Magic damage

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This article is about the Magic Damage equipment stat. For other uses, see Damage per second/Magic.
The staff of the dead gives a 15% boost to magic damage.

Magic Damage is an equipment statistic that functions as a damage multiplier that increases the damage of magic spells. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).

Both players and non-player characters can utilise magic damage, although when casting Monster Examine on an attackable NPC, their magic damage is instead labelled as "Magic str bonus".

Temporarily increasing your Magic level only increases your accuracy, but not damage (with the exception of Magic Dart, salamanders, trident of the seas/swamp and sanguinesti staff).

Damage-boosting equipment[edit | edit source]

Equipment Damage
boost
Levels
required
Shows
in Stats
Conditions/Notes
Ahrim's staff.png Ahrim's equipment 30% Attack 70
Magic 70
Defence 70
No Only has a 25% chance to occur. Both the set and amulet must be worn to get the damage boost. Does not include staff's 5% damage bonus. Can autocast Ancient Magicks.
Amulet of the damned.png Amulet of the damned
Castle wars bracelet.png Castle wars bracelet[1] 20% None No Only applies in Castle Wars against a bearer of a flag. Must be worn before the game starts, not during the game.
Tormented bracelet.png Tormented bracelet 5% Hitpoints 75 Yes None.
Staff of the dead.png Staff of the dead 15% Attack 75
Magic 75
Yes Can cast Slayer Dart and auto-cast Flames of Zamorak.
Has a 12.5% chance of negating runes being used for that spell.
Toxic version can inflict venom.
The staff of light and Staff of balance have the same abilities as the staff of the dead, but has the ability to cast Saradomin Strike and Claws of Guthix respectively, in place of Flames of Zamorak.
Toxic staff of the dead.png Toxic staff of the dead 15%
Staff of light.png Staff of light 15%
Staff of balance.png Staff of balance 15%
Ancestral hat.png Ancestral hat 2% Magic 75
Defence 65
Yes None.
Ancestral robe top.png Ancestral robe top 2%
Ancestral robe bottom.png Ancestral robe bottom 2%
Slayer helmet (i).png Slayer helmet (i)[1] 15% Combat 40
Strength 20
Defence 10
Yes Only works against monsters assigned as a Slayer task. Does not stack with salve amulet(i)/salve amulet(ei).
Black mask (i).png Black mask (i)[1] 15% Combat 40
Strength 20
Salve amulet(i).png Salve amulet(i)[1] 15% None Yes Requires access to the Nightmare Zone.
Only works against undead.
Does not stack with slayer helmet (i) or black mask (i).
Salve amulet(ei).png Salve amulet(ei)[1] 20% None Yes Requires completion of Lair of Tarn Razorlor and access to the Nightmare Zone.
Only works against undead.
Does not stack with slayer helmet (i) or black mask (i).
Occult necklace.png Occult necklace 10% Magic 70 Yes None.
Smoke battlestaff.png Smoke battlestaff[2] 10% Attack 30
Magic 30
No Only affects spells in the standard spellbook.
Chaos gauntlets.png Chaos gauntlets[3] +3 None No Requires completion of Family Crest.
Only affects bolt spells.
Tome of fire.png Tome of fire[4] 50% Magic 50 No Must be charged with burnt pages. Only affects fire spells. Also provides unlimited fire runes.
Kodai wand.png Kodai wand 15% Magic 75 Yes Also has a 15% chance of negating runes being used for that spell and provides unlimited water runes. Can autocast Ancient Magicks.
Ahrim's staff.png Ahrim's staff 5% Attack 70
Magic 70
Yes None.
Void mage helm.png Elite Void Knight
equipment
2.5% Attack 42
Strength 42
Defence 42
Magic 42
Hitpoints 42
Ranged 42
Prayer 22
No Requires completion of Hard Western Provinces Diary
Also increases magic accuracy by 45%.
Imbued saradomin cape.png Imbued god capes 2% Magic 75 Yes Requires completion of The Mage Arena II.
Nightmare staff.png Nightmare staff 15% Hitpoints 50
Magic 65
Yes These staves, except the Harmonised nightmare staff, can autocast Ancient Magicks. The Harmonised nightmare staff can cast standard spells one tick faster. The volatile and eldritch nightmare staves have special attacks.
Eldritch nightmare staff.png Eldritch nightmare staff 15% Hitpoints 50
Magic 75
Harmonised nightmare staff.png Harmonised nightmare staff 15%
Volatile nightmare staff.png Volatile nightmare staff 15%
  1. 1.0 1.1 1.2 1.3 1.4 Damage bonus applied after gear bonus
  2. Invisible Damage bonus
  3. Damage bonus applied before gear bonus
  4. Damage bonus applied last