Ironmen accounts are restricted to the following general rules:
- Trading other players is disabled.
- Staking in the Duel Arena is disabled.
- Ironmen cannot use the Grand Exchange.
- Ironmen cannot Accept Aid.
- Ironmen cannot gain experience from player-versus-player encounters.
- Ironmen cannot pick up drops from other players' kills.
- Ironmen cannot receive help to slay a monster.
- View the complete list of restrictions here.
Hardcore Ironmen follow these same restrictions, but with the added challenge of only having one life. Any dangerous death will revert the account to regular ironman status. The player's stats on the Hardcore Ironman Hiscores will also be frozen at the time of death. Safe deaths, such as those in many minigames, will not cause the loss of Hardcore status.
- 1 Early game
- 2 Obtaining useful items
- 3 Managing Miscellania
- 4 Skilling
- 4.1 Agility
- 4.2 Combat
- 4.3 Construction
- 4.4 Cooking
- 4.5 Crafting
- 4.6 Farming
- 4.7 Firemaking
- 4.8 Fishing
- 4.9 Fletching
- 4.10 Herblore
- 4.11 Hunter
- 4.12 Magic
- 4.13 Mining
- 4.14 Prayer
- 4.15 Ranged
- 4.16 Runecraft
- 4.17 Slayer
- 4.18 Smithing
- 4.19 Thieving
- 4.20 Woodcutting
- 5 Money making
- 6 Traveling
Early game[edit | edit source]
Questing[edit | edit source]
Completing quests is the most efficient way for ironmen train stats in the early game. This saves time by avoiding very slow training methods. For example, instead of killing chickens with a bronze dagger, the player can complete Waterfall Quest and The Feud to be able to start training with an adamant scimitar before even touching a monster. Because many quest bosses can be easily safespotted, a player can make very quick early-game progress by completing quests.
For an efficient guide to ironman questing, see the Optimal Quest Guide / Ironman.
Transportation[edit | edit source]
The means of travelling are very limited and inconvenient at lower levels. Unlocking teleports early in your account's progression will allow for much quicker progression through quests and skills.
Train Magic to unlock teleportation spells and unlock minigame teleports as soon as possible. It is strongly recommended to get the Ardougne cloak 1 early on. The cloak's teleport is free, unlimited and fairly close to a fairy ring, prayer altar and a spirit tree.
Moneymaking[edit | edit source]
Training Thieving is an efficient and a fast way to make starting cash. The benefit of having a high Thieving level is that players can effectively pickpocket Master Farmers for early herb and hop seeds. The Agility Pyramid is also a viable option, as one can net up to 200,000 gold per hour depending on the Agility level.
Wintertodt[edit | edit source]
Subduing Wintertodt has very few requirements, and offers decent starting cash and skilling supplies for low-level Ironmen. While players will miss out on most of the better loot with low stats, the rewards benefit much more at lower levels. At low Hitpoints players are also able to heal effectively with low-tier food such as cakes or jugs of wine. Getting at least level 60 Woodcutting (achieved at around level 88–90 Firemaking) is recommended for access to the Woodcutting Guild, where players can buy axes up to rune. This way, players do not have to waste time killing monsters for an axe upgrade from steel.
Fossil Island[edit | edit source]
Players should complete Bone Voyage to access Fossil Island early on, as this unlocks bird house trapping for Hunter training, ultracompost for farm runs, and yields some tree seeds for Farming experience. Doing bird house runs is more efficient than actively training Hunter at lower levels.
Players can train Melee stats and Ranged on Ammonite Crabs, which offer relatively fast experience per hour, are very afkable, and also drop fossils. Fossils can be used to fill displays in the Varrock Museum, which rewards the player with experience lamps.
Barbarian Fishing[edit | edit source]
In addition to Fishing experience, Barbarian Fishing gives small amounts of passive Agility and Strength experience. If done early, it allows players to bypass a significant amount of Agility and Melee training if done for a long period of time. However, this does take a long time and may become too boring for many players.
Training until from 58 to 99, costs a few hundred thousand gold to buy all the necessary feathers for bait. This can be compensated by cutting the fish with a knife, which often provides fish offcuts that work as bait and nets a small amount of Cooking experience.
Player will get around level 74 in Agility and Strength if training Fishing from level 58 to 99. However, if players do not wish to train Fishing for a long period of time, there are a few good stopping points:
- Level 74 Fishing for level 50 Agility and Strength.
- Level 84 Fishing for level 60 Agility and Strength.
- This allows access to the Seers' Village Rooftop Course, which is a significantly better option compared to the lower-level courses.
- Level 91 Fishing for around level 67–68 Agility and Strength.
- At level 91 Fishing, players can +5 boost for the Morytania Diary elite task requirement.
- Level 94 Fishing for level 70 Agility and Strength.
After finishing Barbarian Fishing, it is recommended to train Agility on the Rooftop Courses and get the graceful outfit for questing. Having a high Agility level combined with the graceful outfit ends up saving a lot of time, as players have very limited access to run energy restoration.
Obtaining useful items[edit | edit source]
Items for quests and Achievement Diaries[edit | edit source]
- A mithril axe is required for Animal Magnetism. One can be bought from the Woodcutting Guild, which requires level 60 Woodcutting and 75% Hosidius favour to access. Players who cannot access the Woodcutting Guild can safespot blue dragons in the Taverley Dungeon or kill tree spirits in the Enchanted Valley for a mithril axe. Alternatively, players can also make one at level 51 Smithing.
- Players must have a yew bow or better for Temple of Ikov quest. A yew shortbow, longbow or comp bow can be obtained from completing medium clue scrolls, and the respective magic variants from hard clue scrolls. A yew longbow can also be obtained as a very rare drop from a young impling. Alternatively, players can make a yew shortbow at level 65 Fletching.
- A mith grapple is required for various Achievement Diaries, and the best way to get one is to simply make it at level 59 Smithing and Fletching. The only way to get one without the Smithing and Fletching requirements is to kill various monsters (such as Barbarian spirits) in the Ancient Cavern. However, the drop rate is fairly low and the area is very dangerous for low-level players, but players may also get other useful items in the process, such as a yew shortbow for Temple of Ikov quest or a rune scimitar for Melee training.
- 16 magic logs are required for quests, namely for Desert Treasure which requires 12 magic logs. Wintertodt is one of the best places to get magic logs at lower levels and arguably the easiest one. Magic logs can also be obtained from nature implings at level 58 Hunter, or simply cut from magic trees at level 75 Woodcutting.
- A 4-dose Agility potion is required for Tai Bwo Wannai Trio. Players who do not have level 34 Herblore to make the potion can hold an irit leaf cleaned by Zahur in Nardah (for 200 coins), then wait for the Dr. Jekyll random event, for which he will trade the irit leaf for a 4-dose Agility potion.
Items useful at lower levels[edit | edit source]
- The rune axe is very useful for Woodcutting, and one can be bought from the Woodcutting Guild, which requires level 60 Woodcutting and 75% Hosidius favour to access. Players who cannot access the Woodcutting Guild can get one by safespotting lava dragons in the Wilderness or killing tree spirits in the Enchanted Valley.
- The rune scimitar is useful for low-level Melee training. The fastest and the easiest way to get one is to safespot Zamorak warriors in the Ourania Cave. A rune sword could be used instead before the dragon scimitar becomes available, as it only has slightly inferior stats. Rapier could also be purchased instead after Cabin Fever.
- The amulet of strength offers a sizable +10 Strength bonus, which makes it the best amulet to wear for Melee against monsters with very low Defence (such as Ammonite Crabs), only behind the amulet of torture. A ruby amulet can be looted from H.A.M. Store rooms, which can then be enchanted into an amulet of strength at level 49 Magic. The trimmed version is also obtainable from medium clue scrolls. Players can also get an amulet of strength from Shades of Mort'ton silver key chests.
- An amulet of power is an uncommon reward from medium clue scrolls and Shades of Mort'ton silver key chests. The trimmed version is also obtainable from easy clue scrolls, although it is very rare. A diamond amulet can be looted from the H.A.M. Store rooms, which can the be enchanted into an amulet of power at level 57 Magic.
- A 1-dose superantipoison spawn can be found north-east of the Observatory (north of Castle Wars), near the entrance to the Observatory Dungeon. Simply hop worlds to pick up multiple doses.
- Boots of lightness offer free weight reduction, and they can be found in the cellar of the Temple of Ikov. Players do not need to start the quest Temple of Ikov to obtain the boots. A light source is needed to navigate to the basement, and a slash weapon or knife is needed to cut the web blocking the spawn.
Food[edit | edit source]
- Cakes can be stolen from cake stalls in East Ardougne. They heal 12 Hitpoints each (4 Hitpoints per bite) and serve as excellent food for low-level questing.
- The Shrimp and Parrot in Brimhaven sells various cooked fish, such as lobsters, swordfish and most notably karambwan.
- Potatoes with cheese (heal 16 Hitpoints each) and plain pizzas can be bought from the Warrior Guild Food Shop.
- Plain pizzas can be made into pineapple pizzas (pineapples can be bought from any Trader Crewmember), which heal 22 Hitpoints each (11 per bite).
- Fishing raw karambwan is the fastest way to get food and Cooking experience from Fishing once the player has completed the Tai Bwo Wannai Trio quest.
- Cooked manta rays (heal 22 Hitpoints each) are dropped by Zulrah and Vorkath.
- Frankie's Fishing Emporium sells various raw fish, including Raw shark requiring 100% favour with Piscarilius
Managing Miscellania[edit | edit source]
After completion of Throne of Miscellania, Managing Miscellania is an excellent way to passively get various resources for skill training. However, players will need a relatively large amount of capital before investing into the kingdom, so it is recommended that one have a safe amount of coins and/or a consistent money-making method.
For the most effective yield from the kingdom, always put a maximum amount of workers on herb farming. The rest (after completion of Royal Trouble) can be put on maple woodcutting for Fletching supplies, or teak/mahogany woodcutting for supplies for Construction training.
Make sure that the maximum amount is withdrawn every day by having at least 500,000 coins or 750,000 coins after Royal Trouble in the coffers each day for maximum amount of rewards collectible.
Skilling[edit | edit source]
Agility[edit | edit source]
Trained as normal. Since Ironmen have limited access to teleportation and run energy restoration methods early on, players will have to walk a lot. It is therefore strongly recommended that players complete quests that give Agility experience as soon as possible, and then do Barbarian Fishing to skip the low-level Agility courses. Afterwards, train on the rooftop courses to obtain the graceful outfit for questing.
The Agility Pyramid is a decent moneymaking option at the early stages of an Ironman, as one can net up to 100,000–200,000 gold per hour depending on Agility level.
Combat[edit | edit source]
To start off, complete quests which give a lot of experience in melee skills, such as Waterfall Quest, Death Plateau, Fight Arena, Vampyre Slayer, Witch's House, Tree Gnome Village and The Grand Tree. All of the bosses in these quests can be safespotted and easily defeated with Magic.
It is advised for Hardcore Ironmen to train their Hitpoints higher before attempting to do any of the quests mentioned above. Kill low-level monsters with strike spells until reaching a comfortable Hitpoints level, after that complete Witch's House and continue with other quests.
Barbarian Fishing gives small amounts of passive Strength experience in addition to Fishing and Agility experience. It is best to get this passive experience from Fishing before doing a lot of Melee training, as the passive Strength experience has a much bigger benefit at lower levels than higher.
Ammonite Crabs on Fossil Island are the best option for early Melee training. They have relatively high Hitpoints, low offensive and defensive stats which makes them ideal for low-level training with little to no food required, and they also drop fossils. They are also aggressive for 10 minutes when walked by, making it easy to stand near crabs and stay in combat for long periods of time without any player input, allowing for long, consistent training sessions with minimal attention needed. Sand crabs in Hosidius are an alternative with no requirements, but they have lower Hitpoints and are usually much more crowded.
Once players have decent Melee stats and have attained reasonable equipment, most of the Melee experience should be trained through Slayer. A lot of powerful items are locked behind Slayer levels for Ironmen, such as the abyssal whip, dragon boots, occult necklace and trident of the seas.
At higher levels, melee stats can also be trained in the Nightmare Zone. Using normal customisable rumble with absorption potions offers a very straightforward and the most afkable way of training melee stats in the game, allowing the player to stay in combat for 20 minutes without any player input. However, Nightmare Zone dreams require a coin fee to start and they do not give any useful drops.
Equipment[edit | edit source]
Work towards getting starting equipment for early melee training. Complete Death Plateau for climbing boots, The Fremennik Trials for a berserker helm and subquests of Recipe for Disaster for Culinaromancer's gloves (up to mithril or adamant). If an amulet of strength or an amulet of power is wanted without the Crafting requirements to make them, one can loot H.A.M. Store rooms for a ruby and/or diamond amulet.
A rune scimitar can be obtained as an uncommon drop from Zamorak warriors in the Ourania Cave. One of them can be easily safespotted with Magic or Ranged near the entrance. Alternatively a rune sword can be purchased from the Champions' Guild, which has only slightly inferior stats to a rune scimitar. After Monkey Madness I, the dragon scimitar becomes the best weapon to use before the abyssal whip.
At some point, get a fighter torso from the Barbarian Assault minigame. While there are no requirements to participate in the minigame, having a higher combat level generally makes it easier to perform sufficiently and to find teammates.
Construction[edit | edit source]
Early levels can be bypassed if Wintertodt is played to a high Firemaking level. Be sure that a house has been purchased and Construction trained to 20 (to maximise experience) before doing Wintertodt, as otherwise no Construction experience is received from repairing braziers (4x player's Construction level). If Wintertodt is not the training method of choice, collect planks in the Barbarian Outpost east of the Barbarian Assault until 16 Construction for making Crafting table 1's. Nails can be bought from the sawmill operator in the Lumberyard.
Once access to Managing Miscellania has been obtained, it is strongly advised to put 5 workers on teak or mahogany woodcutting when maple logs aren't necessary for Fletching training. Mahogany is faster but more expensive, teak is only recommended if the player wants to save money on Construction training.
High-level players can get Construction supplies from the Chambers of Xeric, Zulrah and Callisto.
(PVP world & Teleport to House)
|45 Magic||Oak, Teak or Mahogany logs||In a PVP world, teleport to Camelot to bank (a bank chest will be next to the spawn - this is a safe zone). Grab logs of choice, then Teleport to House. Give the Butler logs to take to the sawmill, then teleport back to Camelot to repeat the process. The butler will automatically bank the planks.
This is the fastest method of converting banked logs into planks, with the downside of the added cost of paying the butler for their services.
|Oak plank (Woodcutting Guild)||60||Axe and coins||Cut oak trees in the eastern side of the Woodcutting Guild. After a full inventory of oak logs, convert them into planks in the sawmill and deposit them in the nearby bank deposit box.|
|Oak plank (Balloon method)|| 30 ( 41+ recommended)
Completion of Enlightened Journey
|Axe and coins||Starting at Castle Wars, take the balloon to Varrock Lumber Yard via the balloon. Cut the trees to turn into planks until a full inventory is obtained. Pay the Sawmill operator to cut the logs into planks. Head north into the Wilderness to fill the loot bag with planks. Exit the Wilderness to repeat the process until the loot bag and the players inventory are full, then travel back to Castle Wars with a ring of dueling. If one has 60 and 60 , cut the Yew trees south of the Lumber Yard and take the balloon back to Castle Wars, which conserves the likely limited number of rings of dueling one possesses.|
|Oak plank (Rimmington)||15 ( 41+ recommended)||Axe and coins||Move the players POH to Rimmington, and cut oak trees north-east of the house portal. After a full inventory of oak logs, go into the POH, call the demon butler and send him to the sawmill. Exit the house and the butler will automatically send the planks to the bank.
The process can be made slightly faster by using tick manipulation, however this is slightly more expensive due to the butler costs (as fewer logs are deposited per trip) and requires significantly more effort.
|Teak plank (Ape Atoll)|| 35 ( 61+ recommended)
Completion of Monkey Madness I
|Axe and coins||Teleport to Ape Atoll dungeon, climb up to the surface and there are teak trees nearby in the east. After a full inventory of logs, break a house teleport tablet, call a demon butler and send him to the sawmill. Teleport back to Ape Atoll, and the butler will automatically send the planks to the bank. If Monkey Madness II is not completed, one will need to wear a greegree when cutting the logs and unequip it before teleporting to the POH.
The process can be made slightly faster by using tick manipulation, however this is slightly more expensive due to the butler costs (as fewer logs are deposited per trip) and requires significantly more effort.
|Mahogany plank (Fossil Island)|| 50 ( 61+ recommended)
Completion of Bone Voyage
Completion of hard tasks in the Kandarin Diary (recommended)
|Axe and coins||Teleport to the Digsite with the Digsite pendant, run east, quick-travel to Fossil Island and use the agility shortcut to the hardwood patches. Cut mahogany trees using the 1.5-tick method of tick manipulation until a full inventory of logs is obtained. Teleport to House, call a demon butler and send him to the sawmill. Use the pool for run energy restoration if needed and teleport back to the Digsite. When the players Digsite pendant has only one charge left, teleport to a bank after sending the butler to a sawmill, grab a fully charged one and teleport to the Digsite.
This is the fastest method for banking Construction; at 99 Woodcutting and with good performance it is possible to get up to 110,000 Woodcutting and 120,000 banked Construction experience per hour. The method also works for teak, but mahogany is faster overall since more Construction experience is banked per trip and using mahogany planks for Construction training is faster than teaks.
Alternatively, one can simply bank the logs at the museum camp, but one will have to plankmake the logs later and use stamina potions.
At 47 Construction, mounted mythical capes become available with the completion of Dragon Slayer II which significantly reduces the amount of teak planks needed for levelling. Constructing mounted mythical capes brings the experience per plank to 123 rather than 90 for teaks, because of the bonus 100 experience for using the mythical cape.
Cooking[edit | edit source]
Early levels can be skipped by completing quests that give Cooking experience. Completing Gertrude's Cat and Cook's Assistant as well as the Mountain Dwarf and Goblin generals subquests of Recipe for Disaster will grant a total of 3,825 experience, which will get the player up to level 18.
To start off, the player can buy raw sardines from a fishing shop in Port Sarim or Witchaven and cook them on a fire. Continue by catching and cooking raw trout and salmon until at least level 58 Fishing. The best place to fish is in Shilo Village, which has bank nearby and the fish can be later cooked in the Rogues' Den or in the Hosidius kitchen. Another option is to fish in Barbarian Village, which has an everlasting fire near the fishing spots, however players will need to cook the fish on the spot and drop them.
3-tick Barbarian Fishing with a knife (eating roe/caviar) will provide passive Cooking experience, however none will be obtained if dropping the fish. If fishing for food instead (such as karambwans or minnow), cooking fish obtained will easily grant the player more than enough Cooking experience.
At level 65, players can make servery pineapple pizzas in the Mess. Players need to have at least 45% Hosidius favour for this method. This method does not require any supplies and can yield around 150,000–200,000 experience per hour depending on efficiency, however this is very click-intensive. Hop worlds after serving each load to maximise experience gain.
To stock up on food, from level 65 fishing onwards raw karambwans can be caught and cooked after completion of Tai Bwo Wannai Trio yielding karambwans, a food that heals 18 hitpoints per item and can be used for tick-eating.
High-level players can kill Zulrah or Vorkath for grapes, which can be made into jugs of wine. Jugs of water can be obtained by buying empty jug packs from the Culinaromancer's Chest and using Humidify to fill them with water. Players stop creating jugs of bad wine when they reach 68 Cooking.
Crafting[edit | edit source]
Starting off[edit | edit source]
Do quests that give Crafting experience for early levels. Elemental Workshop I and II will net a total of 12,500 Crafting (and Smithing) experience, with relatively low skill requirements and being fairly easy to do. Alternatively glassblowing on Entrana using the local seaweed and sand can provide a source of free Crafting experience for both new and experienced players alike.
For level 61, buy buckets of sand and soda ash (and seaweed if cooking it into soda ash isn't an issue as it has more stock) at a Trader Crewmember in Port Khazard. This location can be very crowded however, so if struggling to get decent a stock from these traders, the Catherby or Corsair Cove traders may be viable as they are also fairly close to a bank. Smelt these into molten glass at any furnace and then into unpowered orbs (at 46 Crafting) with a glassblowing pipe for Crafting experience.
Alternatively, buy gold ores from the Blast Furnace, smelt them into bars then craft them into gold bracelets. They can then be alched for Magic experience. Making unstrung gold amulets is not recommended as they have worse High Alchemy value and only give 5 more Crafting experience compared to bracelets. Players can gain around 42,000 Crafting experience per hour once the gold bars have been obtained.
Players who have finished the fight cave can exchange tokkul for sapphires at Tshaar-Hur-Rin's Ore and Gem store. If using chaos runes and Karamja Gloves to earn tokkul it is a 4:1 ratio for chaos runes to sapphires. This method can reliably earn around 40-50k xp per hour and produces usable items as opposed to other training methods.
Gathering buckets of sand and farming seaweed[edit | edit source]
One of the most common ways of training Crafting is to gather buckets of sand and farm giant seaweed for blowing molten glass once the player has access to the Superglass Make spell.
The fastest way of getting buckets of sand is to mine sandstone in the Quarry and grind it using the grinder called Sandstorm just west of the mine. Noted empty buckets can be given to Drew at the grinder. Each piece of sandstone ground provides the player with differing numbers of sand charges (depending on the size of the piece) which can be used to claim noted buckets of sand for a charge of 50 coins per bucket.
Alternatively, players may collect buckets of sand by casting teleport home to Yanille and filling buckets at the sand pit north of the Home Portal. This requires less effort than mining sandstone, but it is also significantly slower.
Players can farm giant seaweed by planting seaweed spores in seaweed patches in the underwater area of Fossil Island. Harvesting these seaweed patches grant a large amount of giant seaweed. The benefit of giant seaweed is, that 1 giant seaweed is the equivalent of 6 normal seaweeds. Flippers are advised to swim underwater. Flippers are dropped by Mogres at a chance of 1/64.
Large quantities of seaweed spores can be obtained by killing Lobstrosities in the underwater area of Fossil Island. They can only be damaged by a brine sabre (obtained from brine rats) or a trident of the seas (obtained from cave krakens). Low-level Ironmen can alternatively collect spores on the seafloor next to the patches. This can provide anywhere from 10–50 per hour and can be done whilst doing bank skills like Fletching by going up and down the anchor. Alternatively, players lacking 47 slayer can choose to manually cast fire strike on the lobstrosities, which can be easily safespotted from inside an air bubble. The frequent drop rate of seaweed spores by the Lobstrosities combined with random spawns within the lobstrosity room makes this method substantially faster than waiting underwater near the seaweed patches. Upwards of 100 spores per hour can be collected using this method. Doing every Fossil Island Wyvern task for seaweed spores is also recommended if planning to farm seaweed.
Once supplies have been collected, withdraw 18 buckets of sand and 3 giant seaweeds before casting Superglass Make to create molten glass. Some of the glass will be dropped on the ground and is not worth picking it up if mining sandstone to obtain the buckets of sand. Blow the molten glass into the highest-tier glass item available for Crafting experience.
Charter ship method[edit | edit source]
The charter ship method becomes viable once the player has completed Lunar Diplomacy and has level 77 Magic for the Superglass Make spell. This method offers high Crafting experience per hour and does not require any banked supplies. The downside is that there usually is some competition for stock.
Buy buckets of sand and seaweed (or soda ash) from any Trader Crewmember, cast Superglass Make and make the highest-tier glass item available on the spot. Sell the glass items or drop them, hop worlds and repeat. This method will grant approximately 65,000–70,000 experience per hour with lantern lenses and 85,000–90,000 experience per hour with empty light orbs, depending on stock. To maximise the amount of experience per spell cast, buy out the 10 buckets of sand and soda ash per world and when reselling the created items, buy one more of both if restocked. This will reduce the amount of runes needed by just under 10%. This may seem insignificant but if level 85–86 Crafting is desired to be able to make a fury amulet, it can easily save up to 800 astral runes in total.
It is recommended to use this method in areas that are less popular to obtain the charter ship stock. Using areas like Port Tyras (requires Regicide) or Brimhaven dock, as well as Mos Le'Harmless has a better chance of being stocked. Using popular ports such as Port Khazard or Catherby will result in the Charter ship stock being frequently sold out, resulting in far less experience per hour.
Crafting battlestaves[edit | edit source]
Charging orbs and crafting battlestaves offers relatively decent Crafting experience and good profit. Players who have completed task sets of the Varrock Diary can buy noted battlestaves daily from a barrel near Zaff for 7,000 coins each. They all have to be bought at once, so a sizeable stack of coins is necessary. Starting at 15 with the easy tasks, each task set doubles the amount of battlestaves that can be purchased per day. Players can also get battlestaves from various bosses and monsters, such as Zulrah, Vorkath, Alchemical Hydra and Skeletal Wyverns.
|Air orb||Staff of air
Amulets of glory/rings of returning
Stamina or energy potions
|Grab 81 cosmic runes and 27 unpowered orbs, run to the air obelisk, charge the orbs and teleport to Edgeville with an amulet of glory. If Edgeville respawn is unlocked, use rings of returning in a PvP world instead.|
|Fire orb||Staff of fire
Cosmic, law and dust runes
Rune pouch (strongly recommended)
Stamina, energy potions, or energy restoration pool in POH
|Move the player's POH to Taverley. Teleport to House, run south to the Taverley Dungeon and to the fire obelisk, charge the orbs and Teleport to Camelot to bank.|
It is possible to charge the orbs faster by using them manually to the obelisk.
Miscellaneous[edit | edit source]
- A sizeable amount of dragonhides are obtained from killing green dragons for Prayer and from killing Vorkath. Tan the hides in the Crafting Guild or using Tan Leather spell, craft the leathers into dragonhide bodies and alch them for money.
- High-level players will get a mass amount of uncut gems from Chambers of Xeric.
- Players who have completed the hard tasks in the Karamja Diary can mine gem rocks in the underground portion of Shilo Village mine. Players will need to wear a charged amulet of glory while mining the rocks, as this increases the mining speed significantly. When using tick manipulation, this method also offers decent Mining experience, however it requires attention and can be somewhat tedious. The gems can be cut and crafted into useful jewellery, giving fast experience.
- If you have lots of spare gold bars, you may craft gold bracelets (better profit) or Gold amulet (u) (better xp). The xp is relatively slow, but you may profit on selling/alching the products and it doesn't require much attention.
- Doing birdhouse runs provides small amounts of crafting xp (among other things), that may add up over time if you do them regularly.
Farming[edit | edit source]
Early levels can be skipped by completing quests that give Farming experience. Completing the Goblin generals subquest of Recipe for Disaster, Fairytale I - Growing Pains, Forgettable Tale..., Garden of Tranquillity and Enlightened Journey grants a total of 17,500 experience, which will get the player up to level 32. This skips much of the tedium of low-level Farming and seed collecting.
It is recommended to do Tithe Farm at level 54 to get the auto-weed perk, seed box and herb sack. This unlocks medium contracts in the Farming Guild faster, and the rewards are useful for various skilling, such as for pickpocketing Master Farmers and training Slayer.
Doing farming contracts in the Farming Guild is currently the best way to obtain tree and herb seeds from level 65 onwards. It is best to preplant certain seeds to have a higher chance to complete multiple contracts in a row.
For hard contracts, preplant
- Herb: Snapdragon
- Tree: Magic tree
- Fruit tree: Palm tree
- Bush: Poison ivy
- Cactus: Potato cactus
- Flower: White lily > Limpwurt
- Allotment 1: Watermelon
- Allotment 2: Snape grass
Keep Celastrus and redwood trees preplanted.
For medium contracts, preplants are the same as hard contracts, except for:
- Herb: Irit / Avantoe
- Fruit tree: Curry tree
- Cactus: Regular cactus
Ultracompost can be made by buying pineapples from charter ships or harvesting watermelons, putting them into a compost bin and using 25 volcanic ashes on a full compost bin containing supercompost. Alternatively, with 20 Herblore one can make compost potion which will turn a regular compost bin into supercompost, and then use volcanic ashes for ultra.
Unlock the ultracompost version of the Fertile Soil spell as early as possible, since it negates the need to spend time making ultracompost.
If not paying farmers to look after each tree, always use ultracompost on the patch in order to minimise the chance of disease. It is usually not worth spending time to gather payments for farming, since the chance of a tree dying is very low through the use of the Resurrect Crops spell (along with using ultracompost) on the Arceuus spellbook.
In addition to farming trees, a significant amount of Farming experience is obtained from doing herb runs over time.
Tool leprechauns will note all farmed products by using the unnoted items on them. This includes products which can be farmed and from other sources.
Firemaking[edit | edit source]
To start off, go to the top of the Lumbridge Castle, light the logs that spawn there, hop worlds and repeat until level 15. Cut oak logs and light them as obtained until level 35 Woodcutting; continue by cutting and lighting teak logs south-west of Castle Wars until level 50 Firemaking. Subduing Wintertodt becomes the best option from level 50 onwards, as it offers various resources for other skills and it doesn't require any supplies other than some food.
Doing Wintertodt at a low level is strongly recommended, as players are able to heal effectively with low-tier food and the rewards benefit much more at lower levels. It is advised to train Firemaking at Wintertodt until level 60 Woodcutting (achieved at around level 88–90 Firemaking) for access to the Woodcutting Guild, where the player can buy axes up to rune. The clue hunter outfit counts as warm clothing and can be obtained at any level. Players will need to own a house in order to gain Construction experience from repairing the braziers. It is also worthwhile to get at least level 15–20 Construction beforehand to gain more experience from repairing the braziers. Players should use a steel axe or better for optimal speed. Should one be unable to make games necklaces and is forced to leave the area or dies frequently, it is recommended to gain access to the Arceuus Home Teleport (requires 60% Arceuus favour) or unlock The fisher's flute teleport on the Kharedst's memoirs (requires completion of The Queen of Thieves) to return there faster.
High-level players will get better rewards with higher stats, but the rewards do not benefit as much and the players will also take more damage. However, when wearing the Hitpoints cape along with a regen bracelet and using an ornate rejuvenation pool to restore stats, players will need very little (if any) food for doing Wintertodt.
Fletching the bruma roots into kindlings is only recommended when the player would not meet the 500-point mark for the extra experience gained at the end of the round. Otherwise, bruma roots should not be fletched into kindlings, as this significantly hampers experience rates and the few extra points is not worth the experience loss.
Burning magic or redwood logs from woodcutting or monster drops is also an option, if the player doesn't have any other use for them. However they will most likely be needed for doing bird house runs.
Fishing[edit | edit source]
Trained as normal. Players who plan to use tick manipulation will need to get level 46 Fletching for making a teak stock or level 19 Herblore for making guam tar. Alternatively, players can get level 23 Hunter and level 32 Crafting for making spiked vambraces, and hunt wild kebbits in the Piscatoris Hunter area for some kebbit claws. Bank the fish obtained from fly fishing for early Cooking experience; the nearest fly fishing spot to a bank is in Shilo Village. Continue with Barbarian fishing and drop or cut the fish.
Fletching[edit | edit source]
Make bronze arrows for early levels. Go to the top of the Lumbridge Castle, pick up the logs that spawn there (alternatively, cut trees), fletch the logs into arrow shafts and attach feathers to them. Bronze arrowtips can be bought from Gulluck and Sons in the Grand Tree, or Hickton's Archery Emporium in Catherby.
At level 22, iron darts become available with the completion of The Tourist Trap quest. Mine iron ore in the South-east Ardougne mine, superheat them into iron bars whilst walking to the south-eastern bank in East Ardougne, teleport back with the Ardougne cloak 1 (or higher) and repeat. Alternatively, buying the ores from Ordan and smelting them into bars in the Blast Furnace before smithing the bars into iron dart tips later. Do this until enough supplies have been obtained for 50–55 Fletching. Fletch the darts whilst doing other activities such as training Agility or Hunter.
Alternatively, continue making arrows until level 52, this however requires spending some gold.
Fletching broad arrows becomes the best training method from level 52 onwards, but it is fairly expensive. This requires having purchased Broader Fletching perk with 300 Slayer reward points. Buy arrow shafts from the Ranging Guild or fletch logs you already have into arrow shafts, and buy broad arrowhead packs from any Slayer Master and open them. Try to fletch the arrows (and headless arrows) while doing other activies, such as training Agility, training Runecraft, tracking herbiboars, doing bird house runs or doing farm runs. Fletching broad arrows costs around 5.7 coins per experience.
Fletching bows is only recommended if the player is low on cash and needs to quickly train Fletching for a certain milestone, such as an Achievement Diary requirement. Otherwise, it is better to make the money for broad arrows for general training, as fletching bows is a lot slower. At level 55, players can fletch unstrung maple longbows from the maple logs obtained from Managing Miscellania. They can then be alched for Magic experience at a very minor loss.
Herblore[edit | edit source]
Herblore is arguably one of the hardest skills to train on Ironman since collecting the herbs and most of the secondary ingredients can be slow and time-consuming. Therefore, it is advised to put the rewards of every experience lamp and tome into Herblore if possible. By the time all hard diaries are completed, whilst making any potions obtained along the way, the player should have around level 67-69 Herblore, just enough to start boosting to make ranging potions.
To start off, do quests that give Herblore experience upon completion. Questing alone will grant a total of 9,350 Herblore experience, elevating a level 1 Herblore to 26, granting the ability to make energy potions without having made a single potion before.
It is advisable to work towards having access to Managing Miscellania as early as possible, since it is one of the best ways to get herbs passively over time. Training Thieving to high levels is a quick way to get coins for funding the kingdom; in addition to this, with high Thieving one is able to effectively pickpocket Master Farmers for early herb seeds. When the kingdom is obtained, have 10 workers on herb farming at all times for the most effective yield.
After completing hard tasks of the Desert Diary, Zahur in Nardah will make unfinished potions for 200 coins per potion (works with noted herbs and vials of water). Wesley will crush items that requires the use of a pestle and mortar for 50 coins per item (also works with banknotes but does not require the diary completion).
Obtaining herbs and herb seeds[edit | edit source]
Pickpocketing Master Farmers is the fastest method of obtaining ranarr seeds for prayer potions, and it also yields various other seeds for Herblore experience. Players will need to have a very high Thieving level in order to do this effectively. Players stop failing to pickpocket Master Farmers at level 94 with the hard Ardougne Diary perk, or at level 99 when wearing the Thieving cape.
Doing farming contracts in the Farming Guild is currently the best method to obtain herb seeds at any levels. For more information, see the Farming section.
In addition to farming contracts, training Slayer is one of the primary methods of obtaining herbs and herb seeds, as many slayer monsters (most notably Nechryael, Aberrant spectres and Dagannoths) frequently drop assorted types of them. Should one need herb seeds, complete Nechryael tasks in the Slayer Tower with melee instead of burst/barrage spells in the Catacombs of Kourend as Greater nechryael do not drop as many herb seeds in comparison.
At level 80 Hunter, players can track herbiboars on Fossil Island, which yields herbs and a small amount of Herblore experience upon harvest.
High-level players will get a notable amount of herbs and Herblore experience (from dark relics and making potions inside the raid) from the Chambers of Xeric. Those with Craw's bow and/or Viggora's chainmace can focus on killing the Wilderness bosses Venenatis, Vet'ion and Callisto as they rarely drop 100 noted herbs (snapdragon, ranarr weed and toadflax, respectively) as well as a generous amount of ranarr and snapdragon seeds. Notably, Venenatis also occasionally drops 500 noted red spiders' eggs.
Obtaining potions[edit | edit source]
A long-term method of achieving stamina potions for the POH revitalisation pool is to always carry a clean torstol for the chance of a Jekyll and Hyde random event. Doing this significantly decreases the time required for higher tier POH pools.
Farming herbs[edit | edit source]
Players will need to do herb runs frequently and consistently. Clean the herbs whilst running to the next patch to save time in future.
Always use ultracompost on herb patches to minimise the chance of disease, and to ensure the minimum amount of 6 herbs per seed when used along with magic secateurs. Ultracompost can be made by buying pineapples from charter ships or harvesting watermelons, putting them into a compost bin and using 25 volcanic ashes on a full compost bin containing supercompost. Additionally supercompost can be created by using a single compost potion dose on a compost bucket containing any 15 items. This method is very cheap.
Fertile Soil spell (requires 83 Magic) on the Lunar spellbook is particularly convenient for herb runs since it negates the need to spend time making ultracompost. However, getting an ash covered tome for unlocking the ultracompost version of the spell can take a while due to the Kudos requirement of the Volcanic Mine. When access to Fertile Soil is obtained, do herb runs whilst on the Lunar spellbook and use teleport tablets or Spellbook Swap for patches which aren't easily accessible without the use of the standard spellbook. Having a lunar or occult altar in a POH is recommended for switching spellbooks quickly, however the use of Moonclan Teleport or a house portal is also viable to teleport to Lunar Isle.
|Type||Location||Getting there and notes||Image|
|South of Falador||
|West of Port Phasmatys||
|North of Catherby||
Completing medium tasks (or higher) of the Kandarin Diary will increase yield from the herb patch by 5%, 10% and 15% respectively.
|North of Ardougne|
|South-east corner of Hosidius||
|Herb (disease-free)||Roof of Troll Stronghold||
This disease-free herb patch becomes available after completing My Arm's Big Adventure. The shortcut to the roof (requires 73 Agility) becomes available after completing hard tasks of the Fremennik Diary.
The herb patch becomes available after completing elite tasks of the Morytania Diary.
This disease-free herb patch becomes available after completing Making Friends with My Arm.
Getting commonly used secondary ingredients[edit | edit source]
|Herb||Secondary ingredient||Used for||Method of obtaining|
|Tarromin||Ashes||Serum 207||Can be collected after logs have burnt out, this also works for fires which have been made by other players. The fastest method is to go to the Nightmare Zone and choose Practice mode with Fareed as a quest boss. Attack him with darts with ice gloves equipped and pick up the ashes he drops. Alternatively, the thieving chests in Rogues' Castle (north-east deep wilderness) also commonly contain noted ashes. Also dropped by Cerberus.|
|Tarromin||Swamp tar||Tarromin tar||Swamp tar can be found in Lumbridge Swamp and Mort Myre Swamp. For higher levels, large amounts of Swamp tar can be obtained from Zulrah.|
|Harralander||Chocolate dust||Energy potion||Chocolate bars can be bought from the Culinaromancer's Chest after completing subquests of Recipe for Disaster, or from Rok's Chocs Box in Nardah (25 in stock).|
|Ranarr weed||Snape grass||Prayer potion||Can be grown in allotment patches at 61 farming. Spawns on Waterbirth Island. Teleport to Waterbirth Island (requires 72 Magic), collect a full inventory of snape grass and bank at Castle Wars via a ring of dueling. Alternatively, if the easy Fremennik Diary is completed, one can deposit the snape grass at Peer the Seer.|
|Toadflax||Crushed nest||Saradomin brew||Bird nests can be obtained from random drops while Woodcutting, checking bird houses on Fossil Island, Managing Miscellania and exchanging mole parts to Wyson the Gardener.|
|Irit leaf||Eye of newt||Super attack||Eye of newt packs can be bought from Betty in Port Sarim.|
|Avantoe||Mort myre fungus||Super energy||Can be obtained by cutting Sulliuscep mushrooms, or in Mort Myre Swamp by casting Bloom with a blessed silver sickle near some dead logs. The fastest method to passively gather is by cutting Sulliuscep mushrooms. The fastest method to actively gather requires having a fairy ring and rejuvenation pool in the POH. Use fairy ring bkr, (Salve Graveyard Teleport from the Arceuus spellbook) run a little bit south where there are 3 logs close to each other, collect a full inventory of fungi, Teleport to House and use a demon butler to bank the fungi. Use the pool to restore Prayer points when needed.|
|Kwuarm||Limpwurt root||Super strength||Can be grown in flower patches at level 26 Farming. Limpwurt seeds are dropped by kurasks and nechryael, alternatively they can be obtained by pickpocketing master farmers or exchanging mole parts to Wyson the gardener and opening the seed nests.|
|Snapdragon||Red spiders' eggs||Super restore||Spawns in various places (such as Edgeville Dungeon). Can be obtained in larger amounts by killing spidines in the Tower of Life or by killing Temple spiders in the Forthos Dungeon. Venenatis also uncommonly drops 500 noted eggs.|
|Cadantine||White berries||Super defence||Can be grown in bush patches at level 59 Farming. Also uncommonly dropped by kurasks. A more risky method involves collecting them from Lava Dragon Isle where they spawn very quickly. Just make sure to bring a looting bag and an Anti-dragon shield.|
|Lantadyme||Dragon scale dust||Antifire potion||Blue dragon scales spawn in Taverley Dungeon near the blue dragons. After completion of Dragon Slayer II, collecting these in the Myths' Guild basement becomes a better option.|
|Lantadyme||Potato cactus||Magic potion||Can be grown in cactus patches after 64 farming. Dropped by the Kalphite Queen.|
|Dwarf weed||Wine of zamorak||Ranging potion||Can be telegrabbed in the Asgarnia's Chaos Temple or the Chaos Temple south-west of Chaos Fanatic where it spawns every 28 seconds. A more risky choice is the deep wilderness dungeon where it respawns every three seconds. Also dropped by the Kalphite Queen.|
Hunter[edit | edit source]
Bird house trapping on Fossil Island is the best method for passively gaining Hunter experience at any levels, as it also yields the player bird nests for Herblore experience, and some tree seeds for Farming training. Otherwise, the skill is mostly trained as normal.
Hunt black or red chinchompas for Ranged training. Once a high Ranged level has been achieved, chinchompas can also be used for killing Callisto for a dragon pickaxe, or killing Kree'Arra for Armadyl armour pieces.
Tracking herbiboars is a decent alternative to hunting chinchompas, as it gives the player herbs and is well-suited for alching or making broad arrows for Fletching training. Players will need to have stamina potions and a herb sack for this, and having a high Herblore level (85+) is recommended for higher-quality herbs.
Hardcore Ironmen cannot realistically hunt black salamanders or black chinchompas in the Wilderness. It is recommended that Hardcore Ironmen get at least level 80 from bird houses before they start catching red chinchompas.
Magic[edit | edit source]
Cast strike spells on various monsters and quest bosses for the early levels. Players can make the money for the runes by collecting the 10,000 coins from the Stronghold of Security, subduing Wintertodt, training Thieving or doing Agility Pyramid.
- If Prayer experience is desired early on, safespot blue dragons in the Taverley Dungeon for dragon bones. Alternatively, killing lava dragons located in the deep Wilderness is viable as players will profit every trip as the dragons drop rune items frequently. It is also recommended to bring food and energy potions (if the required Herblore level is achieved) as this is a hotspot for low-level player killers.
- If a rune scimitar is desired for early melee training, safespot a Zamorak Warrior in the Ourania Cave near the entrance. If obtaining any rune weapon is reasonable, a faster alternative is to buy a rune sword from Scavvo in the Champions' Guild.
- Killing Twisted Banshees in the Catacombs of Kourend is also a viable option, as they drop alchables, herbs, herb seeds and pure essence.
- Killing Ammonite Crabs on Fossil Island or Sand Crabs in Hosidius is also an option. They require minimal attention, but have no significant drops to cover the cost of runes.
Another training option for lower levels is to find books for the customers in the Arceuus Library. Each book turned in grants 11 times the current Magic level in experience. This requires marking the locations of books. Collect as many books as possible, and turn them in by speaking with the customers. Keep talking to the customers until they request a book not possessed and pick up all the books found along the way. Players can gain up to 30,000 free Magic experience per hour at around level 45 using this method. If done correctly, this can be one of the fastest methods of gaining free Magic experience.
At level 55, cast High Level Alchemy on various items, such as unstrung maple longbows (maple logs can be obtained from Managing Miscellania), gold bracelets or gold bars, battlestaves and monster drops. Some Magic experience can also be gained in the Mage Training Arena when unlocking Bones to Peaches. Players may also want to obtain infinity boots, and optionally a master wand and mage's book too. It is recommended to have at least level 57 Magic for the Lvl-4 Enchant spell (preferably level 68 Magic for the Lvl-5 Enchant) before doing the enchantment room. This will require a sizable amount of nature, cosmic and law runes, however.
At higher levels, Magic experience is gained passively from using burst/barrage spells on various Slayer tasks, teleporting, casting High Level Alchemy, using lunar spells, reanimating ensouled heads, killing Zulrah, etc.
Commonly used magic shops[edit | edit source]
- Betty's Magic Emporium in Port Sarim, Aubury's Rune Shop in Varrock and Void Knight Magic Store in Void Knights' Outpost all sell elemental, chaos and death runes.
- Lundail's Arena-side Rune Shop in the Mage Arena. This shop is one of the few rune shops that also sells law, nature and cosmic runes, and the only one accessible without any requirements. However, it is also risky for Hardcore and Ultimate Ironmen as players will have to traverse in deep Wilderness to get to the Mage Arena bank.
- Ali Morrisane also sells law, nature and cosmic runes, though at a lower stock and a higher price than Lundail. However, it is also safe for Hardcore and Ultimate Ironmen. Unlocking the rune shop requires completion of The Feud quest and doing runes section of Rogue Trader. The shop also buys runes at a set price, unlike in other shops.
- Wizards' Guild in Yanille. Accessing the magic shop requires level 66 Magic to enter the guild and completion of The Hand in the Sand quest.
- Baba Yaga's Magic Shop on the Lunar Isle is the only shop that sells astral runes. It is recommended to only buy astral runes from here, as the other runes are more expensive from this shop compared to other shops.
- Amlodd's Magical Supplies in Prifddinas. This shop most notably sells cosmic runes in large quantities. Completion of Song of the Elves is required to access this shop. Like Baba Yaga's Magic Shop, it is recommended to only buy cosmic runes here, since the other runes are more expensive compared to other shops.
Mining[edit | edit source]
Trained as normal. In addition to the normal training methods, players will need to mine volcanic ash for making ultracompost and gem rocks for making slayer bracelets at some point. Players can also get a lot of Mining experience from mining sandstone for Crafting training.
Pickaxes up to rune can be bought from Nurmof's Pickaxe Shop. A dragon pickaxe can only be obtained as a rare drop from Chaos Elemental, Callisto, Venenatis and Vet'ion, or as a very rare drop from King Black Dragon.
Prayer[edit | edit source]
Early levels can be skipped by completing quests that give Prayer experience. Completing The Restless Ghost, Priest in Peril, Recruitment Drive, Holy Grail, Rag and Bone Man, Ghosts Ahoy, Making History and Spirits of the Elid will grant a total of 26,431 Prayer experience, which will get the player up to level 36.
The best way to get level 43 Prayer is to kill blue dragons in the Taverley Dungeon with Iban's Blast. Iban's Blast has very high damage output at lower levels compared to other weapons and spells, and players can complete Underground Pass quite easily without Protect from Melee. However, players will need to pay the dark mage 200,000 coins to upgrade the Iban's staff. Offer the bones at the Ectofuntus or at the chaos altar in the Wilderness.
The fastest method of banking Prayer experience is to kill green dragons in the Wilderness. Players should use the looting bag for extra space for the loot. The spot north of the Graveyard of Shadows and the spot east of black salamanders are easily accessible via a games necklace's teleport to Corporeal Beast's Cave, however both areas are well-known hotspots for player-killers. The spot west of the Dark Warriors' Fortress is safer but can be crowded. It is advised to kill green dragons for level 70 Prayer once the player has decent enough stats and access to total level worlds. At higher levels, completing the elite tasks in the Wilderness Diary is strongly recommended, as the bones will be noted which greatly increases the trip length. With the diary completed, players can kill up to 300–330 dragons per hour when using the dragon hunter lance.
Players can also get a lot of Prayer experience through Slayer. Many monsters drop ensouled heads, which can be reanimated and killed for Prayer experience. Players who have a dragon hunter lance are advised to do blue dragon tasks whenever possible, and they should consider unlocking red dragons. Killing Vorkath on task becomes very efficient with the dragon hunter lance and high stats, as it is very profitable and Vorkath also drops a lot of useful supplies. Dagannoth Kings may also be killed on task for noted dagannoth bones after completion of the elite tasks in the Fremennik Diary.
Offer the bones obtained at the chaos altar located in level 38 Wilderness. There is a 50% chance that the bone offered at the altar will not be consumed, making this method riskier but notably faster overall than offering bones at the gilded altar considering the time it takes to gather the bones. Wear cheap defensive gear while 3 or 4-iteming armour pieces with high defensive stats and bring high-healing food in case of being attacked by player killers; an alternative is to only bring one inventory of bones at a time and suicide on the nearby Wine of zamorak spawn or Chaos Fanatic.
The fastest method of banking Prayer experience for Hardcore Ironmen is to kill green dragons in the Myths' Guild basement after completion of Dragon Slayer II. Kill the 2 green dragons that spawn there and kill blue dragons while waiting for the green dragons to respawn. It is worth to loot the hides for the money, even though this greatly decreases trip length.
Should the player not be able to complete Dragon Slayer II at lower levels, getting all experience for level 70 Prayer through Slayer is a viable option. Players are likely going to have around level 80–83 Slayer when they have gathered enough bones and ensouled heads for level 70 Prayer. It is not worthwhile to rush this by killing blue dragons in the Taverley Dungeon however, as they are significantly slower to kill than green dragons.
Offer the bones you get at the gilded altar (requires level 75 Construction) in the player-owned house. Do this on a PvP world and use the bank chest near Camelot Castle for fast banking. Players can also claim the daily pots of bonemeal and buckets of slime from Robin for slightly better experience per bone, after the medium tasks (or higher) in the Morytania Diary have been completed.
Ranged[edit | edit source]
Mostly trained as normal. Completing Shadow of the Storm (putting the experience reward on Ranged), Death to the Dorgeshuun and Horror from the Deep will grant a total of 16,662.5 experience, elevating a level 1 Ranged to 32 without doing any actual training.
Train low-level Slayer and do Pest Control (for Void Knight equipment) with the Dorgeshuun crossbow for early experience. Alternatively, players can kill Ammonite Crabs as they offer fairly fast experience and they are very afkable.
Recommended weapons for Ammonite Crabs, in order of damage output:
- Any darts
- Rune crossbow with broad bolts
- Magic shortbow with broad arrows
- Dorgeshuun crossbow with bone bolts
From level 55 onwards, the best way of gaining Ranged experience is to hunt carnivorous chinchompas and throw them at maniacal monkeys in Kruk's Dungeon on Ape Atoll. It is strongly recommended to unlock the Gwenith Hunter area (requires completion of Song of the Elves) or the red chinchompa hunting ground (requires completion of the hard tasks in the Western Provinces Diary) as soon as possible, as hunting carnivorous chinchompas in other areas is a lot slower and they are usually crowded. Players can also hunt black chinchompas for faster experience, however without high stats and good defensive equipment players are very vulnerable to player killers. Alternatively, players can keep training on Ammonite Crabs, but this is a lot slower than hunting and throwing chinchompas.
Ranging Slayer tasks is generally not recommended at higher levels, except when killing certain bosses and demi-bosses. Toxic blowpipe is the only viable option for general Slayer training in terms of damage output, but it is faster overall to use Melee than use a toxic blowpipe and kill Zulrah for the Zulrah's scales.
Obtaining Ranged equipment[edit | edit source]
Void Knight equipment is the best armour to wear against low Defence monsters due to its damage-boosting set effect.
Black and blessed dragonhide armour can be obtained from completing hard clue scrolls. If ranger boots are desired, do every medium clue obtained from Slayer and skilling, hunting eclectic implings if necessary.
A rune crossbow is uncommonly dropped by the crazy archaeologist and Skeletal Wyverns (unstrung). Another way to obtain one is to kill iron, steel dragons, or the deranged archaeologist, which drop runite limbs commonly.
Runecraft[edit | edit source]
Mostly trained as normal. Regardless of the method, it is strongly recommended that players wait until they have access to stamina potions before doing a significant amount of training. Craft lava runes or runes at the Ourania Altar up to level 77 or 90, and continue by crafting blood or soul runes in Arceuus once you have run out of pure essence. Players will need to make the emerald jewellery for crafting lava runes, however high-level players may obtain significant quantities of binding necklaces while killing the Abyssal Sire for its unique drops. For the Ourania Altar, players can get a lot of mind runes (for payment) from Barrows.
The best way to collect pure essence is through Slayer, as wyrms, gargoyles, Skeletal Wyverns and Fossil Island wyverns frequently drop pure essence in large quantities. Players can also collect pure essence daily from Wizard Cromperty after completing the medium tasks (or higher) in the Ardougne Diary. High-level players can also get a lot of pure essence from Zulrah and the Chambers of Xeric. If pure essence is desired before access to the aforementioned methods is obtained, the fastest method to get essence is to do Temple Trekking. Using Route Three with a medium or hard companion will net around 5,000–10,000 pure essence per hour depending on combat level.
Alternatively, players can find books for the customers in the Arceuus Library. This method offers relatively fast experience and does not require any pure essence. Each book turned in grants 4 times the current Runecraft level in experience, and experience rates scale linearly depending on the Runecraft level. With good performance and when using stamina potions, players can turn in up to around 160 books per hour, which translates to 44,800 experience per hour at level 70. This method is viable without stamina potions, but the player can only turn in up to around 100–110 books per hour.
Blood and soul runes can be sold to Ali Morrisane for money, but it is strongly recommended to save the blood runes for casting barrage spells.
Slayer[edit | edit source]
Smithing[edit | edit source]
Completing The Knight's Sword, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest and Pirate Pete subquest of Recipe for Disaster will grant a total of 30,982 experience, elevating a level 1 Smithing to level 37. 2 iron bars are necessary for The Knight's Sword; an iron bar spawn can be found west of the Graveyard of Shadows next to the bears in some trees in level 18 Wilderness. It is fairly safe going there for Hardcore and Ultimate Ironmen; be ready to log out if another player is spotted and make sure food and a teleport out are on hand in case of being attacked. A non-Wilderness method is by safespotting paladins in East Ardougne or killing dwarves.
At lower levels, mine iron ore in the South-east Ardougne mine, superheat them into iron bars while walking to the south-eastern bank in East Ardougne, teleport back with the Ardougne cloak 1 (or higher) and repeat. Alternatively, buy the ores from Ordan and smelt them into bars in the Blast Furnace. Do this until enough supplies are made to get around level 50–55 Fletching. Smith the bars later into iron dart tips for early Fletching training. The darts can be used for early Ranged training or saved for luring monsters when training Slayer.
The fastest way to train Smithing from level 40 onwards is to buy gold ore from Ordan and smelt them into gold bars in the Blast Furnace whilst wearing goldsmith gauntlets. This is very expensive and should be done only once the player can afford it. If buying from a full stock, buying 1, 2 or 3 inventories per world costs 5.0, 6.1 and 7.2 coins per experience respectively (not including payments to the workers).
If you need a large quantity of iron and coal ores for smithing steel bars into cannonballs, it's more efficient to spend time earning money to buy ores from Ordan instead of directly mining them. If you earn 200,000gp an hour from thieving or the Agility Pyramid, you can purchase around 4,000 iron ore or 1,400 coal ore from Ordan and bank at the nearby chest. Assuming you would normally mine and bank 1,000 ores an hour, this represents a significant increase in the number of ores you would be able to obtain.
For higher level Ironmen, killing Zalcano is an excellent way of banking smithing experience in the form of gold ore, or mithril and adamant ores/bars. The xp rates will be slower than simply buying gold ore; but the activity is effectively free gp-wise, and is much more engaging.
Thieving[edit | edit source]
Trained as normal. Bank the cakes obtained from the bakery stall in Ardougne, they are useful for low-level questing and healing at Wintertodt. At level 20, players can make a bit of starting cash by stealing silk at the silk stall and later selling them to the silk merchant for 60 coins each.
Obtain the rogue equipment as soon as possible. It is recommended to have something else to do at the bank whilst waiting for run energy to restore (such as cooking fish, blowing molten glass), or opt for using energy potions (or strange fruit, as this can be obtained from fruit stalls) for more efficient runs.
After completing Death to the Dorgeshuun, players can pickpocket H.A.M. Guards for H.A.M. keys and open the chests in the H.A.M. Store room, which contain coins, gems and jewellery. This is a way to obtain an amulet of strength or an amulet of power without the Crafting requirement and is a decent moneymaking option at lower levels. Wearing a full set of H.A.M. robes will not reduce the chance of failure when pickpocketing the guards as they only reduce the chance of being kicked out of the hideout, which cannot happen while in the store room. The player will loot double keys if wearing full rogue equipment.
Blackjacking bandits in Pollnivneach has few requirements and it is one of the best ways to make starting cash for Managing Miscellania. Pickpocketing Knights of Ardougne is a slower but easier alternative at higher levels and it makes slightly more money than blackjacking, but this requires completion of the medium tasks in the Ardougne Diary, which in turn requires having a mith grapple.
Pickpocketing gems from the TzHaar-Hur in Mor Ul Rek is one of the best methods should one plan to train Thieving past level 99. Doing so yields up to 250,000 experience an hour, whilst also banking up to 60,000 banked Crafting experience an hour. Completion of the hard tasks in the Ardougne Diary and wearing the Thieving cape is required for this method.
Woodcutting[edit | edit source]
Lower levels are best trained simultaneously with Firemaking. Complete Monk's Friend to get from level 1 to level 13. Getting at least level 60 Woodcutting from Firemaking training is recommended, as players can simply buy a better axe from the Woodcutting Guild and do not have to spend time killing monsters for one.
At higher levels, bank the logs necessary for Construction training. Otherwise the skill is trained as normal.
Finding axe upgrades at each Woodcutting milestone is the largest challenge of training the skill. Players who have access to the fairy rings can use code bkq and safespot tree spirits for axe drops up to and including rune. Alternatively, players can use a steel axe until level 60 Woodcutting and then purchase a rune axe from the Woodcutting Guild, assuming they have at least 75% Hosidius favour. A dragon axe can only be obtained as a rare drop from one of the Dagannoth Kings, or as a very rare reward from a Wintertodt supply crate.
Money making[edit | edit source]
Making money on Ironman accounts is fundamentally different from regular accounts. Ironmen have to do activities that specifically generate coins in some way, as they cannot use the Grand Exchange to simply trade the items in exchange for coins. For example, a regular account could kill Zulrah, receive a tanzanite fang and then sell it to the Grand Exchange for 4,000,593 and the player would have that amount in coins, but an Ironman would only get 66,000 coins from its High Alchemy value.
Most money making methods typically involve casting High Level Alchemy to convert items into coins. Players should alch the items while doing other activities which can be done on the normal spellbook, do not require full inventory and have some downtime to cast the spell. Such activities include farm runs, bird house runs, questing, training Agility, training Hunter and melee combat.
At very low levels, players can also sell various alchable items to shops, but once the player can use High Level Alchemy and has the money to buy the nature runes, it is better to alch the items as it generates more profit and it can be done in "zero time". Setting level 55 Magic as a short-term goal is therefore recommended for low-level Ironmen.
Common items that can be converted into coins:
- Adamant, rune and dragon items
- High-level runes; these can be sold to Ali Morrisane
- Dragonhide bodies and battlestaves, and their raw materials
- Rune and dragon javelin heads
- Ores and bars (mainly adamantite and runite); the ores can be processed into bars in the Blast Furnace, and the bars then smithed into platebodies
- Yew and magic logs; these can be made into yew and magic longbows respectively
- High-level gems (mainly rubies, diamonds and dragonstones); these can be made into valuable jewellery
- Onyx bolt tips; these can be attached to runite bolts to make onyx bolts, which can be alched for profit, or enchanted and then alched for even more profit
Training certain skills, such as Construction, Fletching and Smithing costs a lot of money. Receiving useful supplies for those skills saves money, and that can be considered as making money effectively. Such items include:
- Some fletching materials such as dart tips, bolt tips and arrowtips
- Gold ore
- Runes, especially blood runes
Traveling[edit | edit source]
Keep in mind that the higher the Agility level gets the faster run energy recovers, thus more time one is able to run. When beginning an Ironman account, access to transportation is very limited making time spent travelling very high. It is best to try to obtain as many methods of travel as early on as possible in order to minimise the time spent walking around during the early-game. Considering all of the various available methods, a high level magic is not necessary to be able to travel to all of the same locations; many of which are listed below.
- Teleport to minigame via the Minigame Group Finder in the quest tab. This allows players to teleport to various minigames once every 20 minutes for free. Notable locations that need to be unlocked include the four Rat Pits locations (requires completion of Ratcatchers: provides teleports to Keldagrim, Varrock, Ardougne, and Port Sarim), the Nightmare Zone, and the Shades of Mort'ton temple.
- One of the first transportation methods available is the Canoe system. This allows the player to travel between: Lumbridge, the Champions' Guild, Barbarian Village, Edgeville, and a one way trip into the Wilderness.
- Another item which can be obtained fairly easily is the Ardougne cloak 1 which gives the player an infinite amount of teleports to the Ardougne Monastery. This is also the closest free teleport to a fairy ring (by the Tower of Life) until the Quest point cape is eventually obtained. Players can also use a Necklace of passage to teleport to the wizards tower, which is slightly closer to a fairy ring.
- One of the more expensive methods earlier on is using the Charter ship. Trips can be made significantly more cost efficient when chartering from the Karamja port instead. This technique applies for most places and allows spending less than one normally would.
- Fairy rings (Ardougne cloak or Quest point cape for easy access)
- Chronicle (150gp per teleport to Varrock, shield slot)
- Spirit trees can be used to transport the player between the northeastern corner of the Grand Exchange, Tree Gnome Village, Tree Gnome Stronghold, and north east of the Khazard Battlefield.
- Crafting Games necklace and Ring of dueling
- Ectophial to the Ectofuntus
- Magic carpet
- Teleport crystal to Lletya
- An Enchanted lyre will teleport the player south-west of Rellekka. If unable to catch a shark yet, but an activated ring of charos is owned, the lyre may be charged with a raw bass. Alternatively a Raw shark can be bought from Rufus' Meat Emporium in Canifis for 221gp.
- All of the Gnome gliders. An update to Old School Runescape made the Gnome gliders usable from any location (except the Digsite, which will crash) without having to go to the Grand Tree first.
- Balloon transport system
- Eagle transport system
- The wilderness teleport lever in Edgeville teleports the player to the Deserted Keep, pulling the lever at the deserted keep will then teleport the player to a building near East Ardougne along the West Ardougne wall. Pulling the lever from Ardougne will teleport the player back to the Deserted Keep (but not back to Edgeville).
- If players have completed the Easy Wilderness Diary, they can right-click the lever in the Deserted Keep to go to either Edgeville or Ardougne.
- Wilderness teleport obelisks
- Dorgesh-Kaan - Keldagrim Train System
- Grand seed pod
- Abyss - By travelling to a specific Runecraft altar then exiting via the portal
- Tactical death (respawn) to Lumbridge or Falador (after Recruitment Drive quest)
- Shantay can be threatened, and through some conversation options, the player can quickly end up in Port Sarim as a form of transportation which is useful at early levels before completion of Ratcatchers.