Magic Imbue

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Magic Imbue
Magic Imbue.png
Released 24 July 2006 (Update)
Members Yes
Level Magic 82
Spellbook Lunar
Type Utility
Experience 86
Runes 7Fire 7Water 2Astral
Casting speed 0 ticks
Cooldown 21 ticks
Description Combine runes without a talisman
Animation
Magic Imbue.gif
Sound Effect
Magic Imbue icon (mobile).png

Magic Imbue enables the caster to craft combination runes by removing the requirement for opposing talismans to be present in the inventory for 12.6 seconds. To craft combination runes after casting Magic Imbue, players must use the opposing runes on the Runic altar. For example, to create lava runes at the Earth Altar, players would use fire runes on the altar after casting Magic Imbue. This spell can be only cast once every 12.6 seconds (21 game ticks).

You will still need to bring pure essence.

Note: The spell does not increase the 50% chance of success when crafting combination runes. For a 100% chance of success, a binding necklace is still required.

Using a steam battlestaff or mystic steam staff substantially reduces the cost of Magic Imbue, along with reducing the effort of crafting combination runes, as some talismans can be quite expensive. On a related note, the difficulty of crafting dust, smoke and mist runes is reduced, as it becomes economically viable to craft these runes at the Air Altar outside Falador, due to the proximity to a bank.

Magic Imbue can also be cast without being at an altar, and will still provide Magic experience. This can be useful way to train Magic while training other skills such as Agility, Mining, or Hunter. It is about 23k experience per hour by casting Magic Imbue repeatedly. Theoretically, the max amount is 24,571 assuming the spell is cast consistently every 21 ticks. For this method, it is highly recommended to use a staff that provides runes, particularly a variation of the steam battlestaff, or staff of water and tome of fire to save on runes. This reduces spell cost by up to 70 coins per cast.

As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Cost[edit | edit source]

Spell cost
InputCost
2Astral rune.png7Fire rune.png7Water rune.png336
Combo runes
2Astral rune.png7Fire rune.png7Mud rune.png1,449
2Astral rune.png7Water rune.png7Lava rune.png343
2Astral rune.png7Water rune.png7Smoke rune.png1,141
2Astral rune.png7Steam rune.png1,120
2Astral rune.png7Fire rune.png7Mist rune.png1,204
Main-hands
2Astral rune.png7Fire rune.pngStaff of water.pngAlt301
2Astral rune.png7Water rune.pngStaff of fire.pngAlt301
2Astral rune.pngSteam battlestaff.png266
Main and off-hands
2Astral rune.png7Water rune.pngTome of fire.png301
2Astral rune.png7Fire rune.pngTome of water.png301
2Astral rune.pngStaff of water.pngAltTome of fire.png266
2Astral rune.pngStaff of fire.pngAltTome of water.png266

Trivia[edit | edit source]