Karil's crossbow

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Undamaged1007550250
Karil's crossbow
Karil's crossbow.png
Released9 May 2005 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Check
Worn optionsCheck
DestroyDrop (If you drop this item it will break. Are you sure you want to drop it?)
ExamineKaril the Tainted's repeating crossbow.
Values
Value160,000 coins
High alch96,000 coins
Low alch64,000 coins
Weight3.628 kg
Grand Exchange
Exchange121,330 coins (info)
Buy limit15
Daily volume227
Loading...
Advanced data
Item ID4734
Karil's crossbow detail.png
Karil's crossbow detail.png
Karil's crossbow detail.png
Karil's crossbow detail.png
Karil's crossbow detail.png
Karil's crossbow 0 detail.png

Karil's crossbow is a ranged weapon that is part of Karil the Tainted's set of barrows equipment. It requires 70 Ranged to wield. It fires bolt racks, which break upon firing. When equipped with the other three pieces of Karil the Tainted's set the wearer will receive the set effect, which has a chance to temporarily lower their target's Agility level. Additionally, if an amulet of the damned is worn alongside the set, there is also a 25% chance for each attack to deal a second hit for half the damage of the first.

Unlike standard crossbows, it is wielded in both hands. Furthermore, regular crossbows fire fewer, more powerful shots, meaning Karil's crossbow is actually similar in function to a shortbow; this gives it a potentially higher damage per second, at the expense of the shield slot. The crossbow has an attack range of 8. Longrange increases attack range by 2.

This weapon is comparable to a magic shortbow and its imbued counterpart. While Karil's offers superior range, a 9 or 15 greater ranged attack bonus, and a passive chance to hit twice when using the full Karil set and amulet of the damned, the magic shortbow variants offer identical strength when using amethyst arrows, which are not guaranteed to be consumed with each shot. In addition, the magic shortbows do not degrade. Players on a budget or fighting monsters with low ranged defence may find the magic shortbow to be the preferable option.

For more details on the mechanics and strategies for this equipment, see the set page.
Undamaged1007550250
Attack icon.png Attack bonusesKaril's crossbow equipped male.pngKaril's crossbow equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+84
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+0+0+0+0+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.png2h slot.png
+0+0+0%+0List
Attack speedRange
Monster attack speed 4.png8
squares

Combat styles[edit | edit source]

Category: CrossbowCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Crossbow.pngAccurateRangedAccurateRanged and Hitpoints+3 Ranged
RapidRangedRapidRanged and Hitpoints+1 Attack speed
LongrangeRangedLongrangeRanged, Defence, and Hitpoints+3 Defence and +2 Attack range

Degradation[edit | edit source]

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Karil's crossbow. It will become Karil's crossbow 100 the first time it's used in combat. Eventually it will degrade to Karil's crossbow 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this. As a bank note, dropping will not break the equipment.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650

Enter your smithing level here to calculate how much it would cost to repair the Karil's crossbow on an Armour stand:

template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||100000|hidden
param = level|Smithing Level (1-105)|1|int|1-105

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
SourceLevelQuantityRarity
Chest (Barrows)N/A Casket.png17 × 1/2,448

Comparison between other ranged weapons[edit | edit source]

Show table →
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow inventory image Twisted bow Ranged 85 +70 +20
(+80)
1,249,791,182
  • Has a passive effect where the higher the target's Magic level is, the more accurate and damaging the bow becomes.
  • Uses arrows as ammunition up to and including dragon.
  • Offers an attack speed of that of a longbow.
Bow of faerdhinen inventory image Bow of Faerdhinen Ranged 80 +128 +106 123,042,526
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the crystal bow) of 10 squares.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the bow of Faerdhinen (c) to stop it from degrading.
Zaryte crossbow inventory image Zaryte crossbow Ranged 80 +110 (+122) 323,285,178
  • It is the only crossbow that grants defensive bonuses.
  • One of two crossbows with a prayer bonus, along with the Armadyl crossbow from which it is crafted.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits. Costs 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
Toxic blowpipe inventory image Toxic blowpipe Ranged 75 +30 +20
(+55)
3,704,824
  • Requires Zulrah's scales (up to 16,383) and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Has an attack speed of 3 (same as darts) in a non-pvp encounter or 4 in a pvp encounter (same as shortbows).
  • Offers a special attack where damage is increased by 50% and heals the wielder by 50% of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance to inflict venom on an opponent.
Heavy ballista inventory image Heavy ballista Ranged 75 +125 +15
(+165)
583,667
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Requires completion of Monkey Madness II to equip.
  • Only accepts javelins as ammunition.
  • Ava's devices will not retrieve fired javelins, nor can they be picked up.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
Dragon hunter crossbow inventory image Dragon hunter crossbow Ranged 70 +95 (+122) 65,924,260
  • Offers the third highest one-handed Ranged attack bonus in the game, outclassed only by the Armadyl and Zaryte crossbow.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
Armadyl crossbow inventory image Armadyl crossbow Ranged 70 +100 (+122) 31,318,748
Crystal bow inventory image Crystal bow Ranged 70 +100 +78 369,308[n 1]
  • Offers a ranged strength of +78.
  • Neither consumes nor requires ammunition.
  • Has an attack speed of 5, between that of a shortbow and a crossbow.
  • Has the furthest attack range of any bow or crossbow in the game (tied with composite bows and the bow of Faerdhinen) of 10 squares.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Karil's crossbow inventory image Karil's crossbow Ranged 70 +84 (+55) 121,330
  • The only two-handed crossbow in the game and is also the fastest crossbow.
  • Can only be fired with bolt racks.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Dragon crossbow inventory image Dragon crossbow Ranged 64 +94 (+122) 1,119,353
Rune crossbow inventory image Rune crossbow Ranged 61 +90 (+115) 9,898
Craw's bow inventory image Craw's bow Ranged 60 +75 +60 26,424,329
Dark bow inventory image Dark bow Ranged 60 +95 (+60) 637,886
  • Offers the fifth highest Ranged attack bonus in the game, behind the bow of Faerdhinen (+128), heavy ballista (+125), the Zaryte crossbow (+110), and the crystal bow and Armadyl crossbow (+100).
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 9 (5.4 seconds).
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow inventory image Magic shortbow Ranged 50 +69 (+55) 854
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
Magic shortbow (i) Magic shortbow (i) +75 86,551
Magic comp bow inventory image Magic comp bow Ranged 50 +71 (+55) 5,403
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull inventory image Seercull Ranged 50 +69 (+55) 17,207
  • Has slightly less accurate but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow inventory image Magic longbow Ranged 50 +69 (+55) 1,336
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow inventory image Adamant crossbow Ranged 46 +78 (+100) 1,409
  • Offers the sixth highest one-handed Ranged attack bonus in the game.
  • Has an attack speed equal to that of longbows and an attack range equal to that of shortbows.
  • Because of the slower attack speed and the potential for overkill from its higher max hit, it deals less damage over extended periods than the magic shortbow, and should be used primarily when additional defence is needed through the use of a shield, or if enchanted bolt effects are needed.
Chinchompa Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 2]
  • One of the three ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow, with a similar attack, and rune thrownaxe, with a ricochet type attack.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 4 (the same as scimitars, maces, and whips).
  • If a player dies with chinchompas equipped or in their inventory, they will disappear, as they are live animals.
Red chinchompa Ranged 55
(Red)
+70 +15
Black chinchompa Ranged 65
(Black)
+80 +30
Swamp lizard Orange salamander
Red salamander Black salamander
Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 221
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
Attack Ranged Magic 50
(Orange)
+29 (+22) 169
Attack Ranged Magic 60
(Red)
+47 (+31) 115
Attack Ranged Magic 70
(Black)
+69 (+49) 384
Dorgeshuun crossbow inventory image Dorgeshuun crossbow Ranged 28 +42 (+49) 2,131
  • Is one tick faster than most other crossbows, and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
Rune knife Throwing knives Ranged 40
(Rune)
+25 +24 Varies[n 2]
  • Have high damage output, but are significantly more expensive compared to other low-level options.
Yew shortbow Shortbows Ranged 40
(Yew)
+47 (+49) 380
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Adamant dart Darts Ranged 30
(Adamant)
N/A +17 Varies[n 2]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.

Dwarf multicannon
Cannonball Granite cannonball

Dwarf multicannon N/A N/A N/A 757,574
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's Ranged defence.
  1. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  2. ^ 2.0 2.1 2.2 Cost of thrown weapons is only that of the ammo.

Changes[edit | edit source]

Date Changes
16 April 2015
(update)

A "Check" option was added to see the remaining durability.

10 December 2014
(update)
  • The undamaged version was renamed from "Karils crossbow" to "Karil's crossbow".
  • Damaged versions were renamed from "Karils x-bow n" to "Karil's crossbow n".