Lizardman shaman
Lizardman shaman | |||||||||||||||||||||||||||||
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Released | 21 January 2016 (Update) | ||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||
Combat level | 150 | ||||||||||||||||||||||||||||
Size | 3x3 | ||||||||||||||||||||||||||||
Examine | A mystic from a race created during the darker days of Kourend. | ||||||||||||||||||||||||||||
Combat info | |||||||||||||||||||||||||||||
XP bonus | +5% | ||||||||||||||||||||||||||||
Max hit | 31 (Melee) 21 (Ranged) | ||||||||||||||||||||||||||||
Aggressive | Yes | ||||||||||||||||||||||||||||
Poisonous | Yes (10) | ||||||||||||||||||||||||||||
Attack style | Crush, Ranged | ||||||||||||||||||||||||||||
Attack speed | ![]() | ||||||||||||||||||||||||||||
Respawn time | 27 ticks (16.2 seconds) | ||||||||||||||||||||||||||||
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Slayer level | None | ||||||||||||||||||||||||||||
Slayer XP | 157.5 xp | ||||||||||||||||||||||||||||
Category | Lizardmen | ||||||||||||||||||||||||||||
Assigned by | ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||
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+45 | +38 | +0 | +0 | +45 | +38 | ||||||||||||||||||||||||
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-10 | +40 | +30 | +50 | +0 | |||||||||||||||||||||||||
Immunities | |||||||||||||||||||||||||||||
Poison | Immune | ||||||||||||||||||||||||||||
Venom | Immune | ||||||||||||||||||||||||||||
Cannons | Not immune | ||||||||||||||||||||||||||||
Thralls | Not immune | ||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||
Monster ID | 6766,6767,7744,7745 | ||||||||||||||||||||||||||||
Lizardman shamans are giant reptilian humanoids that are stronger than their normal lizardmen and lizardmen brute counterparts. They are often sought after for their dragon warhammer drops. They never become tolerant to the player.
Players are required to have 100% Shayzien favour in order to kill lizardman shamans.
Locations[edit | edit source]
Location | Levels | Members | Spawns | Map |
---|---|---|---|---|
Lizardman Canyon, west side (requires 100% Shayzien favour) | 150 | ![]() | 3 | Maplink |
Lizardman Caves, underneath Lizardman Settlement (Slayer task only) | 150 | ![]() | 8 | Maplink |
Lizardman Temple, beneath Molch | 150 | ![]() | 6 | Maplink |
Lizardman Canyon[edit | edit source]
Three shamans reside in the western area of Lizardman Canyon, and is completely multi-combat. Shayzien soldiers will not attack the shamans (nor will the shamans attack them), since they are busy dealing with a small group of lizardmen. Below are a couple ways to get there. Fairy rings are the fastest way to reach them. These three shamans are present in a multi-combat area.
Players can check how many players are currently in the western area of the canyon by speaking to the wounded soldier outside the canyon, just south of the broken crossbow.
Warning: The player should be wary if more than one shaman attacks them at a time as they can quickly stack up damage from their abilities and attacks, which can quickly end a trip. If the players do not want to be attacked constantly by the nearby lizardmen and their brute forms, killing the ones in the north and south-west corners is recommended.
Xeric's talisman[edit | edit source]
- Use Xeric's talisman to teleport to Xeric's Inferno.
- Run south through Lovakengj.
- Once you've reached the south end near some giant bats and a house with a water source, head a bit west to reach some patrolling Kourend guards.
- Go south into the canyon and down the handholds to the west.
Fairy rings[edit | edit source]
Partial completion of Fairytale II - Cure a Queen is required to use the fairy rings. A fairy ring (code DJR) is nearby, just south of Lizardman Canyon.
Lizardman Caves[edit | edit source]
Eight shamans reside inside a cave at the northern end of the Lizardman Settlement before Xeric's Shrine. This is a single-way combat area. This location requires players to be on a lizardman Slayer task. A dwarf multicannon cannot be used here.
Xeric's talisman[edit | edit source]
- Use Xeric's talisman to teleport to Xeric's Honour.
- Run south-east to the Mountain Guide and travel to Shayziens' Wall.
- Once there, head west past some lizardman brutes.
- The shamans are inside the Lizardman Caves, and Xeric's Shrine is due north past the bridge.
Fairy rings[edit | edit source]
- Use the fairy ring code: CIR — requires partial completion of Fairytale II - Cure a Queen.
- Run south past the farming guild.
- Run over the bridge past the Shayzien soldier's guarding the exit of the bridge.
- The shamans are inside the Lizardman Caves, and Xeric's Shrine is due north past the bridge.
Attacks[edit | edit source]
Lizardman shamans have standard ranged and melee attacks, so one should use protect from missiles and stand at a distance.
Lizardman shamans have several special attacks that they can utilise during the fight. Excluding the spawns, these attacks do not have a cooldown so it is possible for a lizardman shaman to repeatedly use the same ability over and over again.
- A green acidic attack that will deal 25-30 damage. Wearing tiers 1-4 Shayzien armour will reduce the damage of this attack greatly; wearing a full set of tier 5 Shayzien armour will reduce this damage to 0. This attack can also cause poison starting at 10 damage.
- Players who have completed the hard Kourend & Kebos Diary can talk to Captain Cleive to be able to wear their Slayer helmet or Slayer helmet (i) as a Shayzien helm (5).
- A jump attack that targets a small area where the player was previously standing on. If the player is in that landing area when the shaman crashes down, they will be dealt with 20-25 typeless damage. This jump has a 3x3 AoE (2x2 in the temple, with the player's position as the north-east tile) and is not used if the jump location is obstructed.
- It may summon several small purple spawns that appear next to the player (indicated by the ground shaking). After a few seconds, the spawns will explode. The damage dealt is anywhere from 5-10 depending on the player's proximity next to them; their explosion covers a 5x5 area (3x3 area in the slayer area), or a 2 tile radius from them (1 tile in the temple).
Drops[edit | edit source]
Drop rates estimated based on 292,640 samples from the Drop Rate Project, unless otherwise cited.
The average Lizardman shaman kill is worth 11,847. Excluding the dragon warhammer, the average kill is worth 6,707.00.
100%[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Big bones | 1 | Always | 201 | 0 |
Pre-roll
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Dragon warhammer | 1 | 1/5,000[1] | 25,705,910 | 72,000 |
Weapons and armour[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Rune med helm | 1 | 9/250 | 11,205 | 11,520 |
![]() | Earth battlestaff | 1 | 8.5/250 | 9,073 | 9,300 |
![]() | Mystic earth staff | 1 | 8.5/250 | 25,205 | 25,500 |
![]() | Rune warhammer | 1 | 8/250 | 24,653 | 24,900 |
![]() | Rune chainbody | 1 | 6/250 | 29,625 | 30,000 |
![]() | Red d'hide vambraces | 1 | 5/250 | 1,808 | 2,160 |
Runes[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
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![]() | Air rune | 60–80 | 12.5/250 | 300–400 | 120–160 |
![]() | Chaos rune | 40–60 | 12.5/250 | 3,240–4,860 | 2,160–3,240 |
![]() | Death rune | 20–30 | 12.5/250 | 3,260–4,890 | 2,160–3,240 |
![]() | Fire rune | 60–80 | 12.5/250 | 360–480 | 120–160 |
Materials[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Xerician fabric | 2 | 20/250 | 2,448 | 2 |
![]() | Coal | 20–25 (noted) | 10/250 | 3,760–4,700 | 540–675 |
![]() | Iron ore | 30–35 (noted) | 10/250 | 4,170–4,865 | 300–350 |
![]() | Runite ore | 3–5 (noted) | 4/250 | 34,188–56,980 | 5,760–9,600 |
Herbs[edit | edit source]
There is a 22.5/250 chance to hit the noted herb drop table.
Item | Quantity | Rarity | Price | High Alch | |
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![]() | Grimy kwuarm | 2–3 (noted) | 1/35.56 | 5,678–8,517 | 24–36 |
![]() | Grimy cadantine | 2–3 (noted) | 1/44.44 | 5,118–7,677 | 26–39 |
![]() | Grimy dwarf weed | 2–3 (noted) | 1/44.44 | 1,910–2,865 | 28–42 |
![]() | Grimy lantadyme | 2–3 (noted) | 1/59.26 | 3,076–4,614 | 26–39 |
Seeds[edit | edit source]
There is a 5/250 chance of rolling the tree-herb seed drop table.[2]
Item | Quantity | Rarity | Price | High Alch | |
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![]() | Ranarr seed | 1 | 1/416.7 | 22,184 | 30 |
![]() | Snapdragon seed | 1 | 1/446.4 | 36,747 | 36 |
![]() | Torstol seed | 1 | 1/568.2 | 10,224 | 42 |
![]() | Watermelon seed | 15 | 1/625 | 240 | 495 |
![]() | Willow seed | 1 | 1/625 | 145 | 9 |
![]() | Mahogany seed | 1 | 1/694.4 | 2,882 | 28 |
![]() | Maple seed | 1 | 1/694.4 | 10,271 | 28 |
![]() | Teak seed | 1 | 1/694.4 | 64 | 28 |
![]() | Yew seed | 1 | 1/694.4 | 37,452 | 85 |
![]() | Papaya tree seed | 1 | 1/892.9 | 1,794 | 69 |
![]() | Magic seed | 1 | 1/1,041.7 | 69,619 | 253 |
![]() | Palm tree seed | 1 | 1/1,250 | 27,014 | 152 |
![]() | Spirit seed | 1 | 1/1,562.5 | Not sold | 0 |
![]() | Dragonfruit tree seed | 1 | 1/2,083.3 | 149,111 | 258 |
![]() | Celastrus seed | 1 | 1/3,125 | 75,731 | 324 |
![]() | Redwood tree seed | 1 | 1/3,125 | 32,439 | 390 |
Other[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Coins | 100–6,000 | 35/250 | 100–6,000 | 100–6,000 |
![]() | Lizardman fang | 10–14 | 20/250; 19/250[a] | 270–378 | 360–504 |
![]() | Chilli potato | 2 | 15/250 | 350 | 14 |
![]() | Xeric's talisman (inert) | 1 | 1/250; 1/125[b] | Not sold | N/A |
Rare drop table[edit | edit source]
There is a 10/250 chance of rolling the rare drop table.
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Nothing | N/A | 1/137.79; Never[d 1] | N/A | N/A |
![]() | Coins | 3,000 | 1/152.38 | 3,000 | 3,000 |
![]() | Loop half of key | 1 | 1/158.76; 1/157.58[d 2] | 10,277 | 60 |
![]() | Tooth half of key | 1 | 1/158.76; 1/157.58[d 2] | 10,579 | 60 |
![]() | Uncut sapphire | 1 | 1/640; 1/325[d 2] | 317 | 15 |
![]() | Runite bar | 1 | 1/640 | 12,482 | 3,000 |
![]() | Nature rune | 67 | 1/1,066.67 | 6,968 | 7,236 |
![]() | Rune 2h sword | 1 | 1/1,066.67 | 37,959 | 38,400 |
![]() | Rune battleaxe | 1 | 1/1,066.67 | 24,619 | 24,960 |
![]() | Uncut emerald | 1 | 1/1,280; 1/650[d 2] | 617 | 30 |
![]() | Law rune | 45 | 1/1,600 | 5,445 | 6,480 |
![]() | Death rune | 45 | 1/1,600 | 7,335 | 4,860 |
![]() | Steel arrow | 150 | 1/1,600 | 1,200 | 1,050 |
![]() | Rune arrow | 42 | 1/1,600 | 3,738 | 10,080 |
![]() | Adamant javelin | 20 | 1/1,600 | 1,460 | 1,920 |
![]() | Rune sq shield | 1 | 1/1,600 | 22,638 | 23,040 |
![]() | Dragonstone | 1 | 1/1,600 | 11,636 | 6,000 |
![]() | Silver ore | 100 (noted) | 1/1,600 | 6,000 | 4,500 |
![]() | Uncut ruby | 1 | 1/2,560; 1/1,300[d 2] | 1,114 | 60 |
![]() | Rune kiteshield | 1 | 1/3,200 | 32,147 | 32,640 |
![]() | Dragon med helm | 1 | 1/3,200 | 58,448 | 60,000 |
![]() | Rune spear | 1 | 1/3,378.14; 1/391.96[d 2] | 12,036 | 12,480 |
![]() | Shield left half | 1 | 1/6,756.29; 1/783.92[d 2] | 66,009 | 66,000 |
![]() | Nature talisman | 1 | 1/6,826.67; 1/3,466.67[d 2] | 143 | 2 |
![]() | Dragon spear | 1 | 1/9,008.38; 1/1,045.23[d 2] | 41,156 | 37,440 |
![]() | Uncut diamond | 1 | 1/10,240; 1/5,200[d 2] | 2,693 | 120 |
![]() | Rune javelin | 5 | 1/20,480; 1/10,400[d 2] | 835 | 1,200 |
Tertiary[edit | edit source]
Item | Quantity | Rarity | Price | High Alch | |
---|---|---|---|---|---|
![]() | Brimstone key | 1 | 1/90[d 1] | Not sold | N/A |
![]() | Clue scroll (hard) | 1 | 1/200[d 2] | Not sold | 12 |
![]() | Long bone | 1 | 1/400 | Not sold | 3 |
![]() | Clue scroll (elite) | 1 | 1/1,200[d 3] | Not sold | 12 |
![]() | Curved bone | 1 | 1/5,012.5 | Not sold | 4 |
- ^ Brimstone keys are only dropped if killed on a Slayer task given by Konar quo Maten.
- ^ The hard clue scroll drop rate increases to 1/190 with the completion of the hard combat achievements.
- ^ The elite clue scroll drop rate increases to 1/1,140 with the completion of the elite combat achievements.
Combat Achievements[edit | edit source]
Name | Description | Type | Tier |
---|---|---|---|
A Scaley Encounter | Kill a Lizardman Shaman. | Kill Count | Easy |
Shayzien Protector | Kill a Lizardman Shaman in Molch which has not dealt damage to anyone. (excluding its Spawns) | Perfection | Easy |
Treasure Trails[edit | edit source]
- Killing a lizardman shaman is required to complete the master clue scroll skill challenge assigned by Sherlock.
Changes[edit | edit source]
Date | Changes |
---|---|
14 January 2019 (update) |
Hotfix
Lizardman Shaman spawns in the Lizardmen Temple now have a 3x3 explosion radius down from 5x5.[3] |
Gallery[edit | edit source]
The variant found in the Lizardman Temple.
Trivia[edit | edit source]
- When the Chambers of Xeric was released, two shamans were added into the Lizardman Settlement. Unlike the shamans at the canyon, these did not require 100% favour. This led to backlash, as it removed the primary incentive to gain Shayzien favour. These shamans were eventually removed in favour of a task-only area on 13 July 2017. In the same update, safespots in the canyon were removed.
- On release, shamans could summon spawns in quick succession. This was changed in an update on 8 February 2018.
References[edit | edit source]
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