|Released||13 March 2014 (Update)|
|Examine||An ancient, evil shield forged by Volcanic heat.|
|High alch||27,000 coins|
|Low alch||18,000 coins|
|Exchange||3,386,488 coins (info)|
The malediction ward is a mage-class shield that requires at least 60 Defence to wield. It offers the fourth best magic attack bonus for the off-hand slot in the game, succeeded by the mage's book, the ancient wyvern shield and the arcane spirit shield.
In terms of stats, the ward provides melee defence identical to that of a dragon square shield but provides a moderate amount of magic defence instead of providing ranged defence. The shield carries a substantial magic attack bonus but negative melee and ranged attack bonuses. Because of this the shield is ideal for mages, but unsuitable for other combat.
Players can use a ward upgrade kit, obtained from the Bounty Hunter Store, to cosmetically enhance the malediction ward, creating a malediction ward (or). This only alters its appearance, and becomes untradeable. It can be reverted, but the kit will not be returned.
Creating the ward[edit | edit source]
Wilderness bosses and rewards