K'ril Tsutsaroth/Strategies

From Old School RuneScape Wiki
Jump to navigation Jump to search
A group of players fighting K'ril Tsutsaroth and his bodyguards.

This is a guide on killing K'ril Tsutsaroth with melee or ranged. K'ril Tsutsaroth is commonly killed for his drops which include the Zamorakian spear, staff of the dead and the Zamorak hilt. This guide will take you through the basics of attacking and tanking and gives some suggested equipment setups.

K'ril Tsutsaroth is capable of hitting up to 47 with his Melee attacks, 30 with his Magic attacks, and 49 with a Prayer-draining special attack that he occasionally uses against players who use Protect from Melee. K'ril's attacks are also capable of poisoning the player starting at 16 damage. His bodyguards attack from all three sides of the Combat triangle: Balfrug Kreeyath uses accurate Magic attacks, Zakl'n Gritch uses accurate Ranged attacks, and Tstanon Karlak uses inaccurate Melee attacks.

The Zamorakian encampment, including K'ril Tsutsaroth's chamber, appears shadowy and dark; the farther down players venture, the darker it becomes, becoming near pitch dark when outside the door leading to his chamber and inside itself. This is purely a visual change and has no actual gameplay effects. The shadow effect can be removed by consuming a Saradomin's light.

Mechanics[edit | edit source]

Attack Styles[edit | edit source]

K'ril attacks with both Magic and Melee:

  • K'ril swipes at his target with his scimitars for his melee attack, dealing up to 46 damage. The attack also has a chance of inflicting poison, starting at 16 damage. He has a 2/3 chance of performing a melee attack.
  • K'ril raises both of his scimitars in the air before slamming them down as his magic attack, emitting a magical shock wave at his target. This attack deals a minimum of 10 damage and a maximum of 30 damage if it hits. He has a 1/3 chance of performing this attack.
  • Both attacks are single-target.

Prayer Smash[edit | edit source]

  • K'ril has a 1/9 chance of using this attack instead of a melee hit if his target is using Protect from Melee.
  • He will yell "YARRRRRRR!" when using his prayer smash, which deals 35-49 damage and drains his target's current prayer points by half. There is no way to avoid this attack.

Bodyguards[edit | edit source]

K'ril is protected by three demons:

The bodyguards will focus on a random player in the room when K'ril is killed, regardless of whoever deals the killing blow.

Strategy[edit | edit source]

General strategy[edit | edit source]

K'ril attacks with both melee and magic. Offensively, he possesses 340 Attack, 300 Strength and 200 Magic, along with +160 melee accuracy and a +31 strength bonus. Defensively, he has a Defence level of 270, with his stab, slash and crush values +80, +130 magic and +80 ranged bonuses.

After K'ril has been killed, the minions each focus on a random player. Because of this, players should adjust their prayers accordingly and focus on killing minions which are focusing on the same player. As K'ril and his minions drop ashes, bones to peaches cannot be used, and players should manage their hitpoints adequately. In group encounters, using Guthan's is recommended; in solo encounters, Blood Barrage is more effective. When casting Blood Barrage, make sure to stack Tstanon on Zakl'n so both demons can be hit by the spell. Bringing water runes (or a Kodai wand) is optional for Ice Barrage, but can freeze Tstanon in place so the player doesn't have to flick between ranged and melee prayers as frequently.

Because bones to peaches cannot be used, it is worthwhile to bring runes for Boost Potion Share and Stat Restore Pot Share to extend trips when going in a team. If not using Lunar spells, players can use Ward of Arceuus to reduce damage taken and Death Charge to boost special attack energy. In a team it is helpful (but not required) for one or more players to be on task.

Tank[edit | edit source]

For tanks, K'ril Tsutsaroth can be extremely dangerous when using Protect from Melee, as there is a very slim chance to take incredibly high damage should K'ril's prayer slam and both Balfrug and Zakl'n hit on the same or near ticks. For this reason, the tank should bring typical tank setup as with Graardor.

Another alternative is to focus solely on melee and ranged defense, using Protect from Magic to cover the magic weakness, as K'ril will not be able to use his prayer slam, Balfrug becomes completely harmless while Tstanon and Zakl'n will have trouble hitting the player. This in turn means K'ril's melee attacks are the only thing to watch out for as a tank.

This defensive setup is particularly favourable using a full set of justiciar armour with guardian boots; while the player will miss out on a slayer helm's bonuses if on a task, justiciar provides the best melee defence, which can be combined with an elysian spirit shield or dragonfire shield for very high defensive bonuses, complementing the set's passive damage reduction bonus, with the former adding onto it. The glove and amulet slots aren't as of much concern for a defensive setup, and should be focused on improving the player's accuracy.

Similar to tanking General Graardor, the player should hit K'ril Tsutsaroth twice for every hit he inflicts on them to avoid as much damage as possible. This means that a player using Melee will be hit every 8 game ticks, while a player using Ranged with an Armadyl crossbow will be hit every 10 game ticks. In a solo scenario, using Melee practically is the only viable option due to the high damage-per-second of the arclight compared to the Armadyl crossbow, however in a team, Ranged can also be used in combination with Armadyl armour for greater magic defence. Generally soloing K'ril Tsutsaroth is only viable on a slayer task, and the same strategy should be used for soloing Graardor, see here. Finally the tank may use the Lunar spell Vengeance to occasionally reflect high amounts of damage back onto K'ril Tsutsaroth. Further details on each tanking strategy are given in the equipment tabs.

Attacker[edit | edit source]

At the beginning of the fight, the attackers should all stand in one of the corners near the altar, as this both is the furthest away you can get from K'ril Tsutsaroth's spawn and allows prayer restoration in the last few seconds before the boss respawns. Attackers should only attack K'ril Tsutsaroth once the tank has hit him, this is especially important when the tank is using ranged as it takes a little more time for a ranged attack to hit K'ril Tsutsaroth compared to a melee attack. As K'ril Tsutsaroth's attacks only hit the tank, the attackers should pray against whichever minion does the most damage to their respective combat style, and wear armour to tank damage against the other combat styles. This effectively means that attackers take relatively small amounts of damage during kills, especially if their Defence is high. Players using Melee should use Protect from Magic, players using Ranged should use Protect from Ranged. It is important to note that should K'ril Tsutsaroth focus on you, the armour you are wearing is generally quite bad at tanking him and you will take excessive amounts of damage. Should this happen, players using Melee should use Protect from Magic, players using Ranged should use Protect from Melee. All attackers should also bring an antidote++, both for this eventuality and to share with the tank should they run out of antidotes.

Suggested skills[edit | edit source]

Tank:

  • Hitpoints 90+
  • Defence 90+
  • Magic 85+
  • Attack 85+ and Strength 85+ or Ranged 85+
  • Prayer 70+

Attacker:

  • Hitpoints 80+
  • Defence 80+
  • Magic 75+
  • Attack 85+ and Strength 85+ or Ranged 85+
  • Prayer 70+

Killcount[edit | edit source]

The 40 Zamorak followers kill count is quite easy to achieve although it will take longer than Bandos. There are several tips to get a quick kill count:

  • Main room: The place north and east of the rope has Zamorakian followers fighting both Bandosians in the north and Saradominists in the east. There are two imps which can be quickly killed, and other followers such as bloodvelds, goraks, werewolves and icefiends battling spiritual warriors and spiritual mages.
  • Zamorak's Fortress: There are four imp spawns which can be quickly killed for kill count. Switching back and forth between two worlds while killing the imps with ranged attacks is the fastest way to gain kill count.

Equipment[edit | edit source]

The player focuses on Magic defence while using Protect from Melee to defend themselves against K'ril's powerful melee attacks. This will leave them vulnerable to his prayer smash attack however, so they should keep their health high to avoid being comboed out by the resulting damage from this attack and from minions.

Inventory[edit | edit source]

Saradomin godsword.pngRune pouch.pngImbued heart.pngDivine super combat potion(4).png
Divine super combat potion(4).pngSanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).png
Sanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).png
Sanfew serum(4).pngAnglerfish.pngAnglerfish.pngAnglerfish.png
Anglerfish.pngAnglerfish.pngAnglerfish.pngAnglerfish.png
Anglerfish.pngAnglerfish.pngAnglerfish.pngAnglerfish.png
Anglerfish.pngAnglerfish.pngAnglerfish.pngTeleport to house (tablet).png
Blood rune.pngSoul rune.pngDeath rune.png

This advanced setup allows the player to attack K'ril 5 times without getting attacked by him in the process. This avoids the dangerous prospect of trying to tank his attacks and prayer smashing, although it requires a specific pattern to be followed in order to prevent K'ril from attacking at all. This is ideal for the twisted bow, which allows the player to attack 5 times in each rotation. The bow of faerdhinen can be used for a more advanced 8/9:0 method that allows for more hits on K'ril compared to the twisted bow.

  1. ^ Provides protection from Zamorak forces while getting killcount and prayer bonus while sacrificing +7 ranged attack bonus.

Inventory[edit | edit source]

Kodai wand.pngOccult necklace.pngSaradomin brew(4).pngSaradomin brew(4).png
Toxic blowpipe.pngSanfew serum(4).pngSanfew serum(4).pngBastion potion(4).png
Sanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).pngBastion potion(4).png
Sanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).pngBastion potion(4).png
Stamina potion(4).pngSanfew serum(4).pngSanfew serum(4).pngBastion potion(4).png
Stamina potion(4).pngAnglerfish.pngAnglerfish.pngAnglerfish.png
Anglerfish.pngImbued heart.pngRune pouch.pngTeleport to house (tablet).png
Blood rune.pngSoul rune.pngDeath rune.png

By focusing on melee defence, players can use Protect from Magic to protect themselves from K'ril's magical attacks and his prayer smash. However, his melee attacks are significantly more accurate compared to his magic attack and have a higher max hit. K'ril's melee attack is slash-based, so high slash defence is recommended. Because of this it is not recommended to use this setup without Justiciar armour. The given inventory setup assumes a team of 3 players

Inventory[edit | edit source]

Dragon warhammer.pngRune pouch.pngAntidote++(4).pngSanfew serum(4).png
Sanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).png
Super combat potion(4).pngSuper combat potion(4).pngSuper combat potion(4).pngSuper combat potion(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSaradomin brew(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Manta ray.pngManta ray.pngManta ray.pngTeleport to house (tablet).png
Guthan's warspear.pngGuthan's helm.pngGuthan's platebody.pngGuthan's chainskirt.png

Ranged armour offers the highest magic defence bonuses, hence tanking K'ril's magic attack synergises very well with using ranged against him. Furthermore, crossbows on rapid attack every 5 ticks, while K'ril attacks every 6 ticks. This means that if the player masters hitting K'ril twice and then walking under him, they will only take hits once every 10 ticks, 20% less compared to the magic defence tank strategy. Players should pray Protect from Melee to defend themselves against K'ril's powerful melee attacks. This will leave them vulnerable to his prayer smash attack, so they should keep their health high to avoid being comboed out by the resulting damage from this attack and from minions.

Inventory[edit | edit source]

Toxic blowpipe.pngRune pouch.pngAntidote++(4).pngImbued heart.png
Sanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).pngSanfew serum(4).png
Bastion potion(4).pngBastion potion(4).pngBastion potion(4).pngBastion potion(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSaradomin brew(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Manta ray.pngManta ray.pngManta ray.pngTeleport to house (tablet).png
Guthan's warspear.pngGuthan's helm.pngGuthan's platebody.pngGuthan's chainskirt.png

As a melee attacker, you should maximise your damage per second while keeping your ranged and melee defences high. Fortunately melee gear has high ranged and melee defences, hence you can simply use your max DPS gear. It might be worthwhile to bring an extra antidote++ for the tank should they run out, as they have quite limited inventory space.

Inventory[edit | edit source]

Dragon warhammer.pngRune pouch.pngAntidote++(4).pngSuper combat potion(4).png
Super combat potion(4).pngSuper combat potion(4).pngSuper combat potion(4).pngSuper restore(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSuper restore(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSuper restore(4).png
Super restore(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Manta ray.pngManta ray.pngManta ray.pngTeleport to house (tablet).png
Guthan's warspear.pngGuthan's helm.pngGuthan's platebody.pngGuthan's chainskirt.png

Players can use the twisted bow against K'ril, as he possesses a Magic level of 200, meaning that it will hit accurately and hard against him. The Bow of faerdhinen when used with crystal armour is a viable alternative that can match the damage output of the twisted bow in certain situations. A toxic blowpipe with dragon darts may also be used, however a melee setup with Arclight will be significantly cheaper and similarly effective.

Inventory[edit | edit source]

Toxic blowpipe.pngRune pouch.pngAntidote++(4).pngBastion potion(4).png
Bastion potion(4).pngBastion potion(4).pngBastion potion(4).pngSuper restore(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSuper restore(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSuper restore(4).png
Super restore(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Manta ray.pngManta ray.pngManta ray.pngConstruct. cape.png
Guthan's warspear.pngGuthan's helm.pngGuthan's platebody.pngGuthan's chainskirt.png