|Released||6 December 2004 (Update)|
|Examine||A large ninja monkey wielding two scimitars.|
|Max hit||33 (melee)|
|Attack style||Slash, Ranged|
Kruk is a monkey that is the head of the Ninja Monkey Guards of Marim, and is located on the east side of the gate, up on the hill. He is the monkey that shouts for the gates to be opened when you approach in monkey form. He is involved in the Monkey Madness I quest, and players must talk to him before meeting King Awowogei to make an alliance with him. Although he has a combat level, he cannot be attacked until a certain stage in Monkey Madness II, nor does he directly attack the player (he simply knocks the player unconscious instead). He is replaced by Duke during the events in Monkey Madness II.
He also looks bigger than the other monkey ninjas. If you are caught wandering in Marim as a human, he will knock you out with the aid of his two guards and place you in the jail where you must escape. To reach Kruk, you can go to the cliff opposite of where Kruk is—there should be an opening allowing you to walk up the hill. Next, climb the ladder at the top of the cliff, cross the bridge, and go down the other ladder.
Monkey Madness II[edit | edit source]
He is also involved in the Monkey Madness II quest, in which the player navigates through a large dungeon to kill him in order to retrieve a paw from his corpse, which is used to make a Kruk monkey greegree in order to impersonate Kruk when talking to Awowogei.
When being fought, Kruk's melee and ranged attacks are very powerful, capable of dealing 30+ damage each.
It is possible to safespot and kill Kruk with minimal to no damage by flinching him with melee. Lure Kruk to north side of the area, then run to the south-west wall.
Changes[edit | edit source]
|13 January 2021
Kruk's combat level has been increased from 149 to 207. His combat stats remain unchanged.