Magic damage

From Old School RuneScape Wiki
(Redirected from Magic Damage)
Jump to navigation Jump to search
The staff of the dead gives a 15% boost to magic damage.

Magic Damage is an equipment statistic that functions as a damage multiplier that increases the damage of magic spells. The effects of most equipped items can be seen at the bottom of the stats window (labelled Magic damage: +x%).

Both players and non-player characters can utilise magic damage, although when casting Monster Examine on an attackable NPC, their magic damage is instead labelled as "Magic str bonus".

Temporarily boosting Magic only increases magical attack accuracy, but not damage (with the exception of Magic Dart, salamanders, trident of the seas/swamp, Sanguinesti staff and Tumeken's Shadow).

Damage-boosting equipment[edit | edit source]

Equipment Damage
in Stats
Ahrim the Blighted's equipment inventory image Ahrim's equipment 30% Attack 70
Magic 70
Defence 70
No Only has a 25% chance to occur. Both the set and amulet must be worn to get the damage boost. Does not include staff's 5% damage bonus. Can autocast Ancient Magicks.
Amulet of the damned inventory image Amulet of the damned
Castle wars bracelet inventory image Castle wars bracelet[1] 20% None No Only applies in Castle Wars against a bearer of a flag. Must be worn before the game starts, not during the game.
Tormented bracelet inventory image Tormented bracelet 5% Hitpoints 75 Yes None.
Staff of the dead inventory image Staff of the dead 15% Attack 75
Magic 75
Yes Can cast Slayer Dart and auto-cast Flames of Zamorak.
Has a 12.5% chance of negating runes being used for that spell.
Toxic version can inflict venom.
The staff of light and Staff of balance have the same abilities as the staff of the dead, but has the ability to cast Saradomin Strike and Claws of Guthix respectively, in place of Flames of Zamorak.
Toxic staff of the dead inventory image Toxic staff of the dead 15%
Staff of light inventory image Staff of light 15%
Staff of balance inventory image Staff of balance 15%
Ancestral hat inventory image Ancestral hat 2% Magic 75
Defence 65
Yes None.
Ancestral robe top inventory image Ancestral robe top 2%
Ancestral robe bottom inventory image Ancestral robe bottom 2%
Slayer helmet (i) inventory image Slayer helmet (i)[1] 15% Combat level 40
Strength 20
Defence 10
Yes Only works against monsters assigned as a Slayer task. Does not stack with salve amulet(i)/salve amulet(ei).
Black mask (i) inventory image Black mask (i)[1] 15%
Salve amulet(i) inventory image Salve amulet(i)[1] 15% None Yes Requires access to the Nightmare Zone.
Only works against undead.
Does not stack with slayer helmet (i) or black mask (i).
Salve amulet(ei) inventory image Salve amulet(ei)[1] 20% None Yes Requires completion of Lair of Tarn Razorlor and access to the Nightmare Zone.
Only works against undead.
Does not stack with slayer helmet (i) or black mask (i).
Occult necklace inventory image Occult necklace 10% Magic 70 Yes None.
Smoke battlestaff inventory image Smoke battlestaff[2] 10% Attack 30
Magic 30
No Invisible 10% increase in damage and accuracy only when casting spells in the standard spellbook.
Chaos gauntlets inventory image Chaos gauntlets[3] +3 None No Requires completion of Family Crest.
Only affects bolt spells.
Tome of fire inventory image Tome of fire[4] 50% Magic 50 No Must be charged with burnt pages. Only affects fire spells. Also provides unlimited fire runes.
Tome of water inventory image Tome of water[4] 20% Magic 50 No Also increases spell's accuracy by 20%.
Must be charged with soaked pages. Only affects water spells. Also provides unlimited water runes.
Kodai wand inventory image Kodai wand 15% Magic 80 Yes Also has a 15% chance of negating runes being used for that spell and provides unlimited water runes. Can autocast Ancient Magicks.
Ahrim's staff inventory image Ahrim's staff 5% Attack 70
Magic 70
Yes None.
Elite Void Knight equipment inventory image Elite Void Knight equipment 2.5% Attack 42
Strength 42
Defence 42
Magic 42
Hitpoints 42
Ranged 42
Prayer 22
No Requires completion of Hard Western Provinces Diary
Also increases magic accuracy by 45%.
Imbued god capes inventory image Imbued god capes 2% Magic 75 Yes Requires completion of Mage Arena II.
Nightmare staff inventory image Nightmare staff 15% Hitpoints 50
Magic 72
Yes These staves, except the Harmonised nightmare staff, can autocast Ancient Magicks. The Harmonised nightmare staff can cast standard spells one tick faster. The volatile and eldritch nightmare staves have special attacks.
Eldritch nightmare staff inventory image Eldritch nightmare staff 15% Hitpoints 50
Magic 82
Harmonised nightmare staff inventory image Harmonised nightmare staff 15%
Volatile nightmare staff inventory image Volatile nightmare staff 15%
Tumeken's shadow inventory image Tumeken's shadow 0% Magic 85 No Does not provide any magic damage boost itself, but all other magic damage-boosting equipment have their bonus tripled (to a maximum of 100%).
Elidinis' ward inventory image Elidinis' ward 3% Magic 80
Defence 80
Prayer 80
Yes None.
Elidinis' ward (f) inventory image Elidinis' ward (f) 5%
  1. ^ 1.0 1.1 1.2 1.3 1.4 Damage bonus applied after gear bonus
  2. ^ Invisible Damage bonus
  3. ^ Damage bonus applied before gear bonus
  4. ^ 4.0 4.1 Damage bonus applied last