Magic Imbue

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This article is about the Lunar spell. For imbuing certain items with Nightmare Zone Points, see Nightmare Zone#Upgrades.

Magic Imbue enables the caster to craft combination runes without needing to use opposing talismans for about 12 seconds. The spell removes the requirement for a talisman to be present in the inventory at all; to craft combination runes after casting Magic Imbue, players must use the opposing runes on the Runecrafting altar. For example, to create lava runes at the earth altar, players would use fire runes on the altar after casting Magic Imbue. This spell can be only cast once every 12.6 seconds (21 game ticks).

You will still need to bring pure essence.

Note: The spell does not increase the 50% chance of success when crafting combination runes. For a 100% chance of success, a binding necklace is still required.

Combined with a steam battlestaff or mystic steam staff, Magic Imbue substantially reduces the cost and effort of crafting combination runes, as some talismans can be quite expensive. On a related note, the difficulty of crafting dust, smoke and mist runes is reduced, as it becomes economically viable to craft these runes at the air altar outside Falador, due to the proximity to a bank.

Magic Imbue can also be cast without being at an altar, and will still provide Magic experience. This can be useful if the player wishes to train Magic while training other skills such as Agility, Mining, or Hunter. A player can receive around 23k exp/hr simply by casting Magic Imbue over and over. Theoretically, the max amount of exp/hour is 24,571 assuming the spell is cast consistently every 21 ticks. It is recommended to use a staff, particularly a variation of the steam battlestaff (or the combination of a staff of water and a tome of fire) for this method, to save on elemental runes. Using a steam battlestaff variation, or a staff of water combine with a tome of fire, reduces the overall spell cost by over 15-18% when compared to using no staff, or 7.5-9% compared to a staff of water or staff of earth

As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Cost[edit | edit source]

Spell cost
InputCost
2Astral rune.png7Fire rune.png7Water rune.png382
Combo runes
2Astral rune.png7Fire rune.png7Mud rune.png2,223
2Astral rune.png7Water rune.png7Lava rune.png382
2Astral rune.png7Water rune.png7Smoke rune.png893
2Astral rune.png7Steam rune.png802
2Astral rune.png7Fire rune.png7Mist rune.png1,334
Main-hands
2Astral rune.png7Fire rune.pngStaff of water.pngAlt347
2Astral rune.png7Water rune.pngStaff of fire.pngAlt347
2Astral rune.pngSteam battlestaff.png312
Main and off-hands
2Astral rune.png7Water rune.pngTome of fire.png347
2Astral rune.pngStaff of water.pngAltTome of fire.png312

Trivia[edit | edit source]