Mage Training Arena

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This article is about the minigame north of the Duel Arena. For the minigame in the Wilderness, see Mage Arena.
This is a safe activity.
If you die here, you will not lose any of your items.
Mage Training Arena logo.jpg

The Mage Training Arena is a members'-only Magic minigame located to the north of the Duel Arena. Using various spells, players earn pizazz points in different minigames which they can use to buy items in a shop on the top floor of the arena. This is not to be confused with the Mage Arena, which is a dangerous Wilderness minigame.

To participate in all the activities, one should bring nature runes, cosmic runes, law runes, and all types of elemental runes (or staves to replace them). The spells cast are Telekinetic Grab, high and low level alchemy, as many of the enchant jewellery spells (Lvl-1 Enchant, Lvl-2 Enchant, Lvl-3 Enchant, Lvl-4 Enchant, Lvl-5 Enchant, Lvl-6 Enchant, Lvl-7 Enchant) as the player has access to, and the Bones To Bananas and Bones To Peaches spells.

History[edit | edit source]

After the discovery of runes by humans, many accidents occurred as inexperienced mages attempted difficult spells. The wizards of the original Wizards' Tower created the arena and the various guardians so that mages could train with the more mundane spells. Unfortunately, it was destroyed by warriors and rangers that were angered by the new art of Magic. Recently, the current denizens of the Wizards' Tower have recreated the Arena and Guardians and have also developed charmed warriors to defend the arena against further attacks.

Requirements[edit | edit source]

Players need a minimum of level 7 Magic to participate in this minigame, although that will allow the use of only a single spell. At level 33 Magic (required for Telekinetic Grab), a player can participate in all 4 activities. Level 93 (enchant zenyte) will allow players to use all spells in all areas of the minigame. The higher the level of Magic, the more experience points the player will receive.

Players also need to either wear or have in their inventory a Progress hat, which can be obtained from the Entrance Guardian. Talk to the cranky Progress hat to earn pizazz point totals for each room.

Clue scrolls and caskets are not allowed inside the rooms. Coins cannot be brought into the Alchemists' Playground, while bananas and peaches cannot be brought into the Creature Graveyard.

Rooms[edit | edit source]

The Mage Training Arena lobby, containing portals to the four training rooms.

The Mage Training Arena offers four rooms for the player to practice casting Alchemy, Enchantment, and Telekinetic spells. In addition to pizazz points, the player earns coins and runes in the activities. Players must acquire the appropriate number of pizazz points in each of the four rooms to buy items from the Rewards Guardian.

The teleports to the four rooms are located in the north area of the arena:

  • Telekinetic Theatre - south
  • Alchemists' Playground - north
  • Enchanting Chamber - west
  • Creature Graveyard - east

Telekinetic Theatre[edit | edit source]

Main article: /Telekinetic Theatre

In this room, players must use Telekinetic Grab to move a stationary maze guardian through a maze.

Players will receive 2 Telekinetic Pizazz points for each maze they complete. After solving five mazes in a row, players will receive a bonus of 8 Telekinetic Pizazz points, 10 law runes and 1,000 Magic experience. Players can expect to complete around 50 mazes per hour with few to no mistakes. This equates to approximately 180 points per hour. On average, it will take a player 20 seconds to earn 1 point.

Alchemist's Playground[edit | edit source]

In this room, players must use High Level Alchemy or Low Level Alchemy to convert items to coins. The items can be found inside one of the 8 cupboards in the room. The amount of coins and the locations of the items changes every 42.2 seconds

Players will receive 1 Alchemist Pizazz point and 10 coins deposited into their bank account for every 100 coins deposited in the coin deposit box. For every coin deposited in the minigame, players will receive 2 Magic experience.

UIM Notes: You cannot bring Coins, Clue Scrolls or Clue Caskets into the Alchemist's Playground

Enchanting Chamber[edit | edit source]

Main article: /Enchanting Chamber

In this room, players must use enchanting spells to enchant various shapes located in the 4 corners of the room, granting pizazz points and transforming the shapes into orbs. Players can also occasionally pick up Dragonstones for double points.

Players will receive 1 Enchantment Pizzazz point per level of Enchantment spell cast (Level 7 Enchant gives 7 points), with points doubled if cast on a Dragonstone. Additionally, each orb can be deposited in the chute in the middle of the room to earn extra rewards, with every 20 orbs deposited granting a reward of 3 blood, death, or cosmic runes.

Creature Graveyard[edit | edit source]

Main article: /Creature Graveyard

In this room, players must collect and convert bones into fruit using Bones to Bananas or unlockable Bones to Peaches spells. There are 4 different types of bones that can be collected from the bone piles. Each bone pile will cycle through each type of bone in order from 1 to 4, giving 4 of each type of bone before advancing to the next type. Each bone will convert to different quantity of fruit depending on the tier. The fruits must then be deposited in the slots along the walls of the room to gain pizazz points. Players will also take 2 damage every 6 seconds while inside the room.

Players will earn 1 Graveyard Pizazz point and a bonus of one or two water, earth, nature, death, or blood runes for every 16 fruits deposited.

Dying in this room results in the loss of 10 Graveyard Pizazz points.

Fill inventory with appropriate amount of each bone type, click food chute, quickly click cast bones to bananas, and, if done correctly, your character will run, cast, and deposit all fruit in one motion which saves clicks and a lot of time.

Rewards[edit | edit source]

Main article: Pizazz points
A player in the upper level of the Arena, containing the rewards shop.

A player can buy runes, infinity robes, wands, the mage's book, and the Bones to Peaches spell in the shop upstairs with the pizazz points they've earned. If a player is having trouble with the arena, an arena book may also be bought for 200 coins.

Note that the prices listed for the wands (apprentice wand, teacher wand, and master wand) are all upgrades, meaning the player must both spend the points and exchange the wand one tier below it (e.g. to purchase a master wand, the player must turn in a teacher wand in addition to spending the pizazz points). This effectively gives the master wand the price of 480 Telekinetic, 530 Alchemist, 4800 Enchantment, and 480 Graveyard pizazz points.

To obtain enough points to purchase everything in the rewards shop at least once you can expect to burn an estimated 4682 Law runes (including rewarded runes), 13000 Nature runes, and between 2000-6000 Cosmic runes depending on the level of enchantment spell used. These estimates assume the following:

  • The most efficient methods to gain points are used (most points per cast, not fastest)
  • Staves are used to cover all elemental rune cost
  • No free casts are used in Alchemist Playground as these are highly random
  • You are earning 1 graveyard point per cast of bones to bananas

This will cost you an estimated 3,848,346 to 4,600,346 coins in runes. For a full overview, see the Pizazz points page.

Main[edit | edit source]

Item Telekinetic Alchemist Enchantment Graveyard GE Price Coins per Pizazz (total)
Infinity hat.png Infinity hat 350 400 3000 350 2,501,820 610.2
Infinity top.png Infinity top 400 450 4000 400 2,833,154 539.65
Infinity bottoms.png Infinity bottoms 450 500 5000 450 3,450,139 539.08
Infinity gloves.png Infinity gloves 175 225 1500 175 1,250,669 602.73
Infinity boots.png Infinity boots 120 120 1200 120 669,982 429.48
Beginner wand.png Beginner wand 30 30 300 30 116,128 297.76
Apprentice wand.png Apprentice wand (Upgrade) 60 60 600 60 556,201 475.39
Teacher wand.png Teacher wand (Upgrade) 150 200 1500 150 2,001,610 631.42
Master wand.png Master wand (Upgrade) 240 240 2400 240 3,935,840 625.73
Mage's book.png Mage's book 500 550 6000 500 4,045,724 535.86
Bones to Peaches.png Bones to Peaches spell 200 300 2000 200 N/A N/A
GRAND TOTAL Telekinetic Alchemist Enchantment Graveyard GE Price
2,675 3,075 27,500 2,675 18,687,328

Runes[edit | edit source]

Item Telekinetic Alchemist Enchantment Graveyard GE Price
Mist rune.png Mist rune 1 1 15 1 85
Dust rune.png Dust rune 1 1 15 1 5
Mud rune.png Mud rune 1 1 15 1 158
Smoke rune.png Smoke rune 1 1 15 1 59
Steam rune.png Steam rune 1 1 15 1 63
Lava rune.png Lava rune 1 1 15 1 3
Cosmic rune.png Cosmic rune 0 0 5 0 188
Chaos rune.png Chaos rune 0 1 5 1 54
Nature rune.png Nature rune 0 1 0 1 212
Death rune.png Death rune 2 1 20 1 221
Law rune.png Law rune 2 0 0 0 153
Soul rune.png Soul rune 2 2 25 2 148
Blood rune.png Blood rune 2 2 25 2 406

Note[edit | edit source]

There is a maximum number of points a player can have in each activity:

  • Telekinetic pizazz points - 4,000 points
  • Alchemist pizazz points - 8,000 points
  • Enchantment pizazz points - 16,000 points
  • Graveyard pizazz points - 4,000 points

If the maximum for an activity is reached, players will be allowed to enter that chamber, but will receive a warning before doing so.

Changes[edit | edit source]

Date Changes
28 November 2019

Magic Training Arena Shop received a new interface.

Trivia[edit | edit source]

  • Before the update on 28 June 2018, the Enchantment Chamber would only give 1 point for enchanting shapes, regardless of the level of the enchantment spell used, with 1 bonus point for enchanting the bonus shape. This meant that the fastest strategy was to hop worlds and collect and enchant only the dragonstones. This was changed because it was very far from what was intended for the activity and because it was easily taken advantage of by bots.