Lunar spells

From Old School RuneScape Wiki
(Redirected from Lunar spell)
Jump to: navigation, search
The Lunar spellbook icon.
The Lunar spellbook.

The Lunar spells are a spellbook, like Ancient Magicks, that is accessible to players who have completed the Lunar Diplomacy quest. They make use of the astral rune, and have several teleportation spells as well as spells which aid in non-combat functions, reducing or eliminating the need for certain items and equipment to carry out certain tasks.

The spells in this spellbook use all rune types except wrath.

The Astral altar[edit | edit source]

The spells are in a separate spellbook, and are swapped out with the normal set of spells by praying at the Astral altar southeast of the Moon Clan town.

Astral runes can also be crafted at this altar using the Runecraft skill. You cannot craft astral runes through The Abyss.

Players who have level 80 in Construction (or 75 with a +5 spicy stew boost) can build a lunar altar within their Achievement Gallery, allowing them to freely switch between the standard and lunar spellbooks.

Spell summary[edit | edit source]

A player using Lunar spells to teleport.
Spells denoted with an asterisk (*) require completion of the quest Dream Mentor.

Skill-related spells[edit | edit source]

Icon Mobile
icon
Spell Magic icon.png level Runes Experience Description
Bake Pie.png
Bake Pie icon (mobile).png
Bake Pie 65 5Fire 4Water 1Astral 60 This spell automatically bakes all uncooked pies in the player's inventory, one after another, without risk of burning. The player receives full cooking experience.
Geomancy.png
Geomancy icon (mobile).png
Geomancy 65 8Earth 3Astral 3Nature 60 This spell allows the status of every single farmable patch in RuneScape to be viewed, excluding ones used during quests.
Cure Plant.png
Cure Plant icon (mobile).png
Cure Plant 66 8Earth 1Astral 60 Cures a diseased Farming patch.
Monster Examine.png
Monster Examine icon (mobile).png
Monster Examine* 66 1Astral 1Cosmic 1Mind 61 Casting this spell on a monster displays information about the monster, such as its combat stats, defensive bonuses and whether it can be killed as part of a Slayer task.
NPC Contact.png
NPC Contact icon (mobile).png
NPC Contact 67 2Air 1Astral 1Cosmic 63 A screen comes up asking you which NPC you wish to talk to. The choices are Honest Jimmy, Bert, Advisor Ghrim, Dark mage, Lanthus, Turael, Mazchna, Vannaka, Chaeldar, Nieve, Duradel, Konar, Murphy, Cyrisus, Smoggy, Ginea, Watson, and Barbarian Guard. This can be extremely useful as you can repair your runecraft pouches, manage your kingdom in Miscellania, collect sand from Bert, find out when the next Castle Wars game starts, and obtain a new Slayer task without having to move from the bank.
Humidify.png
Humidify icon (mobile).png
Humidify* 68 1Fire 3Water 1Astral 65 Fills all the vessels in your inventory with water. Also waters all seedlings in your inventory.
Hunter Kit.png
Hunter Kit icon (mobile).png
Hunter Kit* 71 2Earth 2Astral 70 Gives you a hunter kit containing a noose wand, a butterfly net, a bird snare, a rabbit snare, a teasing stick, an unlit torch, an impling jar, and a box trap.
Stat Spy.png
Stat Spy icon (mobile).png
Stat Spy* 75 2Astral 5Body 2Cosmic 76 Can be cast on other players to see their combat stats as well as non-combat stats. It also shows their current stats, i.e. their current hitpoints and prayer points.
Spin Flax.png
Spin Flax icon (mobile).png
Spin Flax 76 5Air 1Astral 2Nature 75 Instantly spins up to 5 flax in the player's inventory.
Superglass Make.png
Superglass Make icon (mobile).png
Superglass Make 77 10Air 6Fire 2Astral 78 Turns all buckets of sand and soda ash or seaweed or swamp weed into molten glass instantly and without the need for a furnace. All items are converted, and if you cast it with 13 sand and 13 soda ash in your inventory, you receive from 13 to 22 molten glass. You also receive 10 Crafting experience per bucket of sand for casting this spell.
Tan Leather.png
Tan Leather icon (mobile).png
Tan Leather 78 5Fire 2Astral 1Nature 81 Tans up to 5 hides in the player's inventory, with no extra gp cost like there would be with the normal process of tanning.

Requires completion of the Hard Fremennik Diary.

Dream.png
Dream icon (mobile).png
Dream* 79 2Astral 5Body 1Cosmic 82 Puts you into a dream-like state where your hitpoints recharge at three times the normal rate (for 1 hitpoint every 20 seconds). You will stay in this state until you walk out of the spot you were in when you cast the spell, or until you reach full health. If you use the Rapid Heal prayer, you heal 1 hitpoint every 20 seconds, and also 1 extra hitpoint every 30 seconds. In other words the extra effect is added, not multiplied, for less overall healing than might be expected.
String Jewellery.png
String Jewellery icon (mobile).png
String Jewellery 80 10Earth 5Water 2Astral 83 Unstrung amulets in the player's inventory immediately become strung (one per spell).
Magic Imbue.png
Magic Imbue icon (mobile).png
Magic Imbue 82 7Fire 7Water 2Astral 86 This spell enables the player casting it to create combination runes without needing to use opposing talismans for approximately 12 seconds.
Fertile Soil.png
Fertile Soil icon (mobile).png
Fertile Soil 83 15Earth 3Astral 2Nature 87 This spell treats the targeted Farming patch with super compost. Can be upgraded at the Volcanic Mine to apply ultracompost instead.
Plank Make.png
Plank Make icon (mobile).png
Plank Make* 86 15Earth 2Astral 1Nature 90 Turns one log into a plank. The spell charges a decreased fee for making each plank.
Recharge Dragonstone.png
Recharge Dragonstone icon (mobile).png
Recharge Dragonstone 89 4Water 1Astral 1Soul 97.5 Recharges all enchanted Dragonstone jewellery (excluding ring of wealth).

Requires completion of the Hard Fremennik Diary.

Spellbook Swap.png
Spellbook Swap icon (mobile).png
Spellbook Swap* 96 3Astral 2Cosmic 1Law 130 Lets you switch to another spellbook for one spell.

Support spells[edit | edit source]

Icon Mobile
icon
Spell Magic icon.png level Runes Experience Description
Cure Other.png
Cure Other icon (mobile).png
Cure Other 68 10Earth 1Astral 1Law 65 Cures a targeted player that is poisoned. The targeted player must have Accept Aid turned on.
Cure Me.png
Cure Me icon (mobile).png
Cure Me 71 2Astral 2Cosmic 1Law 69 Cures the player of poison as though they had taken an Anti-poison potion.
Cure Group.png
Cure Group icon (mobile).png
Cure Group 74 2Astral 2Cosmic 2Law 74 Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the player casting it (including standing on the player's square). Players need to have Accept Aid turned on in order to benefit from this spell.
Stat Restore Pot Share.png
Stat Restore Pot Share icon (mobile).png
Stat Restore Pot Share 81 10Earth 10Water 2Astral 84 Casting this on a Stat restore potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on.
Boost Potion Share.png
Boost Potion Share icon (mobile).png
Boost Potion Share 84 12Earth 10Water 3Astral 88 Casting this on almost any potion in the player's inventory causes the player to administer 1 dose to each player in a 3x3 square area (including standing on the player's square) if they have Accept Aid turned on. Does not function with Zamorak brew.
Energy Transfer.png
Energy Transfer icon (mobile).png
Energy Transfer 91 3Astral 2Law 1Nature 100 Transfers to the targeted player 100% of the casting player's Special attack energy and some of your run energy. Cannot be cast unless the player casting it has a full special attack energy bar.
Heal Other.png
Heal Other icon (mobile).png
Heal Other 92 3Astral 1Blood 3Law 101 This spell will damage the player casting it for up to 75% of their current Hitpoints and give it to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell.
Vengeance Other.png
Vengeance Other icon (mobile).png
Vengeance Other 93 10Earth 3Astral 2Death 108 The targeted player will be under the effect of the Vengeance spell. The targeted player must have Accept Aid turned on to receive this benefit.
Vengeance.png
Vengeance icon (mobile).png
Vengeance 94 10Earth 4Astral 2Death 112 The next damage attack that hits the player casting this spell will also hit the player dealing the damage for up to 75% of the damage originally dealt to the casting player. Compare ring of recoil.
Heal Group.png
Heal Group icon (mobile).png
Heal Group 95 4Astral 3Blood 6Law 124 This spell damages the casting player for up to 75% of their current Hitpoints and distributes them among injured players who are within a 3x3 square area of the casting player (including standing on the player's square). Players must have Accept Aid turned on to benefit from this spell.

Teleport spells[edit | edit source]

Icon Mobile
icon
Spell Magic icon.png level Runes Experience Description
Home Teleport.png
Home Teleport icon (mobile).png
Lunar Home Teleport 0 None None Teleports next to the bank of Lunar Isle free of charge. It takes around 10 seconds to cast and is interruptible by combat. Additionally, it may only be cast every 30 minutes.
Moonclan Teleport.png
Moonclan Teleport icon (mobile).png
Moonclan Teleport 69 2Earth 2Astral 1Law 66 Teleports the player just outside the gates of Lunar Isle.
Tele Group Moonclan.png
Tele Group Moonclan icon (mobile).png
Tele Group Moonclan 70 4Earth 2Astral 1Law 67 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in the Moonclan town. Players must have Accept Aid turned on in order to be teleported by this spell.
Ourania Teleport.png
Ourania Teleport icon (mobile).png
Ourania Teleport 71 6Earth 2Astral 1Law 69 Teleports the caster to the red salamanders outside of the Ourania Cave. Players must speak to Baba Yaga with the spellbook activated to unlock the ability to cast this spell.
Waterbirth Teleport.png
Waterbirth Teleport icon (mobile).png
Waterbirth Teleport 72 1Water 2Astral 1Law 71 Teleports the player beside Jarvald's ship on Waterbirth Island, right by the snape grass spawns.
Tele Group Waterbirth.png
Tele Group Waterbirth icon (mobile).png
Tele Group Waterbirth 73 5Water 2Astral 1Law 72 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have Accept Aid turned on in order to be teleported by this spell.
Barbarian Teleport.png
Barbarian Teleport icon (mobile).png
Barbarian Teleport 75 3Fire 2Astral 2Law 76 Teleports the player next to the Barbarian Outpost.
Tele Group Barbarian.png
Tele Group Barbarian icon (mobile).png
Tele Group Barbarian 76 6Fire 2Astral 2Law 77 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) next to the Barbarian Outpost. Players must have Accept Aid turned on in order to be teleported by this spell.
Khazard Teleport.png
Khazard Teleport icon (mobile).png
Khazard Teleport 78 4Water 2Astral 2Law 80 Teleports the player to Port Khazard.
Tele Group Khazard.png
Tele Group Khazard icon (mobile).png
Tele Group Khazard 79 8Water 2Astral 2Law 81 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to Port Khazard. Players must have Accept Aid turned on in order to be teleported by this spell.
Fishing Guild Teleport.png
Fishing Guild Teleport icon (mobile).png
Fishing Guild Teleport 85 10Water 3Astral 3Law 89 Teleports the player outside the door of the Fishing Guild.
Teleport to Bounty Target.png
Teleport to Bounty Target icon (mobile).png
Teleport to Bounty Target 85 1Chaos 1Death 1Law 45 Teleports the player within 12 squares of their assigned target in the Bounty Hunter minigame, provided that they have unlocked the spell via Bounty teleport scroll.
Tele Group Fishing Guild.png
Tele Group Fishing Guild icon (mobile).png
Tele Group Fishing Guild 86 14Water 3Astral 3Law 90 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) outside the door to the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell.
Catherby Teleport.png
Catherby Teleport icon (mobile).png
Catherby Teleport 87 10Water 3Astral 3Law 92 Teleports the player near the bank in Catherby.
Tele Group Catherby.png
Tele Group Catherby icon (mobile).png
Tele Group Catherby 88 15Water 3Astral 3Law 93 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) near the bank in Catherby. Players must have Accept Aid turned on in order to be teleported by this spell.
Ice Plateau Teleport.png
Ice Plateau Teleport icon (mobile).png
Ice Plateau Teleport 89 8Water 3Astral 3Law 96 Teleports the player to the members' half of the Ice Plateau in level 53 Wilderness. Warns the player that they are about to teleport into the "Deep Wilderness" with an option to abort.
Tele Group Ice Plateau.png
Tele Group Ice Plateau icon (mobile).png
Tele Group Ice Plateau 90 16Water 3Astral 3Law 99 Teleports the player along with anyone within a 3x3 square area (including standing on the player's square) to the members' half of the Ice Plateau. Players must have Accept Aid turned on in order to be teleported by this spell. Warns the player(s) that they are about to teleport/be teleported into the "Deep Wilderness" with an option to abort.

Changes[edit | edit source]

Date Changes
5 March 2015
(update | poll)
Two new Lunar spells have been added to the spellbook, Tan Leather (level 78) and Recharge Dragonstone (level 89), which can be used after completing the Fremennik Hard Diary.