Ironman Mode and Ultimate Ironman Mode are account-types that were released in Old School RuneScape on 13 October 2014, as official support for the Ironman style of playing, where players are completely self-sufficient. Both modes can only be activated by speaking to either Adam or Paul on Tutorial Island before being teleported to the mainland. One is also able to decide if they would like to be able to type in their bank pin to revert the ironman account into a regular account, or if they want it to be permanent.
Hardcore Ironman Mode released November 10th, 2016, works in the same way as a standard Ironman account with the added challenge of only one life. This one life will only be claimed by a dangerous death. Safe deaths, such as those in many minigames, will not cause the loss of Hardcore status.
- 1 Starting off
- 2 General tips
- 3 General tips for Ultimate Ironmen
- 4 Managing Miscellania
- 5 Skilling
- 5.1 Agility
- 5.2 Combat
- 5.3 Construction
- 5.4 Cooking
- 5.5 Crafting
- 5.6 Farming
- 5.7 Firemaking
- 5.8 Fishing
- 5.9 Fletching
- 5.10 Herblore
- 5.11 Hunter
- 5.12 Magic
- 5.13 Mining
- 5.14 Prayer
- 5.15 Ranged
- 5.16 Runecraft
- 5.17 Slayer
- 5.18 Smithing
- 5.19 Thieving
- 5.20 Woodcutting
- 6 Money making
- 7 Travelling
Starting off[edit | edit source]
The most efficient way to start levelling most of the skills is to complete quests which give large amounts of experience. This saves spending time on very slow training methods; for example, instead of killing chickens with a bronze dagger, one is able to complete the Waterfall Quest and then The Feud to be able to start training with an adamant scimitar before even touching a monster. Many of the quest bosses can be easily safespotted and defeated with Magic.
An alternative way to start an account is to do Wintertodt at 10 Hitpoints to a high Firemaking level, or even to 99 Firemaking. At 10 Hitpoints little damage is taken from the cold and Wintertodt's attacks, allowing players to heal effectively with low-tier food such as cakes, trout or salmon. 99 Firemaking will net a decent amount of cash and supplies for skilling, however one will miss out on most of the better rewards with low stats.
The means of travelling are very limited and inconvenient at lower levels, since ironmen cannot buy teleportation tablets or jewellery from the Grand Exchange, and without Stamina potions one is not able to run long distances. To start off, train Agility to a reasonable level, train Magic to unlock teleportation spells and unlock minigame teleports as soon as possible. Getting Ardougne cloak 1 early on is extremely beneficial, as the cloak's teleport is free, unlimited and fairly close to a fairy ring.
Training Thieving is an efficient and a fast way to make starting cash. The benefit of having a high Thieving level is that Master Farmers can be effectively pick-pocketed for early herb and hop seeds. The Agility Pyramid is also a viable option, as one can net up to 200,000 gold per hour depending on Agility level.
Barbarian fishing is an ideal skill early on, as it provides passive Strength and Agility experience in addition to Fishing. From 99 Fishing, the player can expect to get around 74 Strength and Agility, which will save heaps of time training those skills. However, this does take a long time and may become too boring for many players, and it costs a few hundred thousand gold to buy all the necessary feathers for bait (this can be compensated by cutting the fish with a knife, which often provides fish offcuts that work as bait and nets a small amount of Cooking experience).
General tips[edit | edit source]
Obtaining items/gear[edit | edit source]
- Mithril axe - safespotting blue dragons in the Taverley Dungeon, killing tree spirits, safespotting pyrelords in the Sister Sanctuary or bought from the Woodcutting Guild.
- Rune axe - safespotting lava dragons, killing tree spirits or bought from the Woodcutting Guild.
- Rune scimitar - safespotting fire giants in Waterfall Dungeon, killing Gangsters, Barbarian spirits, or Zamorak warriors near the Ourania altar. Also loot from Shades of Mort'ton silver key chests. A rune sword could be used instead before the Dragon scimitar becomes available, it only has slightly inferior stats. Rapier could also be purchased instead after Cabin Fever.
- Yew shortbow, Mithril grapples (for Temple of Ikov, achievement diaries, respectively): Fletching should be done anyway due to its great money potential for Ironmen, but Barbarian spirits (any of the variants, including the skeletons, they all share the same drop table) could otherwise be killed for a semi-rare drop of these (as well as rune scimitars). Without 59 Smithing and Fletching, this is the only way for Ironmen to obtain Mithril grapples. Keep in mind that they are very high level monsters, have high defence, hit hard, are aggressive, and are also located within a particularly dangerous dungeon. Prayer flicking is very handy, but extraordinarily tedious here. Also completing medium and hard clue scrolls is an easy non-combat alternative to getting yew shortbows or even a magic shortbow.
- Magic logs for quests (16 in total): There are very few ways in all of RuneScape to get magic logs and all of them have high requirements. Beyond 75 Woodcutting, they can also be obtained from Nature implings (58 Hunter, seemingly a 1/8 chance, and these implings are fairly uncommon), as rare drops from some zombies in Tarn's Lair (*rare* and they are also much tougher than normal zombies), 100 of them as a 'common' (1/16) reward from high-level Barbarian Assault gambling, or from yommi trees toward the end of Legends' Quest. They are also available from Wintertodt, or as an uncommon drop from Skeletal Wyverns (35, noted, 72 Slayer required).
- Amulet of power - Diamond amulet can be looted from the H.A.M. Store rooms. They are also an uncommon reward from medium clue scrolls. Loot from Shades of Mort'ton silver key chests.
- Superantipoison potion - A 1-dose spawn can be found in the small building directly south west of the dungeon entrance to the cave below the Observatory. Simply hop worlds and pick up the dose and repeat.
- Boots of lightness - Can be found in the cellar of the Temple of Ikov. The quest by the same name does not need to be started to obtain them. A light source is needed to navigate to the basement, and a slash weapon or knife is needed to cut the web blocking the spawn.
Obtaining food[edit | edit source]
- Cakes can be stolen from cake stalls in East Ardougne. They heal 12 Hitpoints each (4 Hitpoints per bite) and serve as excellent food for low-level questing.
- The Shrimp and Parrot in Brimhaven sells various cooked fish, such as lobsters, swordfish and most notably karambwan.
- Potatoes with cheese (heal 16 Hitpoints each) and plain pizzas can be bought from the Warrior Guild Food Shop.
- Plain pizzas can be made into pineapple pizzas (pineapples can be bought from any Trader Crewmember), which heal 22 Hitpoints each (11 per bite).
- Fishing raw karambwan is the fastest way to get food and Cooking experience from Fishing once the player has completed the Tai Bwo Wannai Trio quest.
- Cooked manta rays (heal 22 Hitpoints each) are dropped by Zulrah and Vorkath.
General tips for Ultimate Ironmen[edit | edit source]
Quests with item restrictions[edit | edit source]
These quests require a completely empty inventory:
- Recruitment Drive
- Fremennik Trials, during the Peer the Seer part.
These quests require travel to Entrana:
- Lost City
- Holy Grail
- Enlightened Journey
- Heroes' Quest; however the trip to Entrana is very brief, so dropping prohibited items at Port Sarim is viable if quick enough.
- The Hand in the Sand; however the trip to Entrana is very brief, so dropping prohibited items at Port Sarim is viable if quick enough.
- Desert Treasure
- Devious Minds
Other quests with item restrictions:
- Waterfall Quest. Players cannot take weapons, armour or runes inside Glarial's Tomb.
- Roving Elves. Players cannot take weapons, armour or runes inside Glarial's Tomb.
Other item restrictions:
- Completing a round of Trouble Brewing is a requirement for the Medium Morytania Diary. Full Inventory and helmet slot must be empty.
Looting bag for extra storage[edit | edit source]
A looting bag allows storage of up to 28 items, however only whilst standing in the Wilderness. Items in the looting bag do not add to the characters total weight. Since ultimate ironmen cannot use banks, retrieving items from the bag can only be done by dying and picking up the items; this will destroy the bag. It is therefore not advised to get high-effort items that disappear on death, such as gem bags or coal bags.
Looting bags are dropped by all monsters within the Wilderness. The easiest spots are thugs in the Edgeville Dungeon, the Giant rats north of Varrock or the skeletons north of Edgeville. A looting bag is counted as a weapon/banned item and can therefore not be taken to Entrana (unless it contains no banned items), Glarial's Tomb (even if empty) or Barbarian Assault minigame. Destroying a looting bag will destroy the items inside and it therefore should be taken into account when doing activities that don't allow a looting bag to be taken inside, like going to the aforementioned areas.
Suiciding[edit | edit source]
Purposefully dying, also known as "suiciding", in a non-instanced area is usually done to temporarily empty inventory space, or get items from the looting bag and/or organise them. Items will stay on the ground for 60 minutes, after which they will disappear.
At lower levels, players with Falador respawn can suicide to white knights.
Edgeville is generally the best respawn point to have for suiciding, as one can use the quickly get a new looting bag and pick the nearby nettles without wearing gloves to suicide. Unlocking the Edgeville respawn requires a one-time payment of 5 million coins to Krystilia.
Death banks[edit | edit source]
Purposefully dying inside an instanced area or to an instanced boss which has an item reclaimer is a way to "bank" all items, including untradable ones. They are often called "death banks", and items at these locations are stored until retrieved. With the exception of Zulrah, which allows the withdrawal of specific stacks of items through an interface.
Keep in mind that any time a dangerous death occurs with items stored inside of a death bank, those items are permanently lost! Only do completely safe content if items are stored in an instanced bank.
Zulrah[edit | edit source]
Zulrah bank has the least requirements of any death banks and using it is free. However, players cannot withdraw specific stacks of items unlike in the other locations. Completion of Regicide quest is required to access Zul-Andra.
Any players wishing to collect their items from her after a death to Zulrah will collect them in the following order: Rune pouch, Inventory (top left to right bottom), Worn Equipment and finally Looting bag.
Volcanic Mine[edit | edit source]
At level 50 Mining and 150 Kudos the Volcanic Mine becomes available after paying a 30 numulite fee. Go downstairs after the minigame has started and die to the lava monster. If quick access to the items is required after dying, one can set ones spawn to Lumbridge or home teleport on the normal spellbook, run through the Al-Kharid gate, take the gnome glider to the digsite then the boat back to Fossil Island. 150 numulite is required to retrieve items from Petrified Pete (can be paid from inside the death pile). Alternatively, if the players house is in Yanille, one can minigame teleport to Nightmare Zone and use the mounted digsite pendant to Fossil Island.
In the scenario of having no numulite, a quick way to get some is to sell fossils to the Fossil Collector who is inside the same tent as the bank. Grab fossils to sell to her from the fossil storage to the west and sell her two small or one medium fossils to get enough numulite.
Hespori[edit | edit source]
One will need a Hespori seed and 65 Farming to use Hespori as bank. It costs 25,000 coins (can be paid from inside the death pile) to retrieve items from Arno. A quick way to get back is by running to the Grand Exchange spirit tree from the Edgeville respawn, assuming one is planted in the Farming Guild. Others may consider using the skills necklace or fairy ring code CIR. Lower levels walking back to retrieve their things should be wary of the lizardmen they may come across on the way, which can poison players.
Managing Miscellania[edit | edit source]
After completion of Throne of Miscellania, Managing Miscellania is an excellent way to passively get various resources for skill training. However, players will need a relatively large amount of capital before investing into the kingdom, so it is recommended that one have a safe amount of coins and/or a consistent money-making method.
For the most effective yield from the kingdom, always put a maximum amount of workers on herb farming. The rest (after completion of Royal Trouble) can be put on maple woodcutting for Fletching supplies, or teak/mahogany woodcutting for supplies for Construction training.
Make sure that the maximum amount is withdrawn every day by having at least 500,000 coins or 750,000 coins after Royal Trouble in the coffers each day for maximum amount of rewards collectible.
Ultimate ironmen cannot use Miscellania resources, since they do not have a bank that the chancellor can send the items to.
Skilling[edit | edit source]
Agility[edit | edit source]
Trained as normal. Since access to teleportation tablets, enchanted jewelry, energy or stamina potions requires medium to high levels in Construction, Crafting, Magic and Herblore, ironmen have to travel a lot by foot, even later in the game. It is therefore advisable to complete some quests that grant Agility experience and train on the rooftop courses to obtain the graceful outfit early on.
The Agility Pyramid is a decent moneymaking option at the early stages of an ironman, as one can net up to 100,000–200,000 gold per hour depending on Agility level.
Barbarian Fishing gives small amounts of Agility experience in addition to Fishing and Strength experience. Doing this early on is very beneficial, as it allows players to skip a significant amount of early Agility (and Strength) training if done for longer periods of time. If done from level 58 to level 99 Fishing, one will get around level 74 in Agility and Strength, however if players do not wish to train Fishing for that long, there are a few good stopping points:
- Level 74 Fishing for level 50 Agility. Level 50 Agility is required for the Rogues' Den minigame for the rogue equipment, and is also a reasonable level for doing Agility Pyramid.
- Level 84 Fishing for level 60 Agility. This allows access to the Seers' Village Agility Course, which is a significantly better option compared to the lower-level courses.
- Level 94 Fishing for level 70 Agility. This allows access to the Pollnivneach Agility Course, and unlocks most of the useful shortcuts (such as the one to blue dragons in Taverley Dungeon).
Storing the graceful outfit requires at least level 42 Construction for the oak magic wardrobe. Since the outfit is untradable, it is advisable to be able to store the outfit before getting it.
Combat[edit | edit source]
To start off, do quests which give a lot of experience in melee skills upon completion, such as Waterfall Quest, Fight Arena, Vampire Slayer, Witch's House, Tree Gnome Village and The Grand Tree. All of the bosses in these quests can be safespotted and easily defeated with Magic.
It is advised for Hardcore Ironmen to train their Hitpoints higher before attempting to do any of the quests mentioned above. Kill low-level monsters with strike spells until reaching a comfortable Hitpoints level, after that complete Witch's House and continue with other quests.
Barbarian Fishing gives small amounts of Strength experience in addition to Fishing and Agility experience. Doing this early on is very beneficial, as it allows one to skip a significant amount of early melee (and Agility) training if done for longer periods of time.
Work towards getting starting equipment for early melee training. Complete Death Plateau for climbing boots, The Fremennik Trials for a berserker helm and subquests of Recipe for Disaster for Culinaromancer's gloves (up to mithril or adamant). If an amulet of strength or an amulet of power is wanted without the Crafting requirements to make them, one can loot H.A.M. Store rooms for a ruby and/or diamond amulet. A rune scimitar can be obtained as an uncommon drop from Zamorak warriors in the Ourania Cave. One of them can be easily safespotted with Magic or Ranged near the entrance. Alternatively a rune sword can be purchased from the Champions' Guild, which has only slightly inferior stats to a rune scimitar.
At some point, get a fighter torso from the Barbarian Assault minigame. While there are no requirements to participate in the minigame, having a higher combat level generally makes it easier to perform sufficiently and to find teammates.
Train melee stats by killing ammonite crabs on Fossil Island once reasonable gear has been obtained. They are aggressive for 10 minutes when walked by, and barely hit at all if the player is wearing any decent defensive equipment. Sand crabs in Hosidius are an alternative and do not have any requirements, but they are usually much more crowded.
Once the requirements to enter the Warriors' Guild have been met, kill cyclopes until a dragon defender is obtained, after which train all melee skills through Slayer. A lot of powerful items are locked behind Slayer levels for Ironmen, such as the abyssal whip, dragon boots, occult necklace and trident of the seas.
The fighter torso can be stored in the armour case in the player-owned house. However, arrows, runes, food items or looting bag cannot be brought into the Barbarian Assault minigame, so the use of a death bank is required to store items.
Construction[edit | edit source]
Early levels can be bypassed if Wintertodt is played to a high Firemaking level. Be sure that a house has been purchased and Construction trained to 20 (to maximise experience) before doing Wintertodt, as otherwise no Construction experience is received from repairing braziers (4x player's Construction level). If Wintertodt is not the training method of choice, collect planks in the Barbarian Outpost east of the Barbarian Assault until 16 Construction for making Crafting table 1's. Nails can be bought from the sawmill operator in the Lumberyard.
Once access to Managing Miscellania has been obtained, it is strongly advised to put 5 workers on teak or mahogany woodcutting when maple logs aren't necessary for Fletching training. Mahogany is faster but more expensive, teak is only recommended if the player wants to save money on Construction training.
High-level players can get Construction supplies from the Chambers of Xeric, Zulrah and Callisto.
(PVP world & House Teleport)
|Oak, teak or mahogany logs
Coins Runes for Teleport to House and Camelot Teleport
|In a PVP world, teleport to Camelot to bank (a bank chest will be next to the spawn - this is a safe zone). Grab logs of choice, then Teleport to House. Give the Butler logs to take to the sawmill, then teleport back to Camelot to repeat the process. The butler will automatically bank the planks.
This is the fastest method of converting banked logs into planks, with the downside of the added cost of paying the butler for their services.
|Oak plank (Woodcutting Guild)||60 Woodcutting75% Hosidius favour||Axe and coins||Cut oak trees in the eastern side of the Woodcutting Guild. After a full inventory of oak logs, convert them into planks in the sawmill and deposit them in the nearby bank deposit box.|
|Oak plank (Balloon method)||30 Woodcutting (41+ Woodcutting recommended)
Completion of Enlightened Journey
|Axe and coins||Starting at Castle Wars, take the balloon to Varrock Lumber Yard via the balloon. Cut the trees to turn into planks until a full inventory is obtained. Pay the Sawmill operator to cut the logs into planks. Head north into the Wilderness to fill the loot bag with planks. Exit the Wilderness to repeat the process until the loot bag and the players inventory are full, then travel back to Castle Wars with a ring of dueling. If one has 60 Firemaking and 60 Woodcutting, cut the Yew trees south of the Lumber Yard and take the balloon back to Castle Wars, which conserves the likely limited number of rings of dueling one possesses.|
|Oak plank (Rimmington)||15 Woodcutting (41+ Woodcutting recommended)||Axe and coins||Move the players POH to Rimmington, and cut oak trees north-east of the house portal. After a full inventory of oak logs, go into the POH, call the demon butler and send him to the sawmill. Exit the house and the butler will automatically send the planks to the bank.
The process can be made slightly faster by using tick manipulation, however this is slightly more expensive due to the butler costs (as fewer logs are deposited per trip) and requires significantly more effort.
|Teak plank (Ape Atoll)||35 Woodcutting (61+ Woodcutting recommended)
60% Arceuus favour
Completion of Monkey Madness I
|Axe and coins
Runes for Ape Atoll Teleport spell
Teleport to house tablets
|Teleport to Ape Atoll dungeon, climb up to the surface and there are teak trees nearby in the east. After a full inventory of logs, break a house teleport tablet, call a demon butler and send him to the sawmill. Teleport back to Ape Atoll, and the butler will automatically send the planks to the bank. If Monkey Madness II is not completed, one will need to wear a greegree when cutting the logs and unequip it before teleporting to the POH.
The process can be made slightly faster by using tick manipulation, however this is slightly more expensive due to the butler costs (as fewer logs are deposited per trip) and requires significantly more effort.
|Mahogany plank (Fossil Island)||50 Woodcutting (61+ Woodcutting recommended)
Completion of Bone Voyage
Completion of hard tasks in the Kandarin Diary (recommended)
|Axe and coins
Knife and a teak log for tick manipulation
Runes for Teleport to House and Camelot Teleport
|Teleport to the Digsite with the Digsite pendant, run east, quick-travel to Fossil Island and use the agility shortcut to the hardwood patches. Cut mahogany trees using the 1.5-tick method of tick manipulation until a full inventory of logs is obtained. Teleport to House, call a demon butler and send him to the sawmill. Use the pool for run energy restoration if needed and teleport back to the Digsite. When the players Digsite pendant has only one charge left, teleport to a bank after sending the butler to a sawmill, grab a fully charged one and teleport to the Digsite.
This is the fastest method for banking Construction; at 99 Woodcutting and with good performance it is possible to get up to 110,000 Woodcutting and 120,000 banked Construction experience per hour. The method also works for teak, but mahogany is faster overall since more Construction experience is banked per trip and using mahogany planks for Construction training is faster than teaks.
Alternatively, one can simply bank the logs at the museum camp, but one will have to plankmake the logs later and use stamina potions.
At 47 Construction, mounted mythical capes become available with the completion of Dragon Slayer II which significantly reduces the amount of teak planks needed for levelling. Constructing mounted mythical capes brings the experience per plank to 123 rather than 90 for teaks, because of the bonus 100 experience for using the mythical cape.
At 59 Construction, one can start building limestone attack stones in the games room of the POH. For this method 20 empty inventory spaces are necessary, Morytania legs 3 or 4 and the Flamtaer bag from the Shades of Mort'ton minigame. Buy limestone bricks from Razmire in Mort'ton and fill the Flamtaer bag whilst running. After filling both the bag and inventory with limestone bricks, Teleport to House and build limestone attacks stones, emptying the Flamtaer bag as necessary. Teleport to Burgh de Rott with the Morytania legs, run north to Mort'ton and repeat. This method will grant 60,000-65,000 experience per hour depending on efficiency and costs around 2.6 coins per experience.
Once Song of the Elves is completed, one can cut teak trees in Prifddinas and use the nearby sawmill to make planks.
Cooking[edit | edit source]
Completing Gertrude's Cat, Cook's Assistant and Dwarf and Goblin Generals subquests of the Recipe for Disaster will grant a total of 3,825 experience, which elevates a level 1 Cooking to level 18.
For early levels, fish and bank trout and salmon in Shilo Village, and cook the fish in the Rogues' Den or in the Hosidius kitchen. 3-tick barbarian fishing with a knife (eating roe/caviar) will provide passive Cooking xp, however none will be obtained if dropping the fish. If fishing for food instead (such as karambwans or minnow), cooking fish obtained will easily grant the player more than enough Cooking experience.
From level 65 onwards, Servery pineapple pizzas can be made in the mess hall if 45% Hosidius favour has been reached. This method doesn't require any supplies and can yield around 150,000 - 200,000 experience per hour depending on efficiency, however this is very click-intensive. Hopping worlds after serving each load helps maximise experience gain. Food may be obtained in the process if Plain pizzas are purchased in the Warrior's Guild and Pineapples from any charter ship store (Port Khazard has a bank close to the charter ship); buy pizzas and pineapples in a ratio of 4:1. Slice the pineapples, granting 4 rings before making pineapple pizzas, which heal 11 hitpoints per bite, or 22 per inventory slot.
To stock up on food, from level 65 onwards raw karambwans can be caught and cooked after completion of Tai Bwo Wannai Trio yielding karambwans, a food that heals 18 hitpoints per item and can be used for tick-eating.
Zulrah and Vorkath drop grapes, which can be made into jugs of wine. Jugs of water can be obtained by buying empty jug packs from the Culinaromancer's Chest and using Humidify to fill them with water. Players stop creating jugs of bad wine when they reach 68 Cooking.
Crafting[edit | edit source]
Starting off[edit | edit source]
Do quests that give Crafting experience upon completion for early levels. Elemental Workshop I and II will net a total of 12,500 Crafting (and Smithing) experience, with relatively low skill requirements and being fairly easy to do. Alternatively glassblowing on Entrana using the local seaweed and sand can provide a source of free Crafting experience for both new and experienced players alike.
For 61 Crafting, buy buckets of sand and soda ash (and seaweed if cooking it into soda ash isn't an issue as it has more stock) at a Trader Crewmember in Port Khazard. This location can be very crowded however, so if struggling to get decent a stock from these traders, the Catherby or Corsair Cove traders may be viable as they are also fairly close to a bank. Smelt these into molten glass at any furnace and then into unpowered orbs (at 46 Crafting) with a glassblowing pipe for Crafting experience.
Alternatively, buying gold ores from the Blast Furnace, smelting them into bars then crafting them into gold bracelets (which can be alchemised for Magic experience) is also viable. Making unstrung gold amulets is not recommended as they have worse High Alchemy value and only give 5 more Crafting experience compared to bracelets. Approximately 42,000 Crafting experience per hour can be gained once the gold bars have been obtained.
Buy buckets of sand and soda ash at any Trader Crewmember in Port Phasmatys. Then smelt them into molten glass at the furnace close to the port, then blow the highest-tier glass item available whilst walking back to the docks. Sell the buckets and glass items to the traders, hop worlds and repeat. Having full graceful outfit and a decent Agility level is helpful. After completion of Lunar Diplomacy, use the charter ship method below.
Gathering buckets of sand and farming seaweed[edit | edit source]
One of the most common ways of training Crafting is to gather buckets of sand and farm giant seaweed for blowing molten glass once the player has access to the Superglass Make spell.
The fastest way of getting buckets of sand is to mine sandstone in the Quarry and grind it using the grinder called Sandstorm just west of the mine. Noted empty buckets can be given to Drew at the grinder. Each piece of sandstone ground provides the player with differing numbers of sand charges (depending on the size of the piece) which can be used to claim noted buckets of sand for a charge of 50 coins per bucket.
Alternatively, players may collect buckets of sand by casting teleport home to Yanille and filling buckets at the sand pit north of the Home Portal. This requires less effort than mining sandstone, but it is also significantly slower.
Players can farm giant seaweed by planting seaweed spores in seaweed patches in the underwater area of Fossil Island. Harvesting these seaweed patches grant a large amount of giant seaweed. The benefit of giant seaweed is, that 1 giant seaweed is the equivalent of 6 normal seaweeds. Flippers are advised to swim underwater. Flippers are dropped by Mogres at a chance of 1/64.
Large quantities of seaweed spores can be obtained by killing Lobstrosities in the underwater area of Fossil Island. They can only be damaged by a brine sabre (obtained from brine rats) or a trident of the seas (obtained from cave krakens). If a low level ironman and obtaining a brine sabre isn't viable, an alternative method for collecting spores is on the seafloor next to the patches. This can provide anywhere from 10-50 per hour and can be done whilst doing bank skills like Fletching by going up and down the anchor. Doing every Fossil Island Wyvern task for seaweed spores is also recommended if planning to farm seaweed.
Once supplies have been collected, withdraw 18 buckets of sand and 3 giant seaweeds before casting Superglass Make to create molten glass. Some of the glass will be dropped on the ground and is not worth picking it up if mining sandstone to obtain the buckets of sand. Blow the molten glass into the highest-tier glass item available for Crafting experience.
Charter ship method[edit | edit source]
The charter ship method becomes viable once the player has completed Lunar Diplomacy and has level 77 Magic for the Superglass Make spell. This method offers high Crafting experience per hour and does not require any banked supplies, which also makes it viable for ultimate ironmen. The downside is that there is significant competition for stock.
Buy buckets of sand and seaweed (or soda ash) from any Trader Crewmember, cast Superglass Make and make the highest-tier glass item available on the spot. Sell the glass items or drop them, hop worlds and repeat. This method will grant approximately 65,000–70,000 experience per hour with lantern lenses and 85,000–90,000 experience per hour with empty light orbs, depending on stock. To maximise the amount of experience per spell cast, buy out the 10 buckets of sand and soda ash per world and when reselling the created items, buy one more of both if restocked. This will reduce the amount of runes needed by just under 10%. This may seem insignificant but if level 85–86 Crafting is desired to be able to make a fury amulet, it can easily save up to 800 astral runes in total.
It is recommended to use this method in a low populated world, in areas that are less popular to obtain the charter ship stock. Using areas like Port Tyras (requires Regicide) or Brimhaven dock, as well as Mos Le'Harmless has a better chance of being stocked. Using popular ports such as Port Khazard or Catherby will result in the Charter ship stock being frequently sold out, resulting in far less experience per hour.
Crafting battlestaves[edit | edit source]
Players who have completed task sets of the Varrock Diary can buy noted battlestaves daily from a barrel near Zaff for 7,000 coins each. They all have to be bought at once, so a sizeable stack of coins is necessary. Starting at 15 with the easy tasks, each task set doubles the amount of Battlestaves that can be purchased per day.
A significant number of cosmic runes is also necessary, likely made through runecraft as they are unable to be purchased in large quantities before completion of Song of the Elves. For this to be efficient, it is recommended to have 59 Runecraft for double cosmic runes, a quick access to a fairy ring (such as quest point cape) or high Agility and Mining levels for the Abyss, and a sizeable amount of spare pure essence.
|Air orb||Staff of air
Amulets of glory/rings of returning
Stamina or energy potions
|Grab 81 cosmic runes and 27 unpowered orbs, run to the air obelisk, charge the orbs and teleport to Edgeville with an amulet of glory. If Edgeville respawn is unlocked, rings of returning in a PvP world should be prioritised.|
|Fire orb||Staff of fire
Cosmic, law and dust runes
Rune pouch (strongly recommended)
Stamina, energy potions, or energy restoration pool in POH
|Move the player's POH to Taverley. Teleport to House, run south to the Taverley Dungeon and to the fire obelisk, charge the orbs and Teleport to Camelot to bank.|
It is possible to charge the orbs faster by using them manually to the obelisk. Attach the charged orbs for Crafting experience and cast High Level Alchemy for profit.
Miscellaneous[edit | edit source]
- A sizeable amount of dragonhides are obtained from killing green dragons for Prayer and from killing Vorkath. Tan the hides in the Crafting Guild, craft the leathers into dragonhide bodies and alch them for money.
- High-level players will get a mass amount of uncut gems from Chambers of Xeric.
- Another method, which becomes more viable with completion of the Hard Karamja Diary, is to mine gem rocks in Shilo village. This method is attention-intensive and somewhat tedious, especially at lower Mining levels. The gems can be cut and crafted into jewellery, giving good experience.
Farming[edit | edit source]
Questing is a very effective way to train from level 1 to 35 without any actual Farming training, skipping much of the tedium of low-level Farming and seed collecting. (Refer to the Quest experience rewards page to see the relevant quests.)
Checking bird houses on Fossil Island will yield bird nests, which sometimes contain seeds. In addition to doing Wintertodt, this is arguably one of the easiest ways to get tree seeds at lower levels.
Once the player has access to the Farming Guild, doing farming contracts is currently the best way to obtain tree and herb seeds at any levels. It is best to preplant certain seeds to have a higher chance to complete multiple contracts in a row.
For hard contracts, preplant
- Herb: Snapdragon
- Tree: Magic tree
- Fruit tree: Palm tree
- Bush: Poison ivy
- Cactus: Potato cactus
- Flower: White lily > Limpwurt
- Allotment 1: Watermelon
- Allotment 2: Snape grass
Keep Celastrus and redwood trees preplanted.
For medium contracts, preplants are the same as hard contracts, except for:
- Herb: Irit / Avantoe
- Fruit tree: Curry tree
- Cactus: Regular cactus
Ultracompost can be made by buying pineapples from charter ships or harvesting watermelons, putting them into a compost bin and using 25 volcanic ashes on a full compost bin containing supercompost. Unlock the ultracompost version of the Fertile Soil spell as early as possible, since it negates the need to spend time making ultracompost.
If not paying farmers to look after each tree, always use ultracompost on the patch in order to minimise the chance of disease. It is usually not worth spending time to gather payments for farming, since the chance of a tree dying is very low through the use of the Resurrect Crops spell (along with using ultracompost) on the Arceuus spellbook.
In addition to farming trees, a significant amount of Farming experience is obtained from doing herb runs over time.
Currently the most efficient way for training Farming is the Tithe Farm in Hosidius. Requirements are 100% Hosidius favour and 34 Farming. When done in combination with regular farm runs, players can gain Farming experience well above a hundred thousand per hour at higher levels.
Tool leprechauns will note all farmed products by using the unnoted items on them, these can then be unnoted at a bank. This includes products which can be farmed and from other sources.
Firemaking[edit | edit source]
To start off, go to the top of the Lumbridge Castle, light the logs that spawn there, hop worlds and repeat until level 15 Firemaking is reached. Cut oak logs and light them as obtained until level 35 Woodcutting; continue by cutting and lighting teak logs south-west of Castle Wars until level 50 Firemaking.
Subduing Wintertodt becomes the most efficient option from level 50 onwards, as it doesn't require any supplies other than food and it offers various resources for other skills. Doing Wintertodt at low Hitpoints has the benefit of being able to heal effectively with low-tier food, but players will miss out on most of the better rewards with low stats. If the player has an ornate rejuvenation pool in their POH, as well the Hitpoints cape and regen bracelet, they will need very little (if any) food for doing Wintertodt. Train at Wintertodt until level 60 Woodcutting (around level 88–90 Firemaking) for access to the Woodcutting Guild where the player can buy axes up to rune; getting at least level 80 Firemaking for the Morytania elite diary requirement is recommended with low stats. The clue hunter outfit counts as warm clothing and can be obtained at any level.
If Wintertodt is done at a low level, ensure a house is owned as otherwise no Construction experience will be obtained from repairing braziers. It is also worthwhile to get at least level 15–20 Construction beforehand to gain more experience from repairing the braziers. Ensure a steel axe or better is used for optimal speed. Should one be unable to make games necklaces and are forced to leave the area or die frequently, it is recommended to gain access to the Arceuus Home Teleport (requires 60% Arceuus favour) or unlock The fisher's flute teleport on the Kharedst's memoirs (requires completion of The Queen of Thieves) to return faster.
Fletching the bruma roots into kindlings is only recommended when the player would not meet the 500-point mark for the extra experience gained at the end of the round. Otherwise, bruma roots should not be fletched into kindlings, as this significantly hampers experience rates and the experience loss is not worth the few extra points.
Burning magic or redwood logs from woodcutting or monster drops is also an option, if the player doesn't have any other use for them. However they will most likely be needed for doing bird house runs.
At low Hitpoints pineapples can be used to heal in Wintertodt. Buy pineapples from a Trader Crewmember in Brimhaven and note them at the tool leprechaun next to the fruit tree patch. Unnote the pineapples at the nearby bank chest (unequip worn items to fill the inventory a little) and slice them into pineapple rings which heal 2 Hitpoints each.
It is worthwhile to do solo Wintertodt instead of using one of the official worlds on a low-level Ultimate Ironman. Solo Wintertodt rounds usually last around 50 to 60 minutes when the player reaches the point cap of 13,500 for maximum reward rolls per supply crate. It offers more Construction experience and slightly better points per hour than using one of the official worlds, at the cost of some Firemaking experience. If a looting bag is owned, this solo strategy also allows much longer runs and requires fewer trips to Wilderness to put the loot inside the looting bag. From level 50–85 Firemaking one can expect to get around level 50 Construction from level 15 using this solo strategy.
Fishing[edit | edit source]
Trained as normal. If planning to use tick manipulation 46 Fletching (for teak stock), 19 Herblore (for guam tar), or 23 Hunter and 11 Crafting (for kebbit claws and leather vambraces) is required. Bank the fish obtained from fly fishing for early Cooking experience; the nearest fly fishing spot to a bank is in Shilo Village. Continue with Barbarian fishing and drop or cut the fish.
If using tick manipulation by using a knife on teak logs, it is recommended to have noted logs in the inventory in case a crossbow stock is accidentally made. Noted teak logs can be obtained from Wintertodt.
Fletching[edit | edit source]
Make bronze arrows for early levels. Go to the top of the Lumbridge Castle, pick up the logs that spawn there (alternatively, cut trees), fletch the logs into arrow shafts and attach feathers to them. Bronze arrowtips can be bought from Gulluck and Sons in the Grand Tree, or Hickton's Archery Emporium in Catherby.
At level 22, iron darts become available with the completion of The Tourist Trap quest. Mine iron ore in the South-east Ardougne mine, superheat them into iron bars whilst walking to the south-eastern bank in East Ardougne, teleport back with the Ardougne cloak 1 (or higher) and repeat. Alternatively, buying the ores from Ordan and smelting them into bars in the Blast Furnace before smithing the bars into iron dart tips later. Do this until enough supplies have been obtained for 50-55 Fletching then fletch the darts whilst doing other activities such as training Agility or Hunter.
Alternatively, continue making arrows until 50–55 Fletching, this however requires spending some gold.
Mass amount of maple logs can be obtained from Managing Miscellania, which can be fletched into unstrung maple longbows. These can be alched for a very minor loss. At higher levels and after purchasing Broader Fletching perk with Slayer reward points, use the maple logs for making headless arrows, buy broad arrowhead packs from any Slayer master and make broad arrows.
Doing the Kandarin Achievement Diary will allow the exchange of 30, 60, 120 or 250 flax for bowstrings each day from the Flax keeper south of Seers' Village. Another easy way to obtain bowstring is through the Temple Trekking mini-game, using the easy route one can receive 100 bowstring in a matter of minutes.
Herblore[edit | edit source]
Herblore is arguably one of the hardest skills to train on Ironman (especially on Ultimate Ironman) since collecting the herbs and most of the secondary ingredients can be slow and time-consuming. Therefore, it is advised to put the rewards of every experience lamp and tome into Herblore if possible. By the time all hard diaries are completed, whilst making any potions obtained along the way, level 67-69 Herblore should be achieved, just enough to start boosting to make ranging potions.
To start off, do quests that give Herblore experience upon completion. Questing alone will grant a total of 9,350 Herblore experience, elevating a level 1 Herblore to 26, granting the ability to make energy potions without having made a single potion before.
It is advisable to work towards having access to Managing Miscellania as early as possible, since it is one of the best ways to get herbs passively over time. Training Thieving to high levels is a quick way to get coins for funding the kingdom; in addition to this, with high Thieving one is able to effectively pickpocket Master Farmers for early herb seeds. When the kingdom is obtained, have 10 workers on herb farming at all times for the most effective yield.
After completing hard tasks of the Desert Diary, Zahur in Nardah will make unfinished potions for 200 coins per potion (works with noted herbs and vials of water). Wesley will crush items that requires the use of a pestle and mortar for 50 coins per item (also works with banknotes but does not require the diary completion).
Crafting guam-marr vials[edit | edit source]
An alternative cheap method which grants 84 experience for each guam and marrentill involves reaching a certain point in (and not going past it/completing) the Lunar Diplomacy quest. During the quest after having given the full lunar equipment set and waking sleep vial to the Oneiromancer, she will return these items along with some kindling. The method revolves around using this kindling on the waking sleep vial, which results in soaked kindling and an empty vial. Dropping the soaked kindling, keeping the now-empty vial and speaking to the Oneiromancer, whilst skipping through the dialogue allows players to receive another waking sleep vial and kindling; This process may be repeated until a full inventory is obtained. Bank, fill the vials with water, and add both guam and marrentill to them but remember that adding the ground tooth is pointless as it grants no xp. Ultimate ironmen will have to go through the process of destroying each Guam-marr vial as they are quest items, but any other account may simply bank and destroy them all at once.
Obtaining herbs and herb seeds[edit | edit source]
Doing farming contracts in the Farming Guild is currently the best method to obtain herb seeds at any levels. For more information, see the Farming section.
In addition to farming contracts, training Slayer is one of the primary methods of obtaining herbs and herb seeds, as many slayer monsters (most notably Nechryael, Aberrant spectres and Dagannoths) frequently drop assorted types of them. Should one need herb seeds, complete Nechryael tasks in the Slayer Tower with melee instead of burst/barrage spells in the Catacombs of Kourend as Greater nechryael do not drop as many herb seeds in comparison.
At 80 Hunter, track herbiboars on Fossil Island, yielding herbs and a small amount of Herblore experience upon harvest.
High-level players will get a notable amount of herbs and Herblore experience (from dark relics and making potions inside the raid) from the Chambers of Xeric. Those with Craw's bow and/or Viggora's chainmace can focus on killing the Wilderness bosses Venenatis, Vet'ion and Callisto as they rarely drop 100 noted herbs (snapdragon, ranarr weed and toadflax, respectively) as well as a generous amount of ranarr and snapdragon seeds. Notably, Venenatis also occasionally drops 500 noted red spiders' eggs.
Obtaining potions[edit | edit source]
A long-term method of achieving stamina potions for the POH revitalisation pool is to always carry a clean torstol for the chance of a Jekyll and Hyde random event. Doing this significantly decreases the time required for higher tier POH pools.
Farming herbs[edit | edit source]
Frequent herb runs are very useful and highly recommended; Clean the herbs whilst running to the next patch to save time in future.
Always use ultracompost on herb patches to minimise the chance of disease, and to ensure the minimum amount of 6 herbs per seed when used along with magic secateurs. Ultracompost can be made by buying pineapples from charter ships or harvesting watermelons, putting them into a compost bin and using 25 volcanic ashes on a full compost bin containing supercompost. Additionally supercompost can be created by using a single compost potion dose on a compost bucket containing any 15 items. This method is very cheap.
Fertile Soil spell (requires 83 Magic) on the Lunar spellbook is particularly convenient for herb runs since it negates the need to spend time making ultracompost. However, getting an ash covered tome for unlocking the ultracompost version of the spell can take a while due to the Kudos requirement of the Volcanic Mine. When access to Fertile Soil is obtained, do herb runs whilst on the Lunar spellbook and use teleport tablets or Spellbook Swap for patches which aren't easily accessible without the use of the standard spellbook. Having a lunar or occult altar in a POH is recommended for switching spellbooks quickly, however the use of Moonclan Teleport or a house portal is also viable to teleport to Lunar Isle.
|Type||Location||Getting there and notes||Image|
|South of Falador||
|West of Port Phasmatys||
|North of Catherby||
Completing medium tasks (or higher) of the Kandarin Diary will increase yield from the herb patch by 5%, 10% and 15% respectively.
|North of Ardougne|
|South-east corner of Hosidius||
|Herb (disease-free)||Roof of Troll Stronghold||
This disease-free herb patch becomes available after completing My Arm's Big Adventure. The shortcut to the roof (requires 73 Agility) becomes available after completing hard tasks of the Fremennik Diary.
The herb patch becomes available after completing elite tasks of the Morytania Diary.
This disease-free herb patch becomes available after completing Making Friends with My Arm.
Getting commonly used secondary ingredients[edit | edit source]
|Herb||Secondary ingredient||Used for||Method of obtaining|
|Tarromin||Ashes||Serum 207||Can be collected after logs have burnt out, this also works for fires which have been made by other players. The fastest method is to go to the Nightmare Zone and choose Practice mode with Fareed as a quest boss. Attack him with darts with ice gloves equipped and pick up the ashes he drops. Alternatively, the thieving chests in Rogues' Castle (north-east deep wilderness) also commonly contain noted ashes. Also dropped by Cerberus.|
|Tarromin||Swamp tar||Tarromin tar||Swamp tar can be found in Lumbridge Swamp and Mort Myre Swamp. For higher levels, large amounts of Swamp tar can be obtained from Zulrah.|
|Harralander||Chocolate dust||Energy potion||Chocolate bars can be bought from the Culinaromancer's Chest after completing subquests of Recipe for Disaster, or from Roc's Choc Box in Nardah (25 in stock).|
|Ranarr weed||Snape grass||Prayer potion||Can be grown in allotment patches at 61 farming. Spawns on Waterbirth Island. Teleport to Waterbirth Island (requires 72 Magic), collect a full inventory of snape grass and bank at Castle Wars via a ring of dueling. Alternatively, if the easy Fremennik Diary is completed, one can deposit the snape grass at Peer the Seer.|
|Toadflax||Crushed nest||Saradomin brew||Bird nests can be obtained from random drops while Woodcutting, checking bird houses, Managing Miscellania and exchanging mole parts to Wyson the Gardener.|
|Irit leaf||Eye of newt||Super attack||Eye of newt packs can be bought from Betty in Port Sarim.|
|Avantoe||Mort myre fungi||Super energy potion||Can be obtained by cutting Sulliuscep mushrooms, or in Mort Myre Swamp by casting Bloom with a blessed silver sickle near some dead logs. The fastest method to passively gather is by cutting Sulliuscep mushrooms. The fastest method to actively gather requires having a fairy ring and rejuvenation pool in the POH. Use fairy ring bkr, (Salve Graveyard Teleport from the Arceuus spellbook) run a little bit south where there are 3 logs close to each other, collect a full inventory of fungi, Teleport to House and use a demon butler to bank the fungi. Use the pool to restore Prayer points when needed.|
|Kwuarm||Limpwurt root||Super strength||Can be grown in flower patches at level 26 Farming. Limpwurt seeds are dropped by kurasks and nechryael, alternatively they can be obtained by pickpocketing master farmers or exchanging mole parts to Wyson the gardener and opening the seed nests.|
|Snapdragon||Red spiders' eggs||Super restore||Spawns in various places (such as Edgeville Dungeon). Can be obtained in larger amounts by killing spidines in the Tower of Life or by killing Temple spiders in the Forthos Dungeon. Venenatis also uncommonly drops 500 noted eggs.|
|Cadantine||White berries||Super defence potion||Can be grown in bush patches at level 59 Farming. Also uncommonly dropped by kurasks.|
|Lantadyme||Dragon scale dust||Anti-fire potion||Blue dragon scales spawn in Taverley Dungeon near the blue dragons. After completion of Dragon Slayer II, collecting these in the Myths' Guild basement becomes a better option.|
|Lantadyme||Potato cactus||Magic potion||Can be grown in cactus patches after 64 farming. Dropped by the Kalphite Queen.|
|Dwarf weed||Wine of Zamorak||Ranging potion||Can be telegrabbed in the Asgarnia's Chaos Temple or the Chaos Temple south-west of Chaos Fanatic where it spawns every 28 seconds. A more risky choice is the deep wilderness dungeon where it respawns every three seconds. Also dropped by the Kalphite Queen.|
Hunter[edit | edit source]
Checking birdhouses on Fossil Island is the best method for passively gaining Hunter experience at any levels, as it also yields the player bird nests for Herblore experience, and tree seeds for Farming experience. Otherwise, the skill is mostly trained as normal.
At higher levels, hunt black or red chinchompas for Ranged training if needed. Once enough chinchompas have been obtained for Ranged training and a high Herblore level (85+ recommended) achieved, tracking herbiboars is a decent alternative to hunting chinchompas, as it gives the player herbs and is well-suited for alching or Fletching training. However, players who wish to kill Kree'arra for Armadyl armour may still want to continue hunting chinchompas, since using them is the most effective way to solo the boss.
Magic[edit | edit source]
Cast strike spells on various monsters and quest bosses at lower levels. Gold for runes may be obtained by collecting the 10,000 coins from the Stronghold of Security, from training Thieving, subduing Wintertodt or doing Agility Pyramid.
- If Prayer experience is desired early on, safespot blue dragons in the Taverley Dungeon for dragon bones. Alternatively, killing lava dragons located in the deep Wilderness is viable as players will profit every trip as the dragons drop rune items frequently. It is also recommended to bring food and energy potions (if the required Herblore level is achieved) as this is a hotspot for low-level player killers.
- If a rune scimitar is desired for early melee training, safespot a Zamorak Warrior in the Ourania Cave near the entrance. If obtaining any rune weapon is reasonable, a faster alternative is to buy a rune sword from Scavvo in the Champions' Guild.
- Killing Twisted Banshees in the Catacombs of Kourend is also a viable option, as they drop alchables, herbs, herb seeds and pure essence.
- Killing sand crabs in Hosidius or ammonite crabs on the Fossil Island is also an option. They require minimal attention, but have no significant drops to cover the cost of runes.
Another training option for lower levels is to find books for the customers in the Arceuus Library. Each book turned in grants 11 times the current Magic level in experience. This requires marking the locations of books. Collect as many books as possible, and turn them in by speaking with the customers. Keep talking to the customers until they request a book not possessed and pick up all the books found along the way. Players can gain up to 30,000 free Magic experience per hour at around level 45 using this method. If done correctly, this can be one of the fastest methods of gaining free Magic experience.
From 43 to 55 Magic, use of Superheat Item to superheat iron ores into iron bars for both Magic and Smithing experience can be done. This requires a significant number of nature runes and may be very expensive.
Once 55 Magic is obtained, cast High Level Alchemy on various items, such as unstrung maple longbows (maple logs can be obtained from Managing Miscellania), gold bracelets or gold bars, battlestaves and monster drops. Some Magic experience can also be gained in the Mage Training Arena when unlocking Bones to Peaches. Players may also want to obtain infinity boots, and optionally a master wand and mage's book too. It is recommended to have at least level 57 Magic for the Lvl-4 Enchant spell (preferably level 68 Magic for the Lvl-5 Enchant) before doing the enchantment room. This will require a sizable amount of nature, cosmic and law runes however.
At higher levels, Magic experience is gained passively from using burst/barrage spells on various Slayer tasks, teleporting, casting High Level Alchemy, using lunar spells, reanimating ensouled heads, killing Zulrah, etc.
Commonly used magic shops[edit | edit source]
- Betty's Magic Emporium in Port Sarim, Aubury's Rune Shop in Varrock and Void Knight Magic Store in Void Knights' Outpost all sell elemental, chaos and death runes.
- Lundail's Arena-side Rune Shop in the Mage Arena. This shop is one of the few rune shops that also sells law, nature and cosmic runes, and the only one accessible without any requirements. However, it is also risky for Hardcore and Ultimate Ironmen as players will have to traverse in deep Wilderness to get to the Mage Arena bank.
- Ali Morrisane also sells law, nature and cosmic runes, though at a lower stock and a higher price than Lundail. However, it is also safe for Hardcore and Ultimate Ironmen. Unlocking the rune shop requires completion of The Feud quest and doing runes section of Rogue Trader. The shop also buys runes at a set price, unlike in other shops.
- Wizards' Guild in Yanille. Accessing the magic shop requires level 66 Magic to enter the guild and completion of The Hand in the Sand quest.
- Baba Yaga's Magic Shop on the Lunar Isle is the only shop that sells astral runes. It is recommended to only buy astral runes from here, as the other runes are more expensive from this shop compared to other shops.
- Amlodd's Magical Supplies in Prifddinas. This shop most notably sells cosmic runes in large quantities. Completion of Song of the Elves is required to access this shop.
Mining[edit | edit source]
Trained as normal. At some point gemstone mining for making slayer bracelets and volcanic ash for making ultracompost is necessary. If a good team is found, do Volcanic Mine and spend the points on volcanic ash. At higher levels, dynamites from Wintertodt and/or Chambers of Xeric can be used at the Blast Mine.
Pickaxes up to rune can be bought from Nurmof's Pickaxe Shop. A dragon pickaxe can only be obtained as a rare drop from Chaos Elemental, Callisto, Venenatis and Vet'ion, or as a very rare drop from King Black Dragon.
Prayer[edit | edit source]
Do several quests for starting experience. After completing The Restless Ghost, Priest in Peril, Recruitment Drive and Holy Grail (which will grant a total of 16,931 Prayer experience), offer 116 dragon bones at the Ectofuntus to get level 43 Prayer. Blue dragons can be safespotted with Magic in the Taverley Dungeon at lower levels. An alternative option is to kill lava dragons located in the Wilderness, however this area is a hotspot for low-level player killers.
For 70 Prayer, kill green dragons in the Wilderness with melee. The spot north of the Graveyard of Shadows and the spot east of black salamanders are easily accessible via a games necklace's teleport to Corporeal Beast's Cave, however both areas are well-known hotspots for player-killers. The spot west of the Dark Warriors' Fortress is safer but can be crowded. Players should only risk items they are willing to lose.
At high levels, kill green dragons west of the Dark Warriors' Fortress with a toxic blowpipe after completion of elite tasks of the Wilderness Diary. Elite Void Knight equipment can be used without risking any set pieces on death as the spot is located below level 20 Wilderness. Depending on gear, Ranged level and efficiency, the player can expect to get around 260-290 dragon bones per hour using Eagle Eye (300-320 with Rigour) if also banking the hides.
Killing Vorkath becomes a better option if the player has a dragon hunter crossbow. While this is slower banked Prayer experience per hour than killing green dragons, the supplies (most notably the dragonhides for Crafting) and money attained makes killing the boss more efficient overall, especially if done so on task.
Offer the bones obtained at the chaos altar located in level 38 Wilderness. There is a 50% chance that the bone offered at the altar will not be consumed, making this method riskier but notably faster overall than offering bones at the gilded altar considering the time it takes to gather the bones. Wear cheap defensive gear while 3 or 4-iteming armour pieces with high defensive stats and bring high-healing food in case of being attacked by player killers; an alternative is to only bring one inventory of bones at a time and suicide on the nearby Wine of zamorak spawn or Chaos Fanatic.
Collect all ensouled heads from training Slayer and reanimate them near the Dark Altar. It is also advised to do blue dragon tasks whenever possible. Consider unlocking red dragons as a Slayer task after completing elite tasks of the Karamja Diary as the hides will be dropped in noted form which makes the task more worthwhile to do. Dagannoth Kings may also be killed on task for noted dagannoth bones after completion of elite tasks of the Fremennik Diary.
For Hardcore Ironmen, worshipping the Ectofuntus is one of the best ways to get Prayer experience before access to a gilded altar. Buckets of slime can be obtained from a Trader Crewmember in Port Khazard and pots from Toothy in Lovakengj. However, obtaining bonemeal without using the daily rewards of the Morytania Diary (medium or higher) is a very slow process, so it is recommended to train Prayer this way only at lower levels.
Getting all experience for 70 Prayer through Slayer is also a viable option. It is not worth the time to melee blue dragons in the Taverley Dungeon at lower levels, as they are significantly slower to kill than green dragons. 82-85 Slayer will translate to roughly 70 Prayer through the bones and ensouled heads collected.
At higher levels, kill blue dragons in the Taverley Dungeon with a toxic blowpipe for dragon bones. It is usually not worthwhile to bank the hides, as this significantly shortens the trips and are unable to use a looting bag for extra storage. After completion of Dragon Slayer II however, killing green and blue dragons in the Myths' Guild basement becomes a better option. Kill the 2 green dragons that spawn there and kill blue dragons while waiting for the green dragons to respawn. When offering the bones at a gilded altar, go to a PvP world and use the bank chest near Camelot Castle for fast banking.
For Ultimate Ironmen, the current best method to train Prayer is to kill Green Dragons in the Myth Guild's basement and use the bones obtained on the PoH altar. More detailed information can be found on the UIM wiki subsection.
Ranged[edit | edit source]
Lower levels are best trained with a Dorgeshuun crossbow, which uses cheap and easily obtainable bone bolts. Train low-level Slayer and do Pest Control (for Void Knight equipment) with Ranged for early experience. Killing sand/ammonite crabs is a viable alternative if meleeing lower Slayer levels is desired. Killing Twisted Banshees is also an option to make money and obtain pure essence for Runecraft training.
Black dragonhide/Blessed dragonhide armour can be obtained from completing hard clue scrolls. If ranger boots are desired, do every medium clue obtained from Slayer and skilling, hunting eclectic implings if necessary.
At higher levels, the most efficient way to train Ranged by far is to hunt red or black chinchompas and throw them at maniacal monkeys in Kruk's Dungeon on Ape Atoll. Alternatively, train Slayer using a rune crossbow and broad bolts, but this is slower than using melee due to the lower damage per second of the crossbow and offers far worse experience rates than throwing chinchompas. Once a high Ranged level is attained, kill Zulrah for a toxic blowpipe and get any remaining experience from blowpiping Slayer tasks and killing green dragons and/or Vorkath for Prayer.
Runecraft[edit | edit source]
The best ways to obtain pure essence is by killing gargoyle, wyrm, Skeletal Wyvern and Fossil Island wyvern through Slayer tasks, killing Zulrah or doing the Chambers of Xeric. If pure essence is desired before access to the aforementioned methods is obtained, the fastest method to get essence is to do Temple Trekking. Using Route Three with a medium or hard companion will net around 5,000-10,000 pure essence per hour depending on combat level.
Crafting lava runes is the fastest way to train Runecraft and it offers a high experience per essence. However, this method is only viable with having access to the spell Magic Imbue and it requires a lot of emeralds for making binding necklaces and rings of dueling. The lava runes obtained from this method can also be considered useless. High-level players may also obtain significant quantities of binding necklaces while killing the Abyssal Sire for its unique drops.
A slower alternative to crafting lava runes is to craft runes at the Ourania Altar. This method offers the highest experience per essence at higher levels and the runes obtained are far more useful than lava runes. Use the least useful runes (such as mind runes from Barrows) for payments for banking.
An alternative is to switch to crafting blood runes at level 77 or soul runes at level 90, as they offer good experience rates and don't require pure essence at all. Sell the runes to Ali Morrisane for money or save them for casting barrage spells.
For Ultimate Ironmen, the best training option up to level 77 is to find books for the customers in the Arceuus Library. Each book turned in grants 4 times the current Runecraft level in experience. This requires marking the locations of books. Collect as many books as possible, and turn them in by speaking with the customers. Keep talking to the customers until they request a book not possessed. Pick up all the books found on the way. Experience rates scale depending on the Runecraft level, up to 30,000 Runecraft experience per hour can be gained at around level 70 using this method. Having stamina or energy potions is ideal as it increases experience rates, but this method is doable without them.
Alternatively, players can get pure essence passively from training Slayer and training Runecraft at the Ourania Altar once they have stamina potions available.
Once level 77 Runecraft is attained, continue by crafting blood and/or soul runes.
Slayer[edit | edit source]
Smithing[edit | edit source]
Completing The Knight's Sword, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest and Pirate Pete subquest of Recipe for Disaster will grant a total of 30,982 experience, elevating a level 1 Smithing to level 37. 2 iron bars are necessary for The Knight's Sword; an iron bar spawn can be found west of the Graveyard of Shadows next to the bears in some trees in level 18 Wilderness. It is fairly safe going there for Hardcore and Ultimate Ironmen; be ready to log out if another player is spotted and make sure food and a teleport out are on hand in case of being attacked. A non-Wilderness method is by safespotting paladins in East Ardougne or killing dwarves.
At lower levels, mine iron ore in the South-east Ardougne mine, superheat them into iron bars while walking to the south-eastern bank in East Ardougne, teleport back with the Ardougne cloak 1 (or higher) and repeat. Alternatively, buy the ores from Ordan and smelt them into bars in the Blast Furnace. Do this until enough supplies are made to get around 50-55 Fletching, smithing the bars later into iron dart tips for early Fletching training. The darts made may be used for early Ranged training or saved for luring monsters when doing bursting/barraging Slayer tasks.
The fastest way to train Smithing from level 40 onwards is to buy Gold ore from Ordan and smelt them into Gold bars in the Blast Furnace whilst wearing goldsmith gauntlets. This is very expensive and should be done only once the player can afford it. If buying from a full stock, buying 1, 2 or 3 inventories per world costs 5.0, 6.1 and 7.2 coins per experience respectively (not including payments to the workers).
For higher level ironmen, killing Zalcano is an excellent way of banking smithing experience in the form of gold ore, or mithril and adamant ores/bars. The xp rates will be slower than simply buying gold ore; but the activity is effectively free gp-wise, and is much more engaging.
From level 68 onwards, smith mithril platebodies in the Blast Furnace.
Thieving[edit | edit source]
Trained as normal. If planning to do Wintertodt at a low level, steal cakes until a sufficient amount is obtained. Blackjacking bandits in Pollnivneach has few requirements and is one of the best ways to make starting cash for Managing Miscellania. Pickpocketing Knights of Ardougne is an alternative training method at higher levels and it makes more money than blackjacking, but completion of the Ardougne medium diary is necessary which in turn requires having a mith grapple.
After completing Death to the Dorgeshuun, one may pickpocket H.A.M. Guards for H.A.M. keys and open the chests in the H.A.M. Store room, containing coins, gems or jewellery. This is a way to obtain an amulet of power without the Crafting requirement and is a decent moneymaking option at lower levels. Wearing a full set of H.A.M. robes will not reduce the chance of failure when pickpocketing the guards as they only reduce the chance of being kicked out of the hideout, which cannot happen while in the store room. If wearing the full Rogue equipment double keys can be looted.
Once the requirements for the Rogues' Den minigame are met, obtain the rogue equipment as soon as possible. It is recommended to have something else to do at the bank whilst waiting for run energy to restore (such as cooking fish, blowing molten glass), or opt for using energy potions for more efficient runs.
Pickpocketing gems from the TzHaar-Hur in Mor Ul Rek is one of the best methods should one plan to train Thieving past level 99. Doing so yields up to 250,000 experience an hour, whilst also banking up to 60,000 Crafting experience an hour. Completion of hard tasks in the Ardougne Diary and wearing a Thieving cape is required for this method.
Rogues' Den minigame requires having a completely empty inventory. Players will need to have access to a death bank (such as Zulrah) as well as enough space to fit all owned items in the inventory when getting the rogue equipment as suiciding is not a viable option.
If using Zulrah to store items, players will need to have coins stored inside the Nightmare Zone coffer. Unfortunately, it is best to save the minigame teleport for getting to Burthorpe, so using it to teleport to Nightmare Zone is not recommended. Once a piece of rogue equipment is obtained, home teleport to Lumbridge, run east to Al-Kharid and take the gnome glider to the Grand Tree. Run south to the spirit tree and go Khazard Battlefield, then run all the way south-east to Nightmare Zone. Withdraw 4,000 coins from the coffer, run north-east to Port Khazard and take the charter ship to Port Tyras, and run south-east to Priestess Zul-Gwenwynig.
Should one get a piece of rogue equipment before the home teleport is available, run to Catherby and pickpocket men/women until 200 gp to buy an Ardougne cloak from Perdu. Teleport to the Ardougne Monastery and run south to Nightmare Zone. Withdraw 4,000 coins from the coffer, run north-east to Port Khazard and take the charter ship to Port Tyras, and run south-east to Priestess Zul-Gwenwynig.
Woodcutting[edit | edit source]
Lower levels are best trained simultaneously with Firemaking. Complete Monk's Friend to get level 1 Woodcutting to level 13. At higher levels, bank the logs necessary for Construction training. Otherwise the skill is trained as normal. At level 65, Sulliuscep can be used for training and to obtain interesting resources, although the overall experience is not very competitive.
Finding axe upgrades at each Wooductting milestone is the largest challenge of training the skill. Players who have access to the fairy rings can use code bkq and safespot tree spirits for axe drops up to and including rune. Alternatively, players can use a steel axe until level 60 Woodcutting and then purchase a rune axe from the Woodcutting Guild, assuming they have at least 75% Hosidius favour. A dragon axe can only be obtained as a rare drop from one of the Dagannoth Kings, or as a very rare reward from a Wintertodt supply crate.
Money making[edit | edit source]
Keep in mind that high alching most items provides more gold than selling the items to a shop would, so a good short term goal to aim for as a new account is 55 Magic for high alchemy. General money-making methods involve typical skilling (particularly Fletching and Woodcutting), combat and Slayer, Managing Miscellania, and selling various items to shops.
|Collecting bronze chainbodies||None||Collecting||No||A bronze chainbody spawns to the west of Nurmof. Pick one up, hop worlds, and repeat. Then sell 1-3 to the general store just south of Nurmof and hop again.|
|Collecting steel platebodies||Food||Collecting||No||The Lava Maze is located in level 40-45 wilderness and contains a steel platebody and staff of earth spawn. This method is widely known by most ironmen and is often camped out by them along with player killers. The steel platebodies can then be sold to general stores for 800gp, to Horvik's shop in Varrock for 1,200gp, or high alched for 1,200gp.|
|Fletching willow shortbows||35+ Fletching, 30+ Woodcutting, 10 Crafting||Skilling||Yes||Fletching and Woodcutting level fairly fast, are very low intensity, are quite useful, and are required several times through quests. A way to produce some decent money is by fletching the highest available bow fully completing them. Afterwards, any bows created can be high alchemised or sold to general stores.|
|Stealing from Ham storerooms||20 Thieving, food, completed at least half of Death to the Dorgeshuun||Skilling||Yes||After completing half of Death to the Dorgeshuun, players have access to the H.A.M. storerooms. There, one is able to pickpocket guards that commonly give keys to chests which provide fairly good jewellery. Bank or high alchemise the loot obtained and make sure to save some of the emerald rings and sapphire necklaces for personal use. This is considered the best low level method for ironmen and is highly recommended.
(wearing full H.A.M. robes helps reduce the chance of being kicked out when in the H.A.M. Hideout, but players will never be kicked out in the storeroom area so Rogue's equipment is recommended to potentially double the rate of keys).
|Silk||20 Thieving||Skilling||Yes||At 20 Thieving Silk can be stolen from the stalls in the Ardougne market. After waiting 20 minutes the stolen silk can be sold to the Silk merchant (located in the market) for 60 gp each.|
|Agility Pyramid||30 Agility
|Minigame||Yes||The Agility Pyramid can be unlocked at 30 Agility, although, however 70 is recommended as obstacle fail rates are drastically reduced. In optimal conditions, 200k gp/hr can be made using this method.|
|Collecting and alching Ecumenical keys||60 Agility or 60 Strength, 55 Magic and Nature runes,
Monk robe and Unholy symbol and Ranged/Magic combat equipment
|Combat||Yes||Enter the GWD through the Wilderness entrance north of the Bandit Camp.
With level 60 Agility walk south and enter the main room now run north to the Zamorak zone safe space. Do the same for level 60 Strength but entering to the north then running south towards the same spot.
Either range or mage the low level imps located here until they drop Ecumenical keys, but do not alch them whilst in the wilderness, so they are kept on death. Once 2 have been obtained, leave, high alch the keys and bank the coins.
A maximum of 3 keys total may be held at any time (4 and 5 with the Medium and Hard Wilderness Diaries completed), though obtaining the maximum count in one trip is inadvisable to decrease risked wealth on death.
|Crafting battlestaves||54, 58, 62, or 66 Crafting and 56, 60, 63, or 66 Magic||Skilling||Yes||Craft battlestaves and high alch for profit. Efficient crafting involves either numerous and high requirements (see below, Fire battlestaves) or risking being attacked by PKers in the Wilderness. Orbs may be obtained via glassblowing or Wyverns, and battlestaves from Baba Yaga, the Wizards' Guild, and the daily barrel near Zaff after completing Varrock task sets.|
|Slayer||80+ Combat, 50+ Slayer||Combat||Yes||Slayer is the sole way to upgrade a number of the best-in-slot items, and making sizeable amounts of money in the process. At a certain point it becomes something players must do if they ever want to get any key items such as the Abyssal whip or Dragon boots. Money-making from slayer is extremely variable as some slayer monsters, such as Kurasks and Brutal black dragons, can be extremely useful, while others such as Elves and Zygomites can be nearly worthless.|
|Temple Trekking||Completion of In Aid of the Myreque (with completion of Darkness of Hallowvale strongly recommended)||Minigame||Yes||Each round of Temple Trekking awards a token that can be redeemed for a variety of prizes, including tomes of experience. All of these tomes, regardless of size or skill, have a High Alchemy value of 3,000 coins. A round of Temple Trekking can be completed in 90 seconds or less if you skip all combat encounters, allowing for up to 120,000 gold per hour.|
|Blackjacking Menaphite Thugs||65 Thieving (80+ recommended), completion of The Feud, partial completion of Rogue Trader minigame, Rogue equipment||Skilling||Yes||Lure a Menaphite Thug to a building so that any other Menaphite Thugs can't see him. Right-click 'Knock-out' option and pickpocket the unconscious thug twice. Sometimes the knocking out can fail, and the Menaphite Thug will start attacking the player. This attack can be stopped with correct timing by pickpocketing them (or attempting to knock them out again) at any time between their first and second attack (exactly 2.4 seconds between attacks).|
|Pickpocketing Ardougne knights||55 Thieving (95+ strongly recommended), completion of medium tasks of the Ardougne Diary, Rogue equipment||Skilling||Yes||Lure a knight to the north-eastern building of Ardougne market square. Zoom in the camera so that the same spot can be spam-clicked even if the knight moves. At level 95 Thieving and after completing medium tasks of the Ardougne Diary players will stop failing to pickpocket the knight, meaning that one can pickpocket him endlessly.|
|Charging fire orbs||70+ Agility (80+ Agility recommended) 62 Crafting, 63 Magic, 43 Prayer or decent defence and hitpoints, the graceful outfit, the Castle Wars balloon unlocked, and completion of Lunar Diplomacy or 66 Magic for access to battlestaves on-demand over the daily supply from the Varrock tasks. Obtaining Cosmic runes may also prove difficult or tedious, as they are not sold in any shops except for the Mage Bank, and the Mage Bank only stocks 20 at a time. If crafting ones own cosmic runes without the Abyss, 66 Agility and a Quest point cape is necessary for efficient trips, with 59 Runecraft for double runes.||Skilling||Yes||Charging fire orbs and crafting battlestaves is a solid way to make money and train Crafting, with decent Magic experience as well. With all the requirements, this is also faster than Air orbs, and is of course not in the Wilderness, so is viable for hardcore ironmen. Begin at Castle Wars wearing full graceful, a fire staff, ring of dueling, and anti-dragon shield. Bring cosmic runes, a set of normal logs, an antidote++, and fill the rest of the inventory with unpowered orbs. If lower than 70 Agility, bring a Dusty key. Take the balloon to Taverley, running towards the Fire Obelisk (80 Agility makes this fastest, 70 Agility is also viable, lower makes this very tedious), charge the unpowered orbs, then teleport back to Castle Wars to repeat the process. With lower than 80 Agility, this is very run-intensive, so a training method that can be done at a bank (such as fletching) while waiting for run to restore may be desired. Battlestaves can be bought for 7,000 coins from Zaff's daily stock and the finished Fire battlestaves can be alched for 9,300 coins.|
|Crafting blood runes||77 Runecraft and 75+ Agility, Graceful outfit||Skilling||Yes||Using any pickaxe and a chisel, mine dense essence, venerate them, run to the Blood Altar, and repeat. One run returns 212 blood runes, which the player can sell to Ali Morrisane for 200 gp each. The player can expect 330,000 gp and 38,000 xp per hour with optimised runs.|
|Blast mining and smithing runite||58 magic, 75+ mining, 88-89 smithing and 100% Lovakengj favour||Skilling||Yes||For this method, a decent amount of starting cash is required. Buy dynamite from Thirus, , subsequently Blast mine, and then smelt all ores at the Blast Furnace. Additional coal can be bought at the Blast Furnace or acquired from Miscellania. Smith all runite bars into rune swords (rune meds at 88 smithing) and all adamant and mithril bars into platebodies, and finally alch all platebodies and swords. At lvl 75 mining, using 1k dynamite (costing roughly 1.2 mill gp) on average results in 118 runite, 272 adamant, 469 mithril, 368 gold and 257 coal. At higher mining levels the amount of adamant and runite acquired is even greater. Profits from the runite alone already exceeds the cost of all dynamite, the blast furnace, coal and nature runes. At lvl 75 mining this would result in approximately 800k profit for 1k dynamite. Even higher profits will be obtained at higher mining levels (1.8mill for 1k dynamite at 99 mining). While this method requires some processing time from buying dynamite, blast mining, smelting, smithing and alching; it does provides excellent mining xp, decent smithing xp and some magic xp whilst making millions of gp.|
|Killing Vorkath||High Combat, Dragon Slayer II completed||Combat||Yes||Killing Vorkath can be very lucrative in getting cash, through rune and dragon equipment drops as well as dragonhide, in addition to a lot of skilling supplies. Dragon hunter lance or a dragon hunter crossbow is highly recommended, and killing it only on a blue dragon task for the extra Slayer experience is most efficient. More information on killing it can be found here.|
|Killing rune dragons||High Combat, Dragon Slayer II completed||Combat||Yes||Killing rune dragons requires relatively low effort and can be very lucrative in getting cash, through the runite bars and valuable alchables. Dragon hunter lance is highly recommended. More information on killing them can be found here.|
Travelling[edit | edit source]
Keep in mind that the higher the Agility level gets the faster run energy recovers, thus more time one is able to run. When beginning an Ironman account, access to transportation is very limited making time spent travelling very high. It is best to try to obtain as many methods of travel as early on as possible in order to minimise the time spent walking around during the early-game. Considering all of the various available methods, a high level magic is not necessary to be able to travel to all of the same locations; many of which are listed below.
- Teleport to minigame via the Minigame Group Finder in the quest tab. This allows players to teleport to various minigames once every 20 minutes for free. Notable locations that need to be unlocked include the four Rat Pits locations (requires completion of Ratcatchers: provides teleports to Keldagrim, Varrock, Ardougne, and Port Sarim), the Nightmare Zone, and the Shades of Mort'ton temple.
- One of the first transportation methods available is the Canoe system. This allows the player to travel between: Lumbridge, the Champions' Guild, Barbarian Village, Edgeville, and a one way trip into the Wilderness.
- Another item which can be obtained fairly easily is the Ardougne cloak 1 which gives the player an infinite amount of teleports to the Ardougne Monastery. This is also the closest free teleport to a fairy ring (by the Tower of Life) until the Quest point cape is eventually obtained. Players can also use a Necklace of passage to teleport to the wizards tower, which is slightly closer to a fairy ring.
- One of the more expensive methods earlier on is using the Charter ship. Trips can be made significantly more cost efficient when chartering from the Karamja port instead. This technique applies for most places and allows spending less than one normally would.
- Fairy rings (Ardougne cloak or Quest point cape for easy access)
- Chronicle (150gp per teleport to Varrock, shield slot)
- Spirit trees can be used to transport the player between the northeastern corner of the Grand Exchange, Tree Gnome Village, Tree Gnome Stronghold, and north east of the Khazard Battlefield.
- Crafting Games necklace and Ring of dueling
- Ectophial to the Ectofuntus
- Magic carpet
- Teleport crystal to Lletya
- An Enchanted lyre will teleport the player south-west of Rellekka. If unable to catch a shark yet, but an activated ring of charos is owned, the lyre may be charged with a raw bass. Alternatively a Raw shark can be bought from Rufus' Meat Emporium in Canifis for 221gp.
- All of the Gnome gliders. An update to Old School Runescape made the Gnome gliders usable from any location (except the Digsite, which will crash) without having to go to the Grand Tree first.
- Balloon transport system
- Eagle transport system
- The wilderness teleport lever in Edgeville teleports the player to the Deserted Keep, pulling the lever at the deserted keep will then teleport the player to a building near East Ardougne along the West Ardougne wall. Pulling the lever from Ardougne will teleport the player back to the Deserted Keep (but not back to Edgeville).
- If players have completed the Easy Wilderness Diary, they can right-click the lever in the Deserted Keep to go to either Edgeville or Ardougne.
- Wilderness teleport obelisks
- Dorgesh-Kaan - Keldagrim Train System
- Grand seed pod
- Abyss - By travelling to a specific Runecraft altar then exiting via the portal
- Tactical death (respawn) to Lumbridge or Falador (after Recruitment Drive quest)
- Shantay can be threatened, and through some conversation options, the player can quickly end up in Port Sarim as a form of transportation which is useful at early levels before completion of Ratcatchers.