Ironman Guide/Smithing

From Old School RuneScape Wiki
Jump to navigation Jump to search
Ironman Guide
Ironman Guide/Melee.png Ironman Guide/Hitpoints.png Ironman Guide/Mining.png
Ironman Guide/Melee.png Ironman Guide/Agility.png Ironman Guide/Smithing.png
Ironman Guide/Defence.png Ironman Guide/Herblore.png Ironman Guide/Fishing.png
Ironman Guide/Ranged.png Ironman Guide/Thieving.png Ironman Guide/Cooking.png
Ironman Guide/Prayer.png Ironman Guide/Crafting.png Ironman Guide/Firemaking.png
Ironman Guide/Magic.png Ironman Guide/Fletching.png Ironman Guide/Woodcutting.png
Ironman Guide/Runecraft.png Ironman Guide/Slayer.png Ironman Guide/Farming.png
Ironman Guide/Construction.png Ironman Guide/Hunter.png Ironman Moneymaking Guide.png

Smithing is a skill most efficiently trained by buying ores from Ordan, and smelting them at the blast furnace. A decent amount of experience also comes from smelting ores and forging bars obtained from monster drops.

Early training: Quests[edit | edit source]

Completing The Knight's Sword, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest and Pirate Pete subquest of Recipe for Disaster will grant a total of 30,982 Smithing experience, elevating a level 1 Smithing to level 37. 2 iron bars are necessary for The Knight's Sword; an iron bar spawn can be found west of the Graveyard of Shadows next to the bears in some trees in level 18 Wilderness. It is fairly safe going there for Hardcore and Ultimate Ironmen; be ready to log out if another player is spotted and make sure food and a teleport out are on hand in case of being attacked. A non-Wilderness method is by safespotting paladins in East Ardougne or killing dwarves.

Though Family Crest does not reward smithing experience directly, it allows access to the goldsmith gauntlets, which yield approximately 2.5x experience when smithing gold bars.

Fastest experience[edit | edit source]

Levels 15-40: Iron dart tips[edit | edit source]

At lower levels, mine iron ore in the South-east Ardougne mine, superheat them into iron bars while walking to the south-eastern bank in East Ardougne, teleport back with the Ardougne cloak 1 (or higher) and repeat (you can also walk to Port Khazard anvils and smith them there). Alternatively, buy the ores from Ordan and smelt them into bars in the Blast Furnace. Do this until enough supplies are made to get around level 50–55 Fletching. Smith the bars later into iron dart tips for early Fletching training. The darts can be used for early Ranged training or saved for luring monsters when training Slayer.

Levels 40-99: Blast furnace[edit | edit source]

The blast furnace in Keldagrim.

The fastest way to train Smithing from level 40 onwards is to buy gold ore from Ordan and smelt them into gold bars in the Blast Furnace whilst wearing goldsmith gauntlets. This can net more than 230,000 Smithing experience per hour. This is very expensive and should be done only once the player can afford it. If buying from a full stock, buying 1, 2 or 3 inventories per world costs 5.0, 6.1 and 7.2 coins per experience respectively (not including payments to the workers).

As gold bars have limited uses, some players opt to make darts for ranged training or platebodies for gold.

Make sure there are 27 bars in the dispenser before starting, otherwise the animation for withdrawing bars will be cancelled and slow you down. Run to the south side of the dispenser to allow the bars to smelt so that you can take out 28. If the conveyor belt breaks, take out 1 bar on the way to depositing more ores. If there are 28 bars left in the dispenser you won't be able to deposit anymore. Wield ice gloves to withdraw bars and equip goldsmith gauntlets as soon as you withdraw bars. Buy 2–3 inventories per World, depending on how much money you have. You can bank more than 11,000 gold ore per hour if the Worlds are full, but 8,000–9,000 is more realistic, doing 3 inventories per World.

Alternatively, players can attain more than 300,000 Smithing experience per hour, but the experience rate varies heavily depending on stock/click speed. The difference between this method and the other is that you’re dropping the bars you collect instead of banking them, and buying then using gold straight from the ore seller. Hop to a non Blast Furnace World, buy 2–3 inventories of ore, use them on the belt, hop to a Blast Furnace World again, collect and drop bars, and repeat.

Blast furnace strategies[edit | edit source]

If short on money, making platebodies and casting High Level Alchemy on them can significantly reduce the cost per experience, at a significantly slower rate of experience per hour. Another alternative, making iron or steel darts, gives even less experience per hour but fletching the darts can be done while training agility or doing other activities involving walking, making it still relatively efficient. If money is no problem and fletching experience is obtained in different ways, smelting gold bars is the most efficient.

Metal Smithing level xp per bar Price per bar (buy per world)
Smelting Darts Platebody 1 27 54 81 100
Iron bar.png Iron 15 19 33 37.5 25 31.50 38.25 45.00 49.75
Steel bar.png Steel 30 34 48 55 92 115.92 140.76 165.60 183.08
Gold bar.png Gold 40 N/A N/A 56.2 225 283.50 344.25 405.00 447.75
Mithril bar.png Mithril 50 54 68 80 377 475.02 576.81 678.60 750.23

This strategy involves using the bars for platebodies (gold bracelets for gold) and casting high level alchemy on them to reduce loss.

Metal High Level Alchemy.png platebody gp/Smithing xp (consuming nature runes)
Free Nature rune.png 180 per Nature rune.png 1 27 54 81 100
Iron platebody.png Iron 336 156 0.17 0.01 0.19 0.37 0.49
Steel platebody.png Steel 1,200 1,020 −2.04 −1.60 −1.15 0.70 0.38
Gold bracelet.png Gold 330 150 1.33 2.38 3.46 4.54 5.30
Mithril platebody.png Mithril 3,120 2,940 −2.64 −1.41 0.14 1.13 2.03

This strategy involves getting the best experience out of every bar by not processing the gold and using the other metals for fletching.

Metal Fletching gp/Smithing xp
Lvl XP 1 27 54 81 100
Iron dart.png Iron 22 38 0.67 0.84 1.02 1.20 1.33
Steel dart.png Steel 37 75 1.67 2.11 2.56 3.01 3.33
Gold bar.png Gold N/A N/A 4.00 5.04 6.13 7.21 7.97
Mithril dart.png Mithril 52 112 4.71 5.94 7.21 8.48 9.38

Other methods[edit | edit source]

Cannonballs[edit | edit source]

Cannonballs can be made after the completion of the Dwarf Cannon quest. Due to their slow forging speed and relatively high cost, they're not recommended for typical combat training for ironmen. However, they can be useful for certain Slayer scenarios. To get from 40 to 70 ranged, you'll need about 35,000 cannonballs.

If you need a large quantity of iron and coal ores for smithing steel bars into cannonballs, it's more efficient to spend time earning money to buy ores from Ordan instead of directly mining them. If you earn 200,000 coins per hour from Thieving or the Agility Pyramid, you can purchase around 4,000 iron ore or 1,400 coal ore from Ordan and bank at the nearby chest. Assuming you would normally mine and bank 1,000 ores an hour, this represents a significant increase in the number of ores you would be able to obtain.

Zalcano[edit | edit source]

For higher level Ironmen, killing Zalcano is an excellent way of banking smithing experience in the form of gold ore, or mithril and adamantite ores/bars. The experience rates will be slower than simply buying gold ore; but the activity is effectively free money-wise, and is much more engaging.

Smith the bars obtained from Zalcano or monster drops into armour pieces such as platebodies and alch them for money. If the player has a toxic blowpipe, save some bars for making dart tips.