Magic ogre potion

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Magic ogre potion
Magic ogre potion.png
Released7 May 2003 (Update)
MembersYes
Quest itemWatchtower
Properties
TradeableNo
EquipableNo
StackableNo
DestroyDrop
ExamineA dangerous magical liquid.
Values
Value120 coins
High alch72 coins
Low alch48 coins
Weight0.025 kg
Advanced data
Item ID2395
Magic ogre potion detail.png

The magic ogre potion is a quest item in the Watchtower quest. It is used to kill ogre shamans in the Ogre Enclave below Gu'Tanoth.

It is made by adding to a vial of water a guam leaf, jangerberries, and ground bat bones, in that order, and then bringing the resulting potion to the Watchtower Wizard to enchant. Making the potion requires 14 Herblore. This item will disappear when dropped. Before dropping the item, it will ask for confirmation, stating: "This item will likely break if you put it down here, and you will have to go looking for another."

After using it to kill the last Ogre shaman it will become an empty vial. The magic ogre potion cannot be made after the quest, and if one is brought to the Watchtower Wizard, he will confiscate the potion, claiming it is too dangerous.

An ogre shaman dies as a player uses the potion on it.

Creation[edit | edit source]

Requirements
Quest points Partial completion of Watchtower
Members
Member icon.png
Ticks? (edit)
ToolsNoneFacilitiesWatchtower Wizard
Materials
ItemQuantityCost
Potion (Watchtower).pngPotion (Watchtower)1N/A
Total Cost0
Magic ogre potion.pngMagic ogre potion1N/A
Requirements
SkillLevelXP
Herblore Herblore14 (b)20
Quest points Partial completion of Watchtower
Members
Member icon.png
Ticks? (edit)
ToolsNoneFacilitiesWatchtower Wizard
Materials
ItemQuantityCost
Vial of water.pngVial of water14
Guam leaf.pngGuam leaf166
Jangerberries.pngJangerberries1300
Ground bat bones.pngGround bat bones1N/A
Total Cost370
Magic ogre potion.pngMagic ogre potion1N/A

Trivia[edit | edit source]

  • Using the potion on an Enclave guard won't have any effect, but it also doesn't produce the normal "Nothing interesting happens." message. It's possible that a unique interaction was planned but never fully coded in.