, while higher levels can easily obtain 30-40+ zeal per game.
Low combat stats (40 or below) - Temple Trekking[edit | edit source]
Temple Trekking with an easy companion on Route 1 provides 50 pure essence per trip. Because all combat instances can be evaded, low level players can avoid combat entirely and focus on completing treks as fast as possible. In combination with Protect from Melee and/or Protect from Missiles, players are extremely unlikely to take damage. This is also a good early source of bow strings and the Lumberjack outfit. See the Temple Trekking page for more info on what enemies/encounters to avoid, how to get the Lumberjack outfit, and how to unlock Burgh de Rott Ramble for even faster trips.
Daeyalt essence[edit | edit source]
Daeyalt essence is only available after completion of Sins of the Father, in which players fight several extremely high level bosses. Recommended combat stats for this quest are 80 or above.
Players can mine daeyalt essence at the mine beneath Darkmeyer, which can be used in place of pure essence and will grant 50% extra Runecraft experience. With tick manipulation, this becomes a good source of essence and experience.
Non-crafting methods[edit | edit source]
Level 1+: Tears of Guthix[edit | edit source]
Since the early levels of Runecraft are very slow, many players choose to train through the weekly repeatable minigame, Tears of Guthix. Tears of Guthix rewards experience based on your lowest level skill, and as Runecraft level commonly lags behind other skills, it is commonly used solely to train Runecraft. A high number of quest points is recommended for more experience.
It's recommended to train Runecraft through Tears of Guthix until access to teleports, fairy rings, and spirit trees are available, in addition to energy or stamina potions are available, which make conventional Runecrafting easier.
Levels 1-77: Arceuus Library[edit | edit source]
Players can find books for the customers in the Arceuus Library. This method offers relatively fast experience and does not require any pure essence. However, since each book turned in grants 4 times the current Runecraft level in experience, it is recommended to gain at least 20 Runecraft levels through conventional (normal) methods before utilizing the library.
With good performance and when using stamina potions, players can turn in up to around 160 books per hour, translating to 44,800 experience per hour at level 70. This method is viable without stamina potions, but the player can only turn in up to around 100–110 books per hour.
Fastest experience[edit | edit source]
Levels 23-77: Lava runes[edit | edit source]
At level 23, players can craft Lava runes. Without access to the Lunar spellbook and 82 Magic for Magic Imbue (requiring Lunar Diplomacy) this method is very difficult to use for Ironmen due to lack of elemental talismans in bulk. The Ourania/ZMI altar is recommended instead.
Without spellbook: Fill an inventory with pure essence, a fire tiara, earth runes, and an earth talisman and use a ring of dueling to teleport to the Duel Arena. A few steps north is the fire altar where the runes can be crafted. The ring of dueling can be used to teleport to Castle Wars for easy access to a bank, at which point the process can be repeated.
With spellbook: Equip a steam battlestaff, fill your inventory with runecrafting pouches, a rune pouch filled with earth runes and astral runes, and pure essence. The goal is to cast Magic Imbue so that earth talismans are not necessary.
Players will need to make the emerald jewelry for crafting lava runes; however, high-level players may obtain significant quantities of binding necklaces while killing the Abyssal Sire for its unique drops.
Levels 23-77: Ourania Altar (ZMI Altar)[edit | edit source]
Players can craft random runes at the Ourania Altar starting at level 1, but getting there is slow and inefficient without completion of Lunar Diplomacy for Ourania Teleport (requiring 71 Magic). Lunar Diplomacy and its successor, Dream Mentor, are useful for a wide variety of spells, such as Plank Make and Humidify, and should be an early to mid level goal for Ironmen. Completion of the medium Ardougne Diary is also highly recommended for bonus runes. Players may take a slow, winding path or faster path filled with low to mid level enemies. Players will not be hit often on official Ourania worlds, but low levels should be cautious. Once the above requirements are met:
- Set your spellbook to the Lunar spellbook by traveling to Lunar Isle. Remember to bring a Seal of passage if you wish to bank on Lunar Isle without completion of Dream Mentor. Quick transportation to Rellekka (and the boats to Lunar Isle) include Fremennik sea boots and Fairy rings nearby, DKS (north, Polar Hunter area) and AJR (Fremennik Slayer Dungeon).
- Wield an Earth battlestaff or Staff of earth. Fill your inventory with the following: law runes, astral runes, mind runes (for payment to Eniola), runecrafting pouches (small, medium, large, and/or giant), and pure essence.
- Ourania Teleport to the altar. The official worlds for Ourania Altar are worlds 327, 480 (P2P).
- Run toward the altar and take the ladder down, following the combat path to the altar, and craft your runes.
- Teleport back to the altar with Ourania Teleport. Rinse and repeat, paying 20 mind runes to access the bank at the entrance.
- Once run energy is depleted, replenish at Ferox Enclave, then head back to the altar.
- When runecrafting pouches degrade, use NPC Contact to the Dark Mage to repair them for free.
Level 77+: Blood and soul runes[edit | edit source]
Other methods[edit | edit source]
Level 1+: Abyssal runecrafting[edit | edit source]
The abyss typically offers worse experience rates than other methods due to the enemies and obstacles, however it can be valuable for access to remote altars, or when a talisman is not available.
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