Ironman Mode and Ultimate Ironman Mode are account-types that were released in Old School RuneScape on 13 October 2014, as official support for the Ironman style of playing, where players are completely self-sufficient. Both modes can only be activated by speaking to either Adam or Paul on Tutorial Island before being teleported to the mainland. You are also able to decide if you would like to be able to type in your bank pin to revert your ironman account into a regular account, or if you want it to be permanent.
Hardcore Ironman Mode released November 10th, 2016, works in the same way as a standard Ironman account with the added challenge of only one life. Your one life will only be claimed by a dangerous death. Safe deaths, such as those in many minigames, will not cause you to lose your Hardcore status.
- 1 Starting off
- 2 General tips
- 3 General tips for Ultimate Ironmen
- 4 Managing Miscellania
- 5 Skilling
- 5.1 Agility
- 5.2 Combat
- 5.3 Construction
- 5.4 Cooking
- 5.5 Crafting
- 5.6 Farming
- 5.7 Firemaking
- 5.8 Fishing
- 5.9 Fletching
- 5.10 Herblore
- 5.11 Hunter
- 5.12 Magic
- 5.13 Mining
- 5.14 Prayer
- 5.15 Ranged
- 5.16 Runecraft
- 5.17 Slayer
- 5.18 Smithing
- 5.19 Thieving
- 5.20 Woodcutting
- 6 Money making
- 7 Travelling
Starting off[edit | edit source]
The most efficient way to start levelling most of the skills is to complete quests which give you large amounts of experience. This saves you spending time on very slow training methods; for example, instead of killing chickens with a bronze dagger, you are able to complete the Waterfall Quest and then The Feud to be able to start training with an adamant scimitar before even touching a monster. Many of the quest bosses can be easily safespotted and defeated with Magic.
An alternative way to start an account is to do Wintertodt at 10 Hitpoints to a high Firemaking level, or even to 99 Firemaking. At 10 Hitpoints you take little damage from the cold and Wintertodt's attacks, meaning that you are able to heal effectively with low-tier food such as cakes, trout or salmon. From 99 Firemaking you will get a decent amount of cash and supplies for skilling, however you will miss out on most of the better rewards with low stats.
The means of travelling are very limited and inconvenient at lower levels, since you cannot buy teleportation tablets or jewellery from the Grand Exchange, and you are not able to run long distances without stamina potions. To start off, train Agility to a reasonable level, train Magic to unlock teleportation spells and unlock minigame teleports as soon as you can. Getting Ardougne cloak 1 early on is extremely beneficial, as the cloak's teleport is free, unlimited and fairly close to a fairy ring.
Training Thieving is an efficient and a fast way to make starting cash on your account. The benefit of having a high Thieving level is that you are also able to effectively pickpocket Master Farmers for early herb and hop seeds. The Agility Pyramid is also a viable option, as you can net up to 200,000 gold per hour depending on your Agility level.
Barbarian fishing is an ideal skill early on, as it provides passive Strength and Agility experience in addition to Fishing. From 99 Fishing, the player can expect to get around 74 Strength and Agility, which will save heaps of time training those skills. However, this does take a long time and may become too boring for many players, and it costs a few hundred thousand gold to buy all the necessary feathers for bait (this can be compensated by cutting the fish with a knife, which often provides fish offcuts that work as bait and nets a small amount of Cooking experience).
General tips[edit | edit source]
Obtaining items/gear[edit | edit source]
- Mithril axe - safespotting blue dragons in the Taverley Dungeon, killing tree spirits, or bought from the Woodcutting Guild.
- Rune axe - safespotting lava dragons, killing tree spirits or bought from the Woodcutting Guild.
- Rune scimitar - safespotting fire giants in Waterfall Dungeon, killing Gangsters, Barbarian spirits, or Zamorak warriors near the Ourania altar. Also loot from Shades of Mort'ton silver key chests. A rune sword could be used instead before the Dragon scimitar becomes available, it only has slightly inferior stats. Rapier could also be purchased instead after Cabin Fever.
- Yew shortbow, Mithril grapples (for Temple of Ikov, achievement diaries, respectively): Fletching should be done anyway due to its great money potential for Ironmen, but Barbarian spirits (any of the variants, including the skeletons, they all share the same drop table) could otherwise be killed for a semi-rare drop of these (as well as rune scimitars). Without 59 Smithing and Fletching, this is the only way for Ironmen to obtain Mithril grapples. Keep in mind that they are very high level monsters, have high defence, hit hard, are aggressive, and are also located within a particularly dangerous dungeon. Prayer flicking is very handy, but extraordinarily tedious here. Also completing medium and hard clue scrolls is an easy non-combat alternative to getting yew shortbows or even a magic shortbow.
- Magic logs for quests (16 in total): There are very few ways in all of RuneScape to get magic logs and all of them have high requirements. Beyond 75 Woodcutting, they can also be obtained from Nature implings (58 Hunter, seemingly a 1/8 chance, and these implings are fairly uncommon), as rare drops from some zombies in Tarn's Lair (*rare* and they are also much tougher than normal zombies), 100 of them as a 'common' (1/16) reward from high-level Barbarian Assault gambling, or from yommi trees toward the end of Legends' Quest. You can also get them from Wintertodt, or as an uncommon drop from Skeletal Wyverns (35, noted, 72 Slayer required).
- Amulet of power - Diamond amulet can be looted from the H.A.M. Store rooms. They are also an uncommon reward from medium clue scrolls. Loot from Shades of Mort'ton silver key chests.
- Superantipoison potion - A 1-dose spawn can be found in the small building directly south west of the dungeon entrance to the cave below the Observatory. Simply hop worlds and pick up the dose and repeat.
- Boots of lightness - Can be found in the cellar of the Temple of Ikov. You do not need to start the quest to obtain them. A light source is needed to navigate to the basement, and a slash weapon or knife is needed to cut the web blocking the spawn.
Obtaining food[edit | edit source]
- Cakes can be stolen from cake stalls in East Ardougne. They heal 12 Hitpoints each (4 Hitpoints per bite) and serve as excellent food for low-level questing.
- The Shrimp and Parrot in Brimhaven sells various cooked fish, such as lobsters, swordfish and most notably karambwan.
- Potatoes with cheese (heal 16 Hitpoints each) and plain pizzas can be bought from the Warrior Guild Food Shop.
- Plain pizzas can be made into pineapple pizzas (pineapples can be bought from any Trader Crewmember), which heal 22 Hitpoints each (11 per bite).
- Fishing raw karambwan is the fastest way to get food and Cooking experience from Fishing once the player has completed the Tai Bwo Wannai Trio quest.
- Cooked manta rays (heal 22 Hitpoints each) are dropped by Zulrah and Vorkath.
General tips for Ultimate Ironmen[edit | edit source]
Quests with item restrictions[edit | edit source]
These quests requires you to have a completely empty inventory.
- Recruitment Drive
- Fremennik Trials, during the Peer the Seer part.
These quests require you to go to Entrana:
- Lost City
- Holy Grail
- Enlightened Journey
- Heroes' Quest; however the trip to Entrana is very brief, so you can drop prohibited items at Port Sarim if you are quick enough.
- The Hand in the Sand; however the trip to Entrana is very brief, so you can drop prohibited items at Port Sarim if you are quick enough.
- Desert Treasure
Other quests with item restrictions:
- Waterfall Quest. You cannot take weapons, armour or runes inside Glarial's Tomb.
- Roving Elves. You cannot take weapons, armour or runes inside Glarial's Tomb.
Looting bag for extra storage[edit | edit source]
A looting bag allows you to store 28 items. You can only store items when standing in the Wilderness. Items in the looting bag do not add to your total weight. Since ultimate ironmen cannot use banks, you can only get your items out of the bag by dying and picking up the items; this will destroy the bag. It is therefore not advised to get high-effort items that disappear on death, such as gem bags or coal bags.
Looting bags are dropped by all monsters within the Wilderness. The easiest spots are thugs in the Edgeville Dungeon, the Giant rats north of Varrock or the skeletons north of Edgeville. A looting bag is counted as a weapon/banned item and can therefore not be taken to Entrana (unless it contains no banned items), Glarial's Tomb (even if empty) or Barbarian Assault minigame. Destroying a looting bag will destroy the items inside and it therefore should be taken into account when doing activities that don't allow a looting bag to be taken inside, like going to the aforementioned areas.
Suiciding[edit | edit source]
Purposefully dying, also known as "suiciding", in a non-instanced area is usually done to temporarily empty inventory space, or get items from the looting bag and/or organise them. Items will stay on the ground for 60 minutes, after which they will disappear.
At lower levels, players with Falador respawn can suicide to white knights.
Edgeville is generally the best respawn point to have for suiciding, as you can use the quickly get a new looting bag and pick the nearby nettles without wearing gloves to suicide. Unlocking the Edgeville respawn requires a one-time payment of 5 million coins to Krystilia.
Death banks[edit | edit source]
Purposefully dying inside an instanced area or to an instanced boss which has an item reclaimer is a way to "bank" all your items, including untradable ones. They are often called "death banks", and items at these locations are stored until retrieved. With the exception of Zulrah, you can withdraw specific stacks of items through an interface.
Keep in mind that any time you die in a dangerous death with items stored inside of a death bank, those items are permanently lost! Only do completely safe content if you have items stored in an instanced bank.
Zulrah[edit | edit source]
Zulrah bank has the least requirements of any death banks and using it is free. However, you cannot withdraw specific stacks of items unlike in the other locations. Completion of Regicide quest is required to access Zul-Andra.
Any players wishing to collect their items from her after a death to Zulrah will collect them in the following order: Rune pouch, Inventory (top left to right bottom), Worn Equipment and finally Looting bag.
Volcanic Mine[edit | edit source]
At level 50 Mining and 150 Kudos, you may enter the Volcanic Mine after paying a 30 numulite fee. Go downstairs after the minigame has started, and let the lava monster kill you. If you want to return to your items quickly after dying, you can set your spawn to Lumbridge or home teleport on the normal spellbook, run through the Al-Kharid gate, take the gnome glider to the digsite, and the boat back to Fossil Island. You will need 150 numulite to retrieve your items from Petrified Pete (can be paid from inside the death pile). Alternatively, if your house is in Yanille, you can minigame teleport to Nightmare Zone and use the mounted digsite pendant to Fossil Island.
If you did not have any numulite on you, a quick way to get some is to sell fossils to the Fossil Collector who is inside the same tent as the bank. You can grab fossils to sell to her from the fossil storage to the west, assuming you have some to spare, and sell her two small or one medium fossils to get enough numulite.
Hespori[edit | edit source]
You will need a Hespori seed and 65 Farming to use Hespori as bank, and it costs 25,000 coins (can be paid from inside the death pile) to retrieve your items from Arno. A quick way to get back to your items is by running to the Grand Exchange spirit tree from the Edgeville respawn, assuming you have one planted in the Farming Guild. Lower levels walking back to retrieve their things should be wary of the lizardmen they may come across on the way, which can poison.
Managing Miscellania[edit | edit source]
After completion of Throne of Miscellania, Managing Miscellania is an excellent way to passively get various resources for skill training. However, you will need a relatively large amount of capital before investing into your kingdom, so it is recommended that you have a safe amount of coins and/or a consistent money-making method.
For the most effective yield from your kingdom, always put a maximum amount of workers on herb farming. The rest (after completion of Royal Trouble) can be put on maple woodcutting for Fletching supplies, or teak/mahogany woodcutting for supplies for Construction training.
Make sure that the maximum amount is withdrawn every day by having at least 500,000 coins or 750,000 coins after Royal Trouble in the coffers each day for maximum amount of rewards collectible.
Skilling[edit | edit source]
Agility[edit | edit source]
Trained as normal. Since access to teleportation tablets, enchanted jewelry, energy or stamina potions requires medium to high levels in Construction, Crafting, Magic and Herblore, ironmen have to travel a lot by foot, even later in the game. It is therefore advisable to complete some quests that grant Agility experience and train on the rooftop courses to obtain the graceful outfit early on.
The Agility Pyramid is a decent moneymaking option at the early stages of your ironman, as you can net up to 100,000–200,000 gold per hour depending on your Agility level.
Barbarian Fishing gives small amounts of Agility experience in addition to Fishing and Strength experience. Doing this early on is very beneficial, as it allows you to skip a significant amount of early Agility (and Strength) training if done for longer periods of time. If you do this from level 58 to level 99 Fishing, you will get around level 74 in Agility and Strength, however if you do not wish to train Fishing for that long, there are a few good stopping points:
- Level 74 Fishing for level 50 Agility. Level 50 Agility is required for the Rogues' Den minigame for the rogue equipment, and is also a reasonable level for doing Agility Pyramid.
- Level 84 Fishing for level 60 Agility. This allows you to train on the Seers' Village Agility Course, which is a significantly better option compared to the lower-level courses.
- Level 94 Fishing for level 70 Agility. This allows you to train on the Pollnivneach Agility Course, and unlocks most of the useful shortcuts (such as the one to blue dragons in Taverley Dungeon).
Storing the graceful outfit requires at least level 42 Construction for the oak magic wardrobe. Since the outfit is untradable, it is advisable to be able to store the outfit before getting it.
Combat[edit | edit source]
To start off, do quests which give you a lot of experience in melee skills upon completion, such as Waterfall Quest, Fight Arena, Vampire Slayer, Witch's House, Tree Gnome Village and The Grand Tree. All of the bosses in these quests can be safespotted and easily defeated with Magic.
It is advised for Hardcore Ironmen to train their Hitpoints higher before attempting to do any of the quests mentioned above. Kill low-level monsters with strike spells until you have a comfortable Hitpoints level, after that complete Witch's House and continue with other quests.
Barbarian Fishing gives small amounts of Strength experience in addition to Fishing and Agility experience. Doing this early on is very beneficial, as it allows you to skip a significant amount of early melee (and Agility) training if done for longer periods of time.
Work towards getting starting equipment for early melee training. Complete Death Plateau for climbing boots, The Fremennik Trials for a berserker helm and subquests of Recipe for Disaster for Culinaromancer's gloves (up to mithril or adamant). If you wish to get an amulet of strength or an amulet of power without the Crafting requirements to make them, you can loot H.A.M. Store rooms for a ruby and/or diamond amulet. A rune scimitar can be obtained as an uncommon drop from Zamorak warriors in the Ourania Cave. One of them can be easily safespotted with Magic or Ranged near the entrance. Alternatively, you can buy a rune sword from the Champions' Guild, which has only slightly inferior stats to a rune scimitar.
At some point, get a fighter torso from the Barbarian Assault minigame. While there are no requirements to participate in the minigame, having a higher combat level generally makes it easier to perform sufficiently and to find teammates who are willing to accept you to their team.
Train melee stats by killing ammonite crabs on Fossil Island once you have attained reasonable gear. They are aggressive for 10–15 minutes when walked by, and barely hit at all if the player is wearing any decent defensive equipment. Sand crabs in Hosidius are an alternative and do not have any requirements, but they are usually much more crowded.
Once you have the requirements to enter the Warriors' Guild, kill cyclopes until you have a dragon defender. Once you have the defender, train all melee skills through Slayer. A lot of powerful items are locked behind Slayer levels for Ironmen, such as the abyssal whip, dragon boots, occult necklace and trident of the seas.
The fighter torso can be stored in the armour case in the player-owned house. However, arrows, runes, food items or looting bag cannot be brought into the Barbarian Assault minigame, so you will need to use a death bank to store your items.
Construction[edit | edit source]
Early levels can be bypassed if you do Wintertodt to a high Firemaking level. Be sure you have bought a house and 20 Construction (to maximise experience) before doing Wintertodt, as otherwise you will not get any Construction experience from repairing braziers (4x player's Construction level). If you don't do Wintertodt, collect planks in the Barbarian Outpost east of the Barbarian Assault until you have enough for 16 Construction for making Crafting table 1's. Nails can be bought from the sawmill operator in the Lumberyard.
Once you have access to Managing Miscellania, it is strongly advised to put 5 workers on teak or mahogany woodcutting when you don't need maple logs for Fletching training. Mahogany is faster but more expensive, teak is only recommended if the player wants to save money on Construction training.
High-level players can get Construction supplies from the Chambers of Xeric, Zulrah and Callisto.
(PVP world & House Teleport)
|Oak, teak or mahogany logs
Coins Runes for Teleport to House and Camelot Teleport
|In a PVP world, teleport to Camelot to bank (a bank chest will be next to the spawn - this is a safe zone). Grab your logs of choice, then teleport to your house. Give your Butler the logs to take to the sawmill, then teleport back to Camelot to repeat the process. The butler will automatically bank your planks.
This is the fastest method of converting banked logs into planks, with the downside of the added cost of paying the butler for their services.
|Oak plank (Woodcutting Guild)||60 Woodcutting75% Hosidius favour||Axe and coins||Cut oak trees in the eastern side of the Woodcutting Guild. After you have a full inventory of oak logs, convert them into planks in the sawmill and deposit them in the nearby bank deposit box.|
|Oak plank (Balloon method)||30 Woodcutting (41+ Woodcutting recommended)
Completion of Enlightened Journey
|Axe and coins||Starting at Castle Wars, take the balloon to Varrock Lumber Yard via the balloon. Cut the trees you want to turn into planks until your inventory is full. Pay the Sawmill operator to cut your logs into planks. Head north into the Wilderness to fill the loot bag with your planks. Exit the Wilderness to repeat the process until your loot bag and inventory are full, then travel back to Castle Wars with your ring of dueling. If you have 60 Firemaking and 60 Woodcutting, you can chop one of the Yew trees south of the Lumber Yard and take the balloon back to Castle Wars, which conserves your potentially few rings of dueling.|
|Oak plank (Rimmington)||15 Woodcutting (41+ Woodcutting recommended)||Axe and coins||Move your house to Rimmington, and cut oak trees north-east of the house portal. After you have a full inventory of oak logs, go into your house, call your demon butler and send him to the sawmill. Exit the house and the butler will automatically send the planks to your bank.
The process can be made slightly faster by using tick manipulation, however this is slightly more expensive due to the butler costs (as you will deposit fewer logs per trip) and requires significantly more effort.
|Teak plank (Ape Atoll)||35 Woodcutting (61+ Woodcutting recommended)
60% Arceuus favour
Completion of Monkey Madness I
|Axe and coins
Runes for Ape Atoll Teleport spell
Teleport to house tablets
|Teleport to Ape Atoll dungeon, climb up to the surface and there are teak trees nearby in the east. After you have cut a full inventory of logs, break a house teleport tablet, call a demon butler and send him to the sawmill. Teleport back to Ape Atoll, and the butler will automatically send the planks to your bank. If you haven't completed Monkey Madness II, you will need to wear a greegree when cutting the logs and unequip it before teleporting to your house.
The process can be made slightly faster by using tick manipulation, however this is slightly more expensive due to the butler costs (as you will deposit fewer logs per trip) and requires significantly more effort.
|Mahogany plank (Fossil Island)||50 Woodcutting (61+ Woodcutting recommended)
Completion of Bone Voyage
Completion of hard tasks in the Kandarin Diary (recommended)
|Axe and coins
Knife and a teak log for tick manipulation
Runes for Teleport to House and Camelot Teleport
|Teleport to the Digsite with the Digsite pendant, run east, quick-travel to Fossil Island and use the agility shortcut to the hardwood patches. Cut mahogany trees using the 1.5-tick method of tick manipulation until you have a full inventory of logs. Teleport to your house, call a demon butler and send him to the sawmill. Use the pool for run energy restoration if needed and teleport back to the Digsite. When your Digsite pendant has only one charge left, teleport to a bank after sending the butler to a sawmill, grab a fully charged one and teleport to the Digsite.
This is the fastest method for banking Construction; at 99 Woodcutting and with good performance it is possible to get up to 110,000 Woodcutting and 120,000 banked Construction experience per hour. The method also works for teak, but mahogany is faster overall since you bank more Construction experience per trip and using mahogany planks for Construction training is faster than teaks.
Alternatively, you can simply bank the logs at the museum camp, but you will have to plankmake the logs later and use stamina potions.
At 47 Construction you can build mounted mythical capes if you have completed Dragon Slayer II which significantly reduces the amount of teak planks needed for levelling. Doing mounted mythical capes brings the experience per plank to 123 rather than 90 for teaks, because of the bonus 100 experience for using the mythical cape.
At 59 Construction, you can start building limestone attack stones in the games room of your POH. For this method you will need 20 empty inventory spaces, Morytania legs 3 or 4 and the Flamtaer bag from the Shades of Mort'ton minigame. Buy limestone bricks from Razmire in Mort'ton and fill the Flamtaer bag as you go. After you don't have any more space for the limestone bricks, teleport to your house and build limestone attacks stones, emptying the Flamtaer bag as you go. Teleport to Burgh de Rott with the Morytania legs, run north to Mort'ton and repeat. This method will grant you 60,000-65,000 experience per hour depending on your efficiency and costs around 2.6 coins per experience.
Once you have completed Song of the Elves, you can cut teak trees in Prifddinas and use the nearby sawmill to make planks.
Cooking[edit | edit source]
Completing Gertrude's Cat, Cook's Assistant and Dwarf and Goblin Generals subquests of the Recipe for Disaster will grant a total of 3,825 experience, which elevates a level 1 Cooking to level 18.
For early levels, fish and bank trout and salmon in Shilo Village, and cook the fish in the Rogues' Den or in the Hosidius kitchen. You will get some passive Cooking experience from cutting leaping fish if you are doing 3-tick barbarian fishing with a knife (eating roe/caviar), however you will not get any if you are dropping the fish. If you are not doing Barbarian Fishing for Fishing experience and fishing for food instead (such as karambwans or minnow), cooking the fish will easily grant the player more than enough Cooking experience.
From level 65 onwards, you can make servery pineapple pizzas in the mess hall if you have at least 45% Hosidius favour. This method doesn't require any supplies and can yield around 150,000 - 200,000 experience per hour depending on your efficiency, however it is very click-intensive. Hop worlds after serving each load to maximise experience gain. If you want to obtain food in the process, you can also buy plain pizzas in the Warrior's Guild, and then buy a quarter of the amount of pizzas you have in pineapples at any charter ship store. Port Khazard has a bank close to the charter ship. Slice the pineapples, granting 4 rings, and make pineapple pizzas, which heal 11 hitpoints per bite, or 22 per inventory slot.
If you want to stock up on food, from level 65 onwards you can also fish raw karambwans and cook them after Tai Bwo Wannai Trio, which yields karambwans, a food that heals 18 hitpoints per item and can be used for tick-eating.
Zulrah and Vorkath drop grapes, which can be made into jugs of wine. Jugs of water can be obtained by buying empty jug packs from the Culinaromancer's Chest and using Humidify to fill them with water. Players stop creating jugs of bad wine when they reach 68 Cooking.
Crafting[edit | edit source]
Starting off[edit | edit source]
Do quests that give Crafting experience upon completion for early levels. Elemental Workshop I and II will net you a total of 12,500 Crafting (and Smithing) experience, with relatively low skill requirements and being fairly easy to do. Alternatively glassblowing on Entrana using the local seaweed and sand can provide a source of free Crafting experience for both new and experienced players alike.
For 61 Crafting, buy buckets of sand and soda ash (and seaweed if you don't mind having to cook it into soda ash, as it has more stock) at a Trader Crewmember in Port Khazard. However this location can be very crowded, so if you are struggling to get decent stocks from these traders, use the ones in Catherby or Corsair Cove instead as they are also fairly close to a bank. Smelt these into molten glass at any furnace, and then into unpowered orbs (at 46 Crafting) with a glassblowing pipe for Crafting experience.
Alternatively, you can buy gold ores from the Blast Furnace, smelt them into bars, and then craft them into gold bracelets which can be alched for Magic experience. Making unstrung gold amulets is not recommended as they have worse High Alchemy value and only give 5 more Crafting experience compared to bracelets. You can expect to gain around 42,000 Crafting experience per hour once you have the gold bars.
Buy buckets of sand and soda ash at any Trader Crewmember in Port Phasmatys. Then smelt them into molten glass at the furnace close to the port, then blow the highest-tier glass item you are able to while walking back to the docks. Sell the buckets and glass items to the traders, hop worlds and repeat. Having full graceful outfit and a decent Agility level is helpful. After completion of Lunar Diplomacy, use the charter ship method below.
Gathering buckets of sand and farming seaweeds[edit | edit source]
One of the most common ways of training Crafting is to gather buckets of sand and farm giant seaweed for blowing molten glass once the player has access to the Superglass Make spell.
The fastest way of getting buckets of sand is to mine sandstone in the Quarry and grind it using the grinder called Sandstorm just west of the mine. Noted empty buckets can be given to Drew at the grinder. Each piece of sandstone ground provides the player with differing numbers of sand charges (depending on the size of the piece) which can be used to claim noted buckets of sand for a charge of 50 coins per bucket.
Alternatively, you can collect buckets of sand by casting teleport home to Yanille and fill at the sand pit north of the Home Portal. This requires less effort than mining sandstone, but it is also significantly slower.
Players can farm giant seaweed by planting seaweed spores in seaweed patches in the underwater area of Fossil Island. Harvesting these seaweed patches grant a large amount of giant seaweed. The benefit of giant seaweed is, that 1 giant seaweed is the equivalent of 6 normal seaweeds. Flippers are advised to swim underwater. Flippers are dropped by Mogres at a chance of 1/64.
Large quantities of seaweed spores can be obtained by killing Lobstrosities in the underwater area of Fossil Island. They can only be damaged by a brine sabre (obtained from brine rats) or a trident of the seas (obtained from cave krakens). If you're a low level ironman and cant get a brine sabre an alternative method for collecting spores is on the seafloor right next to the patches. This can give anywhere from 10-50 an hour and can be done while doing bank skills like Fletching by going up and down the anchor. Doing every Fossil Island Wyvern task for seaweed spores is also recommended if you are planning to farm seaweed.
Once you have the supplies, withdraw 18 buckets of sand and 3 giant seaweeds, and cast Superglass Make to make molten glass. Some of the glass will be dropped on the ground, and it is not worth picking it up if you are mining sandstone to get the buckets of sand. Blow the molten glass into the highest-tier glass item you are able to for Crafting experience.
Charter ship method[edit | edit source]
The charter ship method becomes viable once the player has completed Lunar Diplomacy and has level 77 Magic for the Superglass Make spell. This method offers high Crafting experience per hour and does not require any banked supplies, which also makes it viable for ultimate ironmen. The downside is that you will have to compete with other ironmen for stocks.
Buy buckets of sand and seaweed (or soda ash) from any Trader Crewmember, cast Superglass Make and make the highest-tier glass item you are able to on the spot. Sell the glass items or drop them, hop worlds and repeat. This method will grant you around 65,000–70,000 experience per hour with lantern lenses and 85,000–90,000 experience per hour with empty light orbs, depending on stocks. To maximise the amount of experience per spell cast, you can buy out the 10 buckets of sand and soda ash per world, and when reselling the created items, you can buy one more of both, if it has already restocked. This will reduce the amount of runes needed by just under 10%. This may not seem like a lot, but if you want to reach levels somewhere around level 85–86 Crafting to make a fury amulet, it can easily save up to 800 astral runes in total.
It is recommended to use this method in a low populated world, in areas that are less popular to obtain the charter ship stock. Using areas like Port Tyras (requires Regicide) or Brimhaven dock, as well as Mos Le'Harmless has a better chance of being stocked. Using popular ports such as Port Khazard or Catherby will result in the Charter ship stock being frequently sold out, resulting in far less experience per hour.
Crafting battlestaves[edit | edit source]
Players who have completed task sets of the Varrock Diary can buy noted battlestaves daily from a barrel near Zaff for 7,000 coins each. They all have to be bought at once, so you will need a sizeable stack of coins for this. Starting at 15 with the easy tasks, each task set doubles the amount of Battlestaves that can be bought per day.
You will need a mass amount of cosmic runes, which you will most likely have to runecraft as they can't be bought in such high numbers before completing Song of the Elves. For this to be efficient, it's recommended to have 59 Runecraft for double cosmic runes, a quick access to a fairy ring (such as quest point cape) or high Agility and Mining levels for the Abyss, and a sizeable amount of spare pure essence.
|Air orb||Staff of air
Amulets of glory/rings of returning
Stamina or energy potions
|Grab 81 cosmic runes and 27 unpowered orbs, run to the air obelisk, charge the orbs and teleport to Edgeville with an amulet of glory. If you have the Edgeville respawn, you can use rings of returning instead and do this in a PvP world.|
|Fire orb||Staff of fire
Cosmic, law and dust runes
Rune pouch (strongly recommended)
Stamina, energy potions, or energy restoration pool in POH
|Move your house to Taverley. Teleport to your house, run south to the Taverley Dungeon and to the fire obelisk, charge the orbs and teleport to Camelot to bank.|
It is possible to charge the orbs faster by using them manually to the obelisk. Attach the charged orbs for Crafting experience and cast High Level Alchemy for profit.
Miscellaneous[edit | edit source]
- You will get a notable amount of dragonhides from killing green dragons for Prayer and from killing Vorkath. Tan the hides in the Crafting Guild, craft the leathers into dragonhide bodies and alch them for money.
- High-level players will get a mass amount of uncut gems from Chambers of Xeric.
- Another method, which becomes more viable with completion of the Hard Karamja Diary, is to mine gem rocks in Shilo village. This method is attention-intensive and somewhat tedious, especially at lower Mining levels. The gems can be cut and crafted into jewellery, giving good experience.
Farming[edit | edit source]
Questing is a very effective way to train from level 1 to 35 without any actual Farming training, skipping much of the tedium of low-level Farming and seed collecting. (Refer to the Quest experience rewards page to see the relevant quests.)
Checking bird houses on Fossil Island will yield bird nests, which sometimes contain seeds. In addition to doing Wintertodt, this is arguably one of the easiest ways to get tree seeds at lower levels.
Once the player has access to the Farming Guild, doing farming contracts is currently the best way to obtain tree and herb seeds at any levels. It is best to preplant certain seeds to have a higher chance to complete multiple contracts in a row.
For hard contracts, preplant
- Herb: Snapdragon
- Tree: Magic tree
- Fruit tree: Palm tree
- Bush: Poison ivy
- Cactus: Potato cactus
- Flower: White lily > Limpwurt
- Allotment 1: Watermelon
- Allotment 2: Snape grass
Keep Celastrus and redwood trees preplanted.
For medium contracts, preplants are the same as hard contracts, except for:
- Herb: Irit / Avantoe
- Fruit tree: Curry tree
- Cactus: Regular cactus
Ultracompost can be made by buying pineapples from charter ships or harvesting watermelons, putting them into a compost bin and using 25 volcanic ashes on a full compost bin containing supercompost. Unlock the ultracompost version of the Fertile Soil spell as early as possible, since it negates the need to spend time making ultracompost.
If you are not paying the farmer to look after a tree, always use ultracompost on the patch in order to minimise the chance of disease. It is usually not worth spending time to gather payments for farming, since the chance of a tree dying is very low if you use Resurrect Crops spell (along with using ultracompost) on the Arceuus spellbook.
In addition to farming trees, you will get a significant amount of Farming experience from doing herb runs over time.
Currently the most efficient way for training Farming is the Tithe Farm in Hosidius. Requirements are 100% Hosidius favour and 34 Farming. When done in combination with regular farm runs, players can gain Farming experience well above a hundred thousand per hour at higher levels.
Tool leprechauns will note all farmed products for you, these can be unnoted at a bank. This includes products which can be farmed and from other sources.
Firemaking[edit | edit source]
To start off, go to the top of the Lumbridge Castle, light the logs that spawn there, hop worlds and repeat until you have level 15 Firemaking. Cut oak logs and light them as you go until you have level 35 Woodcutting; continue by cutting and lighting teak logs south-west of Castle Wars until level 50 Firemaking.
Subduing Wintertodt becomes the most efficient option from level 50 onwards, as it doesn't require any supplies other than some food and it offers various resources for other skills. Doing Wintertodt at low Hitpoints has the benefit of being able to heal effectively with low-tier food, but you will miss out on most of the better rewards with low stats. If the player has the ornate rejuvenation pool in his/her POH, as well the Hitpoints cape and regen bracelet, the player will need very little (if any) food for doing Wintertodt. Doing Wintertodt until level 60 Woodcutting (around level 88–90 Firemaking) for access to the Woodcutting Guild where the player can buy axes up to rune, or getting at least level 80 Firemaking for the Morytania elite diary requirement is recommended with low stats, however. The clue hunter outfit counts as warm clothing and can be obtained at any level.
If you do Wintertodt at a low level, make sure you have bought a house as otherwise you will not get any Construction experience from repairing braziers. It is also worthwhile to get at least around level 15–20 Construction beforehand to gain more experience from repairing the braziers. Also make sure you are using a steel axe or better for best speed. Should you not be able to make games necklaces and you leave the area or die frequently, it is recommended to get access to the Arceuus Home Teleport (requires 60% Arceuus favour) or unlock The fisher's flute teleport on the Kharedst's memoirs (requires completion of The Queen of Thieves) to get back there faster.
Fletching the bruma roots into kindlings is only recommended when the player would not meet the 500-point mark for the extra experience gained at the end of the round. Otherwise, bruma roots should not be fletched into kindlings, as this significantly hampers experience rates and the experience loss is not worth the few extra points.
Burning magic or redwood logs from woodcutting or monster drops is also an option, if the player doesn't have any other use for them. However they will most likely be needed for doing bird house runs.
At low Hitpoints, you can use pineapples to heal yourself in Wintertodt. Buy pineapples from a Trader Crewmember in Brimhaven and note them at the tool leprechaun next to the fruit tree patch. Unnote the pineapples at the nearby bank chest (unequip worn items to fill the inventory a little) and slice them into pineapple rings which heal 2 Hitpoints each.
It is worthwhile to do solo Wintertodt instead of using one of the official worlds on a low-level Ultimate Ironman. Solo Wintertodt rounds usually last around 50 to 60 minutes when the player reaches the point cap of 13,500 for maximum reward rolls per supply crate. It offers more Construction experience and slightly better points per hour than using one of the official worlds, at the cost of some Firemaking experience. If you have a looting bag, the solo strategy also allows you to stay in the area for much longer and it requires fewer trips to Wilderness to put the loot inside the looting bag. From level 50–85 Firemaking one can expect to get around level 50 Construction from level 15 using the solo strategy.
Fishing[edit | edit source]
Trained as normal. If you plan to use tick manipulation, you will need 46 Fletching (for teak stock), 19 Herblore (for guam tar), or 23 Hunter and 11 Crafting (for kebbit claws and leather vambraces). Bank the fish you get from fly fishing for early Cooking experience, the nearest fly fishing spot to a bank is in Shilo Village. Continue with Barbarian fishing and drop or cut the fish.
If you are using tick manipulation using a knife on teak logs, it is a good idea to have noted logs in your inventory in case you accidentally make a crossbow stock. Noted teak logs can be obtained from Wintertodt.
Fletching[edit | edit source]
Make bronze arrows for early levels. Go to the top of the Lumbridge Castle, pick up the logs that spawn there (alternatively, cut trees), fletch the logs into arrow shafts and attach feathers to them. Bronze arrowtips can be bought from Gulluck and Sons in the Grand Tree, or Hickton's Archery Emporium in Catherby.
At level 22, you can make iron darts once you have completed The Tourist Trap quest. Mine iron ore in the South-east Ardougne mine, superheat them into iron bars while walking to the south-eastern bank in East Ardougne, teleport back with the Ardougne cloak 1 (or higher) and repeat. Alternatively, you can buy the ores from Ordan and smelt them into bars in the Blast Furnace. Smith the bars into iron dart tips later. Do this until you have enough supplies to get around 50-55 Fletching, fletch the darts while you are doing other activities, such as training Agility or Hunter.
Alternatively, you can continue making arrows until 50–55 Fletching, however this requires spending some gold.
Mass amount of maple logs can be obtained from Managing Miscellania, which can be fletched into unstrung maple longbows. These can be alched for a very minor loss. At higher levels and after purchasing Broader Fletching perk with Slayer reward points, use the maple logs for making headless arrows, buy broad arrowhead packs from any Slayer master and make broad arrows.
Doing the Kandarin Achievement Diary will allow you to exchange 30, 60, 120 or 250 flax for bowstrings each day from the Flax keeper south of Seers' Village. Another easy way to obtain bowstring is through the Temple Trekking mini-game, using the easy route you can receive 100 bowstring in a matter of minutes.
Herblore[edit | edit source]
Herblore is arguably one of the hardest skills to train on Ironman (especially on Ultimate Ironman) since collecting the herbs and most of the secondary ingredients can be slow and time-consuming. Therefore, it is advised to put the rewards of every experience lamp and tome you get on Herblore if possible. By the time you have completed all hard diaries, whilst making any potions you can along the way, you should reach level 67-69 which is just barely enough to start boosting to make ranging potions.
To start off, do quests that give you Herblore experience upon completion. Questing alone will grant you a total of 9,350 Herblore experience, elevating a level 1 Herblore to 26, allowing you to make energy potions without having to make a single potion before.
It is advisable to work towards having access to Managing Miscellania as early as possible, since it is one of the best ways to get herbs passively over time. Training Thieving to high levels is a quick way to get coins for funding your kingdom; in addition to this, with high Thieving you are able to effectively pickpocket Master Farmers for early herb seeds. When you have your kingdom, have 10 workers on herb farming at all times for the most effective yield.
After completing hard tasks of the Desert Diary, Zahur in Nardah will make unfinished potions for you for 200 coins per potion (works with noted herbs and vials of water). Wesley will crush items that requires the use of a pestle and mortar for 50 coins per item (also works with banknotes but does not require the diary completion).
Crafting guam-marr vials[edit | edit source]
An alternative cheap method which grants 84 experience for each guam and marrentill involves reaching a certain point in (and not going past it/completing) the Lunar Diplomacy quest. During the quest, Right after having given the full lunar equipment set and waking sleep vial to the Oneiromancer, she will then return these items to you along with some kindling. The method revolves around using the kindling she gives you on the waking sleep vial, which results in soaked kindling and an empty vial. You then promptly drop the soaked kindling, keep the now-empty vial, speak to the Oneiromancer and skip through some dialogue to receive another waking sleep vial and kindling. This process can be repeated over and over until your inventory is full. You can then bank, fill them with water, and add guam and marrentill to them at your leisure (but remember that adding the ground tooth is pointless as it grants no xp). Ultimate ironmen will have to go through the process of deleting each guam-marr vial as they are quest items, but any other account can simply bank and incinerate them all at once. Finally, the empty vials can not be noted, and reportedly you can gain experience from them even after Lunar Diplomacy is completed, but you simply can't get more of them.
Obtaining herbs and herb seeds[edit | edit source]
Doing farming contracts in the Farming Guild is currently the best method to obtain herb seeds at any levels. For more information, see the Farming section.
In addition to farming contracts, training Slayer is one of the primary methods of obtaining herbs and herb seeds, as many slayer monsters (most notably nechryael, aberrant spectres and dagannoths) frequently drop assorted types of them. Should you need herb seeds, do nechryael tasks in the Slayer Tower with melee instead of killing them with burst/barrage spells in the Catacombs of Kourend, since Greater nechryael do not drop nearly as many herb seeds compared to ones in the Slayer Tower.
At 80 Hunter, you can start tracking herbiboars on Fossil Island, which will yield herbs and a small amount of Herblore experience upon harvesting.
High-level players will get a notable amount of herbs and Herblore experience (from dark relics and making potions inside the raid) from the Chambers of Xeric. Those with Craw's bow and/or Viggora's chainmace can focus on killing the Wilderness bosses Venenatis, Vet'ion and Callisto as they rarely drop 100 noted herbs (snapdragon, ranarr weed and toadflax, respectively) as well as a generous amount of ranarr and snapdragon seeds. Notably, Venenatis also occasionally drops 500 noted red spiders' eggs.
Farming herbs[edit | edit source]
Do herb runs as often as you can. Clean the herbs while running to the next patch to save some time later on, so that you don't have to clean them while standing next to a bank.
Always use ultracompost on herb patches to minimise the chance of disease, and to ensure the minimum amount of 6 herbs per seed when used along with magic secateurs. Ultracompost can be made by buying pineapples from charter ships or harvesting watermelons, putting them into a compost bin and using 25 volcanic ashes on a full compost bin containing supercompost. Additionally supercompost can be created by using a single compost potion dose on a compost bucket containing any 15 items. This method is very cheap.
Fertile Soil spell (requires 83 Magic) on the Lunar spellbook is particularly convenient for herb runs since it negates the need to spend time making ultracompost. However, getting an ash covered tome for unlocking the ultracompost version of the spell can take a while due to the Kudos requirement of the Volcanic Mine. When you have access to the spell, do herb runs while on the Lunar spellbook and use teleport tablets or Spellbook Swap for patches which you can't easily access without being on standard spellbook. Having a lunar or occult altar in your house is recommended for switching spellbooks quickly, however you can also teleport to Lunar Isle via Moonclan Teleport or a house portal.
|Type||Location||Getting there and notes||Image|
|South of Falador||
|West of Port Phasmatys||
|North of Catherby||
Completing medium tasks (or higher) of the Kandarin Diary will increase your yield from the herb patch by 5%, 10% and 15% respectively.
|North of Ardougne|
|South-east corner of Hosidius||
|Herb (disease-free)||Roof of Troll Stronghold||
This disease-free herb patch becomes available after completing My Arm's Big Adventure. The shortcut to the roof (requires 73 Agility) becomes available after completing hard tasks of the Fremennik Diary.
The herb patch becomes available after completing elite tasks of the Morytania Diary.
This disease-free herb patch becomes available after completing Making Friends with My Arm.
Getting commonly used secondary ingredients[edit | edit source]
|Herb||Secondary ingredient||Used for||Method of obtaining|
|Tarromin||Ashes||Serum 207||Can be collected after logs have burnt out, this also works for fires which have been made by other players. The fastest method is to go to the Nightmare Zone and choose Practice mode with Fareed as your quest boss. Attack him with darts with ice gloves equipped, and pick up the ashes he drops. Alternatively, the thieving chests in Rogues' Castle (north-east deep wilderness) also commonly contain noted ashes. Also dropped by Cerberus.|
|Tarromin||Swamp tar||Tarromin tar||Swamp tar can be found in Lumbridge Swamp and Mort Myre Swamp. For higher levels, large amounts of Swamp tar can be obtained from Zulrah.|
|Harralander||Chocolate dust||Energy potion||Chocolate bars can be bought from the Culinaromancer's Chest after completing subquests of Recipe for Disaster, or from Roc's Choc Box in Nardah (25 in stock).|
|Ranarr weed||Snape grass||Prayer potion||Can be grown in allotment patches at 61 farming. Spawns on Waterbirth Island. Teleport to Waterbirth Island (requires 72 Magic), collect a full inventory of snape grass and bank at Castle Wars via a ring of dueling. Alternatively, if you have completed easy tasks of the Fremennik Diary, you can deposit the snape grass at Peer the Seer.|
|Toadflax||Crushed nest||Saradomin brew||Bird nests can be obtained from random drops while Woodcutting, checking bird houses, Managing Miscellania and exchanging mole parts to Wyson the Gardener.|
|Irit leaf||Eye of newt||Super attack||Eye of newt packs can be bought from Betty in Port Sarim.|
|Avantoe||Mort myre fungi||Super energy potion||Can be obtained by cutting Sulliuscep mushrooms, or in Mort Myre Swamp by casting Bloom with a blessed silver sickle near some dead logs. The fastest method to passively gather is by cutting Sulliuscep mushrooms. The fastest method to actively gather requires having a fairy ring and rejuvenation pool in the POH. Use fairy ring bkr, (Salve Graveyard Teleport from the Arceuus spellbook) run a little bit south where there are 3 logs close to each other, collect a full inventory of fungi, teleport to your house and use a demon butler to bank the fungi. Use the pool to restore your Prayer points when needed.|
|Kwuarm||Limpwurt root||Super strength||Can be grown in flower patches at level 26 Farming. Limpwurt seeds are dropped by kurasks and nechryael, alternatively they can be obtained by pickpocketing master farmers or exchanging mole parts to Wyson the gardener and opening the seed nests.|
|Snapdragon||Red spiders' eggs||Super restore||Spawns in various places (such as Edgeville Dungeon). Can be obtained in larger amounts by killing spidines in the Tower of Life or by killing Temple spiders in the Forthos Dungeon. Venenatis also uncommonly drops 500 noted eggs.|
|Cadantine||White berries||Super defence potion||Can be grown in bush patches at level 59 Farming. Also uncommonly dropped by kurasks.|
|Lantadyme||Dragon scale dust||Anti-fire potion||Blue dragon scales spawn in Taverley Dungeon near the blue dragons. After completion of Dragon Slayer II, collecting these in the Myths' Guild basement becomes a better option.|
|Lantadyme||Potato cactus||Magic potion||Can be grown in cactus patches after 64 farming. Dropped by the Kalphite Queen.|
|Dwarf weed||Wine of Zamorak||Ranging potion||Can be telegrabbed in the Asgarnia's Chaos Temple or the Chaos Temple south-west of Chaos Fanatic where it spawns every 28 seconds. A more risky choice is the deep wilderness dungeon where it respawns every three seconds. Also dropped by the Kalphite Queen.|
Hunter[edit | edit source]
Checking birdhouses on Fossil Island is the best method for passively gaining Hunter experience at any levels, as it also yields the player bird nests for Herblore experience, and tree seeds for Farming experience. Otherwise, the skill is mostly trained as normal.
At higher levels, hunt black or red chinchompas for Ranged training if needed. Once you have enough chinchompas for Ranged training and a high Herblore level (85+ recommended), tracking herbiboars is a decent alternative to hunting chinchompas, as it gives the player some herbs and is well-suited for alching or Fletching training. However, players who wish to kill Kree'arra for Armadyl armour may still want to continue hunting chinchompas, since using them is the most effective way to solo the boss.
Magic[edit | edit source]
Cast strike spells on various monsters and quest bosses at lower levels. You can get the money for runes by collecting 10,000 coins from the Stronghold of Security, from training Thieving, subduing Wintertodt or doing Agility Pyramid.
- If you wish to get Prayer experience early on, safespot blue dragons in the Taverley Dungeon for dragon bones. Alternatively, you can kill lava dragons located in the deep Wilderness, as you will always profit every trip as they drop rune items frequently. It is also recommended to bring food and energy potions (if you have the required Herblore level) as this is a hotspot for low-level player killers.
- If you wish to get a rune scimitar for early melee training, safespot a Zamorak Warrior in the Ourania Cave near the entrance. If obtaining a rune weapon is your true goal however, a faster alternative is to buy a rune sword from Scavvo in the Champions' Guild.
- Killing Twisted Banshees in the Catacombs of Kourend is also a viable option, as they drop alchables, herbs, herb seeds and pure essence.
- Killing sand crabs in Hosidius or ammonite crabs on the Fossil Island is also an option. They require minimal attention, but have no significant drops to cover the cost of runes.
Another training option for lower levels is to find books for the customers in the Arceuus Library. Each book you turn in grants 11 times your current level in experience. This requires you to mark the locations of books. This can be done with the help of certain legitimate third-party clients. Collect as many books as possible, and turn them in by speaking with the customers. Keep talking to the customers until they request a book you do not possess, and pick up all the books you find on the way. Players can gain up to 30,000 free Magic experience per hour at around level 45 using this method. If done correctly, this can be one of the fastest methods of gaining free Magic experience.
Once you have 55 Magic, cast High Level Alchemy on various items, such as unstrung maple longbows (maple logs can be obtained from Managing Miscellania), gold bracelets or gold bars, battlestaves and monster drops. Some Magic experience can also be gained in the Mage Training Arena when unlocking Bones to Peaches. Players may also want to obtain infinity boots, and optionally a master wand and mage's book too. It is recommended to have at least level 57 Magic for the Lvl-4 Enchant spell (preferably level 68 Magic for the Lvl-5 Enchant) before doing the enchantment room. This will require a sizable amount of nature, cosmic and law runes however.
At higher levels, you will gain Magic experience passively from using burst/barrage spells on various Slayer tasks, teleporting, casting High Level Alchemy, using lunar spells, reanimating ensouled heads, killing Zulrah etc.
Commonly used magic shops[edit | edit source]
- Betty's Magic Emporium in Port Sarim, Aubury's Rune Shop in Varrock and Void Knight Magic Store in Void Knights' Outpost all sell elemental, chaos and death runes.
- Lundail's Arena-side Rune Shop in the Mage Arena. This shop is one of the few rune shops that also sells law, nature and cosmic runes, and the only one accessible without any requirements. However, it is also risky for Hardcore and Ultimate Ironmen as players will have to traverse in deep Wilderness to get to the Mage Arena bank.
- Ali Morrisane also sells law, nature and cosmic runes, though at a lower stock and a higher price than Lundail. However, it is also safe for Hardcore and Ultimate Ironmen. Unlocking the rune shop requires completion of The Feud quest and doing runes section of Rogue Trader. The shop also buys runes at a set price, unlike in other shops.
- Wizards' Guild in Yanille. Accessing the magic shop requires level 66 Magic to enter the guild and completion of The Hand in the Sand quest.
- Baba Yaga's Magic Shop on the Lunar Isle is the only shop that sells astral runes. It is recommended to only buy astral runes from here, as the other runes are more expensive from this shop compared to other shops.
- Amlodd's Magical Supplies in Prifddinas. This shop most notably sells cosmic runes in large quantities. Completion of Song of the Elves is required to access this shop.
Mining[edit | edit source]
Trained as normal. At some point, you will need to mine gemstone for making slayer bracelets and volcanic ash for making ultracompost. If you find a good team, do Volcanic Mine and spend the points on volcanic ash. At higher levels, dynamites you get from Wintertodt and/or Chambers of Xeric can be used at the Blast Mine.
Pickaxes up to rune can be bought from Nurmof's Pickaxe Shop. A dragon pickaxe can only be obtained as a rare drop from Chaos Elemental, Callisto, Venenatis and Vet'ion, or as a very rare drop from King Black Dragon.
Prayer[edit | edit source]
Do several quests for your starting experience. After completing The Restless Ghost, Priest in Peril, Recruitment Drive and Holy Grail (which will grant a total of 16,931 Prayer experience), you will need to offer 116 dragon bones at the Ectofuntus to get level 43 Prayer. Blue dragons can be safespotted with Magic in the Taverley Dungeon at lower levels. An alternative option is to kill lava dragons located in the Wilderness, however this area is a hotspot for low-level player killers.
For 70 Prayer, kill green dragons in the Wilderness with melee. The spot north of the Graveyard of Shadows and the spot east of black salamanders are easily accessible via a games necklace's teleport to Corporeal Beast's Cave, however both areas are well-known hotspots for player-killers. The spot west of the Dark Warriors' Fortress is safer but can be crowded. Only risk items you are willing to lose.
At high levels, kill green dragons west of the Dark Warriors' Fortress with a toxic blowpipe after completion of elite tasks of the Wilderness Diary. You are able to use the Elite Void Knight equipment without risking any set pieces on death, as the spot is located below level 20 Wilderness. Depending on gear, Ranged level and efficiency, the player can expect to get around 260-290 dragon bones per hour using Eagle Eye (300-320 with Rigour) if also banking the hides.
Killing Vorkath becomes a better option if the player has a dragon hunter crossbow. While this is slower banked Prayer experience per hour than killing green dragons, the supplies (most notably the dragonhides for Crafting) and money you will get makes killing the boss more efficient overall, especially if done so on task.
Offer the bones you get at the chaos altar located in level 38 Wilderness. There is a 50% chance that the bone offered at the altar will not be consumed, making this method notably faster, albeit risky, overall than offering bones at the gilded altar considering the time it takes to gather the bones. Wear cheap defensive gear while 3- or 4-iteming armour pieces with high defensive stats and bring high-healing food in case you are attacked by player killers, or only bring one inventory of bones at a time and suicide on the nearby wine of zamorak spawn or Chaos Fanatic.
Collect all ensouled heads you get from training Slayer and reanimate them near the Dark Altar. It is also advised to do blue dragon tasks whenever possible. Consider unlocking red dragons as a Slayer task after completing elite tasks of the Karamja Diary, as the hides will be dropped in noted form which makes the task more worthwhile to do. Dagannoth Kings may also be killed on task for noted dagannoth bones after completion of elite tasks of the Fremennik Diary.
For Hardcore Ironmen, worshipping the Ectofuntus is one of the best ways to get Prayer experience before you have access to a gilded altar. You can buy buckets of slime from a Trader Crewmember in Port Khazard, and pots from Toothy in Lovakengj. However, obtaining bonemeal without using the daily rewards of the Morytania Diary (medium or higher) is a very slow process, so it is recommended to train Prayer this way only at lower levels.
Get all your experience for 70 Prayer through Slayer. It is not worth the time to melee blue dragons in the Taverley Dungeon at lower levels, as they are significantly slower to kill than green dragons. You should be around 82-85 Slayer when you have enough bones and ensouled heads for 70 Prayer.
At higher levels, kill blue dragons in the Taverley Dungeon with a toxic blowpipe for dragon bones. It is usually not worthwhile to bank the hides, as this significantly shortens the trips and you can't use a looting bag for extra storage. After completion of Dragon Slayer II however, killing green and blue dragons in the Myths' Guild basement becomes a better option. Kill the 2 green dragons that spawn there and kill blue dragons while waiting for the green dragons to respawn. When offering the bones at a gilded altar, go to a PvP world and use the bank chest near Camelot Castle for fast banking.
Ranged[edit | edit source]
Lower levels are best trained with a Dorgeshuun crossbow, which uses cheap and easily obtainable bone bolts. Train low-level Slayer and do Pest Control (for Void Knight equipment) with Ranged for early experience. Killing sand/ammonite crabs is a viable alternative if you wish to melee lower Slayer levels. Killing Twisted Banshees is also an option if you wish to make money and get pure essence for Runecraft training.
Black dragonhide/Blessed dragonhide armour can be obtained from completing hard clue scrolls. If you wish to get ranger boots, do every medium clue you get from Slayer and skilling, and hunt eclectic implings if need to.
A rune crossbow is uncommonly dropped by the Crazy archaeologist and Skeletal Wyverns (unstrung). Another way to get hold of one is to kill iron or steel dragons, which drop runite limbs fairly commonly.
At higher levels, the most efficient way to train Ranged by far is to hunt red or black chinchompas and throw them at maniacal monkeys in Kruk's Dungeon on Ape Atoll. Alternatively, you can train Slayer using a rune crossbow and broad bolts, but this is slower than using melee due to the lower damage per second of the crossbow, and offers far worse experience rates than throwing chinchompas. Once you have a high enough Ranged level to kill Zulrah, kill Zulrah for a toxic blowpipe and get the rest of your experience from blowpiping Slayer tasks and killing green dragons and/or Vorkath for Prayer.
Runecraft[edit | edit source]
The best ways to obtain pure essence are doing gargoyle, wyrm, Skeletal Wyvern and Fossil Island wyvern Slayer tasks, killing Zulrah or doing the Chambers of Xeric. If you wish to obtain pure essence before you are able to do methods mentioned above, the fastest way to get essence is to do Temple Trekking. Using Route Three with a medium or hard companion will get you around 5,000 - 10,000 pure essence per hour depending on your combat level.
Crafting lava runes is the fastest way to train Runecraft and it offers a high experience per essence. However, this method is only viable with having access to the spell Magic Imbue and it requires a lot of emeralds for making binding necklaces and rings of dueling. The lava runes you get from this method can also be considered useless. High-level players may also obtain significant quantities of binding necklaces while killing the Abyssal Sire for its unique drops.
A slower alternative to crafting lava runes is to craft runes at the Ourania Altar. This method offers the highest experience per essence at higher levels and the runes you get from it are far more useful than lava runes. Use the least useful runes (such as mind runes from Barrows) for payments for banking.
You may switch to crafting blood runes at level 77 or soul runes at level 90, as they offer good experience rates and don't require you to obtain pure essence at all. Sell the runes to Ali Morrisane for money or save them for casting barrage spells.
For Ultimate Ironmen, the best training option up to level 77 is to find books for the customers in the Arceuus Library. Each book you turn in grants 4 times your current level in experience. This requires you to mark the locations of books. This can be done with the help of certain legitimate third-party clients. Collect as many books as possible, and turn them in by speaking with the customers. Keep talking to the customers until they request a book you do not possess, and pick up all the books you find on the way. Experience rates scale depending on the Runecraft level, up to 30,000 Runecraft experience per hour can be gained at around level 70 using this method. Having stamina or energy potions is ideal as it increases experience rates, but this method is doable even without them.
Alternatively, players can get pure essence passively from training Slayer and training Runecraft at the Ourania Altar once they have stamina potions available.
Once you have level 77 Runecraft, continue by crafting blood and/or soul runes.
Slayer[edit | edit source]
Smithing[edit | edit source]
Completing The Knight's Sword, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest and Pirate Pete subquest of Recipe for Disaster will grant a total of 30,982 experience, elevating a level 1 Smithing to level 37. You will need 2 iron bars for The Knight's Sword, an iron bar spawn can be found west of the Graveyard of Shadows next to the bears in some trees in level 18 Wilderness. It is fairly safe going there for Hardcore and Ultimate Ironmen; be ready to log out if you see someone coming, and make sure you have food and a teleport out in case you are attacked. If you do not want to risk going to the Wilderness, you can alternatively safespot paladins in East Ardougne or kill dwarves.
At lower levels, mine iron ore in the South-east Ardougne mine, superheat them into iron bars while walking to the south-eastern bank in East Ardougne, teleport back with the Ardougne cloak 1 (or higher) and repeat. Alternatively, you can buy the ores from Ordan and smelt them into bars in the Blast Furnace. Do this until you have enough supplies to get around 50-55 Fletching, and smith the bars later into iron dart tips for early Fletching training. You can use the darts for early Ranged training, or save them for luring monsters when doing bursting/barraging Slayer tasks.
The fastest way to train Smithing from level 40 onwards is to buy gold ore from Ordan and smelt them into gold bars in the Blast Furnace, while wearing goldsmith gauntlets. This is very expensive and should be done only once the player can afford it. If buying from a full stock, buying 1, 2 or 3 inventories per world costs 5.0, 6.1 and 7.2 coins per experience respectively (not including payments to the workers).
From level 68 onwards, you can smith mithril platebodies in the Blast Furnace.
Thieving[edit | edit source]
Trained as normal. If you plan to do Wintertodt at a low level, steal cakes until you have a sufficient amount of them. Blackjacking bandits in Pollnivneach has few requirements and is one of the best ways to make starting cash for Managing Miscellania. Pickpocketing Knights of Ardougne is an alternative training method at higher levels and it makes more money than blackjacking, but you will need to have completed Ardougne medium diary, which in return requires having a mith grapple.
After completing Death to the Dorgeshuun, you can pickpocket H.A.M. Guards for H.A.M. keys and open the chests in the H.A.M. Store room, which can contain coins, gems or jewellery. This is a way obtain an amulet of power without the Crafting requirement and a decent monemaking option at lower levels. Wearing a full set of H.A.M. robes will not reduce the chance of failure when pickpocketing the guards, as they only reduce the chance of being kicked out of the hideout, which cannot happen while in the store room. If wearing the full Rogue equipment you will loot double keys.
Once you have the requirements for the Rogues' Den minigame, get the rogue equipment as soon as you are able to. It is recommended to have something else to do at the bank while waiting for the run energy to restore (such as cooking fish, blowing molten glass), or simply use energy potions for more efficient runs.
Pickpocketing gems from the TzHaar-Hur in Mor Ul Rek is one of the best methods should you plan to train Thieving past level 99. Doing so yields up to 250,000 experience an hour, while also banking up to 60,000 Crafting experience an hour. Completion of hard tasks in the Ardougne Diary and wearing a Thieving cape is required for this method.
Rogues' Den minigame requires having a completely empty inventory. You will need to have access to a death bank (such as Zulrah) as well as enough space to fit all your items to your inventory when getting the rogue equipment, as suiciding is not a viable option.
If using Zulrah to store your items, you will need to have coins stored inside the Nightmare Zone coffer. Unfortunately, it is best to save the minigame teleport for getting to Burthorpe, so you can not use it to teleport to Nightmare Zone. Once you get a piece of rogue equipment, home teleport to Lumbridge, run east to Al-Kharid and take the gnome glider to the Grand Tree. Run south to the spirit tree and go Khazard Battlefield, then run all the way south-east to Nightmare Zone. Withdraw 4,000 coins from the coffer, run north-east to Port Khazard and take the charter ship to Port Tyras, and run south-east to Priestess Zul-Gwenwynig.
Should you get a piece of rogue equipment before the home teleport is available, run to Catherby and pickpocket men/women until 200 gp to buy an Ardougne cloak from Perdu. Teleport to the Ardougne Monastery and run south to Nightmare Zone. Withdraw 4,000 coins from the coffer, run north-east to Port Khazard and take the charter ship to Port Tyras, and run south-east to Priestess Zul-Gwenwynig.
Woodcutting[edit | edit source]
Lower levels are best trained simultaneously with Firemaking. Complete Monk's Friend to get level 1 Woodcutting to level 13. At higher levels, bank the logs you need for Construction training. Otherwise the skill is trained as normal.
The only challenging part is obtaining the axes you need when reaching the next milestone. Players who have access to the fairy rings can use code bkq and safespot tree spirits for axe drops up to and including rune. Alternatively, players can use a steel axe until level 60 Woodcutting and then purchase a rune axe from the Woodcutting Guild, assuming they have at least 75% Hosidius favour. A dragon axe can only be obtained as a rare drop from one of the Dagannoth Kings, or as a very rare reward from a Wintertodt supply crate.
Money making[edit | edit source]
Keep in mind that you make more money high alching most items, so a good short term goal to aim for as a new account is 55 Magic for high alchemy. General money-making methods involve typical skilling (particularly Fletching and Woodcutting), combat and Slayer, Managing Miscellania, and selling various items to shops.
|Collecting bronze chainbodies||None||Collecting||No||A bronze chainbody spawns to the west of Nurmof. Pick one up, hop worlds, and repeat. Then sell 1-3 to the general store just south of Nurmof and hop again.|
|Collecting steel platebodies||Food||Collecting||No||The Lava Maze is located in level 40-45 wilderness and contains a steel platebody and staff of earth spawn. This method is widely known by most ironmen and is often camped out by them along with player killers. The steel platebodies can then be sold to general stores for 800gp, to Horvik's shop in Varrock for 1,200gp, or high alched for 1,200gp.|
|Fletching willow shortbows||35+ Fletching, 30+ Woodcutting, 10 Crafting||Skilling||Yes||Fletching and Woodcutting level fairly fast, are very afkable, are quite useful, and are required several times through quests. A way to produce some decent money is by fletching the available bow pertaining to your levels and fully crafting complete bows. Afterwards, any bows created can be high alchemised or sold to general stores.|
|Stealing from Ham storerooms||20 Thieving, food, completed at least half of Death to the Dorgeshuun||Skilling||Yes||After completing half of Death to the Dorgeshuun, players have access to the H.A.M. storerooms. There, you are able to pickpocket guards that commonly give you keys to chests which give fairly good jewellery. Bank or high alchemise the loot you receive and make sure to save some of the emerald rings and sapphire necklaces for personal use. This is considered the best low level method for ironmen and is highly recommended.
(wearing full H.A.M. robes helps reduce the chance of being kicked out when in the H.A.M. Hideout, but you will never be kicked out in the storeroom area so Rogue's equipment is recommended to potentially double the rate of keys).
|Silk||20 Thieving||Skilling||Yes||At 20 Thieving you are able to steal Silk from the stalls in the Ardougne market. After waiting 20 minutes, you are able to sell the stolen silk to the Silk merchant (located in the market) for 60 gp each.|
|Agility Pyramid||30 Agility
|Minigame||Yes||The Agility Pyramid can be unlocked at 30 Agility, although, 70 is recommended as you will hardly fail any obstacles. In optimal conditions, you can make 200k gp/hr using this method.|
|Collecting and alching Ecumenical keys||60 Agility or 60 Strength, 55 Magic and Nature runes,
Monk robe and Unholy symbol and Ranged/Magic combat equipment
|Combat||Yes||Enter the GWD through the Wilderness entrance north of the Bandit Camp.
With level 60 Agility walk south and enter the main room now run north to the Zamorak zone safe space. Do the same for level 60 Strength but entering to the north then running south towards the same spot.
Now either range or mage the low level imps located here until they drop Ecumenical keys, but do not alch them while you are in the wilderness, so you keep them in case of death. Once you've obtained 2, leave and high alch the keys, and bank the coins.
You can only have 3 keys total at any time (4 and 5 with the Medium and Hard Wilderness Diaries completed), though obtaining your maximum count in one trip is inadvisable to decrease risked wealth on death.
|Crafting battlestaves||54, 58, 62, or 66 Crafting and 56, 60, 63, or 66 Magic||Skilling||Yes||Craft battlestaves and high alch for profit. Efficient crafting involves either numerous and high requirements (see below, Fire battlestaves) or risking being attacked by PKers in the Wilderness. You can obtain orbs via glassblowing or Wyverns, and battlestaves from Baba Yaga, the Wizards' Guild, and the daily barrel near Zaff after completing Varrock task sets. Beware if crafting Air or Earth|
|Slayer||80+ Combat, 50+ Slayer||Combat||Yes||Slayer is the sole way to upgrade some of the best-in-slot items, and making loads of money in the process, and at a certain point becomes something you must do if you ever want to get any key worthwhile items such as an Abyssal whip or Dragon boots. Money-making from slayer is extremely variable as some slayer monsters, such as Kurasks and Brutal black dragons, can be extremely useful, while others such as Elves and Zygomites can be nearly worthless.|
|Blackjacking Menaphite Thugs||65 Thieving (80+ recommended), completion of The Feud, partial completion of Rogue Trader minigame, Rogue equipment||Skilling||Yes||Lure a Menaphite Thug to a building so that any other Menaphite Thugs can't see him. Right-click 'Knock-out' option and pickpocket the unconscious thug twice. Sometimes the knocking out can fail, and the Menaphite Thug will start attacking you. You can stop this attack with correct timing by pickpocketing (or attempting to knock out again) them at any time between their first and second attack (exactly 2.4 seconds between attacks).|
|Pickpocketing Ardougne knights||55 Thieving (95+ strongly recommended), completion of medium tasks of the Ardougne Diary, Rogue equipment||Skilling||Yes||Lure a knight to the north-eastern building of Ardougne market square. Zoom in the camera so that you can spam-click the same spot even if the knight moves. At level 95 Thieving and after completing medium tasks of the Ardougne Diary you will stop failing to pickpocket the knight, meaning that you can pickpocket him endlessly.|
|Charging fire orbs||70+ Agility (80+ Agility recommended) 62 Crafting, 63 Magic, 43 Prayer or decent defence and hitpoints, the graceful outfit, the Castle Wars balloon unlocked, and completion of Lunar Diplomacy or 66 Magic for access to battlestaves on-demand over the daily supply from the Varrock tasks. Obtaining Cosmic runes may also prove difficult or tedious, as they are not sold in any shops except for the Mage Bank, and the Mage Bank only stocks 20 at a time. If crafting your own cosmic runes without the Abyss, you would ideally have 66 Agility and a Quest point cape for efficient trips, with 59 Runecraft for double runes.||Skilling||Yes||Charging fire orbs and crafting battlestaves is a solid way to make money and train Crafting, with decent Magic experience as well. With all the requirements, this is also faster than Air orbs, and is of course not in the Wilderness, so is viable for hardcore ironmen. Begin at Castle Wars wearing full graceful, a fire staff, ring of dueling, and anti-dragon shield. Bring cosmic runes, a set of normal logs, an antidote++, and fill the rest of your inventory with unpowered orbs. If you have lower than 70 Agility, bring a Dusty key. Take the balloon to Taverley, make your way to the Fire Obelisk (80 Agility makes this fastest, 70 Agility is also viable, lower makes this very tedious), charge your orbs, then teleport back to Castle Wars to repeat the process. With lower than 80 Agility, this is very run-intensive, so you could have something to do in your bank (such as fletching) while waiting for run to restore. Battlestaves can be bought for about 7,000 coins (7k exactly from Zaff's daily) and the finished Fire battlestaves can be alched for 9,300 coins.|
|Crafting blood runes||77 Runecraft and 75+ Agility, Graceful outfit||Skilling||Yes||Using any pickaxe and a chisel, mine dense essence, venerate them, run to the Blood Altar, and repeat. One run returns 212 blood runes, which the player can sell to Ali Morrisane for 200 gp each. The player can expect 330,000 gp and 38,000 xp per hour with optimised runs.|
|Blast mining and smithing runite||58 magic, 75+ mining, 88-89 smithing and 100% Lovakengj favour||Skilling||Yes||For this method, a decent amount of starting cash is required. Buy dynamite from Thirus, , subsequently Blast mine, and then smelt all ores at the Blast Furnace. Additional coal can be bought at the Blast Furnace or acquired from Miscellania. Smith all runite bars into rune swords (rune meds at 88 smithing) and all adamant and mithril bars into platebodies, and finally alch all platebodies and swords. At lvl 75 mining, using 1k dynamite (costing roughly 1.2 mill gp) on average results in 118 runite, 272 adamant, 469 mithril, 368 gold and 257 coal. At higher mining levels the amount of adamant and runite acquired is even greater. Profits from the runite alone already exceeds the cost of all dynamite, the blast furnace, coal and nature runes. At lvl 75 mining this would result in approximately 800k profit for 1k dynamite. Even higher profits will be obtained at higher mining levels (1.8mill for 1k dynamite at 99 mining). While this method requires some processing time from buying dynamite, blast mining, smelting, smithing and alching; it does provides excellent mining xp, decent smithing xp and some magic xp while you are making millions of gp.|
|Killing Vorkath||High Combat, Dragon Slayer II completed||Combat||Yes||Killing Vorkath can be very lucrative in getting cash, through rune and dragon equipment drops as well as dragonhide, in addition to a lot of skilling supplies. Dragon hunter lance or a dragon hunter crossbow is highly recommended, and killing it only on a blue dragon task for the extra Slayer experience is most efficient. More information on killing it can be found here.|
|Killing rune dragons||High Combat, Dragon Slayer II completed||Combat||Yes||Killing rune dragons requires relatively low effort and can be very lucrative in getting cash, through the runite bars and valuable alchables. Dragon hunter lance is highly recommended. More information on killing them can be found here.|
Travelling[edit | edit source]
Keep in mind that the higher your Agility level gets the longer you will be able to run. When you first begin your Ironman account, your access to transportation is very limited making time spent travelling very high. It is best to try to obtain as many methods of travel as early on as possible in order to minimise the time you spend walking around during the time spent on your account. Considering all of the various available methods, you don't even need to level magic to be able to travel to all of the same locations; many of which are listed below.
- Teleport to minigame via the Minigame Group Finder in the quest tab. This allows players to teleport to various minigames once every 20 minutes for free. Notable locations that need to be unlocked include the four Rat Pits locations (requires completion of Ratcatchers: provides teleports to Keldagrim, Varrock, Ardougne, and Port Sarim), the Nightmare Zone, and the Shades of Mort'ton temple.
- One of the first ways of transportation you can use is the Canoe system. This allows the player to travel between: Lumbridge, the Champions' Guild, Barbarian Village, Edgeville, and a one way trip into the Wilderness.
- Another item which can be obtained fairly easily is the Ardougne cloak 1 which gives the player an infinite amount of teleports to the Ardougne Monastery. This is also the closest free teleport to a fairy ring (by the Tower of Life) until the Quest point cape is eventually obtained. Players can also use a Necklace of passage to teleport to the wizards tower, which is slightly closer to a fairy ring.
- One of the more expensive methods earlier on is using the Charter ship. You can make the trips a lot more cost efficient when chartering from the Karamja port instead. This technique applies for most places and enables you to spend a lot less than you would have normally.
- Fairy rings (Ardougne cloak or Quest point cape for easy access)
- Chronicle (150gp per teleport to Varrock, shield slot)
- Spirit trees can be used to transport the player between the northeastern corner of the Grand Exchange, Tree Gnome Village, Tree Gnome Stronghold, and north east of the Khazard Battlefield.
- Crafting Games necklace and Ring of dueling
- Ectophial to the Ectofuntus
- Magic carpet
- Teleport crystal to Lletya
- An Enchanted lyre will take you south-west of Rellekka. If you can't catch shark yet, but you have an activated ring of charos, you can charge it with a raw bass. Alternatively a Raw shark can be bought from Rufus' Meat Emporium in Canifis for 221gp.
- All of the Gnome gliders. An update to Old School Runescape made the Gnome gliders usable from any location (except the Digsite, which will crash) without having to go to the Grand Tree first.
- Balloon transport system
- Eagle transport system
- The wilderness teleport lever in Edgeville takes you to the Deserted Keep, pulling the lever at the deserted keep will then take you to a building near East Ardougne along the West Ardougne wall. Pulling the lever from Ardougne will take you back to the Deserted Keep (but not back to Edgeville).
- If players have completed the Easy Wilderness Diary, they can right-click the lever in the Deserted Keep to go to either Edgeville or Ardougne.
- Wilderness teleport obelisks
- Dorgesh-Kaan - Keldagrim Train System
- Grand seed pod
- Abyss - By travelling to a specific Runecraft altar then exiting via the portal
- Tactical death (respawn) to Lumbridge or Falador (after Recruitment Drive quest)
- Shantay can be threatened, and through some conversation options, the player can quickly end up in Port Sarim as a form of transportation which is useful at early levels before completion of Ratcatchers.