Karil the Tainted's equipment
Karil the Tainted's equipment is a set of Ranged armour and crossbow from the Barrows minigame. Completing the Barrows minigame does not guarantee players will get a Barrows item. The whole armour set requires 70 Defence and 70 Ranged to equip. The crossbow only has the Ranged requirement.
As Karil uses Ranged, his armour gives a high Magic Defence bonus, making it popular for fighting enemies with powerful Magic attacks. Karil's crossbow, unlike many other crossbows, is two handed and requires a special type of ammunition called Bolt racks. Bolt racks can be obtained by opening chests in the Barrows minigame, buying from Ak-Haranu on the Port Phasmatys docks for 50 coins each, buying them from the Emblem Trader for 360 Bounty Hunter points each, or trading with another player.
Although many parts of it see use, the full set is rarely seen in unison. A common complaint is how situational the set effect is and how low the stats are for such a high level degradable armour set. When combined with a blessed coif, black d'hide armour gives better Melee defensive bonuses than Karil's set (though Karil's set has better stats in Magic and Ranged Defence), is much cheaper, and does not degrade. Karil's crossbow is also less accurate than a Rune crossbow, and the ammunition is weaker than steel bolts (as Bolt racks give +55 Ranged Strength). However, the Karil's crossbow does have the speed of a Magic shortbow, and the bolt racks match the strength of amethyst arrows.
Set effect[edit | edit source]
The set effect of Karil's set is a source of criticism, as it is seen as not very useful, especially as it has no effect on NPCs. This has been a long-standing issue for Karil's as well as Torag's set owners wanting a better set effect compared to the other brothers.
Components[edit | edit source]
Note: GE prices of Karil's equipment at 0 charge may not accurately reflect its value due to inactivity on the GE.
Bonuses[edit | edit source]
Players wearing Karil's set and an Amulet of the damned will have a 25% chance of dealing two hitsplats. The second hitsplat will deal half the damage of the first hitsplat. This effect occurs alongside the normal set effect.
|Item||Attack Bonuses||Defence Bonuses||Other|
|Dharok the Wretched|
|Torag the Corrupted|
|Ahrim the Blighted|
|Verac the Defiled|
|Guthan the Infested|
|Karil the Tainted|