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For the Fight Caves version, see TzTok-Jad.

JalTok-Jad is one of the monsters which can be found in the Inferno. It is a stronger version of TzTok-Jad, and similarly attacks in all three forms of combat where the player must use the appropriate protection prayers before the attack hits.

JalTok-Jads are encountered in the final waves of the Inferno, with the first appearing in wave 67. The JalTok-Jad encountered in this wave will have 5 Yt-HurKots healing it when it reaches half health.

In wave 68, 3 JalTok-Jads will appear and attack the player. Each JalTok-Jad will only have 3 Yt-HurKots to heal it, and their attack speeds will be decreased to a 9 tick interval as opposed to the 8 tick interval on waves 67 and 69.

JalTok-Jad will also appear in the fight against TzKal-Zuk on wave 69. During this fight, JalTok-Jad will spawn when TzKal-Zuk has 480 hitpoints remaining. JalTok-Jad's 3 healers during this final fight will always spawn to the north.

JalTok-Jads are fought in TzHaar-Ket-Rak's Challenges, where the player can fight up to six at once, starting from one. The player first fights one JalTok-Jad, then two, up to six. In order to encounter more than two, the player must have completed the Inferno previously. Players who complete the challenge are rewarded with the ability to change a pet TzRek-Jad into JalRek-Jad.

Trivia[edit | edit source]

  • Rather than having unique healers of their own, the healers for JalTok-Jad are Yt-HurKots, who also serve as TzTok-Jad's healers.
  • In beta worlds, players could opt to fight six JalTok-Jads by entering the Jad-fest portal west of the Clan Wars bank chest, which had not yet been moved to the Ferox Enclave. During this challenge, their attack speed is increased to 8 and 4–5 healers will spawn for each of them. This challenge has occasionally been available during beta testing of new items, but has been removed from beta worlds at some point.