Magic damage

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This article is about the maximum hit with Magic. For other uses, see Maximum hit.
The staff of the dead gives a 15% boost to magic damage.

Magic Damage is an equipment statistic that functions as a damage multiplier that increased the damage of magic spells. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).

Both players and non-player characters can utilise magic damage, although when casting Monster Examine on an attackable NPC, their magic damage is instead labelled as "Magic str bonus".

There are various methods by which players can increase their potential maximum Magic damage. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).

Temporarily increasing your Magic level only increases your accuracy, but not damage (with the exception of Magic Dart, salamanders, trident of the seas/swamp and sanguinesti staff).

Damage-boosting equipment[edit | edit source]

Equipment Damage
boost
Levels
required
Shows
in Stats
Conditions/Notes
Ahrim's staff.png Ahrim's equipment 30% 70 AttackAttack icon.png
70 MagicMagic icon.png
70 DefenceDefence icon.png
No Only has a 25% chance to occur. Both the set and amulet must be worn to get the damage boost. Does not include staff's 5% damage bonus.
Amulet of the damned.png Amulet of the damned
Castle wars bracelet.png Castle wars bracelet 20% None No Only applies in Castle Wars against a bearer of a flag. Must be worn before the game starts, not during the game.
Tormented bracelet.png Tormented bracelet 5% 75 HitpointsHitpoints icon.png Yes None.
Staff of the dead.png Staff of the dead 15% 75 AttackAttack icon.png
75 MagicMagic icon.png
Yes Can cast Slayer Dart and auto-cast Flames of Zamorak.
Has a 12.5% chance of negating runes being used for that spell.
Toxic version can inflict venom.
The staff of light has the same abilities as the staff of the dead, but has the ability to cast Saradomin Strike in place of Flames of Zamorak.
Toxic staff of the dead.png Toxic staff of the dead 15%
Staff of light.png Staff of light 15%
Ancestral hat.png Ancestral hat 2% 75 MagicMagic icon.png
65 DefenceDefence icon.png
Yes None.
Ancestral robe top.png Ancestral robe top 2%
Ancestral robe bottom.png Ancestral robe bottom 2%
Slayer helmet (i).png Slayer helmet (i) 15% 40 CombatMulticombat.png
20 StrengthStrength icon.png
10 DefenceDefence icon.png
Yes Only works against monsters assigned as a Slayer assignment. Does not stack with salve amulet(ei).
Black mask (i).png Black mask (i) 15% 40 CombatMulticombat.png
20 StrengthStrength icon.png
Salve amulet (e).png Salve amulet(ei) 20% None Yes Requires completion of Lair of Tarn Razorlor and access to the Nightmare Zone.
Only works against undead.
Does not stack with slayer helmet (i) or black mask (i).
Occult necklace.png Occult necklace 10% 70 MagicMagic icon.png Yes None.
Smoke battlestaff.png Smoke battlestaff 10% 30 AttackAttack icon.png
30 MagicMagic icon.png
No Only affects spells in the standard spellbook.
Chaos gauntlets.png Chaos gauntlets +3 None No Requires completion of Family Crest.
Only affects bolt spells.
Tome of fire.png Tome of fire 50% 50 MagicMagic icon.png No Must be charged with burnt pages. Only affects fire spells. Also provides unlimited fire runes.
Kodai wand.png Kodai wand 15% 75 MagicMagic icon.png Yes Also has a 15% chance of negating runes being used for that spell and provides unlimited water runes.
Ahrim's staff.png Ahrim's staff 5% 70 AttackAttack icon.png
70 MagicMagic icon.png
Yes None.
Void mage helm.png Elite Void Knight
equipment
2.5% 42 AttackAttack icon.png
42 StrengthStrength icon.png
42 DefenceDefence icon.png
42 MagicMagic icon.png
42 HitpointsHitpoints icon.png
42 RangedRanged icon.png
22 PrayerPrayer icon.png
No Requires completion of Hard Western Provinces Diary
Also increases magic accuracy by 45%.
Imbued saradomin cape.png Imbued god capes 2% 75 MagicMagic icon.png Yes Requires completion of The Mage Arena II.
  • It is important to note that items with a magic attack bonus such as the Ahrim's robetop do not boost your max hit, just your accuracy. Similarly, items with a magic defence bonus, such as the black d'hide body don't affect the maximum damage you will take from spells, just your opponent's accuracy.
  • Prayers such as Mystic Will, Mystic Lore, Mystic Might, and Augury only increase accuracy, not max hit.

Special circumstances[edit | edit source]

Charge[edit | edit source]

Charge is a spell which temporarily increases the maximum damage of the three God spells by 10 (providing the player is wearing the corresponding god cape). The spell requires a Magic level of 80.

Magic Dart[edit | edit source]

Magic Dart is a spell that increases in damage the higher the player's Magic level is. At 50, the base maximum hit is 15 and at 99 it is 19 (20 if boosts are used). However, it can only be cast by a slayer's staff, its enchanted version or a (toxic) staff of the dead.

The damage is significantly increased if an enchanted Slayer's staff is used to cast the spell while on task. At 75 (the minimum to wield the enchanted staff), the base maximum hit is 25, and at 99 it is 29, up to 31 if an imbued heart boosts from 99 to 108.

Salamanders[edit | edit source]

Salamanders can be used to attack using Magic. The maximum hit increases with the player's Magic level. black salamanders, the strongest salamander, has a base maximum hit of 17 at 70, and at 99 it is 24, up to 27 if an imbued heart boosts from 99 to 108.

Trident of the seas/swamp[edit | edit source]

Tridents work differently to other staves. The damage is dependent on the player's Magic level, like Magic Dart.

At level 75 Magic, the base damage is 20, this increases up to 28 at level 99 (29 if boosted). Likewise, stat-reductions will lower the damage, but the minimum max hit will never fall below 20; even if the player's Magic level is reduced below 75.

The table below assumes you are only using the trident without any Magic damage bonuses.

MagicMagic icon.png Level Trident of the seas.png: Inventory image of Trident of the seas Seas
max hit
Trident of the swamp.png: Inventory image of Trident of the swamp Swamp
max hit
75-77 20 23
78-80 21 24
81-83 22 25
84-86 23 26
87-89 24 27
90-92 25 28
93-95 26 29
96-98 27 30
99-101 28 31
102-104 29 32
105-107 30 33
108+ 31 34

Maximum Magic hit[edit | edit source]

old
Due to an update, the information in this article may be out-of-date.
Reason: Fire Surge can hit higher than Fire Wave
You can help improve it by updating the information.
  • Calculation order [1]:
    1. Base damage
    2. * gear dmg% (if salve amulet, ignore step 6)
    3. Floor ANS
    4. * Slayer
    5. Floor ANS
    6. * Tome of fire
    7. Floor ANS
    8. * cw
    9. Floor ANS
    10. Max hit
  • Ice Barrage PvP
    • wep 15  + cape 2 +  neck 10 +2 hat + 2 top + 2 bottom + 5 torment
    • 30 * 138% = 41
    • Ahrim's set with amulet of the damned is capable of hitting 42 (one spell in four only).
  • Speed of 5 (single target)
    • Slayer
      • Fire Surge max hit 54 (52 with smoke battlestaff) w/ tome of fire
        • 2% cape + 15% helm + 10% neck + 15% wep (or 10%) + 2% top + 2% bottom + 5% bracelet
    • Castlewars (Note: possibly wrong. Floor(base*36%)*20% cw brace not additive? Max 57)
      • Fire Surge max hit 56 (54 w/ smoke): 24 base damage (or 36 with tome of fire)
        • 2% imbued god cape + 10% occult + 15% sotd (or 10% if smoke battlestaff autocast) + 2% ancestral top + 2% ancestral bottom + 20% castlewar bracelet + 5% tormented bracelet = 56% or 51%
    • Other
      • Fire Surge max hit 49 (47 with smoke battlestaff) w/ tome of fire
        • 2% cape + 2% hat + 10% neck + 15% wep (or 10%) + 2% top + 2% bottom + 5% bracelet = 38%
      • Fire Surge: Ahrim's set with amulet of the damned and tome of fire is capable of hitting 51 (1/4 hits)
  • Speed of 6 (trident only)
    • Slayer
      • 44
      • 2% cape + 15% helm + 10% neck + 2% top + 2% bottom + 5% bracelet = 36%
      • 105+ magic base 33 with toxic trident (if toxic trident has a cap of 33 base dmg)
    • Undead (no slayer task)
      • 43
      • 2% cape + 2% hat + 20% neck + 2% top + 2% bottom + 5% bracelet = 33%
    • Castlewars (note: possibly wrong. Floor(base*36%)*20% cw brace not additive? Max 52)
      • 51 (base damage * 156%)
        • 2% cape + 10% neck + 15% wep + 2% top + 2% bottom + (20% + 5%) bracelet = 56%
    • Other (ex. barrows)
      • 40
        • 2% cape + 2% hat + 10% neck + 2% top + 2% bottom + 5% bracelet = 23%
  • Outside of minigames, it is possible to hit a maximum of 46 by casting Ice Barrage, Flames of Zamorak with Charge, or Fire Wave with a charged tome of fire with the staff of the dead, occult necklace, tormented bracelet, ancestral robe top and bottom, and a slayer helmet (i) on a slayer assignment.
  • The maximum total theoretical damage from one spell is 368, achieved by hitting nine targets with Ice Barrage for 48 damage to the flag bearer and surrounding players for 40 damage each during a Castle Wars game.

References[edit | edit source]

  1. Bitterkoekje. "Combat Formulas." 10 March 2015. RuneScape Forums.