Malediction ward

From Old School RuneScape Wiki
Jump to: navigation, search
Malediction ward detail.png

The malediction ward is a mage-class shield that requires at least 60 Defence to wield. It offers the fourth best magic attack bonus for the off-hand slot in the game, succeeded by the mage's book, the ancient wyvern shield and the arcane spirit shield.

In terms of stats, the ward provides melee defence identical to that of a dragon square shield but provides a moderate amount of magic defence instead of providing ranged defence. The shield carries a substantial magic attack bonus but negative melee and ranged attack bonuses. Because of this the shield is ideal for mages, but unsuitable for other combat.

Players can use a ward upgrade kit, obtained from the Bounty Hunter Shop, to cosmetically enhance the malediction ward, creating a malediction ward (or). This only alters its appearance, and becomes untradeable. It can be reverted, but the kit will not be returned.

Creation[edit | edit source]

A player combines the three shards, creating the ward.

The ward is created from three components: the malediction shard 1, 2, and 3, dropped by the Chaos Fanatic, Crazy archaeologist, and Scorpia, respectively.

When all three shards are present in the players inventory, they must travel to the Volcanic Forge on the most north-eastern part of the wilderness to forge the ward.

Requirements
Members
Member icon.png
Ticks?
ToolsNoneFacilitiesVolcanic Forge
Materials
ItemQuantityCost
pxMalediction shard 1152,737
pxMalediction shard 212,340,386
pxMalediction shard 31321,271
Total Cost2,714,394
pxMalediction ward12,842,096
Profit127,702[r 1]
  1. Due to Grand Exchange prices changing based on trade volume, this profit may not be fully accurate if the components are infrequently traded.

Products[edit | edit source]

ItemSkillsMaterials
px Malediction ward (or)
  • None