Ironman Moneymaking Guide

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Ironman Mode and Ultimate Ironman Mode are account-types that were released in Old School RuneScape on 13 October 2014, as official support for the Ironman style of playing, where players are completely self-sufficient. As such, many money making methods in the game are not feasible for Ironmen, as these players cannot trade.

General tips[edit | edit source]

Many of these strategies benefit from various things that are not strict requirements for the strategy itself. This is an incomplete list of these things.

There are also more general purpose guides at Ironman guide and Ultimate Ironman Guide.

Graceful outfit provides a run energy regeneration effect that allows you to run around faster. This is particularly useful for ironmen who have more limited access to teleportation methods. It is highly recommended to get this outfit and a magic wardrobe to store it early on in a playthrough.

Ultimate Ironman tips[edit | edit source]

Ultimate Ironmen are quite restricted in item management due to the lack of a bank and access to noting items. The Ultimate Ironman guide contains a lot of useful information for this purpose.

Money making[edit | edit source]

Keep in mind that high alching most items provides more gold than selling the items to a shop would, so a good short term goal to aim for as a new account is 55 Magic for high alchemy. General money-making methods involve typical skilling (particularly Fletching and Woodcutting), combat and Slayer, Managing Miscellania, and selling various items to shops.

Low requirements
Method Ultimate ironman chat badge.png Requirements Category Members Description
Collecting bronze chainbodies Yes None Collecting No A bronze chainbody spawns to the west of Nurmof. Pick one up, hop worlds, and repeat. Then sell 1-3 to the general store just south of Nurmof and hop again.
Collecting steel platebodies Maybe Food Collecting No The Lava Maze is located in level 40-45 wilderness and contains a steel platebody and staff of earth spawn. This method is widely known by most ironmen and is often camped out by them along with player killers. The steel platebodies can then be sold to general stores for 800gp, to Horvik's shop in Varrock for 1,200gp, or high alched for 1,200gp.

This is not recommended for Hardcore Ironman at the start because you are at risk of being killed by player killers in the Wilderness. Ultimate ironman chat badge.png This is not recommended for Ultimates except in the start of a playthrough when you have few items to risk.

Fletching willow shortbows Yes Fletching 35+ , Woodcutting 30+ , Crafting 10 Skilling Yes Fletching and Woodcutting level fairly fast, are very low intensity, are quite useful, and are required several times through quests. A way to produce some decent money is by fletching the highest available bow fully completing them. Afterwards, any bows created can be high alchemised or sold to general stores.
Stealing from Ham storerooms Yes with alch Thieving 20 , food, completed at least half of Death to the Dorgeshuun Skilling Yes After completing half of Death to the Dorgeshuun, players have access to the H.A.M. storerooms. There, one is able to pickpocket guards that commonly give keys to chests which provide fairly good jewellery. Bank or high alchemise the loot obtained and make sure to save some of the emerald rings and sapphire necklaces for personal use. This is considered the best low level method for ironmen and is highly recommended.

(wearing full H.A.M. robes helps reduce the chance of being kicked out when in the H.A.M. Hideout, but players will never be kicked out in the storeroom area so Rogue's equipment is recommended to potentially double the rate of keys).

Silk No Thieving 20 Skilling Yes At 20 Thieving Silk can be stolen from the stalls in the Ardougne market. After waiting 20 minutes the stolen silk can be sold to the Silk merchant (located in the market) for 60 gp each.
Selling cats for death runes Yes Gertrude's Cat quest, easy Ardougne diary, 9 fish. Collecting Yes Once you've completed the easy Ardougne diary, you can trade in cats for 200 death runes. Raising a kitten to adulthood requires three hours and 9 fish. Every 20 minutes, interact with the kitten, stroke it twice, and use a fish on it. Once it's fully grown, you can trade it to a civilian in West Ardougne for 200 death runes. Assuming you would buy the runes for 200gp each, this saves you 40,000gp, or about 13,300gp an hour.

This method is especially useful while using AFK training methods such as fletching or sand crabs, as it gives you an income boost with less than five minutes of time invested.

Agility Pyramid Yes Agility 30

(70+ Recommended)

Minigame Yes The Agility Pyramid can be unlocked at 30 Agility, although, however 70 is recommended as obstacle fail rates are drastically reduced. Players can make up to around 200,000 gp per hour using this method.

Because most of the activity involves running around, you may want to bring supplies to train other skills, such as high alching noted items or fletching darts. To avoid alching your pyramid tops, surround the items you want to alch with waterskins or choc-ices.

Ultimate ironman chat badge.png This method requires no banking and does not suffer greatly from not having an empty inventory. It is one of the most reliable methods for Ultimates for a long time.

Medium requirements
Method Ultimate ironman chat badge.png Requirements Category Members Description
Blackjacking Yes Thieving 45

Completion of The Feud Full rogue equipment

Skilling Yes Blackjacking is an efficient Thieving training method which also yields a decent amount of coins. It has fairly few requirements, which makes it one of the best ways to make money at lower levels. Players can make up to around 200,000 gp per hour when blackjacking Menaphite Thugs from level 65 onwards.

More information about blackjacking can be found here.

Collecting and alching Ecumenical keys No Agility 60 or Strength 60 , Magic 55 and Nature runes,

Monk robe and Unholy symbol and Ranged/Magic combat equipment

Combat Yes Enter the GWD through the Wilderness entrance north of the Bandit Camp.

With level 60 Agility walk south and enter the main room now run north to the Zamorak zone safe space. Do the same for level 60 Strength but entering to the north then running south towards the same spot.

Either range or mage the low level imps located here until they drop Ecumenical keys, but do not alch them whilst in the wilderness, so they are kept on death. Once 2 have been obtained, leave, high alch the keys and bank the coins.

A maximum of 3 keys total may be held at any time (4 and 5 with the Medium and Hard Wilderness Diaries completed), though obtaining the maximum count in one trip is inadvisable to decrease risked wealth on death.

Crafting battlestaves No Crafting 54, 58, 62, or 66 and Magic 56, 60, 63, or 66 Skilling Yes Craft battlestaves and high alch for profit. Efficient crafting involves either numerous and high requirements (see below, Fire battlestaves) or risking being attacked by PKers in the Wilderness. Orbs may be obtained via glassblowing or Wyverns, and battlestaves from Baba Yaga, the Wizards' Guild, and the daily barrel near Zaff after completing Varrock task sets.
Slayer Yes Combat 80+ , Slayer 50+ Combat Yes Slayer is the sole way to upgrade a number of the best-in-slot items, and making sizeable amounts of money in the process. At a certain point it becomes something players must do if they ever want to get any key items such as the abyssal whip or dragon boots. Money-making from slayer is extremely variable as some slayer monsters, such as Kurasks and Brutal black dragons, can be extremely useful, while others such as Elves and Zygomites can be nearly worthless.
High alching rune arrows from Last Man Standing Yes Magic 55 , Runecraft 44 recommended, staff of fire. Minigame No Last Man Standing is a PvP minigame with no requirements and no risk of death. Justine's shop sells a stack of 300 rune arrows for 3 points, which can be high alched for 240 gold each. Teleport to the Ferox Enclave using a Ring of Dueling and join the competitive lobby. Kill one player inside the game, then hide from other players by staying in a corner of the map or going upstairs inside a building (not the wooden towers). Wait until there are three players remaining, then run towards the safe zone. The remaining two players will be too busy fighting to kill you, and once one of the final two players die, you can either run into the lethal fog or let the final player kill you. By using this strategy, you will come in second or third place and earn 4 or 3 points a game.

Once you've purchased a stack of 300 arrows, you can immediately buy 300 nature runes at an average of 200 gold each and alch the stack for a profit of 12,000gp. As this profit is unimpressive, the better method is to runecraft the nature runes at the nature altar, then use the free runes to alch the stack for a profit of 72,000gp. Assuming 6 Last Man Standing points and 600 nature runes an hour, this equates to 144,000gp an hour.

As the stack can be alched while performing other activities such as the Agility Pyramid, this method offers a convenient way to increase your coin stack while also gaining decent magic experience.

High requirements
Method Ultimate ironman chat badge.png Requirements Category Members Description
Pickpocketing Knights of Ardougne Yes Thieving 55 (95+ strongly recommended)

Completion of the medium tasks of the Ardougne Diary Full rogue equipment

Skilling Yes Pickpocketing Knights of Ardougne is an easier and slightly more profitable alternative to blackjacking, but it also has higher requirements. From level 95 onwards, players can make up to around 270,000–280,000 gp per hour.

More information about pickpocketing Knights of Ardougne can be found here.

Charging fire orbs No Agility 70+ (Agility 80+ recommended) Crafting 62 , Magic 63 , Prayer 43 or decent defence and hitpoints, the Castle Wars balloon unlocked, and completion of Lunar Diplomacy or Magic 66 for access to battlestaves on-demand over the daily supply from the Varrock tasks. Skilling Yes Charging fire orbs and crafting battlestaves is a solid way to make money and train Crafting, with decent Magic experience as well. With all the requirements, this is also faster than Air orbs. Begin at Castle Wars wearing a fire staff, ring of dueling, and anti-dragon shield. Bring cosmic runes, a set of normal logs, an antidote++, and fill the rest of the inventory with unpowered orbs. If lower than 70 Agility, bring a Dusty key. Take the balloon to Taverley, running towards the Fire Obelisk (80 Agility makes this fastest, 70 Agility is also viable, lower makes this very tedious), charge the unpowered orbs, then teleport back to Castle Wars to repeat the process. With lower than 80 Agility, this is very run-intensive, so a training method that can be done at a bank (such as fletching) while waiting for run to restore may be desired. Battlestaves can be bought for 7,000 coins from Zaff's daily stock and the finished Fire battlestaves can be alched for 9,300 coins.
Crafting blood runes Yes Runecraft 77 and Agility 73 Skilling Yes Using any pickaxe and a chisel, mine dense essence, venerate them, run to the Blood Altar, and repeat. One run returns 212 blood runes, which the player can sell to Ali Morrisane for 200 gp each. The player can make up to 330,000 gp and gain up to 38,000 experience per hour with optimised runs.
Blast mining and smithing runite Maybe 58 magic, 75+ mining, 88-89 smithing and 100% Lovakengj favour Skilling Yes For this method, a decent amount of starting cash is required. Buy dynamite from Thirus, , subsequently Blast mine, and then smelt all ores at the Blast Furnace. Additional coal can be bought at the Blast Furnace or acquired from Miscellania. Smith all runite bars into rune swords (rune meds at 88 smithing) and all adamant and mithril bars into platebodies, and finally alch all platebodies and swords. At lvl 75 mining, using 1k dynamite (costing roughly 1.2 mill gp) on average results in 118 runite, 272 adamant, 469 mithril, 368 gold and 257 coal. At higher mining levels the amount of adamant and runite acquired is even greater. Profits from the runite alone already exceeds the cost of all dynamite, the blast furnace, coal and nature runes. At lvl 75 mining this would result in approximately 800k profit for 1k dynamite. Even higher profits will be obtained at higher mining levels (1.8mill for 1k dynamite at 99 mining). While this method requires some processing time from buying dynamite, blast mining, smelting, smithing and alching; it does provides excellent mining xp, decent smithing xp and some magic xp whilst making millions of gp.
Killing Vorkath Yes High Combat , Dragon Slayer II completed Combat Yes Killing Vorkath can be very lucrative in getting cash, through rune and dragon equipment drops as well as dragonhide, in addition to a lot of skilling supplies. Dragon hunter lance or a dragon hunter crossbow is highly recommended, and killing it only on a blue dragon task for the extra Slayer experience is most efficient.

More information on killing Vorkath can be found here.

Killing rune dragons Yes High Combat , Dragon Slayer II completed Combat Yes Killing rune dragons requires relatively low effort and can be very lucrative in getting cash, through the runite bars and valuable alchables. Dragon hunter lance is highly recommended.

More information on killing rune dragons can be found here.