|Release date||24 July 2006 (Update)|
Magic Imbue enables the caster to craft combination runes without needing to use opposing talismans for about 12 seconds. The spell removes the requirement for a talisman to be present in the inventory at all; to craft combination runes after casting Magic Imbue, players must use the opposing runes on the Runecrafting altar. For example, to create lava runes at the earth altar, players would use fire runes on the altar after casting Magic Imbue. This spell can be only cast once every 12.6 seconds (21 game ticks).
Note: The spell does not increase the 50% chance of success when crafting combination runes. For a 100% chance of success, a binding necklace is still required.
Combined with a steam battlestaff or mystic steam staff, Magic Imbue substantially reduces the cost and effort of crafting combination runes, as some talismans can be quite expensive. On a related note, the difficulty of crafting dust, smoke and mist runes is reduced, as it becomes economically viable to craft these runes at the air altar outside Falador, due to the proximity to a bank.
Magic Imbue can also be cast without being at an altar, and will still provide Magic experience. This can be useful if the player wishes to train Magic while training other skills such as Agility, Mining, or Hunter. A player can receive around 23k exp/hr simply by casting Magic Imbue over and over. Theoretically, the max amount of exp/hour is 24,571 assuming the spell is cast consistently every 21 ticks. It is recommended to use a staff for this method to save on elemental runes.
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Trivia[edit | edit source]
|Healing or Curing|