Magic

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This article is about the Magic skill. For information on training Magic, see Magic training (F2P) (P2P).
For a list of all requirements and unlockables within the Magic skill, see Magic/Level up table.
Magic.png

Magic is one of the most important skills in Old School RuneScape and is one of the three combat classes. It is used in combat via combat spells, fast transport around the world via teleportation spells, and allows crafted items to be enchanted and convert items into coins through utility spells. While it is possible to play the game without being skilled in Magic, it is a considerable advantage to be able to use many spells, especially High Level Alchemy and teleports.

Magic is also important in order to defend well against Magic attacks. Unlike Melee and Ranged Defence, Magic Defence is actually determined by both Magic (70%) and Defence (30%) levels, as well as magic defence bonus.

Audio options icon.png
Magic level up - normal
The music that plays when levelling up.
Audio options icon.png
Magic level up - with unlocks
The music that plays when levelling up and unlocking new content.

Spells[edit | edit source]

For a list of all the spells in the game, see List of spells.
A player demonstrating Magic spells.

Magic is used almost exclusively through casting spells on monsters, another player, on one's self (reflexively), or on an item.

Magic spells are divided into three distinct types: Combat, Teleport, and Utility spells.

Combat spells[edit | edit source]

Main article: Combat spells

Combat spells are primarily used by players, mostly in battle, for their offensive capabilities. Combat spells can be separated into three sub-types:

  • Offensive spells - Used to deal magical damage against opponents.
  • Curse spells - Used to disable or debilitate an opponent.
  • Support spells - Offers a range of benefits to the caster or recipient.

Teleport spells[edit | edit source]

Main article: Teleport spells

Teleport spells instantly transport players to a predetermined location. As teleportation save lots of time when travelling around the world, they are widely used among all players.

Some spells may teleport players to the dangerous Wilderness, where they are warned before the spell is actually cast, though this can be toggled by right-clicking the spell icon.

Utility spells[edit | edit source]

Main article: Utility spells

Utility spells are primarily used by players outside of combat in skilling activities, such as enchanting jewellery, baking pies, or reanimating ensouled heads.

The lunar spellbook, accessible by members, focuses heavily on utility spells.

Runes[edit | edit source]

Main article: Runes

All spells (with the exception of the Home Teleports) require the use of runes as a consumed resource. Runes are stackable, commonly traded items which are obtained by various methods, such as by crafting them via the Runecraft skill or obtained as drops from monsters.

Elemental staves[edit | edit source]

Main article: Elemental staves

The requirement for certain runes in a spell can be removed if the player wields an elemental staff corresponding to an elemental rune. As an example, wielding a staff of fire allows a player to cast High Level Alchemy using only one nature rune.

Magic weapons[edit | edit source]

Magic weapons attack from a distance and come in two primary types, staves and wands. They can be used as melee weapons, however their primary function is for casting spells, taking place of elemental runes, auto cast, and access to specific spells like Magic Dart.

Spellbooks[edit | edit source]

There are four different spellbooks used to cast magic spells from. A player may only cast spells from their current spellbook, and if they wish to use spells from another spellbook, they must change to that spellbook through various means.

To cast a spell, a player must choose the desired spell from their spellbook. To access the activated spellbook, click on the spellbook icon in the game's interface.

Free-to-play players only have access to the standard spellbook, while the other three spellbooks are only available for members after unlocking them through various content.

As with other skills, some spells require higher skill levels to cast.

Standard spellbook[edit | edit source]

Main article: Standard spellbook
The standard spellbook icon.

The standard spellbook is available to all players. There is no prerequisite to using the standard spellbook, although some spells are only available on members' worlds and others require completion of certain quests or tasks.

Arceuus spellbook[edit | edit source]

Main article: Arceuus spellbook
The Arceuus spellbook icon.

The Arceuus spellbook is available to players upon gaining 60% favour with the city of Arceuus. Like the standard spellbook, it has a variety of teleport and utility spells at its disposal, although a larger set of combat and utility spells are only accessible to players who have completed the quest A Kingdom Divided.

Ancient Magicks[edit | edit source]

Main article: Ancient Magicks
The Ancient Magicks icon.

Ancient Magicks are available to players upon completion of the quest Desert Treasure. Unlike the other spellbooks, the Ancient Magicks is significantly combat-oriented, including some of the most powerful combat spells in the game.

Lunar spellbook[edit | edit source]

Main article: Lunar spellbook
The lunar spellbook icon.

The Lunar spellbook is available to players upon completion of the quest Lunar Diplomacy. The spellbook is primarily oriented towards utility spells and combat-support spells, although some of them are only accessible to players who have completed the quest Dream Mentor and completion of the Hard Fremennik Diary.

Combat[edit | edit source]

Monster magic defence[edit | edit source]

A monster's defence level has no effect on the accuracy of incoming magical attacks. Instead, a monster's magical defence roll is calculated solely from their magic level and magic defence bonus. This differs from range and melee, as they use the defence level and respective defence bonus.[1]

Magic staves[edit | edit source]

Main article: Staves

Various staves are available in Old School RuneScape. In the list below are all the free-to-play staves, which all can be obtained at Zaff's store in Varrock. The main effect of a staff is to boost Magic Attack and Defence, while the elemental staves provide unlimited amounts of their corresponding rune(s). There are many members' staves such as battlestaves, mystic staves, slayer's staff, lunar staff and ancient staff. Visit the staves' page for a complete description.

Item Attack Defence Strength
Crush Magic Stab Slash Crush Magic
Staff.png Staff 7 4 2 3 1 4 3
Magic staff.png Magic staff 10 10 2 3 1 10 7
Staff of air.png Staff of air 7 10 2 3 1 10 3
Staff of water.png Staff of water 7 10 2 3 1 10 3
Staff of earth.png Staff of earth 7 10 2 3 1 10 5
Staff of fire.png Staff of fire 9 10 2 3 1 10 6

Magic armour and robes[edit | edit source]

Main article: Armour/Magic armour

Most mages wear robes, although some light armour is available that is made from special material and does not hinder the wearer's ability to perform magical attacks. For the different sets of armour and detailed information on each piece, see the armour guide.

A player can have a Magic Attack bonus of up to 172, and a Magic Defence bonus up to 253. The lowest Magic Attack bonus is -105, which will help prevent spells from hitting an opponent while training (i.e. splashing).

Magic accuracy[edit | edit source]

  • Magic accuracy is determined by attacker's Attack roll and defender's Defence roll.
  • Attack roll and Defence roll formulas are different for monsters and players, more precisely their Attack and Defence effective levels differ.
  • The player's accuracy roll depends on the player's Magic level () and Magic equipment attack bonus ().[2] Because visible Magic level is used, Prayer effects need to be considered ().
  • Monster's accuracy roll depends on the monster's Magic level () and Magic attack bonues ().
  • The player's defence roll depends on the player's Magic level (), player's Defence lvl () and Magic equipment defence bonus ().
  • Monster's defence roll depends on the monster's Magic level (), monster's Magic defence bonus ()
Player Monster
Attacking Effective level ()
Attack Roll ()
Defending Effective level ()
Defence Roll ()
  • The hit chance can be calculated by taking Attack roll () of the attacker (Player/Monster) and comparing it with Defence roll () of the defender. Both can be calculated from given table.
    • If then Hit chance
    • Otherwise Hit chance [1][3]
  • Examples of Defence roll calculation for monsters
    • Callisto (Members only)
      • Effective level
      • Defence roll
    • Skeletal wyvern (Members only)
      • Effective level
      • Defence roll:
  • Protect from Magic makes most NPCs splash against player.[4]

Training Magic[edit | edit source]

Main article: Magic training

Temporary boosts[edit | edit source]

Main article: Temporary skill boost

All values given below by formulae are rounded down.

Boost Level
increase
Visibility Other info
Magic cape.png Magic cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Oldak chathead.png Oldak ±2 Visible Requires completion of Death to the Dorgeshuun.
Wizard's mind bomb.png Wizard's mind bomb 2 or 3 Visible Boosts magic by .
Restores 3 Hitpoints.
Reduces Attack, Strength and Defence.
Available to free players.
Magic essence.png Magic essence 3 Visible Used during the Fairytale II - Cure a Queen quest.
Mature wmb.png Mature Wizard's mind bomb 3 or 4 Visible Boosts magic by .
Reduces Attack, Strength and Defence.
Magic potion.png Magic potion 4 Visible Allows for the use of higher level magical spells.
Divine magic potion.png Divine magic potion 4 Visible Acts as a magic potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Battlemage potion.png Battlemage potion 4 Visible Boosts defence by .
Allows for the use of higher level magical spells.
Divine battlemage potion.png Divine battlemage potion 4 Visible Acts as a battlemage potion.
Passive stat draining for magic is disabled for 5 minutes, meaning the player's magic will stay fully boosted.
After the 5 minutes are over, magic level will be restored to its base level.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 4 Visible Acts like a super combat, ranging, stamina, magic and prayer potion, and heals 20 hitpoints.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Imbued heart.png Imbued heart 1-10 Visible Boosts magic by .
Allows for the use of higher level magical spells.
Only usable once every 7 minutes.
Kodai (-).png Kodai (-) 4-13 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric
Kodai potion.png Kodai potion 5-17 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric
Super magic potion.png Super magic potion 5-19 Visible Boosts magic by .
Allows for the use of higher level magical spells.
Only usable within the Nightmare Zone.
Overload.png Overload 5-19 Visible Boosts combat stats by (excluding hitpoints and prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone or within the Chambers of Xeric.
Kodai (+).png Kodai (+) 6-21 Visible Boosts Magic by .
Does not allow for the use of higher level magical spells.
Only useable within the Chambers of Xeric

Quests[edit | edit source]

Quests requiring Magic[edit | edit source]

Quest Magic
requirement
Other requirements
In Aid of the Myreque Magic 7 Crafting 25 , Mining 15
Watchtower Magic 15 Thieving 15 , Agility 25 , Herblore 14 , Mining 40
Elemental Workshop II Magic 20 Smithing 30 , Crafting 20
Darkness of Hallowvale Magic 33 Thieving 22 , Construction 5 , Mining 20 , Agility 26 , Crafting 32 , Strength 40
The Giant Dwarf Magic 33 Thieving 14 , Crafting 12 , Firemaking 16
Spirits of the Elid Magic 33 Thieving 37 , Ranged 37 , Mining 37
Enakhra's Lament Magic 39 Crafting 50 , Firemaking 45 , Prayer 43 , Mining 45
King's Ransom Magic 45 Defence 65
The Eyes of Glouphrie Magic 46 Construction 5 , Woodcutting 45 (Ironman mode.png)
Sins of the Father Magic 49 Woodcutting 62 , Crafting 56 , Agility 52 , Fletching 60 , Slayer 50 , Attack 50
Desert Treasure Magic 50 Thieving 53 , Firemaking 50 , Slayer 10
Legends' Quest Magic 56 Agility 50 , Crafting 50 , Herblore 45 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Family Crest Magic 59 Mining 40 , Smithing 40 , Crafting 40
Lunar Diplomacy Magic 65 Crafting 61 , Defence 40 , Firemaking 49 , Herblore 5 , Mining 60 , Woodcutting 55
Swan Song Magic 66 Quest points 100 , Cooking 62 , Fishing 62 , Smithing 45 , Firemaking 42 , Crafting 40
Dragon Slayer II Magic 75 Quest points 200 , Smithing 70 , Mining 68 , Crafting 62 , Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50

Quests rewarding Magic experience[edit | edit source]

Quest Experience
reward
Magic
requirement
Other requirements
Witch's Potion 325 - -
Imp Catcher 875 - -
Fairytale I - Growing Pains 1,000 - -
Spirits of the Elid 1,000 Magic 33 Thieving 37 , Ranged 37 , Mining 37
The Giant Dwarf 1,500 Magic 33 Thieving 14 , Crafting 12 , Firemaking 16
The Grand Tree 2,150 - Agility 25
Recipe for Disaster
(Lumbridge Guide subquest)
2,500 - Cooking 40
Horror from the Deep 4,662 - Agility 35
King's Ransom 5,000 Magic 45 Defence 65
Lunar Diplomacy 5,000 Magic 65 Crafting 61 , Defence 40 , Firemaking 49 , Herblore 5 , Mining 60 , Woodcutting 55
Enakhra's Lament 7,000 Magic 39 Crafting 50 , Firemaking 45 , Prayer 43 , Mining 45
Dream Mentor 10,000 Magic 65 Agility 32 (boostable), Combat level 85 , Crafting 61 , Defence 40 , Firemaking 49 , Herblore 5 , Mining 60 , Woodcutting 55
The Eyes of Glouphrie 12,000 Magic 46 Construction 5 , Woodcutting 45 (Ironman mode.png)
Swan Song 15,000 Magic 66 Quest points 100 , Cooking 62 , Fishing 62 , Smithing 45 , Firemaking 42 , Crafting 40
Watchtower 15,250 Magic 15 Thieving 15 , Agility 25 , Herblore 14 , Mining 40
Desert Treasure 20,000 Magic 50 Thieving 53 , Firemaking 50 , Slayer 10
Total 103,262

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Magic. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
(miniquest)
10,000Any skill above 40None
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
Dream Mentor15,000Strength Defence Magic Ranged Hitpoints Agility 32 , Combat level 85 , Crafting 61 , Defence 40 , Firemaking 49 ,
Herblore 5 , Magic 65 , Mining 60 , Woodcutting 55
A Night at the Theatre10,000 twiceAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest7,650 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Sins of the Father15,000 three timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Total446,900



Trivia[edit | edit source]

  • In early 2001, there were two magic skills, Good Magic and Evil Magic. However, with the introduction of a new magic system, the lower skill was removed, and the higher skill changed to Magic. For example, if the player had level 50 Good Magic and level 40 Evil Magic, they would keep level 50 Magic, and the experience for the Evil Magic was discarded. Because of this, some players were upset that they lost money for training their lower magic skill, and that the experience was thrown away instead of carried over. There were also spells like Shock Bolt, Elemental Bolt, Camouflage, and Fear.
  • Prior to the introduction of RuneScape 2, combat spells were universally represented by a simple, flying blue star, which proved difficult to distinguish from arrows, which were green stars. Also, in RuneScape Classic, players were capable of casting magic spells while wearing full rune armour, leading to a massive imbalance in favour of high-level mages.
  • Prior to the advent of multicombat areas in RuneScape 2, mages and archers could attack enemies while a melee fighter engaged the monster in direct combat. This was the most common way for multiple players to attack the same creature, usually high level bosses like the King Black Dragon. The loot would go to whoever dealt the most damage, and the person who dealt the last hit would be the only one to receive experience, though less than if they had killed the monster themselves.
  • In RuneScape Classic, each spell gave the fixed experience using the formula 2 * spell level + 20. Magic was a much faster skill to train if you could get sufficient runes, though runes were much harder to obtain. With RuneScape 2 came the introduction of Runecraft and many monsters with much higher rune drop rates, so runes became much easier to obtain. Accordingly, experience rates were also reduced to where they are today. Now normal spells generally gives (spell level + 10) experience and combat spells generally give a base experience of (spell level + 10)/2.
  • A Runescape Mythbusters episode aired on twitch revealed that a player's Magic level plays a role in defending against magic attacks.

References[edit | edit source]

  1. 1.0 1.1 Jagex. Mod Ash's Twitter account. 30 September 2015. (Archived from the original on 30 May 2020.) Mod Ash: "NPCs' magic defence comes solely from their Magic stat and their magic defence bonuses."
  2. Jagex. Mod Ash's Twitter account. 11 July 2014. (Archived from the original on 28 May 2020.) Mod Ash: "Your magic accuracy is calculated off your Magic stat (and equipment bonuses) so all spells get more accurate."
  3. Bitterkoekje. "Combat Formulas." 10 March 2015. Old School RuneScape Forums.
  4. Jagex. Mod Ash's Twitter account. 15 January 2015. (Archived from the original on 30 May 2020.) Mod Ash: "In PvP, yes. In PvM, monsters' spells tend to be programmed to show a splash if you have that prayer on."