# Magic Dart

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Magic Dart (also referred to as Slayer Dart) requires 50 Magic and 55 Slayer to cast. The spell requires a slayer's staff, slayer's staff (e), staff of the dead, toxic staff of the dead, staff of light or staff of balance to be wielded in order to cast it. All these staves can autocast the spell.

If cast using an enchanted slayer's staff, the projectile becomes a white colour instead of green.

## Maximum hit

The maximum hit of Magic Dart is ${\displaystyle \lfloor MagicLevel\times {\frac {1}{10}}\rfloor +10}$. For example, at 60 Magic the max hit would be 16. The spell hits a maximum of 19 at 90+ Magic, or 20 if boosted above 99.

If the Slayer's staff (e) is used while on task, its max hit is even higher; its new formula is ${\displaystyle \lfloor MagicLevel\times {\frac {1}{6}}\rfloor +13}$. At 99 Magic, the spell can hit a maximum of 29; with an imbued heart boost to 108+ Magic, it can hit up to 31. Each cast consumes one charge from the slayer's staff (e) if the spell hits.

Spell cost
InputCost
14213

## Changes

Date Changes
8 January 2015
(update)

Slayer Dart is now listed in the magic skill guide with the correct slayer requirement.

## Trivia

• Magic Dart is currently the only combat spell in the standard spellbook that does not require any elemental runes.
• Magic Dart is one of the few magic attacks and the only spell whose max hit increases with the player's Magic level. The others are the trident of the seas/swamp and Sanguinesti staff's respective auto-cast spells, and the salamanders' magic attacks.